Skill:WbColdThornsShort: Difference between revisions

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(PyPoE/ExporterBot/1.0.0a0: Skill updater)
 
(PyPoE/ExporterBot/1.0.0a0: Skill updater)
 
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|static_damage_multiplier                = 100
|static_damage_multiplier                = 100
|static_attack_speed_multiplier          = 100
|static_attack_speed_multiplier          = 100
|static_stat1_id                        = base_damage_taken_+%
|static_stat1_id                        = cannot_be_blinded
|static_stat1_value                      = -80
|static_stat1_value                      = 1
|static_stat2_id                        = cannot_be_blinded
|static_stat2_id                        = base_damage_taken_+%
|static_stat2_value                      = 1
|static_stat2_value                      = -80
|stat_text                              = Base duration is (0.8-0.5) seconds<br>80% reduced Damage taken<br>Cannot be Blinded
|stat_text                              = Cannot be Blinded<br>Base duration is (0.8-0.5) seconds<br>80% reduced Damage taken
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 1
|level1_level_requirement                = 1
|level1_cooldown                        = 1
|level1_cooldown                        = 1
|level1_duration                        = 0.8
|level1_stat_text                        = Base duration is 0.8 seconds
|level1_stat_text                        = Base duration is 0.8 seconds
|level1_stat1_id                        = base_skill_effect_duration
|level1_stat1_id                        = maximum_cold_damage_to_return_when_hit
|level1_stat1_value                      = 800
|level1_stat1_value                      = 5
|level1_stat2_id                        = minimum_cold_damage_to_return_when_hit
|level1_stat2_id                        = minimum_cold_damage_to_return_when_hit
|level1_stat2_value                      = 3
|level1_stat2_value                      = 3
|level1_stat3_id                        = maximum_cold_damage_to_return_when_hit
|level1_stat3_id                        = base_skill_effect_duration
|level1_stat3_value                      = 5
|level1_stat3_value                      = 800
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 25
|level2_level_requirement                = 25
|level2_cooldown                        = 1
|level2_cooldown                        = 1
|level2_duration                        = 0.7
|level2_stat_text                        = Base duration is 0.7 seconds
|level2_stat_text                        = Base duration is 0.7 seconds
|level2_stat1_id                        = base_skill_effect_duration
|level2_stat1_id                        = maximum_cold_damage_to_return_when_hit
|level2_stat1_value                      = 700
|level2_stat1_value                      = 34
|level2_stat2_id                        = minimum_cold_damage_to_return_when_hit
|level2_stat2_id                        = minimum_cold_damage_to_return_when_hit
|level2_stat2_value                      = 23
|level2_stat2_value                      = 23
|level2_stat3_id                        = maximum_cold_damage_to_return_when_hit
|level2_stat3_id                        = base_skill_effect_duration
|level2_stat3_value                      = 34
|level2_stat3_value                      = 700
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 42
|level3_level_requirement                = 42
|level3_cooldown                        = 0.9
|level3_cooldown                        = 0.9
|level3_duration                        = 0.7
|level3_stat_text                        = Base duration is 0.7 seconds
|level3_stat_text                        = Base duration is 0.7 seconds
|level3_stat1_id                        = base_skill_effect_duration
|level3_stat1_id                        = maximum_cold_damage_to_return_when_hit
|level3_stat1_value                      = 700
|level3_stat1_value                      = 89
|level3_stat2_id                        = minimum_cold_damage_to_return_when_hit
|level3_stat2_id                        = minimum_cold_damage_to_return_when_hit
|level3_stat2_value                      = 59
|level3_stat2_value                      = 59
|level3_stat3_id                        = maximum_cold_damage_to_return_when_hit
|level3_stat3_id                        = base_skill_effect_duration
|level3_stat3_value                      = 89
|level3_stat3_value                      = 700
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 45
|level4_level_requirement                = 45
|level4_cooldown                        = 0.9
|level4_cooldown                        = 0.9
|level4_duration                        = 0.6
|level4_stat_text                        = Base duration is 0.6 seconds
|level4_stat_text                        = Base duration is 0.6 seconds
|level4_stat1_id                        = base_skill_effect_duration
|level4_stat1_id                        = maximum_cold_damage_to_return_when_hit
|level4_stat1_value                      = 600
|level4_stat1_value                      = 104
|level4_stat2_id                        = minimum_cold_damage_to_return_when_hit
|level4_stat2_id                        = minimum_cold_damage_to_return_when_hit
|level4_stat2_value                      = 69
|level4_stat2_value                      = 69
|level4_stat3_id                        = maximum_cold_damage_to_return_when_hit
|level4_stat3_id                        = base_skill_effect_duration
|level4_stat3_value                      = 104
|level4_stat3_value                      = 600
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 60
|level5_level_requirement                = 60
|level5_cooldown                        = 0.9
|level5_cooldown                        = 0.9
|level5_duration                        = 0.5
|level5_stat_text                        = Base duration is 0.5 seconds
|level5_stat_text                        = Base duration is 0.5 seconds
|level5_stat1_id                        = base_skill_effect_duration
|level5_stat1_id                        = maximum_cold_damage_to_return_when_hit
|level5_stat1_value                      = 500
|level5_stat1_value                      = 219
|level5_stat2_id                        = minimum_cold_damage_to_return_when_hit
|level5_stat2_id                        = minimum_cold_damage_to_return_when_hit
|level5_stat2_value                      = 146
|level5_stat2_value                      = 146
|level5_stat3_id                        = maximum_cold_damage_to_return_when_hit
|level5_stat3_id                        = base_skill_effect_duration
|level5_stat3_value                      = 219
|level5_stat3_value                      = 500
|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 68
|level6_level_requirement                = 68
|level6_cooldown                        = 0.8
|level6_cooldown                        = 0.8
|level6_duration                        = 0.5
|level6_stat_text                        = Base duration is 0.5 seconds
|level6_stat_text                        = Base duration is 0.5 seconds
|level6_stat1_id                        = base_skill_effect_duration
|level6_stat1_id                        = maximum_cold_damage_to_return_when_hit
|level6_stat1_value                      = 500
|level6_stat1_value                      = 319
|level6_stat2_id                        = minimum_cold_damage_to_return_when_hit
|level6_stat2_id                        = minimum_cold_damage_to_return_when_hit
|level6_stat2_value                      = 213
|level6_stat2_value                      = 213
|level6_stat3_id                        = maximum_cold_damage_to_return_when_hit
|level6_stat3_id                        = base_skill_effect_duration
|level6_stat3_value                      = 319
|level6_stat3_value                      = 500
|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 78
|level7_level_requirement                = 78
|level7_cooldown                        = 0.7
|level7_cooldown                        = 0.7
|level7_duration                        = 0.5
|level7_stat_text                        = Base duration is 0.5 seconds
|level7_stat_text                        = Base duration is 0.5 seconds
|level7_stat1_id                        = base_skill_effect_duration
|level7_stat1_id                        = maximum_cold_damage_to_return_when_hit
|level7_stat1_value                      = 500
|level7_stat1_value                      = 503
|level7_stat2_id                        = minimum_cold_damage_to_return_when_hit
|level7_stat2_id                        = minimum_cold_damage_to_return_when_hit
|level7_stat2_value                      = 335
|level7_stat2_value                      = 335
|level7_stat3_id                        = maximum_cold_damage_to_return_when_hit
|level7_stat3_id                        = base_skill_effect_duration
|level7_stat3_value                      = 503
|level7_stat3_value                      = 500
}}
}}

Latest revision as of 14:19, 19 August 2023

Skill IdWbColdThornsShort
Cast Time1.00 sec
Level Req.(1-78)
Attack Speed100% of base
Attack Damage100% of base
Effectiveness of Added Damage100%
Stored Uses1
Cooldown(1.00 sec-0.70 sec)
Base duration(0.80 sec-0.50 sec)
Cannot be Blinded
Base duration is (0.8-0.5) seconds
80% reduced Damage taken

WbColdThornsShort is the internal id of an unnamed skill.