Skill:MMASandSpitterBarrageInvasion: Difference between revisions

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(PyPoE/ExporterBot/1.0.0a0: Skill updater)
 
(PyPoE/ExporterBot/1.0.0a0: Skill updater)
 
Line 10: Line 10:
|static_damage_multiplier                = 100
|static_damage_multiplier                = 100
|static_attack_speed_multiplier          = 75
|static_attack_speed_multiplier          = 75
|static_stat1_id                        = projectile_spread_radius
|static_stat1_id                        = action_attack_or_cast_time_uses_animation_length
|static_stat1_value                      = 10
|static_stat1_value                      = 1
|static_stat2_id                        = monster_reverse_point_blank_damage_-%_at_minimum_range
|static_stat2_id                        = action_should_face_away_from_target
|static_stat2_value                      = 50
|static_stat2_value                      = 1
|static_stat3_id                        = melee_range_+
|static_stat3_id                        = base_is_projectile
|static_stat3_value                      = 15
|static_stat3_value                      = 1
|static_stat4_id                        = is_area_damage
|static_stat4_id                        = is_area_damage
|static_stat4_value                      = 1
|static_stat4_value                      = 1
|static_stat5_id                        = base_is_projectile
|static_stat5_id                        = monster_reverse_point_blank_damage_-%_at_minimum_range
|static_stat5_value                      = 1
|static_stat5_value                      = 50
|static_stat6_id                        = projectile_uses_contact_position
|static_stat6_id                        = mortar_projectile_scale_animation_speed_instead_of_projectile_speed
|static_stat6_value                      = 1
|static_stat6_value                      = 1
|static_stat7_id                        = use_scaled_contact_offset
|static_stat7_id                        = projectile_spread_radius
|static_stat7_value                      = 1
|static_stat7_value                      = 10
|static_stat8_id                        = action_should_face_away_from_target
|static_stat8_id                        = projectile_uses_contact_direction
|static_stat8_value                      = 1
|static_stat8_value                      = 1
|static_stat9_id                        = projectile_uses_contact_direction
|static_stat9_id                        = projectile_uses_contact_position
|static_stat9_value                      = 1
|static_stat9_value                      = 1
|static_stat10_id                        = mortar_projectile_scale_animation_speed_instead_of_projectile_speed
|static_stat10_id                        = use_scaled_contact_offset
|static_stat10_value                    = 1
|static_stat10_value                    = 1
|static_stat11_id                        = action_attack_or_cast_time_uses_animation_length
|static_stat11_id                        = melee_range_+
|static_stat11_value                    = 1
|static_stat11_value                    = 15
|stat_text                              = +15 to Melee Strike Range
|stat_text                              = +15 to Melee Strike Range
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 1
|level1_level_requirement                = 1
}}
}}

Latest revision as of 12:53, 19 August 2023

Skill IdMMASandSpitterBarrageInvasion
Cast Time2.00 sec
Level Req.1
Attack Speed75% of base
Attack Damage100% of base
Effectiveness of Added Damage100%
Stored Uses1
Cooldown6.00 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
+15 to Melee Strike Range

MMASandSpitterBarrageInvasion is the internal id of an unnamed skill.