Skill:ExileElementalHitBarrage: Difference between revisions
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OneRobotBot (talk | contribs) (PyPoE/ExporterBot/1.0.0a0: Skill updater) |
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|static_damage_effectiveness = 100 | |static_damage_effectiveness = 100 | ||
|static_damage_multiplier = 100 | |static_damage_multiplier = 100 | ||
|static_stat1_id = | |static_stat1_id = skill_can_fire_arrows | ||
|static_stat1_value = 1 | |static_stat1_value = 1 | ||
|static_stat2_id = | |static_stat2_id = projectiles_barrage | ||
|static_stat2_value = 1 | |static_stat2_value = 1 | ||
|stat_text = (2- | |stat_text = (2-177) to (3-328) Added Cold Damage<br>(2-217) to (4-403) Added Fire Damage<br>(2-174) to (5-524) Added Lightning Damage<br>Fires Projectiles sequentially<br>Fires (3-6) additional Projectiles | ||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 1 | |level1_level_requirement = 1 | ||
|level1_attack_speed_multiplier = 50 | |level1_attack_speed_multiplier = 50 | ||
|level1_stat_text = 2 to | |level1_stat_text = 2 to 3 Added Cold Damage<br>2 to 4 Added Fire Damage<br>2 to 5 Added Lightning Damage<br>Fires 3 additional Projectiles | ||
|level1_stat1_id = | |level1_stat1_id = attack_minimum_added_cold_damage | ||
|level1_stat1_value = 2 | |level1_stat1_value = 2 | ||
|level1_stat2_id = | |level1_stat2_id = attack_maximum_added_cold_damage | ||
|level1_stat2_value = | |level1_stat2_value = 3 | ||
|level1_stat3_id = | |level1_stat3_id = attack_minimum_added_fire_damage | ||
|level1_stat3_value = | |level1_stat3_value = 2 | ||
|level1_stat4_id = | |level1_stat4_id = attack_maximum_added_fire_damage | ||
|level1_stat4_value = | |level1_stat4_value = 4 | ||
|level1_stat5_id = | |level1_stat5_id = attack_minimum_added_lightning_damage | ||
|level1_stat5_value = | |level1_stat5_value = 2 | ||
|level1_stat6_id = | |level1_stat6_id = attack_maximum_added_lightning_damage | ||
|level1_stat6_value = | |level1_stat6_value = 5 | ||
|level1_stat7_id = | |level1_stat7_id = number_of_additional_projectiles | ||
|level1_stat7_value = | |level1_stat7_value = 3 | ||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 35 | |level2_level_requirement = 35 | ||
|level2_attack_speed_multiplier = 70 | |level2_attack_speed_multiplier = 70 | ||
|level2_stat_text = | |level2_stat_text = 19 to 36 Added Cold Damage<br>24 to 44 Added Fire Damage<br>19 to 57 Added Lightning Damage<br>Fires 4 additional Projectiles | ||
|level2_stat1_id = | |level2_stat1_id = attack_minimum_added_cold_damage | ||
|level2_stat1_value = | |level2_stat1_value = 19 | ||
|level2_stat2_id = | |level2_stat2_id = attack_maximum_added_cold_damage | ||
|level2_stat2_value = | |level2_stat2_value = 36 | ||
|level2_stat3_id = | |level2_stat3_id = attack_minimum_added_fire_damage | ||
|level2_stat3_value = | |level2_stat3_value = 24 | ||
|level2_stat4_id = | |level2_stat4_id = attack_maximum_added_fire_damage | ||
|level2_stat4_value = | |level2_stat4_value = 44 | ||
|level2_stat5_id = | |level2_stat5_id = attack_minimum_added_lightning_damage | ||
|level2_stat5_value = | |level2_stat5_value = 19 | ||
|level2_stat6_id = | |level2_stat6_id = attack_maximum_added_lightning_damage | ||
|level2_stat6_value = | |level2_stat6_value = 57 | ||
|level2_stat7_id = | |level2_stat7_id = number_of_additional_projectiles | ||
|level2_stat7_value = | |level2_stat7_value = 4 | ||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 68 | |level3_level_requirement = 68 | ||
|level3_attack_speed_multiplier = 90 | |level3_attack_speed_multiplier = 90 | ||
|level3_stat_text = | |level3_stat_text = 93 to 173 Added Cold Damage<br>114 to 212 Added Fire Damage<br>91 to 275 Added Lightning Damage<br>Fires 5 additional Projectiles | ||
|level3_stat1_id = | |level3_stat1_id = attack_minimum_added_cold_damage | ||
|level3_stat1_value = | |level3_stat1_value = 93 | ||
|level3_stat2_id = | |level3_stat2_id = attack_maximum_added_cold_damage | ||
|level3_stat2_value = | |level3_stat2_value = 173 | ||
|level3_stat3_id = | |level3_stat3_id = attack_minimum_added_fire_damage | ||
|level3_stat3_value = | |level3_stat3_value = 114 | ||
|level3_stat4_id = | |level3_stat4_id = attack_maximum_added_fire_damage | ||
|level3_stat4_value = | |level3_stat4_value = 212 | ||
|level3_stat5_id = | |level3_stat5_id = attack_minimum_added_lightning_damage | ||
|level3_stat5_value = | |level3_stat5_value = 91 | ||
|level3_stat6_id = | |level3_stat6_id = attack_maximum_added_lightning_damage | ||
|level3_stat6_value = | |level3_stat6_value = 275 | ||
|level3_stat7_id = | |level3_stat7_id = number_of_additional_projectiles | ||
|level3_stat7_value = | |level3_stat7_value = 5 | ||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 83 | |level4_level_requirement = 83 | ||
|level4_stat_text = 177 to 328 Added Cold Damage<br>217 to 403 Added Fire Damage<br>174 to 524 Added Lightning Damage<br>Fires 6 additional Projectiles | |||
|level4_stat_text = | |level4_stat1_id = attack_minimum_added_cold_damage | ||
|level4_stat1_id = | |level4_stat1_value = 177 | ||
|level4_stat1_value = | |level4_stat2_id = attack_maximum_added_cold_damage | ||
|level4_stat2_id = | |level4_stat2_value = 328 | ||
|level4_stat2_value = | |level4_stat3_id = attack_minimum_added_fire_damage | ||
|level4_stat3_id = | |level4_stat3_value = 217 | ||
|level4_stat3_value = | |level4_stat4_id = attack_maximum_added_fire_damage | ||
|level4_stat4_id = | |level4_stat4_value = 403 | ||
|level4_stat4_value = | |level4_stat5_id = attack_minimum_added_lightning_damage | ||
|level4_stat5_id = | |level4_stat5_value = 174 | ||
|level4_stat5_value = | |level4_stat6_id = attack_maximum_added_lightning_damage | ||
|level4_stat6_id = | |level4_stat6_value = 524 | ||
|level4_stat6_value = | |level4_stat7_id = number_of_additional_projectiles | ||
|level4_stat7_id = | |level4_stat7_value = 6 | ||
|level4_stat7_value = | |||
}} | }} |
Revision as of 12:47, 19 August 2023
Name | Elemental Hit |
---|---|
Skill Id | ExileElementalHitBarrage |
Icon | |
Cast Time | 1.00 sec |
Level Req. | (1-83) |
Attack Damage | 100% of base |
Effectiveness of Added Damage | 100% |
Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row. | |
(2-177) to (3-328) Added Cold Damage (2-217) to (4-403) Added Fire Damage (2-174) to (5-524) Added Lightning Damage Fires Projectiles sequentially Fires (3-6) additional Projectiles |
ExileElementalHitBarrage is the internal id of the skill Elemental Hit.