Version 0.9.13f: Difference between revisions

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*Before trade can be accepted, you must view each item in the other person's window to confirm that it is correct.
*Before trade can be accepted, you must view each item in the other person's window to confirm that it is correct.
*Improved the layout and appearance of the vendor, trade, quest reward and map receptacle windows.
*Improved the layout and appearance of the vendor, trade, quest reward and map receptacle windows.
*When you have an item on the cursor, the equipable inventories that it can go in will highlight.
*When you have an item on the cursor, the equipable{{sic}} inventories that it can go in will highlight.
*Fixed a bug where [[Raise Spectre|Spectres]] would lose the implicit mods of their monster type.
*Fixed a bug where [[Raise Spectre|Spectres]] would lose the implicit mods of their monster type.
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Revision as of 03:41, 21 February 2023

Version History
0.9.13e
November 13, 2012
0.9.13f
November 14, 2012
0.9.13g
November 15, 2012

Patch notes

These are the official patch notes for version 0.9.13f released by Grinding Gear Games.

Changes

  • Added a trade screen for players in the same instance. Trade between areas or between the game and the website will be added in later patches.
  • To trade with someone, right click on them (in town) or their party portrait (out of town) and select "Trade".
  • Before trade can be accepted, you must view each item in the other person's window to confirm that it is correct.
  • Improved the layout and appearance of the vendor, trade, quest reward and map receptacle windows.
  • When you have an item on the cursor, the equipable [sic Sīc erat scriptum (Latin: “Thus it was written”) – This quote is reproduced faithfully from its source.] inventories that it can go in will highlight.
  • Fixed a bug where Spectres would lose the implicit mods of their monster type.