Elemental Equilibrium: Difference between revisions

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The '''Elemental Equilibrium''' keystone passive skill gives the following effects:
The '''Elemental Equilibrium''' keystone passive skill gives the following effects:


* Enemies you hit with [[Damage Types#Elemental Damage|Elemental Damage]] temporarily get +25% flat [[Resistance]] to that [[Element]] and -50% Resistance to other Elements.
* Enemies you hit with [[Damage Types#Elemental Damage|Elemental Damage]] temporarily get +25% [[Resistance]] to those Elements and -50% Resistance to other Elements.


The effect doesn't stack and lasts '''5''' seconds or until replaced with a new one.
Multiple EE strikes will overwrite each other. The effect lasts '''5''' seconds or until being overwritten.


In case of an enemy being hit with an attack that carries two types of [[Damage Types|Elemental Damage]] it will give -50% [[Resistances| Resistance]] to third element and +25% to both elements used . An attack carrying all three [[Damage Types|Elemental Damage]] types will give +25% to all elemental [[Resistances| Resistances]].
If you hit an enemy with two different elements at the same time it will give -50% Resistance to third element and +25% to both elements used. A hit carrying all three elements types will give +25% to all elemental Resistances.
 
Totem skills proc EE as they are treated as your hits. Minion's hits do not count as yours so not proc EE.


[[Category:Keystones]]
[[Category:Keystones]]

Revision as of 16:36, 13 March 2013

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The Elemental Equilibrium keystone passive skill gives the following effects:

Multiple EE strikes will overwrite each other. The effect lasts 5 seconds or until being overwritten.

If you hit an enemy with two different elements at the same time it will give -50% Resistance to third element and +25% to both elements used. A hit carrying all three elements types will give +25% to all elemental Resistances.

Totem skills proc EE as they are treated as your hits. Minion's hits do not count as yours so not proc EE.