Elemental Equilibrium: Difference between revisions
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The '''Elemental Equilibrium''' keystone passive skill gives the following effects: | The '''Elemental Equilibrium''' keystone passive skill gives the following effects: | ||
* Enemies you hit with [[Damage Types#Elemental Damage|Elemental Damage]] temporarily get +25% | * Enemies you hit with [[Damage Types#Elemental Damage|Elemental Damage]] temporarily get +25% [[Resistance]] to those Elements and -50% Resistance to other Elements. | ||
The effect | Multiple EE strikes will overwrite each other. The effect lasts '''5''' seconds or until being overwritten. | ||
If you hit an enemy with two different elements at the same time it will give -50% Resistance to third element and +25% to both elements used. A hit carrying all three elements types will give +25% to all elemental Resistances. | |||
Totem skills proc EE as they are treated as your hits. Minion's hits do not count as yours so not proc EE. | |||
[[Category:Keystones]] | [[Category:Keystones]] |
Revision as of 16:36, 13 March 2013
The Elemental Equilibrium keystone passive skill gives the following effects:
- Enemies you hit with Elemental Damage temporarily get +25% Resistance to those Elements and -50% Resistance to other Elements.
Multiple EE strikes will overwrite each other. The effect lasts 5 seconds or until being overwritten.
If you hit an enemy with two different elements at the same time it will give -50% Resistance to third element and +25% to both elements used. A hit carrying all three elements types will give +25% to all elemental Resistances.
Totem skills proc EE as they are treated as your hits. Minion's hits do not count as yours so not proc EE.