Elemental Equilibrium: Difference between revisions

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''Balance is good in all things, but especially in the realm of magic.''
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The '''Elemental Equilibrium''' keystone passive skill gives the following effects:
The '''Elemental Equilibrium''' keystone passive skill gives the following effects:
*Enemies you hit with [[Damage Types|Elemental Damage]] temporarily get +25% [[Resistances| Resistance]] to that Element.
 
*Enemies you hit with [[Damage Types|Elemental Damage]] temporarily get -25% [[Resistances |Resistance]] to other Elements.
* Enemies you hit with [[Damage Types#Elemental Damage|Elemental Damage]] temporarily get +25% [[Resistance]] to that [[Element]] and -25% Resistance to other Elements


The effect doesn't stack and lasts '''5''' seconds or until replaced with a new one.
The effect doesn't stack and lasts '''5''' seconds or until replaced with a new one.
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In case of an enemy being hit with an attack that carries two types of [[Damage Types|Elemental Damage]] it will get -50% [[Resistances| Resistance]] to third element. An attack carrying all three [[Damage Types|Elemental Damage]] types does not trigger '''Elemental Equlibrium'''.
In case of an enemy being hit with an attack that carries two types of [[Damage Types|Elemental Damage]] it will get -50% [[Resistances| Resistance]] to third element. An attack carrying all three [[Damage Types|Elemental Damage]] types does not trigger '''Elemental Equlibrium'''.


[[Category:Keystone]]
[[Category:Keystones]]

Revision as of 23:54, 8 January 2013

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The Elemental Equilibrium keystone passive skill gives the following effects:

The effect doesn't stack and lasts 5 seconds or until replaced with a new one.

In case of an enemy being hit with an attack that carries two types of Elemental Damage it will get -50% Resistance to third element. An attack carrying all three Elemental Damage types does not trigger Elemental Equlibrium.