Dexterity: Difference between revisions

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**Acceleration ([[Attack Speed]], +20 Dex)
**Acceleration ([[Attack Speed]], +20 Dex)
**Deadeye ([[Accuracy]], +20 Dex)
**Deadeye ([[Accuracy]], +20 Dex)
**Finesse ([[Attack Speed], +30 Dex)
**Finesse ([[Attack Speed]], +30 Dex)
**Heart of the Panther (Physical Damage and [[Accuracy]] with [[One-Handed]] Weapons, +30 Dex)
**Heart of the Panther (Physical Damage and [[Accuracy]] with [[One-Handed]] Weapons, +30 Dex)
**Perfect Aim (Increased [[Projectiles|Projectile]] Damage +10 Dex)
**Perfect Aim (Increased [[Projectiles|Projectile]] Damage +10 Dex)
**Precision ([[Accuracy]] +20 Dex)
**Precision ([[Accuracy]] +20 Dex)
**Versatility ([[Accuracy]] and [[Intelligence]] +20 Dex)
**Versatility ([[Accuracy]] and [[Intelligence]] +20 Dex)
**Water Dancing (Plus [[One-Handed]] Physical Damage, +20 Dex)
**Water Dancing ([[One-Handed]] Physical Damage, +20 Dex)


[[Category:Attribute]]
[[Category:Attribute]]

Revision as of 06:50, 22 August 2012

The Dexterity passive skill gives the following effects:

  • +10 to Dexterity

Dexterity grants +2 accuracy and +0.2% evasion per point.

Therefore the +10 dexterity passive skills grants +20 accuracy, and +2% evasion.

Passives

Basic Passives are littered throughout the Passive Tree which give you +10 dexterity.

Notable Passives granting Dexterity are:

  • +30 Dexterity
    • Agility
    • Finesse