Dexterity: Difference between revisions
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>Aezlo m (→Passives) |
>Aezlo m (Notable corrections) |
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**Finesse | **Finesse | ||
* | *Dexterity Bundles | ||
** | **Acceleration ([[Attack Speed]], +20 Dex) | ||
**Finesse ( | **Deadeye ([[Accuracy]], +20 Dex) | ||
**Heart of the Panther ( | **Finesse ([[Attack Speed], +30 Dex) | ||
**Perfect Aim ( | **Heart of the Panther (Physical Damage and [[Accuracy]] with [[One-Handed]] Weapons, +30 Dex) | ||
**Precision ( | **Perfect Aim (Increased [[Projectiles|Projectile]] Damage +10 Dex) | ||
**Versatility ( | **Precision ([[Accuracy]] +20 Dex) | ||
**Water Dancing (Plus [[One-Handed]] Physical Damage) | **Versatility ([[Accuracy]] and [[Intelligence]] +20 Dex) | ||
**Water Dancing (Plus [[One-Handed]] Physical Damage, +20 Dex) | |||
[[Category:Attribute]] | [[Category:Attribute]] |
Revision as of 06:50, 22 August 2012
The Dexterity passive skill gives the following effects:
- +10 to Dexterity
Dexterity grants +2 accuracy and +0.2% evasion per point.
Therefore the +10 dexterity passive skills grants +20 accuracy, and +2% evasion.
Passives
Basic Passives are littered throughout the Passive Tree which give you +10 dexterity.
Notable Passives granting Dexterity are:
- +30 Dexterity
- Agility
- Finesse
- Dexterity Bundles
- Acceleration (Attack Speed, +20 Dex)
- Deadeye (Accuracy, +20 Dex)
- Finesse ([[Attack Speed], +30 Dex)
- Heart of the Panther (Physical Damage and Accuracy with One-Handed Weapons, +30 Dex)
- Perfect Aim (Increased Projectile Damage +10 Dex)
- Precision (Accuracy +20 Dex)
- Versatility (Accuracy and Intelligence +20 Dex)
- Water Dancing (Plus One-Handed Physical Damage, +20 Dex)