Module:Item2: Difference between revisions
>OmegaK2 (fixed missing textwrap for mod texts) |
>TheFrz mNo edit summary |
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[1] = { | [1] = { | ||
key = 'block_html', | key = 'block_html', | ||
before = 'Block: ', | before = 'Chance to Block: ', | ||
fmt = '%s', | fmt = '%s', | ||
hide_default = 0, | hide_default = 0, |
Revision as of 14:06, 4 October 2016
This module is used on 13,000+ pages.
To avoid major disruption and server load, do not make unnecessary edits to this module. Test changes to this module first using its /sandbox and /testcases subpages . All of the changes can then be applied to this module in a single edit.
Consider discussing changes on the talk page or on Discord before implementing them.
The module implements {{item}}.
Overview
This module is responsible for creating item boxes, various item lists, item links and other item-related tasks. In the process a lot of the input data is verified and also added as semantic property to pages; as such, any templates deriving from this module should not be used on user pages other then for temporary testing purposes.
This template is also backed by an export script in PyPoE which can be used to export item data from the game files which then can be used on the wiki. Use the export when possible. de:Modul:Item2 ru:Модуль:Item2
Editors can experiment in this module's sandbox and testcases pages.
Subpages of this module.
-- SMW reworked item module -- ---------------------------------------------------------------------------- -- TODO -- ---------------------------------------------------------------------------- -- Items -- ----- -- fix up / property support is_corrupted -- -- DROP restriction improvements: -- drop location (area) -- drop difficulty -- drop monster type(s) -- drop league restriction -- -- divinatation card support -- -- talismans: -- tier -- category -- -- unique items: -- 3d art -- supporter attribution -- -- potentially include quality bonus in calcuations -- singular for weapon class in infoboxes -- -- Maps: -- Area level can be retrived eventually -- -- Essence: -- type column -- monster modifier info -- -- Weapons: -- show DPS in infobox; hover? -- -- ---------- -- Item table -- ---------- -- adopt the new system for gems -- ---------- -- Item class -- ---------- -- -- remove the ul if name_list is not provided -- maybe smw -- ---------------------------------------------------------------------------- -- Imports -- ---------------------------------------------------------------------------- local xtable = require('Module:Table') local util = require('Module:Util') local getArgs = require('Module:Arguments').getArgs local m_game = require('Module:Game') local m_skill = require('Module:Skill') local p = {} local v = {} local g_frame, g_args local c = {} c.image_size = 39 -- 9 doesn't hit the query limit c.max_mod_params = 11 c.max_stat_params = 8 -- ---------------------------------------------------------------------------- -- Other stuff -- ---------------------------------------------------------------------------- local h = {} function h.debug(func) if g_args.debug == nil then return end func() end function h.na_or_val(tr, value, func) if value == nil then tr:wikitext(util.html.td.na()) else local raw_value = value if func ~= nil then value = func(value) end tr :tag('td') :attr('data-sort-value', raw_value) :wikitext(value) :done() end end -- helper to loop over the range variables easier h.range_map = { min = { property = ' range minimum', var = '_range_minimum', }, max = { property = ' range maximum', var = '_range_maximum', }, avg = { property = ' range average', var = '_range_average', }, } function h.handle_range_args(argument_key, property, value, fmt_options) fmt_options = mw.clone(fmt_options) fmt_options.return_color = true local html, colour = h.format_value(value, fmt_options) g_args[argument_key .. '_html'] = html g_args._properties[property .. ' HTML'] = html g_args._properties[property .. ' range colour'] = colour fmt_options = mw.clone(fmt_options) fmt_options.no_color = true g_args._properties[property .. ' range text'] = h.format_value(value, fmt_options) end function h.stats_update(id, value, modid) if g_args._stats[id] == nil then value.references = {modid} g_args._stats[id] = value else if modid ~= nil then table.insert(g_args._stats[id].references, modid) end g_args._stats[id].min = g_args._stats[id].min + value.min g_args._stats[id].max = g_args._stats[id].max + value.max g_args._stats[id].avg = g_args._stats[id].avg + value.avg end end h.stat = {} function h.stat.add (value, stat_cached) value.min = value.min + stat_cached.min value.max = value.max + stat_cached.max end function h.stat.more (value, stat_cached) value.min = value.min * (1 + stat_cached.min / 100) value.max = value.max * (1 + stat_cached.max / 100) end h.tbl = {} function h.tbl.range_properties(property) return function() local props = {} for _, prop in ipairs({'average', 'text', 'colour'}) do props[#props+1] = string.format('Has %s range %s', property, prop) end return props end end h.tbl.display = {} function h.tbl.display.na_or_val(tr, value, data) return h.na_or_val(tr, value) end function h.tbl.display.seconds(tr, value, data) return h.na_or_val(tr, value, function(value) return string.format('%ss', value) end) end function h.tbl.display.percent(tr, value, data) return h.na_or_val(tr, value, function(value) return string.format('%s%%', value) end) end function h.tbl.display.wikilink(tr, value, data) return h.na_or_val(tr, value, function(value) return string.format('[[%s]]', value) end) end h.tbl.display.factory = {} function h.tbl.display.factory.value(args) args.options = args.options or {} return function(tr, data, properties) values = {} for _, prop in ipairs(properties) do values[#values+1] = data[prop] end local td = tr:tag('td') td:attr('data-sort-value', table.concat(values, ', ')) td:wikitext(table.concat(values, ', ')) if args.colour then td:attr('class', 'tc -' .. args.colour) end end end function h.tbl.display.factory.range(args) -- args: table -- property return function (tr, data, properties) tr :tag('td') :attr('data-sort-value', data[string.format('Has %s range average', args.property)] or '-1') :attr('class', 'tc -' .. (data[string.format('Has %s range colour', args.property)] or 'default')) :wikitext(data[string.format('Has %s range text', args.property)]) :done() end end function h.format_value(value, options) -- value: table -- min: -- max: -- options: table -- fmt: formatter to use for the value instead of valfmt -- fmt_range: formatter to use for the range values. Default: (%s to %s) -- before: add this string before the coloured string with colour gray -- before_color: colour to use for the before string; false to disable -- after: add this string after the coloured string with colour gray -- after_color: colour to use for the after string; false to disabled-drop -- func: Function to adjust the value with before output -- color: colour code for util.html.poe_color, overrides mod colour -- no_color: set to true to ingore colour entirely -- return_color: also return colour if options.no_color == nil then if options.color then value.color = options.color elseif value.base ~= value.min or value.base ~= value.max then value.color = 'mod' else value.color = 'value' end end if options.func ~= nil then value.min = options.func(value.min) value.max = options.func(value.max) end if options.fmt == nil then options.fmt = '%s' elseif type(options.fmt) == 'function' then options.fmt = options.fmt() end if value.min == value.max then value.out = string.format(options.fmt, value.min) else value.out = string.format(string.format(options.fmt_range or "(%s to %s)", options.fmt, options.fmt), value.min, value.max) end if options.no_color == nil then value.out = util.html.poe_color(value.color, value.out) end local text = { before = '', after = '', } for var, _ in pairs(text) do if type(options[var]) == 'string' then text[var] = options[var] elseif type(options[var]) == 'function' then text[var] = options[var]() end if text[var] ~= '' then local color if options[var .. '_color'] == nil then color = 'default' elseif options[var .. '_color'] ~= false then color = options[var .. '_color'] end if color ~= nil then text[var] = util.html.poe_color(color, text[var]) end end end local return_color if options.return_color ~= nil then return_color = value.color end return text.before .. value.out .. text.after, return_color end -- ---------------------------------------------------------------------------- -- core -- ---------------------------------------------------------------------------- local core = {} function core.validate_mod(args) -- args: -- key - implict or explicit -- i -- value local value = g_args[args.key .. args.i] local out = { result=nil, modid=nil, type=args.key, } if value ~= nil then table.insert(g_args.mods, value) table.insert(g_args[args.key .. '_mods'], value) out.modid = value --out.result = nil table.insert(g_args._mods, out) return true else value = g_args[args.key .. args.i .. '_text'] if value ~= nil then --table.insert(g_args._subobjects, { -- ['Is mod number'] = args.i, -- ['Has mod text'] = value, --}) out.result = value table.insert(g_args._mods, out) return true end end return false end function core.process_smw_mods() if #g_args.mods == 0 then return end local mods = {} for _, mod_data in ipairs(g_args._mods) do if mod_data.result == nil then mods[mod_data.modid] = mod_data end end local results = {} local result local query local number_of_queries = math.ceil(#g_args.mods / c.max_mod_params) local pages = {} for query_number=1, number_of_queries do local offset = (query_number-1)*c.max_mod_params local mod_ids = {} for j=(1+offset), (c.max_mod_params+offset) do mod_ids[#mod_ids+1] = g_args.mods[j] end query = { string.format('[[Is mod::%s]]', table.concat(mod_ids, '||')), '?#=Page', '?Is mod#', '?Has mod group#', '?Has mod type#', '?Has stat text#', '?Has level requirement#', } result = util.smw.query(query, g_frame) -- remap this as table with modids as key for _, row in ipairs(result) do results[#results+1] = row local mod_data = mods[row['Is mod']] mod_data.result = row -- needed for the query pages[#pages+1] = row[1] -- needed for the mapping stats to mods pages[row[1]] = mod_data -- update item level requirement local keys = {'required_level_final'} -- only update base item requirement if this is an implicit if mod_data.key == 'implicit' then keys[#keys+1] = 'required_level' end for _, key in ipairs(keys) do local req = math.floor(tonumber(row['Has level requirement']) * 0.8) if req > g_args[key] then g_args[key] = req end end end end -- TODO: Can items have mods twice? I dont think so, if they do it would need to be accounted for here if #results ~= #g_args.mods then local missing = {} for _, modid in ipairs(g_args.mods) do if mods[modid].result == nil then missing[#missing+1] = modid end end local duplicates = {} for _, row in ipairs(results) do if duplicates[row['Is mod']] == nil then duplicates[row['Is mod']] = {row['Page']} else table.insert(duplicates[row['Is mod']], row['Page']) end end local text = {} for modid, pages in pairs(duplicates) do if #pages <= 1 then duplicates[modid] = nil else text[#text+1] = string.format('%s (pages: %s)', modid, table.concat(pages, ', ')) end end error(string.format('Number of mods found does not match number of queried mods. Not found: "%s", duplicates: "%s"', table.concat(missing, ', '), table.concat(text))) end -- fetch stats number_of_queries = math.ceil(#pages / c.max_stat_params) for query_number=1, number_of_queries do local offset = (query_number-1)*c.max_stat_params local temp_pages = {} for j=(1+offset), (c.max_stat_params+offset) do temp_pages[#temp_pages+1] = pages[j] end query = { string.format('[[-Has subobject::%s]] [[Has stat id::+]] [[Has minimum stat value::+]] [[Has maximum stat value::+]]', table.concat(temp_pages, '||')), '?Is stat number#', '?Has stat id#', '?Has minimum stat value#', '?Has maximum stat value#', } local stats = util.smw.query(query, g_frame) -- process and cache stats for _, stat in ipairs(stats) do local mod_data = pages[util.string.split(stat[1], '#')[1]] if mod_data.result.stats == nil then mod_data.result.stats = {stat, } else mod_data.result.stats[#mod_data.result.stats+1] = stat end local id = stat['Has stat id'] local value = { min = tonumber(stat['Has minimum stat value']), max = tonumber(stat['Has maximum stat value']), } value.avg = (value.min+value.max)/2 h.stats_update(id, value, mod_data.result['Is mod']) end end end function core.process_base_item(args) local query = {} if g_args.base_item_id ~= nil then query[#query+1] = string.format('[[Has metadata id::%s]]', g_args.base_item_id) elseif g_args.base_item_page ~= nil then query[#query+1] = string.format('[[%s]]', g_args.base_item_page) elseif g_args.base_item ~= nil then query[#query+1] = string.format('[[Has name::%s]]', g_args.base_item) elseif g_args.rarity ~= 'Normal' then error(core.err{msg='Rarity is set to above normal, but base item is not set. A base item for rarities above normal is required!'}) else return end if #query > 1 and g_args.rarity == 'Normal' then error(core.err{msg='Base item parameter is set, but rarity is set to normal. A rarity above normal is required!'}) end query[#query] = query[#query] .. string.format('[[Has item class::%s]] [[Has rarity::Normal]]', g_args['class']) query[#query+1] = '?Has implicit mod ids#' query[#query+1] = '?Has metadata id' query[#query+1] = '?Has name' for _, k in ipairs(g_args._base_item_args) do if core.map[k].property ~= nil then query[#query+1] = string.format('?%s#', core.map[k].property) end end local result = util.smw.query(query, g_frame) if #result > 1 then error(core.err{msg='More then one result found for the specified base item. Consider using base_item_page or base_item_id to narrow down the results.'}) -- TODO be more explicit in the error? end result = result[1] g_args.base_item_data = result core.process_arguments{array={'base_item', 'base_item_page', 'base_item_id'}} --Copy values.. for _, k in ipairs(g_args._base_item_args) do local data = core.map[k] if data.property then local value = result[data.property] -- I can just use data.default since it will be nil if not provided. Neat! ;) if value ~= "" and g_args[k] == data.default then g_args[k] = value if data.property_func ~= nil then data.property_func() elseif data.func ~= nil then data.func() end elseif value == "" then h.debug(function () mw.logObject(string.format("Base item property not found: %s", data.property)) end) elseif g_args[k] ~= data.default then h.debug(function () mw.logObject(string.format("Value for arg '%s' is set to something else then default: %s", k, tostring(g_args[k]))) end) end elseif data.property_func ~= nil then -- property func is set, but not a property. Probably fetching subobjects here data.property_func() end end end function core.process_arguments(args) for _, k in ipairs(args.array) do local data = core.map[k] table.insert(g_args._total_args, k) if data.no_copy == nil then table.insert(g_args._base_item_args, k) end if data.func ~= nil then data.func() --[[local status, err = pcall(data.func) -- an error was raised, return the error string instead of the template if not status then return err end ]]-- end if data.default ~= nil and g_args[k] == nil then g_args[k] = data.default end end end function core.process_mod_stats(args) local lines = {} local skip = core.class_specifics[g_args.class] if skip then skip = skip.skip_stat_lines end for _, modinfo in ipairs(g_args._mods) do if modinfo.type == args.type then if modinfo.modid == nil then table.insert(lines, modinfo.result) else for _, line in ipairs(util.string.split(modinfo.result['Has stat text'], '<br>')) do if line ~= '' then if skip == nil then table.insert(lines, line) else local skipped = false for _, pattern in ipairs(skip) do if string.match(line, pattern) then skipped = true break end end if not skipped then table.insert(lines, line) end end end end end end end if #lines == 0 then return else return table.concat(lines, '<br>') end end function core.err(args) local err = mw.html.create('div') err :attr('style', 'font-color: red; font-weight: bold;') :wikitext(args.msg or ('Argument ' .. args.key .. ' to item template is invalid. Please check the documention for acceptable values.')) :done() return tostring(err) end -- -- function factory -- core.factory = {} function core.factory.array_table_cast(k, args) -- Arguments: -- -- tbl -- errmsg return function () local elements if g_args[k] ~= nil then elements = util.string.split(g_args[k], ', ') for _, element in ipairs(elements) do local r = util.table.find_in_nested_array{value=element, tbl=args.tbl, key='full'} if r == nil then error(core.err{msg=string.format(args.errmsg, element)}) end end g_args[k] = xtable:new(elements) end end end function core.factory.table_cast(k, args) return function () args.value = g_args[k] g_args[k] = util.table.find_in_nested_array(args) if g_args[k] == nil then error(core.err{key=k}) end end end function core.factory.number_cast(k) return function () g_args[k] = tonumber(g_args[k]) end end function core.factory.boolean_cast(k) return function() if g_args[k] ~= nil then g_args[k] = util.cast.boolean(g_args[k]) end end end function core.factory.percentage(k) return function () local v = tonumber(g_args[k]) if v == nil then return core.err{key=k} end if v < 0 or v > 100 then return core.err{msg=k .. ' must be in range 0-100.'} end g_args[k] = v end end function core.factory.display_value(args) -- TODO: sane defaults for the prepend string "before" & after arguments -- -- args: -- type: Type of the keys (nil = regular, gem = skill gems, stat = stats) -- options<Array>: -- key: key to use -- allow_zero: allow zero values -- hide_default: hide the value if this is set -- hide_default_key: key to use if it isn't equal to the key parameter -- -- from h.format_value -- -- fmt: formatter to use for the value instead of valfmt -- fmt_range: formatter to use for the range values. Default: (%s to %s) -- before: add this string before the coloured string with colour gray -- after: add this string after the coloured string with colour gray -- func: Function to adjust the value with before output -- color: colour code for util.html.poe_color, overrides mod colour -- no_color: set to true to ingore colour entirely for k, default in pairs({options = {}}) do if args[k] == nil then args[k] = default end end return function () local base_values = {} local temp_values = {} if args.type == 'gem' then if not core.class_groups.gems.keys[g_args.class] then return end for i, data in ipairs(args.options) do local value = g_args['static_' .. data.key] if value ~= nil then base_values[#base_values+1] = value temp_values[#temp_values+1] = {value={min=value,max=value}, index=i} else value = { min=g_args[string.format('level1_%s', data.key)], max=g_args[string.format('level%s_%s', g_args.max_level, data.key)], } if value.min == nil or value.max == nil then else base_values[#base_values+1] = value.min temp_values[#temp_values+1] = {value=value, index=i} end end end elseif args.type == 'stat' then for i, data in ipairs(args.options) do local value = g_args._stats[data.key] if value ~= nil then base_values[i] = value.min temp_values[#temp_values+1] = {value=value, index=i} end end else for i, data in ipairs(args.options) do base_values[i] = g_args[data.key] local value = {} if g_args[data.key .. '_range_minimum'] ~= nil then value.min = g_args[data.key .. '_range_minimum'] value.max = g_args[data.key .. '_range_maximum'] elseif g_args[data.key] ~= nil then value.min = g_args[data.key] value.max = g_args[data.key] end if value.min == nil then else temp_values[#temp_values+1] = {value=value, index=i} end end end local final_values = {} for i, data in ipairs(temp_values) do local opt = args.options[data.index] local insert = false if opt.hide_default == nil then insert = true elseif opt.hide_default_key == nil then local v = data.value if opt.hide_default ~= v.min and opt.hide_default ~= v.max then insert = true end else local v = { min = g_args[opt.hide_default_key .. '_range_minimum'], max = g_args[opt.hide_default_key .. '_range_maximum'], } if v.min == nil or v.max == nil then if opt.hide_default ~= g_args[opt.hide_default_key] then insert = true end elseif opt.hide_default ~= v.min and opt.hide_default ~= v.max then insert = true end end if insert == true then table.insert(final_values, data) end end -- all zeros = dont display and return early if #final_values == 0 then return nil end local out = {} if args.before then out[#out+1] = util.html.poe_color('default', args.before) end for i, data in ipairs(final_values) do local value = data.value value.base = base_values[data.index] local options = args.options[data.index] if options.color == nil and args.type == 'gem' then value.color = 'value' end out[#out+1] = h.format_value(value, options) end if args.after then out[#out+1] = util.html.poe_color('default', args.after) end return table.concat(out, '') end end function core.factory.display_value_only(key) return function() return g_args[key] end end function core.factory.descriptor_value(args) -- Arguments: -- key -- tbl args = args or {} return function (value) args.tbl = args.tbl or g_args if args.tbl[args.key] then value = util.html.abbr(value, args.tbl[args.key]) end return value end end function core.factory.damage_html(args) return function() if args.key ~= 'physical' then args.color = args.key args.no_color = true end local keys = { min=args.key .. '_damage_min', max=args.key .. '_damage_max', } local value = {} for ktype, key in pairs(keys) do value[ktype] = core.factory.display_value{options={ [1] = { key = key, no_color = args.no_color, hide_default = 0 }}}() end if value.min and value.max then value = value.min .. '–' .. value.max if args.color ~= nil then value = util.html.poe_color(args.color, value) end g_args[args.key .. '_damage_html'] = value end end end function core.factory.copy_stats(args) return function() if g_args._stats[args.stat_key] then if g_args._stats[args.stat_key].min ~= g_args._stats[args.stat_key].max then error('TODO: Missing support for range item limits') end g_args[args.key] = g_args._stats[args.stat_key].min end end end -- -- argument mapping -- -- format: -- g_args key = { -- no_copy = true or nil -- When loading an base item, dont copy this key -- property = 'prop', -- Property associated with this key -- property_func = function or nil -- Function to unpack the property into a native lua value. -- If not specified, func is used. -- If neither is specified, value is copied as string -- func = function or nil -- Function to unpack the argument into a native lua value and validate it. -- If not specified, value will not be set. -- default = object -- Default value if the parameter is nil -- } core.map = { -- special params html = { no_copy = true, property = 'Has infobox HTML', func = nil, }, implicit_stat_text = { property = 'Has implicit stat text', func = function () g_args.implicit_stat_text = core.process_mod_stats{type='implicit'} end, }, explicit_stat_text = { property = 'Has explicit stat text', func = function () g_args.explicit_stat_text = core.process_mod_stats{type='explicit'} if g_args.is_talisman or g_args.is_corrupted then if g_args.explicit_stat_text == nil or g_args.explicit_stat_text == '' then g_args.explicit_stat_text = util.html.poe_color('corrupted', 'Corrupted') else g_args.explicit_stat_text = (g_args.explicit_stat_text or '') .. '<br>' .. util.html.poe_color('corrupted', 'Corrupted') end end end, }, stat_text = { property = 'Has stat text', func = function() local sep = '' if g_args.implicit_stat_text and g_args.explicit_stat_text then sep = string.format('<span class="item-stat-separator -%s"></span>', g_args.frame_type) end local text = (g_args.implicit_stat_text or '') .. sep .. (g_args.explicit_stat_text or '') if string.len(text) > 0 then g_args.stat_text = text end end, }, -- generic class = { no_copy = true, property = 'Has item class', func = core.factory.table_cast('class', {key='full', tbl=m_game.constants.item.class}), }, rarity = { no_copy = true, property = 'Has rarity', func = core.factory.table_cast('rarity', {key={'full', 'long_lower'}, tbl=m_game.constants.item.rarity, rtrkey='full'}), }, name = { no_copy = true, property = 'Has name', func = nil, }, size_x = { property = 'Has inventory width', func = core.factory.number_cast('size_x'), }, size_y = { property = 'Has inventory height', func = core.factory.number_cast('size_y'), }, drop_enabled = { property = 'Is drop enabled', func = core.factory.boolean_cast('drop_enabled'), default = true, }, drop_level = { no_copy = true, property = 'Has drop level', func = core.factory.number_cast('drop_level'), }, drop_level_maximum = { no_copy = true, property = 'Has maximum drop level', func = core.factory.number_cast('drop_level_maximum'), }, required_level = { property = 'Has base level requirement', func = core.factory.number_cast('required_level'), default = 1, }, required_level_final = { property = 'Has level requirement', func = function () g_args.required_level_final = g_args.required_level end, default = 1, }, required_dexterity = { property = 'Has base dexterity requirement', func = core.factory.number_cast('required_dexterity'), default = 0, }, required_strength = { property = 'Has base strength requirement', func = core.factory.number_cast('required_strength'), default = 0, }, required_intelligence = { property = 'Has base intelligence requirement', func = core.factory.number_cast('required_intelligence'), default = 0, }, inventory_icon = { no_copy = true, property = 'Has inventory icon', func = function () g_args.inventory_icon_id = g_args.inventory_icon or g_args.name g_args.inventory_icon = string.format('File:%s inventory icon.png', g_args.inventory_icon_id) end, }, -- note: this must be called after inventory item to work correctly as it depends on g_args.inventory_icon_id being set alternate_art_inventory_icons = { no_copy = true, property = 'Has alternate inventory icons', func = function () local icons = {} if g_args.alternate_art_inventory_icons ~= nil then local names = util.string.split(g_args.alternate_art_inventory_icons, ', ') for _, name in ipairs(names) do icons[#icons+1] = string.format('File:%s %s inventory icon.png', g_args.inventory_icon_id, name) end end g_args.alternate_art_inventory_icons = icons end, default = {}, }, buff_icon = { property = 'Has buff icon', func = function() g_args.buff_icon = string.format('File:%s status icon.png', g_args.name) end, }, help_text = { property = 'Has help text', func = nil, }, flavour_text = { no_copy = true, property = 'Has flavour text', func = nil, }, tags = { property = 'Has tags', property_func = function () g_args.tags = util.string.split(g_args.tags, '<MANY>') end, func = core.factory.array_table_cast('tags', { tbl = m_game.constants.tags, errmsg = '%s is not a valid tag', }), }, metadata_id = { no_copy = true, property = 'Has metadata id', func = nil, }, is_corrupted = { no_copy = true, property = 'Is corrupted', func = core.factory.boolean_cast('is_corrupted'), }, -- -- specific section -- -- amulets is_talisman = { property = 'Is talisman', func = core.factory.boolean_cast('is_talisman'), }, -- flasks charges_max = { property = 'Has base maximum flask charges', func = core.factory.number_cast('charges_max'), }, charges_per_use = { property = 'Has base flask charges per use', func = core.factory.number_cast('charges_per_use'), }, flask_mana = { property = 'Has base flask mana recovery', func = core.factory.number_cast('flask_mana'), }, flask_life = { property = 'Has base flask life recovery', func = core.factory.number_cast('flask_life'), }, flask_duration = { property = 'Has base flask duration', func = core.factory.number_cast('flask_duration'), }, buff_id = { property = 'Has buff id', func = nil, }, buff_values = { property = nil, property_func = function () local results = util.smw.query({ string.format('[[-Has subobject::%s]] [[Is number::+]] [[Has buff value::+]]', g_args.base_item_page), '?Is number#', '?Has buff value#', }, g_frame) local values = {} for _, row in ipairs(results) do local i = tonumber(row['Is number']) local value = tonumber(row['Has buff value']) values[i] = value if i ~= nil then local key = 'buff_value' .. i g_args[key] = value g_args._subobjects[key] = { ['Is number'] = i, ['Has buff value'] = value, } end end g_args.buff_values = values end, func = function () local values = {} local i = 0 local value local key repeat i = i + 1 key = 'buff_value' .. i value = tonumber(g_args[key]) values[i] = value g_args[key] = value g_args._subobjects[key] = { ['Is number'] = i, ['Has buff value'] = value, } until values[i] == nil g_args.buff_values = values end, }, buff_stat_text = { property = 'Has buff stat text', func = nil, }, -- weapons & active skills critical_strike_chance = { property = 'Has base critical strike chance', func = core.factory.number_cast('critical_strike_chance'), }, -- weapons attack_speed = { property = 'Has base attack speed', func = core.factory.number_cast('attack_speed'), }, physical_damage_min = { property = 'Has base minimum physical damage', func = core.factory.number_cast('physical_damage_min'), }, physical_damage_max = { property = 'Has base maximum physical damage', func = core.factory.number_cast('physical_damage_max'), }, range = { property = 'Has base weapon range', func = core.factory.number_cast('range'), }, -- armor-type stuff armour = { property = 'Has base armour', func = core.factory.number_cast('armour'), default = 0, }, energy_shield = { property = 'Has base energy shield', func = core.factory.number_cast('energy_shield'), default = 0, }, evasion = { property = 'Has base evasion', func = core.factory.number_cast('evasion'), default = 0, }, -- shields block = { property = 'Has base block', func = core.factory.number_cast('block'), }, -- skill gem stuff gem_description = { property = 'Has description', func = nil, }, dexterity_percent = { property = 'Has dexterity percentage', func = core.factory.percentage('dexterity_percent'), }, strength_percent = { property = 'Has strength percentage', func = core.factory.percentage('strength_percent'), }, intelligence_percent = { property = 'Has intelligence percentage', func = core.factory.percentage('intelligence_percent'), }, primary_attribute = { property = 'Has primary attribute', func = function() for _, attr in ipairs(m_game.constants.attributes) do local val = g_args[attr.long_lower .. '_percent'] if val and val >= 60 then g_args['primary_attribute'] = attr.long_upper return end end g_args['primary_attribute'] = 'None' end, }, gem_tags = { property = 'Has gem tags', -- TODO: default rework func = core.factory.array_table_cast('gem_tags', { tbl = m_game.constants.item.gem_tags, errmsg = '%s is not a valid tag', }), default = {}, }, experience = { property = 'Has maximum experience', func = core.factory.percentage('experience'), }, skill_screenshot = { property = 'Has skill screenshot', func = function () g_args.skill_screenshot = string.format('File:%s skill screenshot.jpg', g_args.name) end, }, -- Active gems only gem_icon = { property = 'Has skill gem icon', func = function () -- TODO readd support if needed. g_args.gem_icon = string.format('File:%s skill icon.png', g_args.name) end, }, -- Support gems only support_gem_letter_html = { property = 'Has support gem letter HTML', func = function () if g_args.support_gem_letter == nil then return end -- TODO replace this with a loop possibly local css_map = { strength = 'red', intelligence = 'blue', dexterity = 'green', } local id for k, v in pairs(css_map) do k = string.format('%s_percent', k) if g_args[k] and g_args[k] > 50 then id = v break end end if id ~= nil then local container = mw.html.create('span') container :attr('class', string.format('support-gem-id-%s', id)) :wikitext(g_args.support_gem_letter) :done() g_args.support_gem_letter_html = tostring(container) end end, }, -- Maps map_tier = { property = 'Has map tier', func = core.factory.number_cast('tier'), }, map_guild_character = { property = 'Has map guild character', func = nil, }, map_area_id = { property = 'Has map area id', func = nil, -- TODO: Validate against a query? }, map_area_level = { property = 'Has map area level', func = core.factory.number_cast('map_area_level'), }, unique_map_guild_character = { property = 'Has unique map guild character', func = nil, }, unique_map_area_id = { property = 'Has unique map area id', func = nil, -- TODO: Validate against a query? }, unique_map_area_level = { property = 'Has unique map area level', func = core.factory.number_cast('unique_map_area_level'), }, -- -- Currency-like items -- stack_size = { property = 'Has stack size', func = core.factory.number_cast('stack_size'), }, stack_size_currency_tab = { property = 'Has currency tab stack size', func = core.factory.number_cast('stack_size_currency_tab'), }, description = { property = 'Has description', func = nil, }, cosmetic_type = { property = 'Has cosmetic type', func = nil, }, -- for essences is_essence = { property = 'Is essence', func = core.factory.boolean_cast('is_essence'), default = false, }, essence_level_restriction = { property = 'Has essence level restriction', func = core.factory.number_cast('essence_level_restriction'), }, essence_tier = { property = 'Has essence tier', func = core.factory.number_cast('essence_tier'), }, -- -- hideout doodads (HideoutDoodads.dat) -- is_master_doodad = { property = 'Is master doodad', func = core.factory.boolean_cast('is_master_doodad'), }, master = { property = 'Is sold by master', -- todo validate against list of master names func = core.factory.table_cast('master', {key='full', tbl=m_game.constants.masters}), }, master_level_requirement = { property = 'Has master level requirement', func = core.factory.number_cast('master_level_requirement'), }, master_favour_cost = { property = 'Has master favour cost', func = core.factory.number_cast('master_favour_cost'), }, variation_count = { property = 'Has variation count', func = core.factory.number_cast('variation_count'), }, -- Propehcy prophecy_id = { property = 'Has prophecy id', func = nil, }, prediction_text = { property = 'Has prophecy prediction text', func = nil, }, seal_cost_normal = { property = 'Has prophecy seal cost in normal difficulty', func = core.factory.number_cast('seal_cost_normal'), }, seal_cost_cruel = { property = 'Has prophecy seal cost in cruel difficulty', func = core.factory.number_cast('seal_cost_cruel'), }, seal_cost_merciless = { property = 'Has prophecy seal cost in merciless difficulty', func = core.factory.number_cast('seal_cost_merciless'), }, -- Divination cards card_art = { proprety = 'Has divination card art', func = function () g_args.card_art = string.format('File:%s card art.png', g_args.name) end, }, card_reward = { property = 'Has divinication card reward', func = nil, }, -- ------------------------------------------------------------------------ -- derived stats -- ------------------------------------------------------------------------ -- For rarity != normal, rarity already verified base_item = { no_copy = true, property = 'Has base item', func = function () g_args.base_item = g_args.base_item_data['Has name'] end, }, base_item_id = { no_copy = true, property = 'Has base item metadata id', func = function() g_args.base_item_id = g_args.base_item_data['Has metadata id'] end, }, base_item_page = { no_copy = true, property = 'Has base item wiki page', func = function() g_args.base_item_page = g_args.base_item_data[1] end, }, name_list = { no_copy = true, property = 'Has names', func = function () if g_args.name_list ~= nil then g_args.name_list = util.string.split(g_args.name_list, ', ') g_args.name_list[#g_args.name_list+1] = g_args.name else g_args.name_list = {g_args.name} end end, }, name_list_lower = { no_copy = true, property = 'Has lowercase names', func = function() g_args.name_list_lower = {} for index, value in ipairs(g_args.name_list) do g_args.name_list_lower[index] = string.lower(value) end end, }, gem_tags_difference = { no_copy = true, property = 'Has gem tags difference', func = function() if g_args.gem_tags ~= nil then local gtags = {} -- copy tags for _, data in ipairs(m_game.constants.item.gem_tags) do if data.full and data.full ~= '' then gtags[data.full] = true end end -- delete existing tags for _, tag in ipairs(g_args.gem_tags) do gtags[tag] = nil end -- add them as ordered list and not as hash table so it is consistent with the other gem tag list g_args.gem_tags_difference = {} for key, value in pairs(gtags) do g_args.gem_tags_difference[#g_args.gem_tags_difference+1] = key end end end, }, frame_type = { no_copy = true, property = nil, func = function () if g_args.name == 'Prophecy' or g_args.base_item == 'Prophecy' then g_args.frame_type = 'prophecy' return end local var = core.class_specifics[g_args.class] if var ~= nil and var.frame_type ~= nil then g_args.frame_type = var.frame_type return end g_args.frame_type = string.lower(g_args.rarity) end, }, -- -- args populated by mod validation -- mods = { no_copy = true, property = 'Has mod ids', default = {}, }, implicit_mods = { property = 'Has implicit mod ids', property_func = function () g_args.implicit_mods = util.string.split(g_args.implicit_mods, '<MANY>') for _, modid in ipairs(g_args.implicit_mods) do g_args.mods[#g_args.mods+1] = modid g_args._mods[#g_args._mods+1] = { result=nil, modid=modid, type='implicit', } end end, default = {}, }, explicit_mods = { no_copy = true, property = 'Has explicit mod ids', default = {}, }, physical_damage_html = { no_copy = true, property = nil, func = core.factory.damage_html{key='physical'}, }, fire_damage_html = { no_copy = true, property = nil, func = core.factory.damage_html{key='fire'}, }, cold_damage_html = { no_copy = true, property = nil, func = core.factory.damage_html{key='cold'}, }, lightning_damage_html = { no_copy = true, property = nil, func = core.factory.damage_html{key='lightning'}, }, chaos_damage_html = { no_copy = true, property = nil, func = core.factory.damage_html{key='chaos'}, }, damage_avg = { no_copy = true, property = 'Has average damage', func = function () local dmg = {min=0, max=0} for _, key in ipairs(dmg) do for _, data in ipairs(m_game.constants.damage_types) do dmg[key] = dmg[key] + g_args[string.format('%s_damage_%s_range_average', data.short_lower, key)] end end dmg = (dmg.min + dmg.max) / 2 g_args.damage_avg = dmg end, }, damage_html = { no_copy = true, property = 'Has damage HTML', func = function () local text = {} for _, data in ipairs(m_game.constants.damage_types) do local value = g_args[data.short_lower .. '_damage_html'] if value ~= nil then text[#text+1] = value end end if #text > 0 then g_args.damage_html = table.concat(text, '<br>') end end, }, jewel_radius = { no_copy = true, property = 'Has jewel radius', func = core.factory.copy_stats{key='jewel_radius', stat_key='local_jewel_effect_base_radius'} }, jewel_radius_html = { no_copy = true, property = 'Has jewel radius HTML', func = function () if g_args.jewel_radius then g_args.jewel_radius_html = string.format('%s (%i)', (m_game.constants.item.jewel_radius_to_size[g_args.jewel_radius] or '?'), g_args.jewel_radius) end end, }, } core.stat_map = { range = { property = 'Has weapon range', stats_add = { 'local_weapon_range_+', }, minimum = 0, html_fmt_options = { fmt = '%i', }, }, physical_damage_min = { property = 'Has minimum physical damage', stats_add = { 'local_minimum_added_physical_damage', }, stats_increased = { 'local_physical_damage_+%', }, minimum = 0, html_fmt_options = { fmt = '%i', }, }, physical_damage_max = { property = 'Has maximum physical damage', stats_add = { 'local_maximum_added_physical_damage', }, stats_increased = { 'local_physical_damage_+%', }, minimum = 0, html_fmt_options = { fmt = '%i', }, }, fire_damage_min = { default = 0, property = 'Has minimum fire damage', stats_add = { 'local_minimum_added_fire_damage', }, minimum = 0, html_fmt_options = { color = 'fire', fmt = '%i', }, }, fire_damage_max = { default = 0, property = 'Has maximum fire damage', stats_add = { 'local_maximum_added_fire_damage', }, minimum = 0, html_fmt_options = { color = 'fire', fmt = '%i', }, }, cold_damage_min = { default = 0, property = 'Has minimum cold damage', stats_add = { 'local_minimum_added_cold_damage', }, minimum = 0, html_fmt_options = { color = 'cold', fmt = '%i', }, }, cold_damage_max = { default = 0, property = 'Has maximum cold damage', stats_add = { 'local_maximum_added_cold_damage', }, minimum = 0, html_fmt_options = { color = 'cold', fmt = '%i', }, }, lightning_damage_min = { default = 0, property = 'Has minimum lightning damage', stats_add = { 'local_minimum_added_lightning_damage', }, minimum = 0, html_fmt_options = { color = 'lightning', fmt = '%i', }, }, lightning_damage_max = { default = 0, property = 'Has maximum lightning damage', stats_add = { 'local_maximum_added_lightning_damage', }, minimum = 0, html_fmt_options = { color = 'lightning', fmt = '%i', }, }, chaos_damage_min = { default = 0, property = 'Has minimum chaos damage', stats_add = { 'local_minimum_added_chaos_damage', }, minimum = 0, html_fmt_options = { color = 'chaos', fmt = '%i', }, }, chaos_damage_max = { default = 0, property = 'Has maximum chaos damage', stats_add = { 'local_maximum_added_chaos_damage', }, minimum = 0, html_fmt_options = { color = 'chaos', fmt = '%i', }, }, critical_strike_chance = { property = 'Has critical strike chance', stats_add = { 'local_critical_strike_chance', }, stats_increased = { 'local_critical_strike_chance_+%', }, minimum = 0, html_fmt_options = { fmt = '%.2f%%', }, }, attack_speed = { property = 'Has attack speed', stats_increased = { 'local_attack_speed_+%', }, minimum = 0, html_fmt_options = { fmt = '%.2f', }, }, flask_life = { property = 'Has flask life recovery', stats_add = { 'local_flask_life_to_recover', }, stats_increased = { 'local_flask_life_to_recover_+%', }, html_fmt_options = { fmt = '%i', }, }, flask_mana = { property = 'Has flask mana recovery', stats_add = { 'local_flask_mana_to_recover', }, stats_increased = { 'local_flask_mana_to_recover_+%', }, }, flask_duration = { property = 'Has flask duration', stats_increased = { 'local_flask_recovery_speed_+%', 'local_flask_duration_+%', }, minimum = 0, html_fmt_options = { fmt = '%.2f', }, }, charges_per_use = { property = 'Has flask charges per use', stats_increased = { 'local_charges_used_+%', }, minimum = 0, html_fmt_options = { fmt = '%i', }, }, charges_max = { property = 'Has maximum flask charges', stats_add = { 'local_extra_max_charges', }, stats_increased = { 'local_max_charges_+%', 'local_charges_added_+%', }, minimum = 0, html_fmt_options = { fmt = '%i', }, }, block = { property = 'Has block', stats_add = { 'local_additional_block_chance_%', }, minimum = 0, html_fmt_options = { fmt = '%i%%', }, }, armour = { property = 'Has armour', stats_add = { 'local_base_physical_damage_reduction_rating', }, stats_increased = { 'local_physical_damage_reduction_rating_+%', 'local_armour_and_energy_shield_+%', 'local_armour_and_evasion_+%', 'local_armour_and_evasion_and_energy_shield_+%', }, minimum = 0, html_fmt_options = { fmt = '%i', }, }, evasion = { property = 'Has evasion', stats_add = { 'local_base_evasion_rating', }, stats_increased = { 'local_evasion_rating_+%', 'local_evasion_and_energy_shield_+%', 'local_armour_and_evasion_+%', 'local_armour_and_evasion_and_energy_shield_+%', }, minimum = 0, html_fmt_options = { fmt = '%i', }, }, energy_shield = { property = 'Has energy shield', stats_add = { 'local_energy_shield' }, stats_increased = { 'local_energy_shield_+%', 'local_armour_and_energy_shield_+%', 'local_evasion_and_energy_shield_+%', 'local_armour_and_evasion_and_energy_shield_+%', }, minimum = 0, html_fmt_options = { fmt = '%i', }, }, required_dexterity = { property = 'Has dexterity requirement', stats_add = { 'local_dexterity_requirement_+' }, stats_increased = { 'local_dexterity_requirement_+%', 'local_attribute_requirements_+%', }, minimum = 0, html_fmt_options = { fmt = '%i', }, }, required_intelligence = { property = 'Has intelligence requirement', stats_add = { 'local_intelligence_requirement_+' }, stats_increased = { 'local_intelligence_requirement_+%', 'local_attribute_requirements_+%', }, minimum = 0, html_fmt_options = { fmt = '%i', }, }, required_strength = { property = 'Has strength requirement', stats_add = { 'local_strength_requirement_+' }, stats_increased = { 'local_strength_requirement_+%', 'local_attribute_requirements_+%', }, minimum = 0, html_fmt_options = { fmt = '%i', }, }, } core.dps_map = { { name = 'physical_dps', property = 'physical damage per second', damage_args = {'physical_damage', }, label = util.html.abbr('pDPS', 'physical damage per second'), html_fmt_options = { color = 'value', fmt = '%.1f', }, }, { name = 'fire_dps', property = 'fire damage per second', damage_args = {'fire_damage'}, label = util.html.abbr('Fire DPS', 'fire damage per second'), html_fmt_options = { color = 'fire', fmt = '%.1f', }, }, { name = 'cold_dps', property = 'cold damage per second', damage_args = {'cold_damage'}, label = util.html.abbr('Cold DPS', 'cold damage per second'), html_fmt_options = { color = 'cold', fmt = '%.1f', }, }, { name = 'lightning_dps', property = 'lightning damage per second', damage_args = {'lightning_damage'}, label = util.html.abbr('Light. DPS', 'lightning damage per second'), html_fmt_options = { color = 'lightning', fmt = '%.1f', }, }, { name = 'chaos_dps', property = 'chaos damage per second', damage_args = {'chaos_damage'}, label = util.html.abbr('Chaos DPS', 'chaos damage per second'), html_fmt_options = { color = 'chaos', fmt = '%.1f', }, }, { name = 'elemental_dps', property = 'elemental damage per second', damage_args = {'fire_damage', 'cold_damage', 'lightning_damage'}, label = util.html.abbr('eDPS', 'elemental damage (i.e. fire/cold/lightning) per second'), html_fmt_options = { color = 'value', fmt = '%.1f', }, }, { name = 'poison_dps', property = 'poison damage per second', damage_args = {'physical_damage', 'chaos_damage'}, label = util.html.abbr('Poison DPS', 'poison damage (i.e. physical/chaos) per second'), html_fmt_options = { color = 'value', fmt = '%.1f', }, }, { name = 'dps', property = 'damage per second', damage_args = {'physical_damage', 'fire_damage', 'cold_damage', 'lightning_damage', 'chaos_damage'}, label = util.html.abbr('DPS', 'total damage (i.e. physical/fire/cold/lightning/chaos) per second'), html_fmt_options = { color = 'value', fmt = '%.1f', }, }, } -- base item is default, but will be validated later -- Notes: -- inventory_icon must always be before alternate_art_inventory_icons core.default_args = {'class', 'rarity', 'name', 'name_list', 'name_list_lower', 'size_x', 'size_y', 'drop_enabled', 'drop_level', 'drop_level_maximum', 'required_level', 'required_level_final', 'inventory_icon', 'alternate_art_inventory_icons', 'flavour_text', 'help_text', 'tags', 'metadata_id', 'mods', 'implicit_mods', 'explicit_mods'} -- frame_type is needed in stat_text core.late_args = {'frame_type', 'implicit_stat_text', 'explicit_stat_text', 'stat_text'} core.prophecy_args = {'prophecy_id', 'prediction_text', 'seal_cost_normal', 'seal_cost_cruel', 'seal_cost_merciless'} core.class_groups = { flasks = { keys = {['Life Flasks'] = true, ['Mana Flasks'] = true, ['Hybrid Flasks'] = true, ['Utility Flasks'] = true, ['Critical Utility Flasks'] = true}, args = {'flask_duration', 'charges_max', 'charges_per_use'}, }, weapons = { keys = {['Claws'] = true, ['Daggers'] = true, ['Wands'] = true, ['One Hand Swords'] = true, ['Thrusting One Hand Swords'] = true, ['One Hand Axes'] = true, ['One Hand Maces'] = true, ['Bows'] = true, ['Staves'] = true, ['Two Hand Swords'] = true, ['Two Hand Axes'] = true, ['Two Hand Maces'] = true, ['Sceptres'] = true, ['Fishing Rods'] = true}, args = {'required_dexterity', 'required_intelligence', 'required_strength', 'critical_strike_chance', 'attack_speed', 'physical_damage_min', 'physical_damage_max', 'range'}, late_args = {'physical_damage_html', 'fire_damage_html', 'cold_damage_html', 'lightning_damage_html', 'chaos_damage_html', 'damage_avg', 'damage_html'}, }, gems = { keys = {['Active Skill Gems'] = true, ['Support Skill Gems'] = true}, args = {'dexterity_percent', 'strength_percent', 'intelligence_percent', 'primary_attribute', 'gem_tags', 'gem_tags_difference'}, }, armor = { keys = {['Gloves'] = true, ['Boots'] = true, ['Body Armours'] = true, ['Helmets'] = true, ['Shields'] = true}, args = {'required_dexterity', 'required_intelligence', 'required_strength', 'armour', 'energy_shield', 'evasion'}, }, stackable = { keys = {['Currency'] = true, ['Stackable Currency'] = true, ['Hideout Doodads'] = true, ['Microtransactions'] = true, ['Divination Card'] = true}, args = {'stack_size', 'stack_size_currency_tab', 'description', 'cosmetic_type'}, }, } core.class_specifics = { ['Amulets'] = { args = {'is_talisman'}, }, ['Life Flasks'] = { args = {'flask_life'}, }, ['Mana Flasks'] = { args = {'flask_mana'}, }, ['Hybrid Flasks'] = { args = {'flask_life', 'flask_mana'}, }, ['Utility Flasks'] = { args = {'buff_id', 'buff_values', 'buff_stat_text', 'buff_icon'}, }, ['Critical Utility Flasks'] = { args = {'buff_id', 'buff_values', 'buff_stat_text', 'buff_icon'}, }, ['Active Skill Gems'] = { args = {'skill_screenshot', 'gem_icon'}, defaults = { help_text = 'Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.', size_x = 1, size_y = 1, }, frame_type = 'gem', }, ['Support Skill Gems'] = { args = {'support_gem_letter_html'}, defaults = { help_text = 'This is a Support Gem. It does not grant a bonus to your character, but skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.', size_x = 1, size_y = 1, }, frame_type = 'gem', }, ['Shields'] = { args = {'block'}, }, ['Maps'] = { args = {'map_tier', 'map_guild_character', 'map_area_id', 'map_area_level', 'unique_map_area_id', 'unique_map_area_level', 'unique_map_guild_character'}, skip_stat_lines = { '%d+%% increased Quantity of Items found in this Area', '%d+%% increased Rarity of Items found in this Area', '%+%d+%% Monster pack size', -- ranges '%(%d+%-%d+%)%% increased Quantity of Items found in this Area', '%(%d+%-%d+%)%% increased Rarity of Items found in this Area', '%+%(%d+%-%d+%)%% Monster pack size', }, }, ['Currency'] = { frame_type = 'currency', }, ['Stackable Currency'] = { args = {'is_essence', 'essence_level_restriction', 'essence_tier'}, frame_type = 'currency', }, ['Microtransactions'] = { frame_type = 'currency', }, ['Hideout Doodads'] = { args = {'is_master_doodad', 'master', 'master_level_requirement', 'master_favour_cost', 'variation_count'}, defaults = { help_text = 'Right click on this item then left click on a location on the ground to create the object.', }, frame_type = 'currency', }, ['Jewel'] = { late_args = {'jewel_radius', 'jewel_radius_html'}, defaults = { help_text = 'Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.', }, skip_stat_lines = { 'Limited to %d+ %(Hidden%)', 'Jewel has a radius of %d+ %(Hidden%)', }, }, ['Quest Items'] = { frame_type = 'quest', }, ['Divination Card'] = { args = {'card_art', 'card_reward'}, frame_type = 'divicard', }, ['Labyrinth Item'] = { frame_type = 'currency', }, ['Labyrinth Trinket'] = { args = {'description', 'buff_icon'}, frame_type = 'currency', }, } -- add defaults from class specifics and class groups core.item_classes = {} function core.build_item_classes() for _, data in ipairs(m_game.constants.item.class) do core.item_classes[data['full']] = { args = xtable:new(), late_args = xtable:new(), defaults = {}, } end for _, row in pairs(core.class_groups) do for k, _ in pairs(row.keys) do core.item_classes[k].args:insertT(row.args) if row.late_args ~= nil then core.item_classes[k].late_args:insertT(row.late_args) end end end for k, row in pairs(core.class_specifics) do if row.args ~= nil then core.item_classes[k].args:insertT(row.args) end if row.late_args ~= nil then core.item_classes[k].late_args:insertT(row.late_args) end if row.defaults ~= nil then for key, value in pairs(row.defaults) do core.item_classes[k].defaults[key] = value end end end end -- GroupTable -> RowTable -> formatter function -- -- core.display_groups = { -- Tags, stats, level, etc { { args = {'cosmetic_type'}, func = core.factory.display_value{ options = { [1] = { key = 'cosmetic_type', fmt = '%s', color = 'default' }, }, }, }, { args = function () if g_args.class == nil then return false end return core.class_groups.weapons.keys[g_args.class] ~= nil end, func = core.factory.display_value{ options = { [1] = { key = 'class', color = 'default', }, }, }, }, { args = {'gem_tags'}, func = function () local out = {} for i, tag in ipairs(g_args.gem_tags) do out[#out+1] = string.format('[[:Category:%s (gem tag)|%s]]', tag, tag) end return table.concat(out, ', ') end, }, { args = {'support_gem_letter_html'}, func = core.factory.display_value{ options = { [1] = { key = 'support_gem_letter_html', before = 'Icon: ', }, }, }, }, { args = {'radius'}, func = core.factory.display_value{ options = { [1] = { key = 'radius', before = 'Radius: ', func = core.factory.descriptor_value{key='radius_description'}, }, [2] = { key = 'radius_seceondary', before = ' / ', func = core.factory.descriptor_value{key='radius_secondary_description'}, }, [3] = { key = 'radius_tertiary', before = ' / ', func = core.factory.descriptor_value{key='radius_tertiary_description'}, }, }, }, }, -- TODO: gem level here. Maybe put max level here? { args = nil, func = core.factory.display_value{ type='gem', options = { [1] = { key = 'mana_cost', hide_default = 100, fmt = function () if g_args.has_percentage_mana_cost then return '%i%%' else return '%i' end end, before = function () if g_args.has_reservation_mana_cost then return 'Mana Reserved: ' else return 'Mana Cost: ' end end, }, }, }, }, { args = nil, func = core.factory.display_value{ type='gem', options = { [1] = { key = 'mana_multiplier', hide_default = 100, fmt = '%i%%', before = 'Mana Multiplier: ', }, }, }, }, { args = nil, func = core.factory.display_value{ type='gem', options = { [1] = { key = 'vaal_souls_requirement', hide_default = 0, fmt = '%i (N) / ', before = 'Souls per use: ', }, [2] = { key = 'vaal_souls_requirement', hide_default = 0, fmt = '%i (C) / ', func = function (value) return value*1.5 end, }, [3] = { key = 'vaal_souls_requirement', hide_default = 0, fmt = '%i (M)', func = function (value) return value*2 end, }, }, }, }, { args = nil, func = core.factory.display_value{ type='gem', options = { [1] = { key = 'vaal_stored_uses', hide_default = 0, fmt = '%i', before = 'Can store ', after = ' use(s)', }, }, }, }, { args = nil, func = core.factory.display_value{ type='gem', options = { [1] = { key = 'stored_uses', hide_default = 0, fmt = '%i', before = 'Can store ', after = ' use(s)', }, }, }, }, { args = nil, func = core.factory.display_value{ type='gem', options = { [1] = { key = 'cooldown', hide_default = 0, fmt = '%.2f sec', before = 'Cooldown Time: ', }, }, }, }, { args = {'cast_time'}, func = core.factory.display_value{ options = { [1] = { key = 'cast_time', hide_default = 0, fmt = '%.2f sec', before = 'Cast Time: ', }, }, }, }, { args = nil, func = core.factory.display_value{ type='gem', options = { [1] = { key = 'critical_strike_chance', hide_default = 0, fmt = '%.2f%%', before = 'Critical Strike Chance: ', }, }, }, }, { args = nil, func = core.factory.display_value{ type='gem', options = { [1] = { key = 'damage_effectiveness', hide_default = 100, fmt = '%i%%', before = 'Damage Effectiveness: ', }, }, }, }, { args = {'projectile_speed'}, func = core.factory.display_value{ options = { [1] = { key = 'projectile_speed', before = 'Projectile Speed: ', }, }, }, }, -- Weapon only { args = {'physical_damage_html'}, func = core.factory.display_value{ options = { [1] = { key = 'physical_damage_html', fmt = '%s', before = 'Physical Damage: ' }, }, }, }, { args = nil, func = function() local text = '' for _, dtype in ipairs({'fire_damage_html', 'cold_damage_html', 'lightning_damage_html'}) do local value = g_args[dtype] if value ~= nil then text = text .. ' ' .. value end end if text ~= '' then return 'Elemental Damage:' .. text else return end end, }, { args = {'chaos_damage_html'}, func = core.factory.display_value{ options = { [1] = { key = 'chaos_damage_html', fmt = '%s', before='Chaos Damage: ', }, }, }, }, { args = {'critical_strike_chance_html'}, func = core.factory.display_value{ options = { [1] = { key = 'critical_strike_chance_html', fmt = '%s', before = 'Critical Strike Chance: ', }, }, }, }, { args = {'attack_speed_html'}, func = core.factory.display_value{ options = { [1] = { key = 'attack_speed_html', fmt = '%s', before = 'Attacks per Second: ', }, }, }, }, -- Map only { args = {'map_area_level'}, func = core.factory.display_value{ options = { [1] = { key = 'map_area_level', fmt = '%i', before = 'Map Level: ', }, }, }, }, { args = {'map_tier'}, func = core.factory.display_value{ options = { [1] = { key = 'map_tier', fmt = '%i', before = 'Map Tier: ', }, }, }, }, { args = {'map_guild_character'}, func = core.factory.display_value{ options = { [1] = { key = 'map_guild_character', fmt = '%s', before = util.html.abbr('Guild Character', 'When used in guild creation, this map can be used for the listed character') .. ': ', }, }, }, }, { args = nil, func = core.factory.display_value{ type = 'stat', options = { [1] = { key = 'map_item_drop_quantity_+%', fmt = '+%i%%', color = 'mod', before = 'Item Quantity: ', }, }, }, }, { args = nil, func = core.factory.display_value{ type = 'stat', options = { [1] = { key = 'map_item_drop_rarity_+%', fmt = '+%i%%', color = 'mod', before = 'Item Rarity: ', }, }, }, }, { args = nil, func = core.factory.display_value{ type = 'stat', options = { [1] = { key = 'map_pack_size_+%', fmt = '+%i%%', color = 'mod', before = 'Mosnter Pack Size: ', }, }, }, }, -- Jewel Only { args = nil, func = core.factory.display_value{ type = 'stat', options = { [1] = { key = 'local_unique_item_limit', fmt = '%i', before = 'Limited to: ', }, }, }, }, { args = {'jewel_radius_html'}, func = core.factory.display_value{ options = { [1] = { key = 'jewel_radius_html', fmt = '%s', before = 'Radius: ', }, }, }, }, --[[ { args = nil, func = core.factory.display_value{ type = 'stat', options = { [1] = { key = 'local_jewel_effect_base_radius', fmt = '%s', func = function(value) return string.format('%s (%i)', (m_game.constants.item.jewel_radius_to_size[value] or '?'), value) end, before = 'Radius: ', }, }, }, },]]-- -- Flask only { args = {'flask_mana_html', 'flask_duration_html'}, --func = core.factory.display_flask('flask_mana'), func = core.factory.display_value{ options = { [1] = { key = 'flask_mana_html', fmt = '%s', before = 'Recovers ', }, [2] = { key = 'flask_duration_html', fmt = '%s', before = ' Mana over ', after = ' seconds', }, } }, }, { args = {'flask_life_html', 'flask_duration_html'}, func = core.factory.display_value{ options = { [1] = { key = 'flask_life_html', fmt = '%s', before = 'Recovers ', }, [2] = { key = 'flask_duration_html', fmt = '%s', before = ' Life over ', after = ' seconds', }, } }, }, { -- don't display for mana/life flasks args = function () for _, k in ipairs({'flask_life_html', 'flask_mana_html'}) do if g_args[k] ~= nil then return false end end return g_args['flask_duration_html'] ~= nil end, func = core.factory.display_value{ options = { [1] = { key = 'flask_duration_html', before = 'Lasts ', after = ' Seconds', fmt = '%s', }, }, }, }, { args = {'charges_per_use_html', 'charges_max_html'}, func = core.factory.display_value{ options = { [1] = { key = 'charges_per_use_html', before = 'Consumes ', fmt = '%s', }, [2] = { key = 'charges_max_html', before = ' of ', after = ' Charges on use', fmt = '%s', }, }, }, }, { args = {'buff_stat_text'}, func = core.factory.display_value{ options = { [1] = { key = 'buff_stat_text', color = 'mod', }, }, }, }, -- armor { args = {'block_html'}, func = core.factory.display_value{ options = { [1] = { key = 'block_html', before = 'Chance to Block: ', fmt = '%s', hide_default = 0, hide_default_key = 'block', }, }, }, }, { args = {'armour_html'}, func = core.factory.display_value{ options = { [1] = { key = 'armour_html', before = 'Armour: ', fmt = '%s', hide_default = 0, hide_default_key = 'armour', }, }, }, }, { args = {'evasion_html'}, func = core.factory.display_value{ options = { [1] = { key = 'evasion_html', before = 'Evasion: ', fmt = '%s', hide_default = 0, hide_default_key = 'evasion', }, }, }, }, { args = {'energy_shield_html'}, func = core.factory.display_value{ options = { [1] = { key = 'energy_shield_html', before = 'Energy Shield: ', fmt = '%s', hide_default = 0, hide_default_key = 'energy_shield', }, }, }, }, -- Misc { args = {'stack_size'}, func = core.factory.display_value{ options = { [1] = { key = 'stack_size', hide_default = 1, fmt = '%i', before = 'Stack Size: ', }, }, }, }, -- Essence stuff { args = {'essence_tier'}, func = core.factory.display_value{ options = { [1] = { key = 'essence_tier', fmt = '%i', before = 'Essence Tier: ', }, }, }, }, }, -- Requirements { { args = {'master', 'master_level_requirement'}, func = function() -- masters have been validated before local data for i, rowdata in ipairs(m_game.constants.masters) do if g_args.master == rowdata.full then data = rowdata break end end return util.html.poe_color('default', 'Requires ') .. string.format('[[%s|%s %s]]', data.full, data.short_upper, g_args.master_level_requirement) end }, { args = function () if g_args.drop_enabled == true then return false end return true end, func = function() local span = mw.html.create('span') span :attr('class', 'infobox-disabled-drop') :wikitext('DROP DISABLED') :done() return tostring(span) end, }, -- Instead of item level, show drop level if any { args = {'drop_enabled'}, func = core.factory.display_value{ options = { [1] = { key = 'drop_level', fmt = '%i', before = 'Drop Level: ', }, [2] = { key = 'drop_level_maximum', hide_default = 100, fmt = '%i', before = ' / ', }, }, }, }, { args = nil, func = function () local opt = { [1] = { key = 'required_level_final', hide_default = 1, before = 'Level ', before_color = false, }, } for _, attr in ipairs(m_game.constants.attributes) do opt[#opt+1] = { key = string.format('required_%s_html', attr['long_lower']), hide_default = 0, hide_default_key = string.format('required_%s', attr['long_lower']), before = ', ', before_color = false, after = ' ' .. attr['short_upper'], after_color = false, } end local requirements = core.factory.display_value{options = opt}() -- return early if requirements == nil then return end requirements = string.gsub(requirements, '^, ', '') return util.html.poe_color('default', 'Requires ') .. requirements end, }, }, -- Gem description { css_class = '-textwrap tc -gemdesc', { args = {'gem_description'}, func = core.factory.display_value_only('gem_description'), }, }, -- Gem Quality Stats { css_class = '-textwrap tc -mod', { args = {'quality_stat_text'}, func = function () lines = {} lines[#lines+1] = util.html.poe_color('default', 'Per 1% Quality:') lines[#lines+1] = g_args.quality_stat_text return table.concat(lines, '<br>') end, }, }, -- Gem Implicit Stats { css_class = '-textwrap tc -mod', { args = function () return core.class_groups.gems.keys[g_args.class] and g_args.stat_text end, func = function () lines = {} lines[#lines+1] = g_args.stat_text if g_args.gem_tags:contains('Vaal') then lines[#lines+1] = util.html.poe_color('corrupted', 'Corrupted') end return table.concat(lines, '<br>') end, }, }, -- Implicit Stats { css_class = '-textwrap tc -mod', func = function () if g_args.implicit_stat_text ~= '' then return {g_args.implicit_stat_text} else return {} end end, }, -- Stats { css_class = '-textwrap tc -mod', func = function () if g_args.explicit_stat_text ~= '' then return {g_args.explicit_stat_text} else return {} end end, }, -- Experience { { args = {'experience'}, func = core.factory.display_value{ key = 'experience', options = { [1] = { fmt = '%i', }, }, }, }, }, -- Description (currency, doodads) { css_class = '-textwrap tc -mod', { args = {'description'}, func = core.factory.display_value_only('description'), }, }, -- Variations (for doodads) { css_class = 'tc -mod', { args = {'variation_count'}, func = function () local txt if g_args.variation_count == 1 then txt = 'Variation' else txt = 'Variations' end return string.format('%i %s', g_args.variation_count, txt) end, }, }, -- Flavour Text { css_class = '-textwrap tc -flavour', { args = {'flavour_text'}, func = core.factory.display_value_only('flavour_text'), }, }, -- Prophecy text { css_class = '-textwrap tc -value', { args = {'prediction_text'}, func = core.factory.display_value_only('prediction_text'), }, }, -- Help text { css_class = '-textwrap tc -help', { args = {'help_text'}, func = core.factory.display_value_only('help_text'), }, }, -- Cost (i.e. vendor costs) { --css_class = '', { args = {'master_favour_cost'}, func = core.factory.display_value{ options = { [1] = { key = 'master_favour_cost', before = 'Favour cost: ', color = 'currency', }, }, }, }, { args = {'seal_cost_normal', 'seal_cost_cruel', 'seal_cost_merciless'}, func = core.factory.display_value{ options = { [1] = { key = 'seal_cost_normal', before = 'Seal cost: <br>', fmt = '%dx/', color = 'currency', }, [2] = { key = 'seal_cost_cruel', fmt = '%dx/', color = 'currency', }, [3] = { key = 'seal_cost_merciless', fmt = '%dx', color = 'currency', after = function () -- direct call will mess up g_args return g_frame:expandTemplate{title='Item link',args={item_name_exact='Silver Coin'}} end, }, }, }, }, }, } core.item_link_params = {'name', 'inventory_icon', 'html'} core.item_link_broken_cat = '[[Category:Pages with broken item links]]' core.result = {} core.result.generic_item = { { arg = 'base_item', header = 'Base Item', properties = {'Has base item', 'Has base item wiki page'}, display = function(tr, data) tr :tag('td') :attr('data-sort-value', data['Has base item']) :wikitext(string.format('[[%s|%s]]', data['Has base item'], data['Has base item wiki page'])) end, order = 1000, }, { arg = 'essence', header = 'Essence<br>Tier', properties = {'Has essence tier'}, display = h.tbl.display.factory.value{}, order = 2000, }, { arg = 'drop_level', header = 'Drop<br>Level', properties = {'Has drop level'}, display = h.tbl.display.factory.value{}, order = 3000, }, { arg = 'stack_size', header = 'Stack<br>Size', properties = {'Has stack size'}, display = h.tbl.display.factory.value{}, order = 4000, }, { arg = 'stack_size_currency_tab', header = util.html.abbr('Tab<br>Stack<br>Size', 'Stack size in the currency stash tab'), properties = {'Has currency tab stack size'}, display = h.tbl.display.factory.value{}, order = 4001, }, { arg = 'level', header = m_game.level_requirement.icon, properties = {'Has level requirement'}, display = h.tbl.display.factory.value{}, order = 5000, }, { arg = 'ar', header = util.html.abbr('AR', 'Armour'), properties = h.tbl.range_properties('armour'), display = h.tbl.display.factory.range{property='armour'}, order = 6000, }, { arg = 'ev', header = util.html.abbr('EV', 'Evasion Rating'), properties = h.tbl.range_properties('evasion'), display = h.tbl.display.factory.range{property='evasion'}, order = 6001, }, { arg = 'es', header = util.html.abbr('ES', 'Energy Shield'), properties = h.tbl.range_properties('energy shield'), display = h.tbl.display.factory.range{property='energy shield'}, order = 6002, }, { arg = 'block', header = 'Block', properties = h.tbl.range_properties('block'), display = h.tbl.display.factory.range{property='block'}, order = 6003, }, { arg = 'physical_damage_min', header = util.html.abbr('Min', 'Local minimum weapon damage'), properties = h.tbl.range_properties('minimum physical damage'), display = h.tbl.display.factory.range{property='minimum physical damage'}, order = 7000, }, { arg = 'physical_damage_max', header = util.html.abbr('Max', 'Local maximum weapon damage'), properties = h.tbl.range_properties('maximum physical damage'), display = h.tbl.display.factory.range{property='maximum physical damage'}, order = 7001, }, { arg = 'weapon', header = util.html.abbr('Damage', 'Colour coded damage'), properties = {'Has damage HTML', 'Has average damage'}, display = function (tr, data) tr :tag('td') :attr('data-sort-value', data['Has average damage']) :wikitext(data['Has damage HTML']) end, order = 8000, }, { arg = 'weapon', header = util.html.abbr('APS', 'Attacks per second'), properties = h.tbl.range_properties('attack speed'), display = h.tbl.display.factory.range{property='attack speed'}, order = 8001, }, { arg = 'weapon', header = util.html.abbr('Crit', 'Local weapon critical strike'), properties = h.tbl.range_properties('critical strike chance'), display = h.tbl.display.factory.range{property='critical strike chance'}, order = 8002, }, { arg = 'flask_life', header = util.html.abbr('Life', 'Life regenerated over the flask duration'), properties = h.tbl.range_properties('flask life recovery'), display = h.tbl.display.factory.range{property='flask life recovery'}, order = 9000, }, { arg = 'flask_mana', header = util.html.abbr('Mana', 'Mana regenerated over the flask duration'), properties = h.tbl.range_properties('flask mana recovery'), display = h.tbl.display.factory.range{property='flask mana recovery'}, order = 9001, }, { arg = 'flask', header = 'Duration', properties = h.tbl.range_properties('flask duration'), display = h.tbl.display.factory.range{property='flask duration'}, order = 9002, }, { arg = 'flask', header = util.html.abbr('Usage', 'Number of charges consumed on use'), properties = h.tbl.range_properties('flask charges per use'), display = h.tbl.display.factory.range{property='flask charges per use'}, order = 9003, }, { arg = 'flask', header = util.html.abbr('Capacity', 'Maximum number of flask charges held'), properties = h.tbl.range_properties('maximum flask charges'), display = h.tbl.display.factory.range{property='maximum flask charges'}, order = 9004, }, { arg = 'jewel_radius', header = 'Radius', properties = {'Has jewel radius', 'Has jewel radius HTML'}, display = function (tr, data) tr :tag('td') :attr('data-sort-value', data['Has jewel radius']) :wikitext(data['Has jewel radius HTML']) end, order = 10000, }, { arg = 'map_tier', header = 'Map<br>Tier', properties = {'Has map tier'}, display = h.tbl.display.factory.value{}, order = 11000, }, { arg = 'map_level', header = 'Map<br>Level', properties = {'Has map area level'}, display = h.tbl.display.factory.value{}, order = 11010, }, { arg = 'map_guild_character', header = util.html.abbr('Char', 'Character for the guild tag'), properties = {'Has map guild character'}, display = h.tbl.display.factory.value{colour='value'}, order = 11020, }, { arg = 'buff', header = 'Buff Effects', properties = {'Has buff stat text'}, display = h.tbl.display.factory.value{colour='mod'}, order = 12000, }, { arg = 'stat', header = 'Stats', properties = {'Has stat text'}, display = h.tbl.display.factory.value{colour='mod'}, order = 12001, }, { arg = 'description', header = 'Effect(s)', properties = {'Has description'}, display = h.tbl.display.factory.value{colour='mod'}, order = 12002, }, { arg = 'flavour_text', header = 'Flavour Text', properties = {'Has flavour text'}, display = h.tbl.display.factory.value{colour='flavour'}, order = 12003, }, { arg = 'help_text', header = 'Help Text', properties = {'Has help text'}, display = h.tbl.display.factory.value{colour='help'}, order = 12004, }, { arg = 'buff_icon', header = 'Buff Icon', properties = {'Has buff icon'}, display = function (tr, data, properties) tr :tag('td') :wikitext(string.format('[[%s]]', data['Has buff icon'])) end, order = 13000, }, } for i, data in ipairs(core.dps_map) do table.insert(core.result.generic_item, { arg = data.name, header = data.label, properties = h.tbl.range_properties(data.property), display = h.tbl.display.factory.range{property=data.property}, order = 8100+i, }) end core.result.skill_gem = { { arg = 'icon', header = util.html.abbr('L', 'Support gem letter.'), property = 'Has support gem letter HTML', properties = {'Has support gem letter HTML'}, cast = nil, display = h.tbl.display.na_or_val, }, { arg = 'skill_icon', header = 'Icon', property = 'Has skill gem icon', properties = {'Has skill gem icon'}, cast = nil, display = h.tbl.display.wikilink, }, { arg = 'description', header = 'Description', property = 'Has description', properties = {'Has description'}, cast = nil, display = h.tbl.display.na_or_val, }, { arg = 'level', header = m_game.level_requirement.icon, property = 'Has level requirement', properties = {'Has level requirement'}, cast = tonumber, display = h.tbl.display.na_or_val, }, { arg = 'crit', header = util.html.abbr('Crit', 'Critical Strike Chance'), property = 'Has critical strike chance', properties = {'Has critical strike chance'}, cast = tonumber, display = h.tbl.display.percent, }, { arg = 'cast_time', header = util.html.abbr('Cast<br>Time', 'Casting time of the skill in seconds'), property = 'Has cast time', properties = {'Has cast time'}, cast = tonumber, display = h.tbl.display.seconds, }, { arg = 'dmgeff', header = util.html.abbr('Dmg.<br>Eff.', 'Damage Effectiveness'), property = 'Has damage effectiveness', properties = {'Has damage effectiveness'}, cast = tonumber, display = h.tbl.display.percent, }, { arg = 'mcm', header = util.html.abbr('MCM', 'Mana cost multiplier - missing values indicate it changes on gem level'), property = 'Has mana multiplier', properties = {'Has mana multiplier'}, cast = tonumber, display = h.tbl.display.percent, }, { arg = 'mana', header = util.html.abbr('Mana', 'Mana cost'), property = 'Has mana cost', properties = {'Has mana cost'}, cast = tonumber, display = function (tr, value, data) local appendix = '' if data['?Has percentage mana cost'] then appendix = appendix .. '%' end if data['?Has reservation mana cost'] then appendix = appendix .. ' ' .. util.html.abbr('R', 'reserves mana') end local str if value ~= nil then str = string.format('%d', value) .. appendix end return h.na_or_val(tr, str) end, }, { arg = 'vaal', header = util.html.abbr('Souls', 'Vaal souls requirement in Normal/Cruel/Merciless difficulty'), property = 'Has vaal souls requirement', properties = {'Has vaal souls requirement'}, cast = tonumber, display = function (tr, value, data) return h.na_or_val(tr, value, function (value) return string.format('%d / %d / %d', value, value*1.5, value*2) end) end, }, { arg = 'vaal', header = util.html.abbr('Uses', 'Maximum number of stored uses'), property = 'Has vaal stored uses', properties = {'Has vaal stored uses'}, cast = tonumber, display = h.tbl.display.na_or_val, }, { arg = 'radius', header = util.html.abbr('R1', 'Primary radius'), property = 'Has primary radius', properties = {'Has primary radius'}, cast = tonumber, display = function (tr, value, data) return h.na_or_val(tr, value, core.factory.descriptor_value{key='?Has primary radius description', tbl=data}) end, }, { arg = 'radius', header = util.html.abbr('R2', 'Secondary radius'), property = 'Has secondary radius', properties = {'Has secondary radius'}, cast = tonumber, display = function (tr, value, data) return h.na_or_val(tr, value, core.factory.descriptor_value{key='?Has secondary radius description', tbl=data}) end, }, { arg = 'radius', header = util.html.abbr('R3', 'Tertiary radius'), property = 'Has tertiary radius', properties = {'Has tertiary radius'}, cast = tonumber, display = function (tr, value, data) return h.na_or_val(tr, value, core.factory.descriptor_value{key='?Has tertiary radius description', tbl=data}) end, }, } for i, attr in ipairs(m_game.constants.attributes) do table.insert(core.result.generic_item, 7, { arg = attr.short_lower, header = attr.icon, properties = h.tbl.range_properties(string.format('%s requirement', attr.long_lower)), display = h.tbl.display.factory.range{property=string.format('%s requirement', attr.long_lower)}, order = 5000+i, }) table.insert(core.result.skill_gem, 3, { arg = attr.short_lower, header = attr.icon, property = string.format('Has %s percentage', attr.long_lower), cast = tonumber, display = function (tr, value) return h.na_or_val(tr, value, function (value) return '[[File:Yes.png|yes|link=]]' end) end, }) end -- ---------------------------------------------------------------------------- -- Page views -- ---------------------------------------------------------------------------- -- -- Template:Item -- function p.itembox (frame) -- -- Args/Frame -- local t = os.clock() g_args = getArgs(frame, { parentFirst = true }) g_frame = util.misc.get_frame(frame) -- -- Shared args -- core.build_item_classes() g_args._total_args = {} g_args._base_item_args = {} g_args._mods = {} g_args._stats = {} g_args._subobjects = {} g_args._properties = {} -- Using general purpose function to handle release and removal versions util.args.version(g_args, {frame=g_frame, set_properties=true}) -- Must validate some argument early. It is required for future things core.process_arguments{array=core.default_args} core.process_arguments{array=core.item_classes[g_args.class].args} -- set defaults for k, v in pairs(core.item_classes[g_args.class].defaults) do if g_args[k] == nil then g_args[k] = v end end -- Base Item core.process_base_item() -- Prophecy special snowflake if g_args.base_item == 'Prophecy' then err = core.process_arguments{array=core.prophecy_args} if err then return err end g_args.inventory_icon = 'File:Prophecy inventory icon.png' end -- Mods for _, k in ipairs({'implicit', 'explicit'}) do local success = true local i = 1 while success do success = core.validate_mod{key=k, i=i} i = i + 1 end end core.process_smw_mods() -- Add stats - this is for when mods are not set, but we still need stats to calcuate new armour values etc util.args.stats(g_args, {prefix='extra_'}) for _, stat in ipairs(g_args.extra_stats) do if stat.value ~= nil then stat.min = stat.value stat.max = stat.value stat.avg = stat.value end h.stats_update(stat.id, stat) end -- Transpose stats into subobjects for id, data in pairs(g_args._stats) do g_args._subobjects[id] = { ['Has stat id'] = id, ['Has minimum stat value'] = data.min, ['Has maximum stat value'] = data.max, ['Has average stat value'] = data.avg, } end -- Handle extra stats (for gems) if core.class_groups.gems.keys[g_args.class] then m_skill.skill(g_frame, g_args) end -- -- Handle local stats increases/reductions/additions -- local skip = {} -- override attributes for tabula rasa if g_args._stats.local_unique_tabula_rasa_no_requirement_or_energy_shield ~= nil and g_args._stats.local_unique_tabula_rasa_no_requirement_or_energy_shield.min == 1 then for _, arg in ipairs({'required_strength', 'required_intelligence', 'required_dexterity', 'energy_shield'}) do skip[arg] = true for short_key, range_data in pairs(h.range_map) do g_args[arg .. range_data.var] = 0 g_args._properties[core.stat_map[arg].property .. range_data.property] = 0 end end g_args.required_level_final = 1 end -- general stats for k, data in pairs(core.stat_map) do local value = g_args[k] if value == nil and data.default ~= nil then value = data.default g_args[k] = data.default end if value ~= nil and skip[k] == nil then value = {min=value, max=value, base=value} -- The simple cases; this must be using ipairs as "add" must apply before for _, operator in ipairs({'add', 'more'}) do local st = data['stats_' .. operator] if st ~= nil then for _, statid in ipairs(st) do if g_args._stats[statid] ~= nil then h.stat[operator](value, g_args._stats[statid]) end end end end -- For increased stats we need to add them up first local st = data.stats_increased if st ~= nil then local total_increase = {min=0, max=0} for _, statid in ipairs(st) do if g_args._stats[statid] ~= nil then for var, current_value in pairs(total_increase) do total_increase[var] = current_value + g_args._stats[statid][var] end end end h.stat.more(value, total_increase) end if data.minimum ~= nil then for _, key in ipairs({'min', 'max'}) do if value[key] < data.minimum then value[key] = data.minimum end end end value.avg = (value.min + value.max) / 2 -- don't add the properties unless we need to if (data.default ~= nil and (value.min ~= data.default or value.max ~= data.default)) or data.default == nil then for short_key, range_data in pairs(h.range_map) do g_args._properties[data.property .. range_data.property] = value[short_key] end -- process to HTML to use on list pages or other purposes h.handle_range_args(k, data.property, value, data.html_fmt_options or {}) end for short_key, range_data in pairs(h.range_map) do g_args[k .. range_data.var] = value[short_key] end end end -- calculate and handle weapon dps if core.class_groups.weapons.keys[g_args.class] then for _, data in ipairs(core.dps_map) do local damage = { min = {}, max = {}, } for var_type, value in pairs(damage) do -- covers the min/max/avg range for short_key, range_data in pairs(h.range_map) do value[short_key] = 0 for _, damage_key in ipairs(data.damage_args) do value[short_key] = value[short_key] + (g_args[string.format('%s_%s%s', damage_key, var_type, range_data.var)] or 0) end end end local value = {} for short_key, range_data in pairs(h.range_map) do local result = (damage.min[short_key] + damage.max[short_key]) / 2 * g_args[string.format('attack_speed%s', range_data.var)] value[short_key] = result g_args[string.format('%s%s', data.name, range_data.var)] = result -- It will set the property, even if 0. -- Not sure if it is better to not set it, but on the other hand this way it can be queried for having no dps of a particular type g_args._properties[string.format('Has %s%s', data.property, range_data.property)] = result end if value.avg > 0 then h.handle_range_args(data.name, 'Has ' .. data.property, value, data.html_fmt_options or {}) end end end -- late processing core.process_arguments{array=core.late_args} core.process_arguments{array=core.item_classes[g_args.class].late_args} -- Setting semantic properties Part 1 (base values) local val for _, k in ipairs(g_args._total_args) do local prop = core.map[k].property val = g_args[k] if val == nil then elseif prop == nil then --mw.logObject(k) else g_args._properties[prop] = val end end util.smw.set(g_frame, g_args._properties) -- Subobjects local command for key, properties in pairs(g_args._subobjects) do command = '' if type(key) ~= 'number' then command = key end util.smw.subobject(g_frame, command, properties) end -- -- Validate arguments -- local x = v.itembox() mw.logObject(os.clock() - t) return x end -- -- Template:Item link & Template:Sl -- function p.item_link (frame) -- -- Args/Frame -- g_args = getArgs(frame, { parentFirst = true, removeBlanks = false, }) g_frame = util.misc.get_frame(frame) -- Backwards compability g_args.item_name = g_args.item_name or g_args[1] if g_args.item_name ~= nil then g_args.item_name = string.lower(g_args.item_name) end g_args.name = g_args.name or g_args[2] if util.table.has_all_value(g_args, {'page', 'item_name', 'item_name_exact'}) then error('page, item_name or item_name_exact must be specified') end g_args.large = util.cast.boolean(g_args.large) local img local result if util.table.has_one_value(g_args, core.item_link_params, nil) or g_args.item_name ~= nil then local query = {} if g_args.page ~= nil then -- TODO returns the result even if the + format is specified. query[#query+1] = string.format('[[%s]]', g_args.page) else if g_args.item_name ~= nil then query[#query+1] = string.format('[[Has lowercase names::%s]]', g_args.item_name) elseif g_args.item_name_exact ~= nil then query[#query+1] = string.format('[[Has name::%s]]', g_args.item_name_exact) end query[#query] = query[#query] .. ' [[Has inventory icon::+]] [[Has infobox HTML::+]]' if g_args.link_type == 'skill' then query[#query] = query[#query] .. ' [[Concept:Skill gems]]' end end query[#query+1] = '?Has name' query[#query+1] = '?Has inventory icon' query[#query+1] = '?Has infobox HTML' query[#query+1] = '?Has alternate inventory icons' query[#query+1] = '?Has inventory width' query[#query+1] = '?Has inventory height' -- attributes result = util.smw.query(query, g_frame) local err if #result == 0 then err = util.misc.raise_error_or_return{raise_required=true, args=g_args, msg=string.format( 'No results found for search parameter "%s".', g_args.page or g_args.item_name or g_args.item_name_exact )} elseif #result > 1 then err = util.misc.raise_error_or_return{raise_required=true, args=g_args, msg=string.format( 'Too many results for search parameter "%s". Consider using page parameter instead.', g_args.page or g_args.item_name or g_args.item_name_exact )} end if err ~= nil then return err .. core.item_link_broken_cat end result = result[1] else result = {g_args.page or g_args.item_name_exact} end for _, k in ipairs(core.item_link_params) do local prop = core.map[k].property if g_args[k] ~= nil then result[prop] = g_args[k] end end if g_args.image ~= nil then if result['Has alternate inventory icons'] == '' then return util.misc.raise_error_or_return{raise_required=true, args=g_args, msg=string.format( 'Image parameter was specified, but there is no alternate art defined on page "%s"', result[1] ) .. core.item_link_broken_cat} end result['Has alternate inventory icons'] = util.string.split(result['Has alternate inventory icons'], '<MANY>') local index = tonumber(g_args.image) if index ~= nil then img = result['Has alternate inventory icons'][index] else -- offset 1 is needed local suffix = string.len(' inventory icon.png') + 1 -- add an extra offset by 1 to account for the space local prefix = string.len(string.sub(result['Has inventory icon'], 1, -suffix)) + 2 for _, filename in ipairs(result['Has alternate inventory icons']) do if string.sub(filename, prefix, -suffix) == g_args.image then img = filename break end end end if img == nil then return util.misc.raise_error_or_return{raise_required=true, args=g_args, msg=string.format( 'Alternate art with index/name "%s" not found on page "%s"', g_args.image, result[1] ) .. core.item_link_broken_cat} end elseif result['Has inventory icon'] ~= '' then img = result['Has inventory icon'] end -- output local container = mw.html.create('span') container:attr('class', 'inline-infobox-container') if not g_args.large then container:wikitext(string.format('[[%s]]', img)) end container:wikitext(string.format('[[%s|%s]]', result[1], result['Has name'] or result[1])) if result['Has infobox HTML'] ~= '' then container :tag('span') :attr('class', 'inline-infobox-hover') :wikitext(result['Has infobox HTML']) :wikitext(string.format('[[%s]]', img)) :done() end if g_args.large then local width = tonumber(result['Has inventory width']) or tonumber(g_args.width) local height = tonumber(result['Has inventory height']) or tonumber(g_args.height) if width and height then img = string.format('[[%s|%sx%spx]]', img, width*c.image_size, height*c.image_size) elseif width then img = string.format('[[%s|%spx]]', img, width*c.image_size) elseif height then img = string.format('[[%s|x%spx]]', img, height*c.image_size) else img = string.format('[[%s]]', img) end container:wikitext(img) end return tostring(container) end -- -- Template:Il -- function p.item_link_compability (frame) if util.misc.is_frame(frame) then frame.args.raise = true else frame.raise = true end local result local status, err = pcall(function () result = p.item_link(frame) end) mw.logObject(err) if status then return result elseif string.match(err, ".*Too many results.*") then return err .. core.item_link_broken_cat else return require('Module:Item').itemLink(frame) end end -- ---------------------------------------------------------------------------- -- Result formatting templates for SMW queries -- ---------------------------------------------------------------------------- -- -- Template: -- function p.simple_item_list_row(frame) -- Args g_args = getArgs(frame, { parentFirst = true }) g_frame = util.misc.get_frame(frame) -- local args = util.string.split_args(g_args.userparam, {sep=', '}) g_args.userparam = args local link = p.item_link{page=g_args[1], name=g_args['?Has name'], inventory_icon=g_args['?Has inventory icon'] or '', html=g_args['?Has infobox HTML'] or ''} if args.format == nil then return '* ' .. link elseif args.format == 'none' then return link elseif args.format == 'li' then return string.format('<li>%s</li>', link) else error(string.format('Unrecognized format parameter "%s"', args.format)) end end -- ---------------------------------------------------------------------------- -- Reponsibile for subtemplates of Template:SMW item table -- function p.item_table(frame) -- args local tpl_args = getArgs(frame, { parentFirst = true }) frame = util.misc.get_frame(frame) local row_infos = {} for _, row_info in ipairs(core.result.generic_item) do if row_info.arg == nil or tpl_args[row_info.arg] then row_infos[#row_infos+1] = row_info end end -- Parse stat arguments local stat_columns = {} local query_stats = {} local stat_results = {} local i = 0 repeat i = i + 1 local prefix = string.format('stat_column%s_', i) local col_info = { header = tpl_args[prefix .. 'header'] or tostring(i), format = tpl_args[prefix .. 'format'], order = tonumber(tpl_args[prefix .. 'order']) or (10000000 + i), stats = {}, } local j = 0 repeat j = j +1 local stat_info = { id = tpl_args[string.format('%sstat%s_id', prefix, j)], } if stat_info.id then col_info.stats[#col_info.stats+1] = stat_info query_stats[stat_info.id] = {} else -- Stop iteration entirely if this was the first index but no stat was supplied. We assume that we stop in this case. if j == 1 then i = nil end -- stop iteration j = nil end until j == nil -- Don't add this column if no stats were provided. if #col_info.stats > 0 then stat_columns[#stat_columns+1] = col_info end until i == nil for _, col_info in ipairs(stat_columns) do local row_info = { --arg header = col_info.header, properties = {}, display = function(tr, data, properties) local stat_texts = {} local num_stats = 0 local avg = 0 for _, stat_info in ipairs(col_info.stats) do num_stats = num_stats + 1 -- stat results from outside body local stat = (stat_results[data[1]] or {})[stat_info.id] if stat ~= nil then stat_texts[#stat_texts+1] = h.format_value(stat, {no_color=true}) avg = avg + stat.avg end end if num_stats ~= #stat_texts then tr:wikitext(util.html.td.na()) else local text if col_info.format then text = string.format(col_info.format, unpack(stat_texts)) else text = table.concat(stat_texts, ', ') end tr:tag('td') :attr('data-sort-value', avg) :attr('class', 'tc -mod') :wikitext(text) end end, order = 1000000, } table.insert(row_infos, row_info) end -- sort the rows table.sort(row_infos, function (a, b) return (a.order or 0) < (b.order or 0) end) -- Parse query arguments local query = {tpl_args.conditions} for key, value in pairs(tpl_args) do if string.sub(key, 0, 2) == 'q_' then query[string.sub(key, 3)] = value end end --Override and set defaults query.limit = 1000 -- Set required fields query[#query+1] = '?Has name#' query[#query+1] = '?Has iventory icon#' query[#query+1] = '?Has infobox HTML#' query[#query+1] = '?Has inventory width#' query[#query+1] = '?Has inventory height#' for _, rowinfo in ipairs(row_infos) do if type(rowinfo.properties) == 'function' then rowinfo.properties = rowinfo.properties() end for _, property in ipairs(rowinfo.properties) do query[#query+1] = '?' .. property .. '#' end end local results = util.smw.query(query, frame) if #stat_columns > 0 then local continue = true local offset = 0 while continue do query = {string.format('[[-Has subobject::<q>%s</q>]] [[Has stat id::+]]', tpl_args.conditions)} query[#query+1] = '?Has average stat value#' query[#query+1] = '?Has maximum stat value#' query[#query+1] = '?Has minimum stat value#' query[#query+1] = '?Has stat id#' query.limit = 1000 query.offset = 0 local temp = util.smw.query(query, frame) for _, row in ipairs(temp) do if query_stats[row['Has stat id']] ~= nil then local stat = { min = tonumber(row['Has minimum stat value']), max = tonumber(row['Has maximum stat value']), avg = tonumber(row['Has average stat value']), } local page = util.string.split(row[1], '#')[1] if stat_results[page] == nil then stat_results[page] = {[row['Has stat id']] = stat} else stat_results[page][row['Has stat id']] = stat end end end -- stop iteration if we didn't hit the query limit if #temp == 1000 then offset = offset + 1000 else continue = false end end end local tbl = mw.html.create('table') tbl:attr('class', 'wikitable sortable item-table') -- Header local tr = tbl:tag('tr') tr :tag('th') :wikitext(tpl_args.header or 'Item') :done() for _, row_info in ipairs(row_infos) do tr :tag('th') :wikitext(row_info.header) :done() end for _, row in ipairs(results) do tr = tbl:tag('tr') local il_args = { page=row[1], name=row['Has name'], inventory_icon=row['Has inventory icon'], html=row['Has infobox HTML'], width=row['Has inventory width'], height=row['Has inventory height'], } if tpl_args.large then il_args.large = tpl_args.large end tr :tag('td') :wikitext(p.item_link(il_args)) :done() for _, rowinfo in ipairs(row_infos) do -- this has been cast from a function in an earlier step local display = true for _, property in ipairs(rowinfo.properties) do -- this will bet set to an empty value not nil confusingly if row[property] == '' then display = false break end end if display then rowinfo.display(tr, row, rowinfo.properties) else tr:wikitext(util.html.td.na()) end end end return tostring(tbl) end item_table_factory = {} function item_table_factory.intro(args) -- args: -- data_array -- header return function (frame) -- Args local tpl_args = getArgs(frame, { parentFirst = true }) g_frame = util.misc.get_frame(frame) -- tpl_args.userparam = util.string.split_args(tpl_args.userparam, {sep=', '}) local tr = mw.html.create('tr') tr :tag('th') :wikitext(args.header) :done() for _, rowinfo in ipairs(args.data_array) do if rowinfo.arg == nil or tpl_args.userparam[rowinfo.arg] then tr :tag('th') :wikitext(rowinfo.header) :done() end end return '<table class="wikitable sortable item-table">' .. tostring(tr) end end -- Base test: =p.item_list_row{userparam='weapon', 'Clarity', ['?Has name'] = 'Clarity', ['?Has inventory icon'] = 'Clarity inventory icon.png', ['?Has infobox HTML'] = 'x', ['?Has inventory width'] = '1', ['?Has inventory height'] = '1'} -- =p.item_list_row{userparam='weapon=1', ['?Has base minimum physical damage'] = '5', ['?Has minimum physical damage range average'] = '5', ['?Has minimum physical damage range minimum'] = '5', ['?Has minimum physical damage range maximum'] = '5', ['?Has base maximum physical damage'] = '6', ['?Has maximum physical damage range average'] = '8', ['?Has maximum physical damage range minimum'] = '7', ['?Has maximum physical damage range maximum'] = '9', 'Clarity', ['?Has name'] = 'Clarity', ['?Has inventory icon'] = 'Clarity inventory icon.png', ['?Has infobox HTML'] = 'x', ['?Has inventory width'] = '1', ['?Has inventory height'] = '1'} function item_table_factory.row(args) -- args: -- data_array return function (frame) -- Args local tpl_args = getArgs(frame, { parentFirst = true }) g_frame = util.misc.get_frame(frame) -- tpl_args.userparam = util.string.split_args(tpl_args.userparam, {sep=', '}) local tr = mw.html.create('tr') local il_args = { page=tpl_args[1], name=tpl_args['?Has name'], inventory_icon=tpl_args['?Has inventory icon'], html=tpl_args['?Has infobox HTML'], width=tpl_args['?Has inventory width'], height=tpl_args['?Has inventory height'], } if tpl_args.userparam.large then il_args.large = tpl_args.userparam.large end tr :tag('td') :wikitext(p.item_link(il_args)) :done() for _, rowinfo in ipairs(args.data_array) do if rowinfo.arg == nil or tpl_args.userparam[rowinfo.arg] then local value if rowinfo.property ~= nil then value = tpl_args['?' .. rowinfo.property] if rowinfo.cast then value = rowinfo.cast(value) end end rowinfo.display(tr, value, tpl_args) end end return tostring(tr) end end -- Template:SMW item table/skill_gem/intro p.skill_gem_list_intro = item_table_factory.intro{data_array=core.result.skill_gem, header='Skill gem'} -- Template:SMW item table/skill gem p.skill_gem_list_row = item_table_factory.row{data_array=core.result.skill_gem} -- ---------------------------------------------------------------------------- -- Item lists -- ---------------------------------------------------------------------------- function p.skill_gem_list_by_gem_tag(frame) -- Args g_args = getArgs(frame, { parentFirst = true }) g_frame = util.misc.get_frame(frame) if g_args.class == 'Support Skill Gems' then elseif g_args.class == 'Active Skill Gems' then else error('invalid item class') end local query = {} query[#query+1] = string.format('[[Has item class::%s]]', g_args.class) query[#query+1] = '?Has gem tags' query[#query+1] = '?Has name' query[#query+1] = '?Has inventory icon' --query[#query+1] = '?Has infobox HTML' query.limit = 5000 query.sort = 'Has name' local results = util.smw.query(query, g_frame) local tags = {} for _, row in ipairs(results) do row['Has gem tags'] = util.string.split(row['Has gem tags'], '<MANY>') for _, tag in ipairs(row['Has gem tags']) do if tags[tag] == nil then tags[tag] = {} end table.insert(tags[tag], row) end end local tags_sorted = {} for tag, _ in pairs(tags) do table.insert(tags_sorted, tag) end table.sort(tags_sorted) local tbl = mw.html.create('table') tbl :attr('class', 'wikitable sortable') :tag('tr') :tag('th') :wikitext('Tag') :done() :tag('th') :wikitext('Skills') :done() :done() for _, tag in ipairs(tags_sorted) do local rows = tags[tag] local tr = tbl:tag('tr') tr :tag('td') :wikitext(tag) local td = tr:tag('td') for i, row in ipairs(rows) do td:wikitext(p.item_link{page=row[1], name=row['Has Name'], inventory_icon=row['Has inventory icon'], html=row['Has infobox HTML'] or ''}) if i < #rows then td:wikitext('<br>') end end end return tostring(tbl) end -- ---------------------------------------------------------------------------- -- Misc. Item templates -- ---------------------------------------------------------------------------- -- -- Template:Item class -- function p.item_class (frame) -- Get args g_args = getArgs(frame, { parentFirst = true }) g_frame = util.misc.get_frame(frame) if not doInfoCard then doInfoCard = require('Module:Infocard')._main end core.factory.table_cast('name', {key='full', tbl=m_game.constants.item.class})() if g_args.name_list ~= nil then g_args.name_list = util.string.split(g_args.name_list, ', ') else g_args.name_list = {} end -- local ul = mw.html.create('ul') for _, item in ipairs(g_args.name_list) do ul :tag('li') :wikitext(item) :done() end -- Output Infocard local tplargs = { ['header'] = g_args.name, ['subheader'] = '[[Item class]] ' .. util.html.abbr('(?)', 'Item classes categorize items. Classes are often used to restrict items or skill gems to a specific class or by item filters'), [1] = 'Also reffered to as:' .. tostring(ul), } -- cats local cats = { 'Item classes', g_args.name, } -- Done return doInfoCard(tplargs) .. util.misc.add_category(cats, {ingore_blacklist=g_args.debug}) end -- ---------------------------------------------------------------------------- -- Debug stuff -- ---------------------------------------------------------------------------- p.debug = {} function p.debug.show_range_vars () for _, prop in ipairs({'HTML', 'range text', 'range colour'}) do for var, data in pairs(core.stat_map) do mw.logObject(string.format('%s %s', data.property, prop)) end for _, data in ipairs(core.dps_map) do mw.logObject(string.format('Has %s %s', data.property, prop)) end end end function p.debug.generic_item_all() keys = {} for _, data in ipairs(core.result.generic_item) do keys[#keys+1] = string.format("['%s'] = '1'", data.arg) end return table.concat(keys, ', ') end -- ---------------------------------------------------------------------------- -- Property views.. -- ---------------------------------------------------------------------------- function v.itembox () local container = v._itembox_core() if g_args.gem_icon ~= nil then container:wikitext(string.format('[[%s]]', g_args.gem_icon)) end -- Store the infobox so it can be accessed with ease on other pages g_frame:callParserFunction('#set:', {['Has infobox HTML'] = tostring(container)}) if g_args.inventory_icon ~= nil then container:wikitext(string.format('[[%s]]', g_args.inventory_icon)) end local infobox = tostring(container) local span = mw.html.create('span') span :attr('class', 'infobox-page-container') :wikitext(infobox) if g_args.skill_screenshot then span:wikitext(string.format('<br>[[%s|300px]]', g_args.skill_screenshot)) end return tostring(span) .. v._itembox_categories() end function v._itembox_core() -- needed later for setting caculated properties g_args._properties = {} local container = mw.html.create('span') :attr( 'class', 'item-box -' .. g_args.frame_type) if g_args.class == 'Divination Card' then --TODO div card code container :tag('span') :attr( 'class', 'divicard-wrapper') :tag('span') :attr('class', 'divicard-art') :wikitext( '[[File:' .. g_args.card_art .. '|link=|alt=]]' ) :done() :tag('span') :attr('class', 'divicard-frame') :wikitext( '[[File:Divination card frame.png|link=|alt=]]' ) :done() :tag('span') :attr('class', 'divicard-header') :wikitext(g_args.name) :done() :tag('span') :attr('class', 'divicard-stack') :wikitext(g_args.stack_size) :done() :tag('span') :attr('class', 'divicard-reward') :tag('span') :wikitext(g_args.card_reward) :done() :done() :tag('span') :attr('class', 'divicard-flavour text-color -flavour') :tag('span') :wikitext(g_args.flavour_text) :done() :done() :done() --TODO Extras? else local header_css if g_args.base_item and g_args.rarity ~= 'Normal' then line_type = 'double' else line_type = 'single' end local name_line = g_args.name if g_args.base_item and g_args.base_item ~= 'Prophecy' then name_line = name_line .. '<br>' .. g_args.base_item end container :tag('span') :attr( 'class', 'header -' .. line_type ) :wikitext( name_line ) :done() local grpcont local valid local statcont = container:tag('span') statcont :attr('class', 'item-stats') :done() for _, group in ipairs(core.display_groups) do grpcont = {} if group.func == nil then for _, disp in ipairs(group) do valid = true -- No args to verify which means always valid if disp.args == nil then elseif type(disp.args) == 'table' then for _, key in ipairs(disp.args) do if g_args[key] == nil then valid = false break end end elseif type(disp.args) == 'function' then valid = disp.args() end if valid then grpcont[#grpcont+1] = disp.func() end end else grpcont = group.func() end if #grpcont > 0 then statcont :tag('span') :attr('class', 'group ' .. (group.css_class or '')) :wikitext(table.concat(grpcont, '<br>')) :done() end end end g_frame:callParserFunction('#set:', g_args._properties) return container end function v._itembox_categories() cats = {} if g_args.rarity == 'Unique' then cats[#cats+1] = 'Unique ' .. g_args.class elseif g_args.base_item == 'Prophecy' then cats[#cats+1] = 'Prophecies' else cats[#cats+1] = g_args.class end for _, attr in ipairs(m_game.constants.attributes) do if g_args[attr.long_lower .. '_percent'] then cats[#cats+1] = string.format('%s %s', attr.long_upper, g_args.class) end end local suffix if g_args.class == 'Active Skill Gems' or g_args.class == 'Support Skill Gems' then suffix = ' (gem tag)' end if suffix ~= nil then for _, tag in ipairs(g_args.gem_tags) do cats[#cats+1] = tag .. suffix end end if #g_args.alternate_art_inventory_icons > 0 then cats[#cats+1] = 'Items with alternate artwork' end -- TODO: add maintenance categories if g_args.release_version == nil then cats[#cats+1] = 'Items without a release version' end -- -- Output formatting -- return util.misc.add_category(cats, {ingore_blacklist=g_args.debug}) end return p