Module:Data tables/Character stats: Difference between revisions

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>OmegaK2
(more custom stat texts and interwikis)
>BotK2
(PyPoE/ExporterBot/1.0.0a0:)
Line 1: Line 1:
local data = {
local data = { {
{
name = "Character",  
name="Character",
id = "level",  
id="level",
value = 1,  
value=1,
stat_text = "[[Level]] 1",  
stat_text="[[Level]] 1",
},
{
name="Character",
id="is_player",
value=1,
stat_text="Is player",
},
},
{
{
name="Character",
name = "Character",  
id="energy_shield_recharge_rate_per_minute_%",
id = "is_player",  
value=1200,
value = 1,  
stat_text="20% of [[Energy Shield]] Recharged per second",
stat_text = "Is player",  
},
},
{
{
name="Character",
name = "Character",  
id="mana_regeneration_rate_per_minute_%",
id = "energy_shield_recharge_rate_per_minute_%",  
value=105,
value = 1200,  
stat_text="Regenerate 1.8% of [[Mana]] per second",
stat_text = "20% of [[Energy Shield]] Recharged per second",  
},
},
{
{
name="Character",
name = "Character",  
id="base_maximum_fire_damage_resistance_%",
id = "mana_regeneration_rate_per_minute_%",  
value=75,
value = 105,  
stat_text="+75% to maximum [[Fire Resistance]]",
stat_text = "Regenerate 1.8% of [[Mana]] per second",  
},
},
{
{
name="Character",
name = "Character",  
id="base_maximum_cold_damage_resistance_%",
id = "base_maximum_fire_damage_resistance_%",  
value=75,
value = 75,  
stat_text="+75% to maximum [[Cold Resistance]]",
stat_text = "+75% to maximum [[Fire Resistance]]",  
},
},
{
{
name="Character",
name = "Character",  
id="base_maximum_lightning_damage_resistance_%",
id = "base_maximum_cold_damage_resistance_%",  
value=75,
value = 75,  
stat_text="+75% to maximum [[Lightning Resistance]]",
stat_text = "+75% to maximum [[Cold Resistance]]",  
},
},
{
{
name="Character",
name = "Character",  
id="base_maximum_chaos_damage_resistance_%",
id = "base_maximum_lightning_damage_resistance_%",  
value=75,
value = 75,  
stat_text="+75% to maximum [[Chaos Resistance]]",
stat_text = "+75% to maximum [[Lightning Resistance]]",  
},
},
{
{
name="Character",
name = "Character",  
id="maximum_physical_damage_reduction_%",
id = "base_maximum_chaos_damage_resistance_%",  
value=90,
value = 75,  
stat_text="90% to maximum [[Physical Damage]] Reduction",
stat_text = "+75% to maximum [[Chaos Resistance]]",  
},
},
{
{
name="Character",
name = "Character",  
id="maximum_block_%",
id = "maximum_physical_damage_reduction_%",  
value=75,
value = 90,  
stat_text="+75% to maximum Chance to [[Block]] [[Attack Damage]]",
stat_text = "90% to maximum [[Physical Damage]] Reduction",  
},
},
{
{
name="Character",
name = "Character",  
id="base_maximum_spell_block_%",
id = "maximum_block_%",  
value=75,
value = 75,  
stat_text="+75% to maximum Chance to [[Block]] [[Spell Damage]]",
stat_text = "+75% to maximum Chance to [[Block]] [[Attack Damage]]",  
},
},
{
{
name="Character",
name = "Character",  
id="base_attack_speed_+%_per_frenzy_charge",
id = "base_maximum_spell_block_%",  
value=4,
value = 75,  
stat_text="4% increased [[Attack Speed]] per [[Frenzy]] [[Charge]]",
stat_text = "+75% to maximum Chance to [[Block]] [[Spell Damage]]",  
},
},
{
{
name="Character",
name = "Character",  
id="base_cast_speed_+%_per_frenzy_charge",
id = "base_attack_speed_+%_per_frenzy_charge",  
value=4,
value = 4,  
stat_text="4% increased [[Cast Speed]] per [[Frenzy]] [[Charge]]",
stat_text = "4% increased [[Attack Speed]] per [[Frenzy Charge]]",  
},
},
{
{
name="Character",
name = "Character",  
id="object_inherent_damage_+%_final_per_frenzy_charge",
id = "base_cast_speed_+%_per_frenzy_charge",  
value=4,
value = 4,  
stat_text="4% more Damage per [[Frenzy]] [[Charge]]",
stat_text = "4% increased [[Cast Speed]] per [[Frenzy Charge]]",  
},
},
{
{
name="Character",
name = "Character",  
id="physical_damage_reduction_%_per_endurance_charge",
id = "object_inherent_damage_+%_final_per_frenzy_charge",  
value=4,
value = 4,  
stat_text="4% additional [[Physical Damage]] Reduction per [[Endurance Charge]]",
stat_text = "4% more Damage per [[Frenzy Charge]]",  
},
},
{
{
name="Character",
name = "Character",  
id="resist_all_elements_%_per_endurance_charge",
id = "physical_damage_reduction_%_per_endurance_charge",  
value=4,
value = 4,  
stat_text="+4% to all [[Elemental Resistance|Elemental Resistances]] per [[Endurance Charge]]",
stat_text = "4% additional [[Physical Damage]] Reduction per [[Endurance Charge]]",  
},
},
{
{
name="Character",
name = "Character",  
id="critical_strike_chance_+%_per_power_charge",
id = "resist_all_elements_%_per_endurance_charge",  
value=40,
value = 4,  
stat_text="40% increased [[Critical Strike Chance]] per [[Power Charge]]",
stat_text = "+4% to all [[Elemental Resistance|Elemental Resistances]] per [[Endurance Charge]]",  
},
},
{
{
name="Character",
name = "Character",  
id="max_viper_strike_orbs",
id = "critical_strike_chance_+%_per_power_charge",  
value=4,
value = 40,  
stat_text="Can have up to 4 [[Viper Strike]] Orbs",
stat_text = "40% increased [[Critical Strike Chance]] per [[Power Charge]]",  
},
},
{
{
name="Character",
name = "Character",  
id="dual_wield_inherent_attack_speed_+%_final",
id = "max_viper_strike_orbs",  
value=10,
value = 4,  
stat_text="10% more [[Attack Speed]] while [[Dual Wield|Dual Wielding]]",
stat_text = "Can have up to 4 [[Viper Strike]] Orbs",  
},
},
{
{
name="Character",
name = "Character",  
id="dual_wield_inherent_physical_attack_damage_+%_final",
id = "dual_wield_inherent_attack_speed_+%_final",  
value=20,
value = 10,  
stat_text="20% more [[Attack]] [[Physical Damage]] while [[Dual Wield|Dual Wielding]]",
stat_text = "10% more [[Attack Speed]] while [[Dual Wield|Dual Wielding]]",  
},
},
{
{
name="Character",
name = "Character",  
id="max_fuse_arrow_orbs",
id = "max_fuse_arrow_orbs",  
value=5,
value = 5,  
stat_text="Can have up to 5 [[Explosive Arrow]] Stacks",
stat_text = "Can have up to 5 [[Explosive Arrow]] Stacks",  
},
},
{
{
name="Character",
name = "Character",  
id="max_fire_beam_stacks",
id = "max_fire_beam_stacks",  
value=8,
value = 8,  
stat_text="Can have up to 8 Fire Beam Stacks",
stat_text = "Can have up to 8 Fire Beam Stacks",  
},
},
{
{
name="Character",
name = "Character",  
id="base_evasion_rating",
id = "base_evasion_rating",  
value=53,
value = 53,  
stat_text="+53 to [[Evasion Rating]]",
stat_text = "+53 to [[Evasion Rating]]",  
},
},
{
{
name="Character",
name = "Character",  
id="life_per_level",
id = "life_per_level",  
value=12,
value = 12,  
stat_text="+12 Maximum [[Life]] per [[Level]]",
stat_text = "+12 Maximum [[Life]] per [[Level]]",  
},
},
{
{
name="Character",
name = "Character",  
id="mana_per_level",
id = "mana_per_level",  
value=6,
value = 6,  
stat_text="+6 Maximum [[Mana]] per [[Level]]",
stat_text = "+6 Maximum [[Mana]] per [[Level]]",  
},
},
{
{
name="Character",
name = "Character",  
id="accuracy_rating_per_level",
id = "accuracy_rating_per_level",  
value=2,
value = 2,  
stat_text="+2 [[Accuracy Rating]] per [[Level]]",
stat_text = "+2 [[Accuracy Rating]] per [[Level]]",  
},
},
{
{
name="Character",
name = "Character",  
id="evasion_rating_per_level",
id = "evasion_rating_per_level",  
value=300,
value = 300,  
stat_text="+3 [[Evasion Rating]] per [[Level]]",
stat_text = "+3 [[Evasion Rating]] per [[Level]]",  
},
},
{
{
name="Character",
name = "Character",  
id="block_while_dual_wielding_%",
id = "block_while_dual_wielding_%",  
value=15,
value = 15,  
stat_text="+15% Chance to [[Block]] [[Attack Damage]] while [[Dual Wield|Dual Wielding]]",
stat_text = "+15% Chance to [[Block]] [[Attack Damage]] while [[Dual Wield|Dual Wielding]]",  
},
},
{
{
name="Character",
name = "Character",  
id="base_critical_strike_multiplier",
id = "base_critical_strike_multiplier",  
value=150,
value = 150,  
stat_text="Base [[Critical Strike]] Multiplier: 150",
stat_text = "Base [[Critical Strike]] Multiplier: 150",  
},
},
{
{
name="Character",
name = "Character",  
id="critical_ailment_dot_multiplier_+",
id = "critical_ailment_dot_multiplier_+",  
value=50,
value = 50,  
stat_text="+50% to Damage over Time Multiplier for Ailments from Critical Strikes",
stat_text = "+50% to Damage over Time Multiplier for Ailments from Critical Strikes",  
},
},
{
{
name="Character",
name = "Character",  
id="max_endurance_charges",
id = "max_endurance_charges",  
value=3,
value = 3,  
stat_text="+3 to Maximum [[Endurance Charge|Endurance Charges]]",
stat_text = "+3 to Maximum [[Endurance Charge|Endurance Charges]]",  
},
},
{
{
name="Character",
name = "Character",  
id="max_frenzy_charges",
id = "max_frenzy_charges",  
value=3,
value = 3,  
stat_text="+3 to Maximum [[Frenzy]] [[Charge|Charges]]",
stat_text = "+3 to Maximum [[Frenzy Charge|Frenzy Charges]]",  
},
},
{
{
name="Character",
name = "Character",  
id="max_power_charges",
id = "max_power_charges",  
value=3,
value = 3,  
stat_text="+3 to Maximum [[Power Charge|Power Charges]]",
stat_text = "+3 to Maximum [[Power Charge|Power Charges]]",  
},
},
{
{
name="Character",
name = "Character",  
id="maximum_righteous_charges",
id = "maximum_righteous_charges",  
value=5,
value = 5,  
stat_text="Can have up to 5 Righteous [[Charge|Charges]]",
stat_text = "Can have up to 5 Righteous [[Charge|Charges]]",  
},
},
{
{
name="Character",
name = "Character",  
id="base_number_of_totems_allowed",
id = "base_number_of_totems_allowed",  
value=1,
value = 1,  
stat_text="+1 to maximum number of Summoned [[Totem|Totems]]",
stat_text = "+1 to maximum number of Summoned [[Totem|Totems]]",  
},
},
{
{
name="Character",
name = "Character",  
id="base_number_of_traps_allowed",
id = "base_number_of_traps_allowed",  
value=15,
value = 15,  
stat_text="Can have up to 15 [[Trap|Traps]] placed at a time",
stat_text = "Can have up to 15 [[Trap|Traps]] placed at a time",  
},
},
{
{
name="Character",
name = "Character",  
id="base_number_of_remote_mines_allowed",
id = "base_number_of_remote_mines_allowed",  
value=15,
value = 15,  
stat_text="Can have up to 15 Remote [[Mine|Mines]] placed at a time",
stat_text = "Can have up to 15 Remote [[Mine|Mines]] placed at a time",  
},
},
{
{
name="Character",
name = "Character",  
id="max_corrupted_blood_stacks",
id = "max_corrupted_blood_stacks",  
value=20,
value = 20,  
stat_text="Can have up to 20 [[Corrupted Blood]] Stacks",
stat_text = "Can have up to 20 [[Corrupted Blood]] Stacks",  
},
},
{
{
name="Character",
name = "Character",  
id="max_corrupted_blood_rain_stacks",
id = "max_corrupted_blood_rain_stacks",  
value=20,
value = 20,  
stat_text="Can have up to 20 [[Corrupted Blood]] Rain Stacks",
stat_text = "Can have up to 20 [[Corrupted Blood]] Rain Stacks",  
},
},
{
{
name="Character",
name = "Character",  
id="max_charged_attack_stacks",
id = "max_charged_attack_stacks",  
value=6,
value = 6,  
stat_text="6 additional maximum [[Blade Flurry]] stages",
stat_text = "6 additional maximum [[Blade Flurry]] stages",  
},
},
{
{
name="Character",
name = "Character",  
id="max_talisman_degen_stacks",
id = "max_talisman_degen_stacks",  
value=20,
value = 20,  
stat_text="Can have up to 20 Talisman degen Stacks",
stat_text = "Can have up to 20 Talisman degen Stacks",  
},
},
{
{
name="Character",
name = "Character",  
id="max_frost_nova_stacks",
id = "max_frost_nova_stacks",  
value=20,
value = 20,  
stat_text="Can have up to 20 Frost Nova Stacks",
stat_text = "Can have up to 20 Frost Nova Stacks",  
},
},
{
{
name="Character",
name = "Character",  
id="maximum_dodge_chance_%",
id = "maximum_dodge_chance_%",  
value=75,
value = 75,  
stat_text="Can have up to 75% [[Dodge]] Chance",
stat_text = "Can have up to 75% [[Dodge]] Chance",  
},
},
{
{
name="Character",
name = "Character",  
id="maximum_spell_dodge_chance_%",
id = "maximum_spell_dodge_chance_%",  
value=75,
value = 75,  
stat_text="Can have up to 75% [[Spell Dodge]] Chance",
stat_text = "Can have up to 75% [[Spell Dodge]] Chance",  
},
},
{
{
name="Character",
name = "Character",  
id="max_rampage_stacks",
id = "max_rampage_stacks",  
value=1000,
value = 1000,  
stat_text="Can have up to 1000 [[Rampage]] Stacks",
stat_text = "Can have up to 1000 [[Rampage]] Stacks",  
},
},
{
{
name="Character",
name = "Character",  
id="damage_+%_per_10_rampage_stacks",
id = "damage_+%_per_10_rampage_stacks",  
value=2,
value = 2,  
stat_text="2% increased Damage per 10 [[Rampage]] Stacks",
stat_text = "2% increased Damage per 10 [[Rampage]] Stacks",  
},
},
{
{
name="Character",
name = "Character",  
id="movement_velocity_+%_per_10_rampage_stacks",
id = "movement_velocity_+%_per_10_rampage_stacks",  
value=1,
value = 1,  
stat_text="1% increased [[Movement Speed]] per 20 [[Rampage]] Stacks",
stat_text = "1% increased [[Movement Speed]] per 20 [[Rampage]] Stacks",  
},
},
{
{
name="Character",
name = "Character",  
id="pvp_shield_damage_+%_final",
id = "pvp_shield_damage_+%_final",  
value=-15,
value = -15,  
stat_text="15% less [[Shield]] Damage in [[PvP]]",
stat_text = "15% less [[Shield]] Damage in [[PvP]]",  
},
},
{
{
name="Character",
name = "Character",  
id="maximum_life_leech_rate_%_per_minute",
id = "maximum_life_leech_rate_%_per_minute",  
value=1200,
value = 1200,  
stat_text="+20% of Maximum [[Life]] to Maximum total Recovery per second from [[Life]] [[Leech]]",
stat_text = "+20% of Maximum [[Life]] to Maximum total Recovery per second from [[Life]] [[Leech]]",  
},
},
{
{
name="Character",
name = "Character",  
id="maximum_mana_leech_rate_%_per_minute",
id = "maximum_mana_leech_rate_%_per_minute",  
value=1200,
value = 1200,  
stat_text="+20% of Maximum [[Mana]] to maximum total Recovery per second from [[Mana]] [[Leech]]",
stat_text = "+20% of Maximum [[Mana]] to maximum total Recovery per second from [[Mana]] [[Leech]]",  
},
},
{
{
name="Character",
name = "Character",  
id="maximum_energy_shield_leech_rate_%_per_minute",
id = "maximum_energy_shield_leech_rate_%_per_minute",  
value=600,
value = 600,  
stat_text="+10% of Maximum [[Energy Shield]] to maximum total Recovery per second from [[Energy Shield]] [[Leech]]",
stat_text = "+10% of Maximum [[Energy Shield]] to maximum total Recovery per second from [[Energy Shield]] [[Leech]]",  
},
},
{
{
name="Character",
name = "Character",  
id="minions_have_labyrinth_trap_degen_effect_+%",
id = "minions_have_labyrinth_trap_degen_effect_+%",  
value=-90,
value = -90,  
stat_text="[[Minion|Minions]] take 90% less Damage over Time by Labyrinth [[Trap|Traps]]",
stat_text = "[[Minion|Minions]] take 90% less Damage over Time by Labyrinth [[Trap|Traps]]",  
},
},
{
{
name="Character",
name = "Character",  
id="minion_damage_taken_+%_from_spike_traps_final",
id = "minion_damage_taken_+%_from_spike_traps_final",  
value=-90,
value = -90,  
stat_text="[[Minion|Minions]] take 90% less Damage from Spike [[Trap|Traps]]",
stat_text = "[[Minion|Minions]] take 90% less Damage from Spike [[Trap|Traps]]",  
},
},
{
{
name="Character",
name = "Character",  
id="minion_damage_taken_+%_from_guillotine_traps_final",
id = "minion_damage_taken_+%_from_guillotine_traps_final",  
value=-90,
value = -90,  
stat_text="",
stat_text = "[[Minion|Minions]] take 90% less Damage from Guillotine [[Trap|Traps]]",  
},
},
{
{
name="Character",
name = "Character",  
id="traps_explode_on_timeout",
id = "traps_explode_on_timeout",  
value=1,
value = 1,  
stat_text="[[Trap|Traps]] Trigger at the end of their Duration",
stat_text = "[[Trap|Traps]] Trigger at the end of their Duration",  
},
},
{
{
name="Character",
name = "Character",  
id="maximum_rage",
id = "maximum_rage",  
value=50,
value = 50,  
stat_text="+50 to Maximum Rage",
stat_text = "+50 to Maximum Rage",  
},
},
{
{
name="Character",
name = "Character",  
id="max_delve_degen_stacks",
id = "max_delve_degen_stacks",  
value=5000,
value = 5000,  
stat_text="Can have up to 5000 Darkness Stacks",
stat_text = "Can have up to 5000 Darkness Stacks",  
},
},
{
{
name="Character",
name = "Character",  
id="max_azurite_debuff_stacks",
id = "max_azurite_debuff_stacks",  
value=10,
value = 10,  
stat_text="Can have up to 10 Azurite Stacks",
stat_text = "Can have up to 10 Azurite Stacks",  
},
},
{
{
name="Character",
name = "Character",  
id="melee_variation",
id = "melee_variation",  
value=1,
value = 1,  
stat_text="",
stat_text = "",  
},
},
{
{
name="Character",
name = "Character",  
id="impaled_debuff_base_duration_ms",
id = "impaled_debuff_base_duration_ms",  
value=8000,
value = 8000,  
stat_text="Impale lasts 8 seconds",
stat_text = "Impale lasts 8 seconds",  
},
},
{
{
name="Character",
name = "Character",  
id="impaled_debuff_number_of_reflected_hits",
id = "impaled_debuff_number_of_reflected_hits",  
value=5,
value = 5,  
stat_text="Impales you inflict last 5 additional [[Hit|Hits]]",
stat_text = "Impales you inflict last 5 additional [[Hit|Hits]]",  
},
},
{
{
name="Character",
name = "Character",  
id="base_total_number_of_sigils_allowed",
id = "base_total_number_of_sigils_allowed",  
value=3,
value = 3,  
stat_text="You can Cast 3 additional Brands",
stat_text = "You can Cast 3 additional Brands",  
},
},
{
{
name="Character",
name = "Character",  
id="maximum_life_leech_amount_per_leech_%_max_life",
id = "maximum_life_leech_amount_per_leech_%_max_life",  
value=10,
value = 10,  
stat_text="+10% of Maximum [[Life]] to maximum Recovery per [[Life]] [[Leech]]",
stat_text = "+10% of Maximum [[Life]] to maximum Recovery per [[Life]] [[Leech]]",  
},
},
{
{
name="Character",
name = "Character",  
id="maximum_mana_leech_amount_per_leech_%_max_mana",
id = "maximum_mana_leech_amount_per_leech_%_max_mana",  
value=10,
value = 10,  
stat_text="+10% of Maximum [[Mana]] to maximum Recovery per [[Mana]] [[Leech]]",
stat_text = "+10% of Maximum [[Mana]] to maximum Recovery per [[Mana]] [[Leech]]",  
},
},
{
{
name="Character",
name = "Character",  
id="maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield",
id = "maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield",  
value=10,
value = 10,  
stat_text="+10% of Maximum [[Energy Shield]] to maximum Recovery per [[Energy Shield]] [[Leech]]",
stat_text = "+10% of Maximum [[Energy Shield]] to maximum Recovery per [[Energy Shield]] [[Leech]]",  
},
},
{
{
name="Character",
name = "Character",  
id="enable_movement_skill_animation_skipping",
id = "enable_movement_skill_animation_skipping",  
value=1,
value = 1,  
stat_text="Movement [[Skill|skill]] animations can be skipped",
stat_text = "Movement [[Skill|skill]] animations can be skipped",  
},
},
{
{
name="Character",
name = "Character",  
id="melee_hit_damage_stun_multiplier_+%",
id = "melee_hit_damage_stun_multiplier_+%",  
value=25,
value = 25,  
stat_text="Melee Damage counts as 25% more for Stuns",
stat_text = "Melee Damage counts as 25% more for Stuns",  
},
},
{
{
name="Character",
name = "Character",  
id="non_physical_hit_damage_stun_multiplier_+%",
id = "non_physical_hit_damage_stun_multiplier_+%",  
value=-25,
value = -25,  
stat_text="",
stat_text = "",  
},
},
{
{
name="Character",
name = "Character",  
id="object_inherent_melee_hit_stun_duration_+%_final",
id = "object_inherent_melee_hit_stun_duration_+%_final",  
value=50,
value = 50,  
stat_text="Melee [[Hit|hits]] have 50% more Stun Duration",
stat_text = "Melee [[Hit|hits]] have 50% more Stun Duration",  
},
},
{
{
name="Character",
name = "Character",  
id="additional_insanity_effects_while_delirious",
id = "additional_insanity_effects_while_delirious",  
value=1,
value = 1,  
stat_text="Insanity effects while delirious",
stat_text = "Insanity effects while delirious",  
},
}}
 
}
return data
return data

Revision as of 19:32, 19 June 2020

Module documentation[create] [purge]
local data = {	{
		name = "Character", 
		id = "level", 
		value = 1, 
		stat_text = "[[Level]] 1", 
	},
	{
		name = "Character", 
		id = "is_player", 
		value = 1, 
		stat_text = "Is player", 
	},
	{
		name = "Character", 
		id = "energy_shield_recharge_rate_per_minute_%", 
		value = 1200, 
		stat_text = "20% of [[Energy Shield]] Recharged per second", 
	},
	{
		name = "Character", 
		id = "mana_regeneration_rate_per_minute_%", 
		value = 105, 
		stat_text = "Regenerate 1.8% of [[Mana]] per second", 
	},
	{
		name = "Character", 
		id = "base_maximum_fire_damage_resistance_%", 
		value = 75, 
		stat_text = "+75% to maximum [[Fire Resistance]]", 
	},
	{
		name = "Character", 
		id = "base_maximum_cold_damage_resistance_%", 
		value = 75, 
		stat_text = "+75% to maximum [[Cold Resistance]]", 
	},
	{
		name = "Character", 
		id = "base_maximum_lightning_damage_resistance_%", 
		value = 75, 
		stat_text = "+75% to maximum [[Lightning Resistance]]", 
	},
	{
		name = "Character", 
		id = "base_maximum_chaos_damage_resistance_%", 
		value = 75, 
		stat_text = "+75% to maximum [[Chaos Resistance]]", 
	},
	{
		name = "Character", 
		id = "maximum_physical_damage_reduction_%", 
		value = 90, 
		stat_text = "90% to maximum [[Physical Damage]] Reduction", 
	},
	{
		name = "Character", 
		id = "maximum_block_%", 
		value = 75, 
		stat_text = "+75% to maximum Chance to [[Block]] [[Attack Damage]]", 
	},
	{
		name = "Character", 
		id = "base_maximum_spell_block_%", 
		value = 75, 
		stat_text = "+75% to maximum Chance to [[Block]] [[Spell Damage]]", 
	},
	{
		name = "Character", 
		id = "base_attack_speed_+%_per_frenzy_charge", 
		value = 4, 
		stat_text = "4% increased [[Attack Speed]] per [[Frenzy Charge]]", 
	},
	{
		name = "Character", 
		id = "base_cast_speed_+%_per_frenzy_charge", 
		value = 4, 
		stat_text = "4% increased [[Cast Speed]] per [[Frenzy Charge]]", 
	},
	{
		name = "Character", 
		id = "object_inherent_damage_+%_final_per_frenzy_charge", 
		value = 4, 
		stat_text = "4% more Damage per [[Frenzy Charge]]", 
	},
	{
		name = "Character", 
		id = "physical_damage_reduction_%_per_endurance_charge", 
		value = 4, 
		stat_text = "4% additional [[Physical Damage]] Reduction per [[Endurance Charge]]", 
	},
	{
		name = "Character", 
		id = "resist_all_elements_%_per_endurance_charge", 
		value = 4, 
		stat_text = "+4% to all [[Elemental Resistance|Elemental Resistances]] per [[Endurance Charge]]", 
	},
	{
		name = "Character", 
		id = "critical_strike_chance_+%_per_power_charge", 
		value = 40, 
		stat_text = "40% increased [[Critical Strike Chance]] per [[Power Charge]]", 
	},
	{
		name = "Character", 
		id = "max_viper_strike_orbs", 
		value = 4, 
		stat_text = "Can have up to 4 [[Viper Strike]] Orbs", 
	},
	{
		name = "Character", 
		id = "dual_wield_inherent_attack_speed_+%_final", 
		value = 10, 
		stat_text = "10% more [[Attack Speed]] while [[Dual Wield|Dual Wielding]]", 
	},
	{
		name = "Character", 
		id = "max_fuse_arrow_orbs", 
		value = 5, 
		stat_text = "Can have up to 5 [[Explosive Arrow]] Stacks", 
	},
	{
		name = "Character", 
		id = "max_fire_beam_stacks", 
		value = 8, 
		stat_text = "Can have up to 8 Fire Beam Stacks", 
	},
	{
		name = "Character", 
		id = "base_evasion_rating", 
		value = 53, 
		stat_text = "+53 to [[Evasion Rating]]", 
	},
	{
		name = "Character", 
		id = "life_per_level", 
		value = 12, 
		stat_text = "+12 Maximum [[Life]] per [[Level]]", 
	},
	{
		name = "Character", 
		id = "mana_per_level", 
		value = 6, 
		stat_text = "+6 Maximum [[Mana]] per [[Level]]", 
	},
	{
		name = "Character", 
		id = "accuracy_rating_per_level", 
		value = 2, 
		stat_text = "+2 [[Accuracy Rating]] per [[Level]]", 
	},
	{
		name = "Character", 
		id = "evasion_rating_per_level", 
		value = 300, 
		stat_text = "+3 [[Evasion Rating]] per [[Level]]", 
	},
	{
		name = "Character", 
		id = "block_while_dual_wielding_%", 
		value = 15, 
		stat_text = "+15% Chance to [[Block]] [[Attack Damage]] while [[Dual Wield|Dual Wielding]]", 
	},
	{
		name = "Character", 
		id = "base_critical_strike_multiplier", 
		value = 150, 
		stat_text = "Base [[Critical Strike]] Multiplier: 150", 
	},
	{
		name = "Character", 
		id = "critical_ailment_dot_multiplier_+", 
		value = 50, 
		stat_text = "+50% to Damage over Time Multiplier for Ailments from Critical Strikes", 
	},
	{
		name = "Character", 
		id = "max_endurance_charges", 
		value = 3, 
		stat_text = "+3 to Maximum [[Endurance Charge|Endurance Charges]]", 
	},
	{
		name = "Character", 
		id = "max_frenzy_charges", 
		value = 3, 
		stat_text = "+3 to Maximum [[Frenzy Charge|Frenzy Charges]]", 
	},
	{
		name = "Character", 
		id = "max_power_charges", 
		value = 3, 
		stat_text = "+3 to Maximum [[Power Charge|Power Charges]]", 
	},
	{
		name = "Character", 
		id = "maximum_righteous_charges", 
		value = 5, 
		stat_text = "Can have up to 5 Righteous [[Charge|Charges]]", 
	},
	{
		name = "Character", 
		id = "base_number_of_totems_allowed", 
		value = 1, 
		stat_text = "+1 to maximum number of Summoned [[Totem|Totems]]", 
	},
	{
		name = "Character", 
		id = "base_number_of_traps_allowed", 
		value = 15, 
		stat_text = "Can have up to 15 [[Trap|Traps]] placed at a time", 
	},
	{
		name = "Character", 
		id = "base_number_of_remote_mines_allowed", 
		value = 15, 
		stat_text = "Can have up to 15 Remote [[Mine|Mines]] placed at a time", 
	},
	{
		name = "Character", 
		id = "max_corrupted_blood_stacks", 
		value = 20, 
		stat_text = "Can have up to 20 [[Corrupted Blood]] Stacks", 
	},
	{
		name = "Character", 
		id = "max_corrupted_blood_rain_stacks", 
		value = 20, 
		stat_text = "Can have up to 20 [[Corrupted Blood]] Rain Stacks", 
	},
	{
		name = "Character", 
		id = "max_charged_attack_stacks", 
		value = 6, 
		stat_text = "6 additional maximum [[Blade Flurry]] stages", 
	},
	{
		name = "Character", 
		id = "max_talisman_degen_stacks", 
		value = 20, 
		stat_text = "Can have up to 20 Talisman degen Stacks", 
	},
	{
		name = "Character", 
		id = "max_frost_nova_stacks", 
		value = 20, 
		stat_text = "Can have up to 20 Frost Nova Stacks", 
	},
	{
		name = "Character", 
		id = "maximum_dodge_chance_%", 
		value = 75, 
		stat_text = "Can have up to 75% [[Dodge]] Chance", 
	},
	{
		name = "Character", 
		id = "maximum_spell_dodge_chance_%", 
		value = 75, 
		stat_text = "Can have up to 75% [[Spell Dodge]] Chance", 
	},
	{
		name = "Character", 
		id = "max_rampage_stacks", 
		value = 1000, 
		stat_text = "Can have up to 1000 [[Rampage]] Stacks", 
	},
	{
		name = "Character", 
		id = "damage_+%_per_10_rampage_stacks", 
		value = 2, 
		stat_text = "2% increased Damage per 10 [[Rampage]] Stacks", 
	},
	{
		name = "Character", 
		id = "movement_velocity_+%_per_10_rampage_stacks", 
		value = 1, 
		stat_text = "1% increased [[Movement Speed]] per 20 [[Rampage]] Stacks", 
	},
	{
		name = "Character", 
		id = "pvp_shield_damage_+%_final", 
		value = -15, 
		stat_text = "15% less [[Shield]] Damage in [[PvP]]", 
	},
	{
		name = "Character", 
		id = "maximum_life_leech_rate_%_per_minute", 
		value = 1200, 
		stat_text = "+20% of Maximum [[Life]] to Maximum total Recovery per second from [[Life]] [[Leech]]", 
	},
	{
		name = "Character", 
		id = "maximum_mana_leech_rate_%_per_minute", 
		value = 1200, 
		stat_text = "+20% of Maximum [[Mana]] to maximum total Recovery per second from [[Mana]] [[Leech]]", 
	},
	{
		name = "Character", 
		id = "maximum_energy_shield_leech_rate_%_per_minute", 
		value = 600, 
		stat_text = "+10% of Maximum [[Energy Shield]] to maximum total Recovery per second from [[Energy Shield]] [[Leech]]", 
	},
	{
		name = "Character", 
		id = "minions_have_labyrinth_trap_degen_effect_+%", 
		value = -90, 
		stat_text = "[[Minion|Minions]] take 90% less Damage over Time by Labyrinth [[Trap|Traps]]", 
	},
	{
		name = "Character", 
		id = "minion_damage_taken_+%_from_spike_traps_final", 
		value = -90, 
		stat_text = "[[Minion|Minions]] take 90% less Damage from Spike [[Trap|Traps]]", 
	},
	{
		name = "Character", 
		id = "minion_damage_taken_+%_from_guillotine_traps_final", 
		value = -90, 
		stat_text = "[[Minion|Minions]] take 90% less Damage from Guillotine [[Trap|Traps]]", 
	},
	{
		name = "Character", 
		id = "traps_explode_on_timeout", 
		value = 1, 
		stat_text = "[[Trap|Traps]] Trigger at the end of their Duration", 
	},
	{
		name = "Character", 
		id = "maximum_rage", 
		value = 50, 
		stat_text = "+50 to Maximum Rage", 
	},
	{
		name = "Character", 
		id = "max_delve_degen_stacks", 
		value = 5000, 
		stat_text = "Can have up to 5000 Darkness Stacks", 
	},
	{
		name = "Character", 
		id = "max_azurite_debuff_stacks", 
		value = 10, 
		stat_text = "Can have up to 10 Azurite Stacks", 
	},
	{
		name = "Character", 
		id = "melee_variation", 
		value = 1, 
		stat_text = "", 
	},
	{
		name = "Character", 
		id = "impaled_debuff_base_duration_ms", 
		value = 8000, 
		stat_text = "Impale lasts 8 seconds", 
	},
	{
		name = "Character", 
		id = "impaled_debuff_number_of_reflected_hits", 
		value = 5, 
		stat_text = "Impales you inflict last 5 additional [[Hit|Hits]]", 
	},
	{
		name = "Character", 
		id = "base_total_number_of_sigils_allowed", 
		value = 3, 
		stat_text = "You can Cast 3 additional Brands", 
	},
	{
		name = "Character", 
		id = "maximum_life_leech_amount_per_leech_%_max_life", 
		value = 10, 
		stat_text = "+10% of Maximum [[Life]] to maximum Recovery per [[Life]] [[Leech]]", 
	},
	{
		name = "Character", 
		id = "maximum_mana_leech_amount_per_leech_%_max_mana", 
		value = 10, 
		stat_text = "+10% of Maximum [[Mana]] to maximum Recovery per [[Mana]] [[Leech]]", 
	},
	{
		name = "Character", 
		id = "maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield", 
		value = 10, 
		stat_text = "+10% of Maximum [[Energy Shield]] to maximum Recovery per [[Energy Shield]] [[Leech]]", 
	},
	{
		name = "Character", 
		id = "enable_movement_skill_animation_skipping", 
		value = 1, 
		stat_text = "Movement [[Skill|skill]] animations can be skipped", 
	},
	{
		name = "Character", 
		id = "melee_hit_damage_stun_multiplier_+%", 
		value = 25, 
		stat_text = "Melee Damage counts as 25% more for Stuns", 
	},
	{
		name = "Character", 
		id = "non_physical_hit_damage_stun_multiplier_+%", 
		value = -25, 
		stat_text = "", 
	},
	{
		name = "Character", 
		id = "object_inherent_melee_hit_stun_duration_+%_final", 
		value = 50, 
		stat_text = "Melee [[Hit|hits]] have 50% more Stun Duration", 
	},
	{
		name = "Character", 
		id = "additional_insanity_effects_while_delirious", 
		value = 1, 
		stat_text = "Insanity effects while delirious", 
	}}
return data