Module:Data tables/Character stats: Difference between revisions

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>BotK2
(PyPoE/ExporterBot/1.0.0a0:)
 
>OmegaK2
(more custom stat texts and interwikis)
Line 4: Line 4:
id="level",
id="level",
value=1,
value=1,
stat_text="Level 1",
stat_text="[[Level]] 1",
},
},
{
{
Line 16: Line 16:
id="energy_shield_recharge_rate_per_minute_%",
id="energy_shield_recharge_rate_per_minute_%",
value=1200,
value=1200,
stat_text="20% of Energy Shield Recharged per second",
stat_text="20% of [[Energy Shield]] Recharged per second",
},
},
{
{
Line 22: Line 22:
id="mana_regeneration_rate_per_minute_%",
id="mana_regeneration_rate_per_minute_%",
value=105,
value=105,
stat_text="Regenerate 1.8% of Mana per second",
stat_text="Regenerate 1.8% of [[Mana]] per second",
},
},
{
{
Line 28: Line 28:
id="base_maximum_fire_damage_resistance_%",
id="base_maximum_fire_damage_resistance_%",
value=75,
value=75,
stat_text="+75% to maximum Fire Resistance",
stat_text="+75% to maximum [[Fire Resistance]]",
},
},
{
{
Line 34: Line 34:
id="base_maximum_cold_damage_resistance_%",
id="base_maximum_cold_damage_resistance_%",
value=75,
value=75,
stat_text="+75% to maximum Cold Resistance",
stat_text="+75% to maximum [[Cold Resistance]]",
},
},
{
{
Line 40: Line 40:
id="base_maximum_lightning_damage_resistance_%",
id="base_maximum_lightning_damage_resistance_%",
value=75,
value=75,
stat_text="+75% to maximum Lightning Resistance",
stat_text="+75% to maximum [[Lightning Resistance]]",
},
},
{
{
Line 46: Line 46:
id="base_maximum_chaos_damage_resistance_%",
id="base_maximum_chaos_damage_resistance_%",
value=75,
value=75,
stat_text="+75% to maximum Chaos Resistance",
stat_text="+75% to maximum [[Chaos Resistance]]",
},
},
{
{
Line 52: Line 52:
id="maximum_physical_damage_reduction_%",
id="maximum_physical_damage_reduction_%",
value=90,
value=90,
stat_text="90% to maximum Physical Damage Reduction",
stat_text="90% to maximum [[Physical Damage]] Reduction",
},
},
{
{
Line 58: Line 58:
id="maximum_block_%",
id="maximum_block_%",
value=75,
value=75,
stat_text="+75% to maximum Chance to Block Attack Damage",
stat_text="+75% to maximum Chance to [[Block]] [[Attack Damage]]",
},
},
{
{
Line 64: Line 64:
id="base_maximum_spell_block_%",
id="base_maximum_spell_block_%",
value=75,
value=75,
stat_text="+75% to maximum Chance to Block Spell Damage",
stat_text="+75% to maximum Chance to [[Block]] [[Spell Damage]]",
},
},
{
{
Line 70: Line 70:
id="base_attack_speed_+%_per_frenzy_charge",
id="base_attack_speed_+%_per_frenzy_charge",
value=4,
value=4,
stat_text="4% increased Attack Speed per Frenzy Charge",
stat_text="4% increased [[Attack Speed]] per [[Frenzy]] [[Charge]]",
},
},
{
{
Line 76: Line 76:
id="base_cast_speed_+%_per_frenzy_charge",
id="base_cast_speed_+%_per_frenzy_charge",
value=4,
value=4,
stat_text="4% increased Cast Speed per Frenzy Charge",
stat_text="4% increased [[Cast Speed]] per [[Frenzy]] [[Charge]]",
},
},
{
{
Line 82: Line 82:
id="object_inherent_damage_+%_final_per_frenzy_charge",
id="object_inherent_damage_+%_final_per_frenzy_charge",
value=4,
value=4,
stat_text="4% more Damage per Frenzy Charge",
stat_text="4% more Damage per [[Frenzy]] [[Charge]]",
},
},
{
{
Line 88: Line 88:
id="physical_damage_reduction_%_per_endurance_charge",
id="physical_damage_reduction_%_per_endurance_charge",
value=4,
value=4,
stat_text="4% additional Physical Damage Reduction per Endurance Charge",
stat_text="4% additional [[Physical Damage]] Reduction per [[Endurance Charge]]",
},
},
{
{
Line 94: Line 94:
id="resist_all_elements_%_per_endurance_charge",
id="resist_all_elements_%_per_endurance_charge",
value=4,
value=4,
stat_text="+4% to all Elemental Resistances per Endurance Charge",
stat_text="+4% to all [[Elemental Resistance|Elemental Resistances]] per [[Endurance Charge]]",
},
},
{
{
Line 100: Line 100:
id="critical_strike_chance_+%_per_power_charge",
id="critical_strike_chance_+%_per_power_charge",
value=40,
value=40,
stat_text="40% increased Critical Strike Chance per Power Charge",
stat_text="40% increased [[Critical Strike Chance]] per [[Power Charge]]",
},
},
{
{
Line 106: Line 106:
id="max_viper_strike_orbs",
id="max_viper_strike_orbs",
value=4,
value=4,
stat_text="Can have up to 4 Viper Strike Orbs",
stat_text="Can have up to 4 [[Viper Strike]] Orbs",
},
},
{
{
Line 112: Line 112:
id="dual_wield_inherent_attack_speed_+%_final",
id="dual_wield_inherent_attack_speed_+%_final",
value=10,
value=10,
stat_text="10% more Attack Speed while Dual Wielding",
stat_text="10% more [[Attack Speed]] while [[Dual Wield|Dual Wielding]]",
},
},
{
{
Line 118: Line 118:
id="dual_wield_inherent_physical_attack_damage_+%_final",
id="dual_wield_inherent_physical_attack_damage_+%_final",
value=20,
value=20,
stat_text="20% more Attack Physical Damage while Dual Wielding",
stat_text="20% more [[Attack]] [[Physical Damage]] while [[Dual Wield|Dual Wielding]]",
},
},
{
{
Line 124: Line 124:
id="max_fuse_arrow_orbs",
id="max_fuse_arrow_orbs",
value=5,
value=5,
stat_text="Can have up to 5 Explosive Arrow Stacks",
stat_text="Can have up to 5 [[Explosive Arrow]] Stacks",
},
},
{
{
Line 136: Line 136:
id="base_evasion_rating",
id="base_evasion_rating",
value=53,
value=53,
stat_text="+53 to Evasion Rating",
stat_text="+53 to [[Evasion Rating]]",
},
},
{
{
Line 142: Line 142:
id="life_per_level",
id="life_per_level",
value=12,
value=12,
stat_text="+12 Maximum Life per Level",
stat_text="+12 Maximum [[Life]] per [[Level]]",
},
},
{
{
Line 148: Line 148:
id="mana_per_level",
id="mana_per_level",
value=6,
value=6,
stat_text="+6 Maximum Mana per Level",
stat_text="+6 Maximum [[Mana]] per [[Level]]",
},
},
{
{
Line 154: Line 154:
id="accuracy_rating_per_level",
id="accuracy_rating_per_level",
value=2,
value=2,
stat_text="+2 Accuracy Rating per Level",
stat_text="+2 [[Accuracy Rating]] per [[Level]]",
},
},
{
{
Line 160: Line 160:
id="evasion_rating_per_level",
id="evasion_rating_per_level",
value=300,
value=300,
stat_text="+3 Evasion Rating per Level",
stat_text="+3 [[Evasion Rating]] per [[Level]]",
},
},
{
{
Line 166: Line 166:
id="block_while_dual_wielding_%",
id="block_while_dual_wielding_%",
value=15,
value=15,
stat_text="+15% Chance to Block Attack Damage while Dual Wielding",
stat_text="+15% Chance to [[Block]] [[Attack Damage]] while [[Dual Wield|Dual Wielding]]",
},
},
{
{
Line 172: Line 172:
id="base_critical_strike_multiplier",
id="base_critical_strike_multiplier",
value=150,
value=150,
stat_text="Base Critical Strike Multiplier: 150",
stat_text="Base [[Critical Strike]] Multiplier: 150",
},
},
{
{
Line 184: Line 184:
id="max_endurance_charges",
id="max_endurance_charges",
value=3,
value=3,
stat_text="+3 to Maximum Endurance Charges",
stat_text="+3 to Maximum [[Endurance Charge|Endurance Charges]]",
},
},
{
{
Line 190: Line 190:
id="max_frenzy_charges",
id="max_frenzy_charges",
value=3,
value=3,
stat_text="+3 to Maximum Frenzy Charges",
stat_text="+3 to Maximum [[Frenzy]] [[Charge|Charges]]",
},
},
{
{
Line 196: Line 196:
id="max_power_charges",
id="max_power_charges",
value=3,
value=3,
stat_text="+3 to Maximum Power Charges",
stat_text="+3 to Maximum [[Power Charge|Power Charges]]",
},
},
{
{
Line 202: Line 202:
id="maximum_righteous_charges",
id="maximum_righteous_charges",
value=5,
value=5,
stat_text="",
stat_text="Can have up to 5 Righteous [[Charge|Charges]]",
},
},
{
{
Line 208: Line 208:
id="base_number_of_totems_allowed",
id="base_number_of_totems_allowed",
value=1,
value=1,
stat_text="+1 to maximum number of Summoned Totems",
stat_text="+1 to maximum number of Summoned [[Totem|Totems]]",
},
},
{
{
Line 214: Line 214:
id="base_number_of_traps_allowed",
id="base_number_of_traps_allowed",
value=15,
value=15,
stat_text="Can have up to 15 Traps placed at a time",
stat_text="Can have up to 15 [[Trap|Traps]] placed at a time",
},
},
{
{
Line 220: Line 220:
id="base_number_of_remote_mines_allowed",
id="base_number_of_remote_mines_allowed",
value=15,
value=15,
stat_text="Can have up to 15 Remote Mines placed at a time",
stat_text="Can have up to 15 Remote [[Mine|Mines]] placed at a time",
},
},
{
{
Line 226: Line 226:
id="max_corrupted_blood_stacks",
id="max_corrupted_blood_stacks",
value=20,
value=20,
stat_text="Can have up to 20 Corrupted Blood Stacks",
stat_text="Can have up to 20 [[Corrupted Blood]] Stacks",
},
},
{
{
Line 232: Line 232:
id="max_corrupted_blood_rain_stacks",
id="max_corrupted_blood_rain_stacks",
value=20,
value=20,
stat_text="Can have up to 20 Corrupted Blood Rain Stacks",
stat_text="Can have up to 20 [[Corrupted Blood]] Rain Stacks",
},
},
{
{
Line 238: Line 238:
id="max_charged_attack_stacks",
id="max_charged_attack_stacks",
value=6,
value=6,
stat_text="6 additional maximum Blade Flurry stages",
stat_text="6 additional maximum [[Blade Flurry]] stages",
},
},
{
{
Line 244: Line 244:
id="max_talisman_degen_stacks",
id="max_talisman_degen_stacks",
value=20,
value=20,
stat_text="",
stat_text="Can have up to 20 Talisman degen Stacks",
},
},
{
{
Line 250: Line 250:
id="max_frost_nova_stacks",
id="max_frost_nova_stacks",
value=20,
value=20,
stat_text="",
stat_text="Can have up to 20 Frost Nova Stacks",
},
},
{
{
Line 256: Line 256:
id="maximum_dodge_chance_%",
id="maximum_dodge_chance_%",
value=75,
value=75,
stat_text="Can have up to 75% Dodge Chance",
stat_text="Can have up to 75% [[Dodge]] Chance",
},
},
{
{
Line 262: Line 262:
id="maximum_spell_dodge_chance_%",
id="maximum_spell_dodge_chance_%",
value=75,
value=75,
stat_text="Can have up to 75% Spell Dodge Chance",
stat_text="Can have up to 75% [[Spell Dodge]] Chance",
},
},
{
{
Line 268: Line 268:
id="max_rampage_stacks",
id="max_rampage_stacks",
value=1000,
value=1000,
stat_text="Can have up to 1000 Rampage Stacks",
stat_text="Can have up to 1000 [[Rampage]] Stacks",
},
},
{
{
Line 274: Line 274:
id="damage_+%_per_10_rampage_stacks",
id="damage_+%_per_10_rampage_stacks",
value=2,
value=2,
stat_text="2% increased Damage per 10 Rampage Stacks",
stat_text="2% increased Damage per 10 [[Rampage]] Stacks",
},
},
{
{
Line 280: Line 280:
id="movement_velocity_+%_per_10_rampage_stacks",
id="movement_velocity_+%_per_10_rampage_stacks",
value=1,
value=1,
stat_text="1% increased Movement Speed per 20 Rampage Stacks",
stat_text="1% increased [[Movement Speed]] per 20 [[Rampage]] Stacks",
},
},
{
{
Line 286: Line 286:
id="pvp_shield_damage_+%_final",
id="pvp_shield_damage_+%_final",
value=-15,
value=-15,
stat_text="15% less Shield Damage in PvP",
stat_text="15% less [[Shield]] Damage in [[PvP]]",
},
},
{
{
Line 292: Line 292:
id="maximum_life_leech_rate_%_per_minute",
id="maximum_life_leech_rate_%_per_minute",
value=1200,
value=1200,
stat_text="+20% of Maximum Life to Maximum total Recovery per second from Life Leech",
stat_text="+20% of Maximum [[Life]] to Maximum total Recovery per second from [[Life]] [[Leech]]",
},
},
{
{
Line 298: Line 298:
id="maximum_mana_leech_rate_%_per_minute",
id="maximum_mana_leech_rate_%_per_minute",
value=1200,
value=1200,
stat_text="+20% of Maximum Mana to maximum total Recovery per second from Mana Leech",
stat_text="+20% of Maximum [[Mana]] to maximum total Recovery per second from [[Mana]] [[Leech]]",
},
},
{
{
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id="maximum_energy_shield_leech_rate_%_per_minute",
id="maximum_energy_shield_leech_rate_%_per_minute",
value=600,
value=600,
stat_text="+10% of Maximum Energy Shield to maximum total Recovery per second from Energy Shield Leech",
stat_text="+10% of Maximum [[Energy Shield]] to maximum total Recovery per second from [[Energy Shield]] [[Leech]]",
},
},
{
{
Line 310: Line 310:
id="minions_have_labyrinth_trap_degen_effect_+%",
id="minions_have_labyrinth_trap_degen_effect_+%",
value=-90,
value=-90,
stat_text="",
stat_text="[[Minion|Minions]] take 90% less Damage over Time by Labyrinth [[Trap|Traps]]",
},
},
{
{
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id="minion_damage_taken_+%_from_spike_traps_final",
id="minion_damage_taken_+%_from_spike_traps_final",
value=-90,
value=-90,
stat_text="",
stat_text="[[Minion|Minions]] take 90% less Damage from Spike [[Trap|Traps]]",
},
},
{
{
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id="traps_explode_on_timeout",
id="traps_explode_on_timeout",
value=1,
value=1,
stat_text="Traps Trigger at the end of their Duration",
stat_text="[[Trap|Traps]] Trigger at the end of their Duration",
},
},
{
{
Line 340: Line 340:
id="max_delve_degen_stacks",
id="max_delve_degen_stacks",
value=5000,
value=5000,
stat_text="",
stat_text="Can have up to 5000 Darkness Stacks",
},
},
{
{
Line 346: Line 346:
id="max_azurite_debuff_stacks",
id="max_azurite_debuff_stacks",
value=10,
value=10,
stat_text="",
stat_text="Can have up to 10 Azurite Stacks",
},
},
{
{
Line 358: Line 358:
id="impaled_debuff_base_duration_ms",
id="impaled_debuff_base_duration_ms",
value=8000,
value=8000,
stat_text="",
stat_text="Impale lasts 8 seconds",
},
},
{
{
Line 364: Line 364:
id="impaled_debuff_number_of_reflected_hits",
id="impaled_debuff_number_of_reflected_hits",
value=5,
value=5,
stat_text="Impales you inflict last 5 additional Hits",
stat_text="Impales you inflict last 5 additional [[Hit|Hits]]",
},
},
{
{
Line 376: Line 376:
id="maximum_life_leech_amount_per_leech_%_max_life",
id="maximum_life_leech_amount_per_leech_%_max_life",
value=10,
value=10,
stat_text="+10% of Maximum Life to maximum Recovery per Life Leech",
stat_text="+10% of Maximum [[Life]] to maximum Recovery per [[Life]] [[Leech]]",
},
},
{
{
Line 382: Line 382:
id="maximum_mana_leech_amount_per_leech_%_max_mana",
id="maximum_mana_leech_amount_per_leech_%_max_mana",
value=10,
value=10,
stat_text="+10% of Maximum Mana to maximum Recovery per Mana Leech",
stat_text="+10% of Maximum [[Mana]] to maximum Recovery per [[Mana]] [[Leech]]",
},
},
{
{
Line 388: Line 388:
id="maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield",
id="maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield",
value=10,
value=10,
stat_text="+10% of Maximum Energy Shield to maximum Recovery per Energy Shield Leech",
stat_text="+10% of Maximum [[Energy Shield]] to maximum Recovery per [[Energy Shield]] [[Leech]]",
},
},
{
{
Line 394: Line 394:
id="enable_movement_skill_animation_skipping",
id="enable_movement_skill_animation_skipping",
value=1,
value=1,
stat_text="",
stat_text="Movement [[Skill|skill]] animations can be skipped",
},
},
{
{
Line 400: Line 400:
id="melee_hit_damage_stun_multiplier_+%",
id="melee_hit_damage_stun_multiplier_+%",
value=25,
value=25,
stat_text="",
stat_text="Melee Damage counts as 25% more for Stuns",
},
},
{
{
Line 412: Line 412:
id="object_inherent_melee_hit_stun_duration_+%_final",
id="object_inherent_melee_hit_stun_duration_+%_final",
value=50,
value=50,
stat_text="",
stat_text="Melee [[Hit|hits]] have 50% more Stun Duration",
},
},
{
{
Line 418: Line 418:
id="additional_insanity_effects_while_delirious",
id="additional_insanity_effects_while_delirious",
value=1,
value=1,
stat_text="",
stat_text="Insanity effects while delirious",
},
},


}
}
return data
return data

Revision as of 17:36, 3 May 2020

Module documentation[create] [purge]
local data = {
	{
		name="Character",
		id="level",
		value=1,
		stat_text="[[Level]] 1",
	},
	{
		name="Character",
		id="is_player",
		value=1,
		stat_text="Is player",
	},
	{
		name="Character",
		id="energy_shield_recharge_rate_per_minute_%",
		value=1200,
		stat_text="20% of [[Energy Shield]] Recharged per second",
	},
	{
		name="Character",
		id="mana_regeneration_rate_per_minute_%",
		value=105,
		stat_text="Regenerate 1.8% of [[Mana]] per second",
	},
	{
		name="Character",
		id="base_maximum_fire_damage_resistance_%",
		value=75,
		stat_text="+75% to maximum [[Fire Resistance]]",
	},
	{
		name="Character",
		id="base_maximum_cold_damage_resistance_%",
		value=75,
		stat_text="+75% to maximum [[Cold Resistance]]",
	},
	{
		name="Character",
		id="base_maximum_lightning_damage_resistance_%",
		value=75,
		stat_text="+75% to maximum [[Lightning Resistance]]",
	},
	{
		name="Character",
		id="base_maximum_chaos_damage_resistance_%",
		value=75,
		stat_text="+75% to maximum [[Chaos Resistance]]",
	},
	{
		name="Character",
		id="maximum_physical_damage_reduction_%",
		value=90,
		stat_text="90% to maximum [[Physical Damage]] Reduction",
	},
	{
		name="Character",
		id="maximum_block_%",
		value=75,
		stat_text="+75% to maximum Chance to [[Block]] [[Attack Damage]]",
	},
	{
		name="Character",
		id="base_maximum_spell_block_%",
		value=75,
		stat_text="+75% to maximum Chance to [[Block]] [[Spell Damage]]",
	},
	{
		name="Character",
		id="base_attack_speed_+%_per_frenzy_charge",
		value=4,
		stat_text="4% increased [[Attack Speed]] per [[Frenzy]] [[Charge]]",
	},
	{
		name="Character",
		id="base_cast_speed_+%_per_frenzy_charge",
		value=4,
		stat_text="4% increased [[Cast Speed]] per [[Frenzy]] [[Charge]]",
	},
	{
		name="Character",
		id="object_inherent_damage_+%_final_per_frenzy_charge",
		value=4,
		stat_text="4% more Damage per [[Frenzy]] [[Charge]]",
	},
	{
		name="Character",
		id="physical_damage_reduction_%_per_endurance_charge",
		value=4,
		stat_text="4% additional [[Physical Damage]] Reduction per [[Endurance Charge]]",
	},
	{
		name="Character",
		id="resist_all_elements_%_per_endurance_charge",
		value=4,
		stat_text="+4% to all [[Elemental Resistance|Elemental Resistances]] per [[Endurance Charge]]",
	},
	{
		name="Character",
		id="critical_strike_chance_+%_per_power_charge",
		value=40,
		stat_text="40% increased [[Critical Strike Chance]] per [[Power Charge]]",
	},
	{
		name="Character",
		id="max_viper_strike_orbs",
		value=4,
		stat_text="Can have up to 4 [[Viper Strike]] Orbs",
	},
	{
		name="Character",
		id="dual_wield_inherent_attack_speed_+%_final",
		value=10,
		stat_text="10% more [[Attack Speed]] while [[Dual Wield|Dual Wielding]]",
	},
	{
		name="Character",
		id="dual_wield_inherent_physical_attack_damage_+%_final",
		value=20,
		stat_text="20% more [[Attack]] [[Physical Damage]] while [[Dual Wield|Dual Wielding]]",
	},
	{
		name="Character",
		id="max_fuse_arrow_orbs",
		value=5,
		stat_text="Can have up to 5 [[Explosive Arrow]] Stacks",
	},
	{
		name="Character",
		id="max_fire_beam_stacks",
		value=8,
		stat_text="Can have up to 8 Fire Beam Stacks",
	},
	{
		name="Character",
		id="base_evasion_rating",
		value=53,
		stat_text="+53 to [[Evasion Rating]]",
	},
	{
		name="Character",
		id="life_per_level",
		value=12,
		stat_text="+12 Maximum [[Life]] per [[Level]]",
	},
	{
		name="Character",
		id="mana_per_level",
		value=6,
		stat_text="+6 Maximum [[Mana]] per [[Level]]",
	},
	{
		name="Character",
		id="accuracy_rating_per_level",
		value=2,
		stat_text="+2 [[Accuracy Rating]] per [[Level]]",
	},
	{
		name="Character",
		id="evasion_rating_per_level",
		value=300,
		stat_text="+3 [[Evasion Rating]] per [[Level]]",
	},
	{
		name="Character",
		id="block_while_dual_wielding_%",
		value=15,
		stat_text="+15% Chance to [[Block]] [[Attack Damage]] while [[Dual Wield|Dual Wielding]]",
	},
	{
		name="Character",
		id="base_critical_strike_multiplier",
		value=150,
		stat_text="Base [[Critical Strike]] Multiplier: 150",
	},
	{
		name="Character",
		id="critical_ailment_dot_multiplier_+",
		value=50,
		stat_text="+50% to Damage over Time Multiplier for Ailments from Critical Strikes",
	},
	{
		name="Character",
		id="max_endurance_charges",
		value=3,
		stat_text="+3 to Maximum [[Endurance Charge|Endurance Charges]]",
	},
	{
		name="Character",
		id="max_frenzy_charges",
		value=3,
		stat_text="+3 to Maximum [[Frenzy]] [[Charge|Charges]]",
	},
	{
		name="Character",
		id="max_power_charges",
		value=3,
		stat_text="+3 to Maximum [[Power Charge|Power Charges]]",
	},
	{
		name="Character",
		id="maximum_righteous_charges",
		value=5,
		stat_text="Can have up to 5 Righteous [[Charge|Charges]]",
	},
	{
		name="Character",
		id="base_number_of_totems_allowed",
		value=1,
		stat_text="+1 to maximum number of Summoned [[Totem|Totems]]",
	},
	{
		name="Character",
		id="base_number_of_traps_allowed",
		value=15,
		stat_text="Can have up to 15 [[Trap|Traps]] placed at a time",
	},
	{
		name="Character",
		id="base_number_of_remote_mines_allowed",
		value=15,
		stat_text="Can have up to 15 Remote [[Mine|Mines]] placed at a time",
	},
	{
		name="Character",
		id="max_corrupted_blood_stacks",
		value=20,
		stat_text="Can have up to 20 [[Corrupted Blood]] Stacks",
	},
	{
		name="Character",
		id="max_corrupted_blood_rain_stacks",
		value=20,
		stat_text="Can have up to 20 [[Corrupted Blood]] Rain Stacks",
	},
	{
		name="Character",
		id="max_charged_attack_stacks",
		value=6,
		stat_text="6 additional maximum [[Blade Flurry]] stages",
	},
	{
		name="Character",
		id="max_talisman_degen_stacks",
		value=20,
		stat_text="Can have up to 20 Talisman degen Stacks",
	},
	{
		name="Character",
		id="max_frost_nova_stacks",
		value=20,
		stat_text="Can have up to 20 Frost Nova Stacks",
	},
	{
		name="Character",
		id="maximum_dodge_chance_%",
		value=75,
		stat_text="Can have up to 75% [[Dodge]] Chance",
	},
	{
		name="Character",
		id="maximum_spell_dodge_chance_%",
		value=75,
		stat_text="Can have up to 75% [[Spell Dodge]] Chance",
	},
	{
		name="Character",
		id="max_rampage_stacks",
		value=1000,
		stat_text="Can have up to 1000 [[Rampage]] Stacks",
	},
	{
		name="Character",
		id="damage_+%_per_10_rampage_stacks",
		value=2,
		stat_text="2% increased Damage per 10 [[Rampage]] Stacks",
	},
	{
		name="Character",
		id="movement_velocity_+%_per_10_rampage_stacks",
		value=1,
		stat_text="1% increased [[Movement Speed]] per 20 [[Rampage]] Stacks",
	},
	{
		name="Character",
		id="pvp_shield_damage_+%_final",
		value=-15,
		stat_text="15% less [[Shield]] Damage in [[PvP]]",
	},
	{
		name="Character",
		id="maximum_life_leech_rate_%_per_minute",
		value=1200,
		stat_text="+20% of Maximum [[Life]] to Maximum total Recovery per second from [[Life]] [[Leech]]",
	},
	{
		name="Character",
		id="maximum_mana_leech_rate_%_per_minute",
		value=1200,
		stat_text="+20% of Maximum [[Mana]] to maximum total Recovery per second from [[Mana]] [[Leech]]",
	},
	{
		name="Character",
		id="maximum_energy_shield_leech_rate_%_per_minute",
		value=600,
		stat_text="+10% of Maximum [[Energy Shield]] to maximum total Recovery per second from [[Energy Shield]] [[Leech]]",
	},
	{
		name="Character",
		id="minions_have_labyrinth_trap_degen_effect_+%",
		value=-90,
		stat_text="[[Minion|Minions]] take 90% less Damage over Time by Labyrinth [[Trap|Traps]]",
	},
	{
		name="Character",
		id="minion_damage_taken_+%_from_spike_traps_final",
		value=-90,
		stat_text="[[Minion|Minions]] take 90% less Damage from Spike [[Trap|Traps]]",
	},
	{
		name="Character",
		id="minion_damage_taken_+%_from_guillotine_traps_final",
		value=-90,
		stat_text="",
	},
	{
		name="Character",
		id="traps_explode_on_timeout",
		value=1,
		stat_text="[[Trap|Traps]] Trigger at the end of their Duration",
	},
	{
		name="Character",
		id="maximum_rage",
		value=50,
		stat_text="+50 to Maximum Rage",
	},
	{
		name="Character",
		id="max_delve_degen_stacks",
		value=5000,
		stat_text="Can have up to 5000 Darkness Stacks",
	},
	{
		name="Character",
		id="max_azurite_debuff_stacks",
		value=10,
		stat_text="Can have up to 10 Azurite Stacks",
	},
	{
		name="Character",
		id="melee_variation",
		value=1,
		stat_text="",
	},
	{
		name="Character",
		id="impaled_debuff_base_duration_ms",
		value=8000,
		stat_text="Impale lasts 8 seconds",
	},
	{
		name="Character",
		id="impaled_debuff_number_of_reflected_hits",
		value=5,
		stat_text="Impales you inflict last 5 additional [[Hit|Hits]]",
	},
	{
		name="Character",
		id="base_total_number_of_sigils_allowed",
		value=3,
		stat_text="You can Cast 3 additional Brands",
	},
	{
		name="Character",
		id="maximum_life_leech_amount_per_leech_%_max_life",
		value=10,
		stat_text="+10% of Maximum [[Life]] to maximum Recovery per [[Life]] [[Leech]]",
	},
	{
		name="Character",
		id="maximum_mana_leech_amount_per_leech_%_max_mana",
		value=10,
		stat_text="+10% of Maximum [[Mana]] to maximum Recovery per [[Mana]] [[Leech]]",
	},
	{
		name="Character",
		id="maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield",
		value=10,
		stat_text="+10% of Maximum [[Energy Shield]] to maximum Recovery per [[Energy Shield]] [[Leech]]",
	},
	{
		name="Character",
		id="enable_movement_skill_animation_skipping",
		value=1,
		stat_text="Movement [[Skill|skill]] animations can be skipped",
	},
	{
		name="Character",
		id="melee_hit_damage_stun_multiplier_+%",
		value=25,
		stat_text="Melee Damage counts as 25% more for Stuns",
	},
	{
		name="Character",
		id="non_physical_hit_damage_stun_multiplier_+%",
		value=-25,
		stat_text="",
	},
	{
		name="Character",
		id="object_inherent_melee_hit_stun_duration_+%_final",
		value=50,
		stat_text="Melee [[Hit|hits]] have 50% more Stun Duration",
	},
	{
		name="Character",
		id="additional_insanity_effects_while_delirious",
		value=1,
		stat_text="Insanity effects while delirious",
	},

}
return data