Skill:EnchantmentOfSpiteWhenHit4: Difference between revisions

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{{Skill
{{Skill
|gem_description                     = Releases a nova of projectiles based on your weapon, leaving chilling ground in their wake.
|gem_description                         = Releases a nova of projectiles based on your weapon, leaving chilling ground in their wake.
|active_skill_name                   = Commandment of Spite
|active_skill_name                       = Commandment of Spite
|item_class_restriction             = Bows, Claws, Daggers, Fishing Rods, One Hand Axes, One Hand Maces, One Hand Swords, Sceptres, Staves, Thrusting One Hand Swords, Two Hand Axes, Two Hand Maces, Two Hand Swords, Wands
|item_class_restriction                 = Bows, Claws, Daggers, Fishing Rods, One Hand Axes, One Hand Maces, One Hand Swords, Sceptres, Staves, Thrusting One Hand Swords, Two Hand Axes, Two Hand Maces, Two Hand Swords, Wands
|skill_id                           = EnchantmentOfSpiteWhenHit4
|skill_id                               = EnchantmentOfSpiteWhenHit4
|cast_time                           = 1.0
|cast_time                               = 1.0
|required_level                     = 75
|required_level                         = 75
|static_stored_uses                 = 1
|static_stored_uses                     = 1
|static_cooldown                     = 5
|static_cooldown                         = 5
|static_damage_effectiveness         = 330
|static_damage_effectiveness             = 330
|static_damage_multiplier           = 330
|static_damage_multiplier               = 330
|static_stat1_id                     = number_of_additional_projectiles
|static_stat1_id                         = number_of_additional_projectiles
|static_stat1_value                 = 9
|static_stat1_value                     = 9
|static_stat2_id                     = melee_counterattack_trigger_on_hit_%
|static_stat2_id                         = melee_counterattack_trigger_on_hit_%
|static_stat2_value                 = 100
|static_stat2_value                     = 100
|static_stat3_id                     = skill_physical_damage_%_to_convert_to_cold
|static_stat3_id                         = skill_physical_damage_%_to_convert_to_cold
|static_stat3_value                 = 50
|static_stat3_value                     = 50
|static_stat4_id                     = damage_cannot_be_reflected
|static_stat4_id                         = damage_cannot_be_reflected
|static_stat4_value                 = 1
|static_stat4_value                     = 1
|static_stat5_id                     = base_projectile_ground_effect_duration
|static_stat5_id                         = base_projectile_ground_effect_duration
|static_stat5_value                 = 2000
|static_stat5_value                     = 2000
|static_stat6_id                     = skill_art_variation
|static_stat6_id                         = skill_art_variation
|static_stat6_value                 = 2
|static_stat6_value                     = 2
|static_stat7_id                     = projectiles_drop_ground_ice
|static_stat7_id                         = projectiles_drop_ground_ice
|static_stat7_value                 = 1
|static_stat7_value                     = 1
|static_stat8_id                     = projectiles_drop_ground_effects_on_client
|static_stat8_id                         = projectiles_drop_ground_effects_on_client
|static_stat8_value                 = 1
|static_stat8_value                     = 1
|static_stat9_id                     = base_is_projectile
|static_stat9_id                         = base_is_projectile
|static_stat9_value                 = 1
|static_stat9_value                     = 1
|static_stat10_id                   = projectiles_nova
|static_stat10_id                       = projectiles_nova
|static_stat10_value                 = 1
|static_stat10_value                     = 1
|static_stat11_id                   = skill_can_fire_arrows
|static_stat11_id                       = skill_can_fire_arrows
|static_stat11_value                 = 1
|static_stat11_value                     = 1
|static_stat12_id                   = skill_can_fire_wand_projectiles
|static_stat12_id                       = skill_can_fire_wand_projectiles
|static_stat12_value                 = 1
|static_stat12_value                     = 1
|stat_text                           = Deals 330% of Base Damage<br>Fires 9 additional Projectiles<br>Trigger this Skill when Hit<br>50% of Physical Damage Converted to Cold Damage<br>Damage cannot be Reflected
|stat_text                               = Deals 330% of Base Damage<br>Fires 9 additional Projectiles<br>Trigger this Skill when Hit<br>50% of Physical Damage Converted to Cold Damage<br>Damage cannot be Reflected
|quality_stat_text                   =  
|quality_stat_text                       =  
|level1                             = True
|level1                                 = True
|level1_level_requirement           = 75
|level1_level_requirement               = 75
}}
}}

Revision as of 20:39, 22 September 2018

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