Template talk:Item: Difference between revisions

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(Created page with "==Item Template requirements== Following discussion of FaceLicker's talk page this template is in dire need of an update. What are the exact paramet...")
 
>Mr cee
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==Item Template requirements==
==Item Template requirements==
Following discussion of [[User_talk:FaceLicker | FaceLicker's talk page]] this template is in dire need of an update. What are the exact parameters we currently need? [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 20:12, 13 August 2012 (UTC)
Following discussion of [[User_talk:FaceLicker | FaceLicker's talk page]] this template is in dire need of an update. What are the exact parameters we currently need? [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 20:12, 13 August 2012 (UTC)
:Do we aim for covering ''all'' item-related things (including uniques, maybe except gems) with this one template? Or isnt it easier to split up at least into weapons, armours and perhaps "the rest" (quivers, belts, jewelry)? Would be no problem to have more than one template (of the same structure), but I expect it to be less confusing at the usage with no off-type stats to skip.
::For the needed stats, weapons ''and'' armours ''could'' have an inherent mod (like increased stun/accuracy, +spell damage/resists) --[[User:Mrcee|Mr.Cee]] ([[User talk:Mrcee|talk]]) 06:27, 14 August 2012 (UTC)

Revision as of 06:27, 14 August 2012

Item Template requirements

Following discussion of FaceLicker's talk page this template is in dire need of an update. What are the exact parameters we currently need? Iamacyborg (talk) 20:12, 13 August 2012 (UTC)

Do we aim for covering all item-related things (including uniques, maybe except gems) with this one template? Or isnt it easier to split up at least into weapons, armours and perhaps "the rest" (quivers, belts, jewelry)? Would be no problem to have more than one template (of the same structure), but I expect it to be less confusing at the usage with no off-type stats to skip.
For the needed stats, weapons and armours could have an inherent mod (like increased stun/accuracy, +spell damage/resists) --Mr.Cee (talk) 06:27, 14 August 2012 (UTC)