Talk:Critical strike: Difference between revisions

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>Icanhascupcake
(request for "Global Crit Strike Chance" descriptor)
>AnnanFay
Line 1: Line 1:
There is no discussion of what "Global Crit Strike Chance" is, on this page. I saw a question about it today in global chat, and the offered explanations were shoddy. I don't claim to know authoritatively what it means, but this would be a good place to write it out!--[[User:Syrasha|Syrasha]] ([[User talk:Syrasha|talk]]) 15:44, 16 June 2013 (UTC)
There is no discussion of what "Global Crit Strike Chance" is, on this page. I saw a question about it today in global chat, and the offered explanations were shoddy. I don't claim to know authoritatively what it means, but this would be a good place to write it out!--[[User:Syrasha|Syrasha]] ([[User talk:Syrasha|talk]]) 15:44, 16 June 2013 (UTC)
== Effect on DPS formula formatting and layout ==
    net DPS = base DPS + base DPS * base Critical Strike Chance * (1 + increased Critical Strike Chance) * (0.5 + 1.5 * increased Critical Strike Multiplier)
The formula isn't easy to understand and is really long. (it scrolls off the page)
    net DPS = base DPS
            + base DPS
              * base Critical Strike Chance
              * (1 + increased Critical Strike Chance)
              * (0.5 + 1.5 * increased Critical Strike Multiplier)
Line 3 and 4 just calculate the overall crit chance so we can move those.
    Critical Strike Chance = Base Critical Strike Chance * (1 + {{mod|Increased Critical Strike Chance}})
    Net DPS = Base DPS
            + (Base DPS * Critical Strike Chance
                * (0.5 + 1.5 * {{mod|increased Critical Strike Multiplier}}) )
It would probably make it easier to understand if the crit multiplier was calculated outside as well. People can then easily copy it from their character screen and skip a step if hand calculating it. And some colours.
    <span class="text-fire">Critical Strike Chance</span>    = Base Critical Strike Chance * (1 + {{mod|Increased Critical Strike Chance}})
    <span class="text-lightning">Critical Strike Multiplier</span> = 150%                        * (1 + {{mod|increased Critical Strike Multiplier}})
    Net DPS = Base DPS + (Base DPS * <span class="text-fire">Critical Strike Chance</span> * (<span class="text-lightning">Critical Strike Multiplier</span> - 100%) )
And an example might be good to help people see how to use the formula.
'''Example'''
Fireball:
* 100 Base DPS
* 6% Base Crit Chance
* 150% Base Crit Multiplier
* 50% Increased Crit Chance
* 50% Increased Crit Multiplier
Using the above formula:
    <span class="text-fire">Critical Strike Chance</span>    = 6%  * (1 + {{mod|50%}})
    <span class="text-lightning">Critical Strike Multiplier</span> = 150% * (1 + {{mod|50%}})
    Net DPS = 100 + (100 * <span class="text-fire">9%</span> * (<span class="text-lightning">225%</span> - 100%) )
            = 100 + (100 * <span class="text-fire">9%</span> * 125%)
            = 100 + 11.25
            = 111.25
Just some ideas :) -[[User:AnnanFay|AnnanFay]] ([[User talk:AnnanFay|talk]]) 22:44, 16 June 2013 (UTC)

Revision as of 22:44, 16 June 2013

There is no discussion of what "Global Crit Strike Chance" is, on this page. I saw a question about it today in global chat, and the offered explanations were shoddy. I don't claim to know authoritatively what it means, but this would be a good place to write it out!--Syrasha (talk) 15:44, 16 June 2013 (UTC)

Effect on DPS formula formatting and layout

   net DPS = base DPS + base DPS * base Critical Strike Chance * (1 + increased Critical Strike Chance) * (0.5 + 1.5 * increased Critical Strike Multiplier)

The formula isn't easy to understand and is really long. (it scrolls off the page)

   net DPS = base DPS
           + base DPS
             * base Critical Strike Chance
             * (1 + increased Critical Strike Chance)
             * (0.5 + 1.5 * increased Critical Strike Multiplier)

Line 3 and 4 just calculate the overall crit chance so we can move those.

   Critical Strike Chance = Base Critical Strike Chance * (1 + Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil).)
   Net DPS = Base DPS
           + (Base DPS * Critical Strike Chance
               * (0.5 + 1.5 * Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil).) )

It would probably make it easier to understand if the crit multiplier was calculated outside as well. People can then easily copy it from their character screen and skip a step if hand calculating it. And some colours.

   Critical Strike Chance     = Base Critical Strike Chance * (1 + Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil).)
   Critical Strike Multiplier = 150%                        * (1 + Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil).)
   Net DPS = Base DPS + (Base DPS * Critical Strike Chance * (Critical Strike Multiplier - 100%) )

And an example might be good to help people see how to use the formula.

Example

Fireball:

  • 100 Base DPS
  • 6% Base Crit Chance
  • 150% Base Crit Multiplier
  • 50% Increased Crit Chance
  • 50% Increased Crit Multiplier

Using the above formula:

   Critical Strike Chance     = 6%   * (1 + Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil).)
   Critical Strike Multiplier = 150% * (1 + Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil).)
   Net DPS = 100 + (100 * 9% * (225% - 100%) )
           = 100 + (100 * 9% * 125%)
           = 100 + 11.25
           = 111.25

Just some ideas :) -AnnanFay (talk) 22:44, 16 June 2013 (UTC)