Monster Rarity: Difference between revisions
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Magic (blue), rare (yellow) and unique (orange) monsters have the following, increasing more with each rarity <ref> | Magic (blue), rare (yellow) and unique (orange) monsters have the following, increasing more with each rarity <ref>{{cite web|author=Mark_GGG|date=February 17, 2012 3:33 AM|title=For the love of god, please, rework DEXTERITY. (Updated)|url=http://www.pathofexile.com/forum/view-thread/19466/filter-account-type/staff#p308355|publisher=Path of Exile Forum|accessdate=May 12, 2013}}</ref>: | ||
* Increased Life | * Increased Life | ||
* Increased Damage | * Increased Damage |
Revision as of 06:30, 22 September 2013
This article is a stub. Please help improve the article by expanding it.
Magic (blue), rare (yellow) and unique (orange) monsters have the following, increasing more with each rarity [1]:
- Increased Life
- Increased Damage
- Increased Experience
- Increased Drop Rarity & Quantity
- Increased Flask Charges Granted
- Reduced chance to flee
Monsters of higher rarity also drop items of higher Item Level. Magic mobs drop items one ilevel higher than the area, and rare/unique mobs' items are two ilevels higher.
References
- ↑ Mark_GGG (February 17, 2012 3:33 AM). "For the love of god, please, rework DEXTERITY. (Updated)". Path of Exile Forum. Retrieved May 12, 2013.