Skill:GrennThrownShieldProjectile: Difference between revisions
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|static_damage_multiplier = 100 | |static_damage_multiplier = 100 | ||
|static_attack_speed_multiplier = 100 | |static_attack_speed_multiplier = 100 | ||
|static_stat1_id = | |static_stat1_id = base_is_projectile | ||
|static_stat1_value = | |static_stat1_value = 1 | ||
|static_stat2_id = | |static_stat2_id = thrown_shield_num_additional_projectiles | ||
|static_stat2_value = | |static_stat2_value = 5 | ||
|static_stat3_id = | |static_stat3_id = always_pierce | ||
|static_stat3_value = 1 | |static_stat3_value = 1 | ||
|stat_text = Projectiles Pierce all Targets | |stat_text = Projectiles Pierce all Targets |
Latest revision as of 14:53, 19 August 2023
Name | Spectral Shield Throw |
---|---|
Skill Id | GrennThrownShieldProjectile |
Icon | |
Cast Time | 1.50 sec |
Item Class Restrictions | Shield |
Level Req. | 1 |
Attack Speed | 100% of base |
Attack Damage | 100% of base |
Effectiveness of Added Damage | 100% |
Stored Uses | 1 |
Cooldown | 7.00 sec |
Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield. | |
Projectiles Pierce all Targets |
GrennThrownShieldProjectile is the internal id of the skill Spectral Shield Throw.