One Handed Melee Damage: Difference between revisions

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{{Passive skill box|One Handed Melee Damage}}
{{Passive skill box|One Handed Melee Damage}}


'''One Handed Melee Damage''' is a [[basic passive skill]] that grants increased [[physical damage]] with [[one-handed melee weapon]]s.
'''One Handed Melee Damage''' is a [[small passive skill]] that grants increased [[physical damage]] with [[one-handed melee weapon]]s.


==Version history==
==Version history==

Latest revision as of 03:54, 29 May 2023

One Handed Melee Damage
Passive Skill
10% increased Physical Damage with One Handed Melee Weapons
Attacks with One Handed Weapons deal 10% increased Damage with Ailments [1]

10% increased Physical Damage with One Handed Melee Weapons
Attacks with One Handed Weapons deal 15% increased Damage with Ailments [1]

16% increased Physical Damage with One Handed Melee Weapons
Attacks with One Handed Melee Weapons deal 16% increased Damage with Ailments [1] [2]

One Handed Melee Damage is a small passive skill that grants increased physical damage with one-handed melee weapons.

Version history

Version Changes
1.3.0
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
1.2.0
  • The Witch and Shadow passive tree starting area has been redesigned. The area surrounding the Witch, Shadow and Ranger has been redesigned. Many values have been adjusted.