Melee Damage (passive skill): Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>TheFrz
m (simple-passive-bot: updating passive)
m (basic → small)
 
(13 intermediate revisions by 3 users not shown)
Line 1: Line 1:
<onlyinclude>{{passive | view={{{view|}}} | format={{{format|}}}
{{Passive skill box|Melee Damage}}
| name                  = Melee Damage
| pagename              = Melee Damage (passive skill)
| type                  = Basic
| bonuses                =
*
** 4% increased Melee Physical Damage
*
** 8% increased Melee Physical Damage
*
** 10% increased Melee Physical Damage
*
** 10% increased Melee Damage
*
** 12% increased Melee Physical Damage
*
** 14% increased Melee Physical Damage
}}</onlyinclude>


'''Melee Damage''' is a [[basic passive skill]] that grants increased [[melee physical damage]].
'''Melee Damage''' is a [[small passive skill]] that grants increased [[melee physical damage]].


==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|1.3.0}}
{{Version history table row|1.3.0|
* The Templar, Marauder, and Duelist starting areas have been reworked significantly.
* The Templar, Marauder, and Duelist starting areas have been reworked significantly.
|}
}}
{{Version history table end}}

Latest revision as of 03:50, 29 May 2023

Melee Damage
Passive Skill
10% increased Melee Damage [1] [2] [3]
12% increased Melee Damage [1] [2] [3] [4]
12% increased Melee Physical Damage [1] [2] [3]
12% increased Melee Physical Damage
Attacks with Melee Weapons deal 12% increased Damage with Ailments [1]

16% increased Melee Physical Damage [1]
4% increased Melee Physical Damage
Attacks with Melee Weapons deal 4% increased Damage with Ailments [1] [2]

Melee Damage is a small passive skill that grants increased melee physical damage.

Version history

Version Changes
1.3.0
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.