Block Chance: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>Aezlo
>Vinifera7
(Redirected page to Blocking)
 
(5 intermediate revisions by one other user not shown)
Line 1: Line 1:
Blocking an attack prevents all damage and other harmful effects from the attack. Usually, only attacks and attack [[Skills|skills]] can be blocked, but there are some passive skills that allow you to block spells.
#REDIRECT [[Blocking]]
 
When an attack is blocked, the game first calculates if the attack would have caused a [[Stun]] were it not blocked. If it would have caused a stun, the blocking animation is played, stunning you briefly. If it would not have caused a stun, then you get a "free" block with no animation. Faster Block and Stun Recovery and Increased Block Recovery modifiers reduce the length of the blocking animation.
 
Block is capped at 75%. Your chance to block spells, should you have it, is also capped at 75%.
 
If you cannot be stunned, then the block animation will never play.
 
Status ailments have no affect on your block chance, but frozen will prevent the block animation from playing if it otherwise would, and chilled will make it take longer to play (since those two work by decreasing the speed at which your character plays animations).
 
==Passives==
The following '''Basic Passives''' affect Block Chance:
*Block Recovery (50%)
*[[Dual Wielding|Dual Wield]] Block Chance
*[[Shield]]-Specific Block (1%,2%,3%)
*Stun and Block Recovery (8%)
*Weapon-Specific Block Chance
 
'''Notable Passives''' affecting Block Chance are:
*Barricade ([[Shield]])
*Battle Stave Training ([[Staves]])
*Dervish ([[Dual Wielding]])
*Shield Mastery ([[Shield]])
*Weapon Artistry ([[Dual Wielding]] and [[Shield]])
*Whirling Barrier ([[Staves]])

Latest revision as of 21:12, 13 January 2013

Redirect to: