Module:Harvest/harvest craft options: Difference between revisions
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{ | { | ||
id = "RerollCorruptedMap", | id = "RerollCorruptedMap", | ||
text = "{{c|white|Sacrifice}} a {{c|white|Corrupted Map}}. Create a new Corrupted Map of the same tier and rarity.", | text = "{{c|white|Sacrifice}} a Rare {{c|white|Corrupted Map}}. Create a new Corrupted Map of the same tier and rarity.", | ||
tier = 0, | tier = 0, | ||
effect = "Sacrifice a Corrupted Map. Create a new Corrupted Map of the same tier and rarity.", | effect = "Sacrifice a Rare Corrupted Map. Create a new Corrupted Map of the same tier and rarity.", | ||
is_enchant = false, | is_enchant = false, | ||
cost_lifeforce_type = 1, | cost_lifeforce_type = 1, | ||
Line 222: | Line 222: | ||
cost_sacred = 0, | cost_sacred = 0, | ||
command = "exchange_item_in_set_for_other_item_in_set", | command = "exchange_item_in_set_for_other_item_in_set", | ||
parameters = {" | parameters = {"catalyst"}, | ||
}, | }, | ||
{ | { | ||
Line 250: | Line 250: | ||
{ | { | ||
id = "RerollBreachSplinters", | id = "RerollBreachSplinters", | ||
text = "{{c|white|Change}} a stack of {{c|white|Breach Splinters}} or a normal | text = "{{c|white|Change}} a stack of {{c|white|Breach Splinters}} or a normal or Flawless {{c|white|Breachstone}} into Splinters or a Breachstone of another type. Cost is proportional to stack size.", | ||
tier = 0, | tier = 0, | ||
effect = "Change a stack of Breach Splinters or a normal | effect = "Change a stack of Breach Splinters or a normal or Flawless Breachstone into Splinters or a Breachstone of another type. Cost is proportional to stack size.", | ||
is_enchant = false, | is_enchant = false, | ||
cost_lifeforce_type = 1, | cost_lifeforce_type = 1, | ||
Line 260: | Line 260: | ||
parameters = {"HarvestBreachSplinterExchange", | parameters = {"HarvestBreachSplinterExchange", | ||
"HarvestBreachStoneExchange", | "HarvestBreachStoneExchange", | ||
" | "HarvestBreachStoneExchange5"}, | ||
}, | }, | ||
{ | { | ||
Line 526: | Line 513: | ||
parameters = {"HarvestSacrificeFragmentExchange", | parameters = {"HarvestSacrificeFragmentExchange", | ||
"HarvestMortalSacrificeFragmentExchange"}, | "HarvestMortalSacrificeFragmentExchange"}, | ||
}, | |||
{ | |||
id = "RerollUberElderFragment", | |||
text = "{{c|white|Change}} a stack of {{c|white|Fragments of Terror}} or {{c|white|Emptiness}} into the other Fragment. Or {{c|white|change}} a stack of {{c|white|Fragments of Shape}} or {{c|white|Knowledge}} into the other Fragment. Cost is proportional to stack size.", | |||
tier = 1, | |||
effect = "Change a Fragment of Terror or Emptiness into the other Fragment. Or change a Fragment of Shape or Knowledge into the other Fragment. Cost is proportional to stack size.", | |||
is_enchant = false, | |||
cost_lifeforce_type = 2, | |||
cost_lifeforce = 800, | |||
cost_sacred = 0, | |||
command = "exchange_item_in_set_for_other_item_in_set", | |||
parameters = {"HarvestUberShaperFragmentExchange", | |||
"HarvestUberElderFragmentExchange"}, | |||
}, | }, | ||
{ | { | ||
Line 537: | Line 537: | ||
cost_sacred = 0, | cost_sacred = 0, | ||
command = "reroll_num_div_cards", | command = "reroll_num_div_cards", | ||
}, | }, | ||
{ | { | ||
Line 560: | Line 548: | ||
cost_sacred = 0, | cost_sacred = 0, | ||
command = "sacrifice_gem_for_currency", | command = "sacrifice_gem_for_currency", | ||
parameters = {"experience", | parameters = {"corrupted_only", | ||
"experience", | |||
"50"}, | "50"}, | ||
}, | }, |
Latest revision as of 06:44, 31 March 2024
You might want to create a documentation page for this module.
Editors can experiment in this module's sandbox and testcases pages.
Please add categories to the /doc subpage. Subpages of this module.
Editors can experiment in this module's sandbox and testcases pages.
Please add categories to the /doc subpage. Subpages of this module.
local data = { {
id = "ReforgeFire",
text = "{{c|white|Reforge}} a Rare item with random modifiers, including a {{c|orange|Fire}} modifier",
tier = 0,
effect = "Reforge a Rare item with random modifiers, including a Fire modifier",
is_enchant = false,
cost_lifeforce_type = 1,
cost_lifeforce = 50,
cost_sacred = 0,
command = "reroll_with_mod",
parameters = {"fire",
"ON",
"rare"},
},
{
id = "ReforgeCold",
text = "{{c|white|Reforge}} a Rare item with random modifiers, including a {{c|blue|Cold}} modifier",
tier = 0,
effect = "Reforge a Rare item with random modifiers, including a Cold modifier",
is_enchant = false,
cost_lifeforce_type = 2,
cost_lifeforce = 50,
cost_sacred = 0,
command = "reroll_with_mod",
parameters = {"cold",
"ON",
"rare"},
},
{
id = "ReforgeLightning",
text = "{{c|white|Reforge}} a Rare item with random modifiers, including a {{c|yellow|Lightning}} modifier",
tier = 0,
effect = "Reforge a Rare item with random modifiers, including a Lightning modifier",
is_enchant = false,
cost_lifeforce_type = 3,
cost_lifeforce = 50,
cost_sacred = 0,
command = "reroll_with_mod",
parameters = {"lightning",
"ON",
"rare"},
},
{
id = "ReforgePhysical",
text = "{{c|white|Reforge}} a Rare item with random modifiers, including a {{c|tan|Physical}} modifier",
tier = 0,
effect = "Reforge a Rare item with random modifiers, including a Physical modifier",
is_enchant = false,
cost_lifeforce_type = 2,
cost_lifeforce = 50,
cost_sacred = 0,
command = "reroll_with_mod",
parameters = {"physical",
"ON",
"rare"},
},
{
id = "ReforgeLife",
text = "{{c|white|Reforge}} a Rare item with random modifiers, including a {{c|red|Life}} modifier",
tier = 0,
effect = "Reforge a Rare item with random modifiers, including a Life modifier",
is_enchant = false,
cost_lifeforce_type = 1,
cost_lifeforce = 75,
cost_sacred = 0,
command = "reroll_with_mod",
parameters = {"life",
"ON",
"rare"},
},
{
id = "ReforgeDefences",
text = "{{c|white|Reforge}} a Rare item with random modifiers, including a {{c|white|Defence}} modifier",
tier = 0,
effect = "Reforge a Rare item with random modifiers, including a Defence modifier",
is_enchant = false,
cost_lifeforce_type = 3,
cost_lifeforce = 75,
cost_sacred = 0,
command = "reroll_with_mod",
parameters = {"defences",
"ON",
"rare"},
},
{
id = "ReforgeChaos",
text = "{{c|white|Reforge}} a Rare item with random modifiers, including a {{c|purple|Chaos}} modifier",
tier = 0,
effect = "Reforge a Rare item with random modifiers, including a Chaos modifier",
is_enchant = false,
cost_lifeforce_type = 2,
cost_lifeforce = 100,
cost_sacred = 0,
command = "reroll_with_mod",
parameters = {"chaos",
"ON",
"rare"},
},
{
id = "ReforgeAttack",
text = "{{c|white|Reforge}} a Rare item with random modifiers, including an {{c|white|Attack}} modifier",
tier = 0,
effect = "Reforge a Rare item with random modifiers, including an Attack modifier",
is_enchant = false,
cost_lifeforce_type = 1,
cost_lifeforce = 75,
cost_sacred = 0,
command = "reroll_with_mod",
parameters = {"attack",
"ON",
"rare"},
},
{
id = "ReforgeSpell",
text = "{{c|white|Reforge}} a Rare item with random modifiers, including a {{c|purple|Caster}} modifier",
tier = 0,
effect = "Reforge a Rare item with random modifiers, including a Caster modifier",
is_enchant = false,
cost_lifeforce_type = 3,
cost_lifeforce = 75,
cost_sacred = 0,
command = "reroll_with_mod",
parameters = {"caster",
"ON",
"rare"},
},
{
id = "ReforgeSpeed",
text = "{{c|white|Reforge}} a Rare item with random modifiers, including a {{c|green|Speed}} modifier",
tier = 0,
effect = "Reforge a Rare item with random modifiers, including a Speed modifier",
is_enchant = false,
cost_lifeforce_type = 2,
cost_lifeforce = 150,
cost_sacred = 0,
command = "reroll_with_mod",
parameters = {"speed",
"ON",
"rare"},
},
{
id = "ReforgeCritical",
text = "{{c|white|Reforge}} a Rare item with random modifiers, including a {{c|blue|Critical}} modifier",
tier = 0,
effect = "Reforge a Rare item with random modifiers, including a Critical modifier",
is_enchant = false,
cost_lifeforce_type = 3,
cost_lifeforce = 150,
cost_sacred = 0,
command = "reroll_with_mod",
parameters = {"critical",
"ON",
"rare"},
},
{
id = "ReforgeMoreLikely",
text = "{{c|white|Reforge}} a {{c|white|Rare}} item, being {{c|white|more likely}} to receive the same modifier types",
tier = 0,
effect = "Reforge a Rare item, being more likely to receive the same modifier types",
is_enchant = false,
cost_lifeforce_type = 1,
cost_lifeforce = 200,
cost_sacred = 0,
command = "reroll_with_current_tags_affinity_multiplier",
parameters = {"900"},
},
{
id = "ReforgeLessLikely",
text = "{{c|white|Reforge}} a {{c|white|Rare}} item, being {{c|white|less likely}} to receive the same modifier types",
tier = 0,
effect = "Reforge a Rare item, being less likely to receive the same modifier types",
is_enchant = false,
cost_lifeforce_type = 1,
cost_lifeforce = 200,
cost_sacred = 0,
command = "reroll_with_current_tags_affinity_multiplier",
parameters = {"-90"},
},
{
id = "RerollCorruptedMap",
text = "{{c|white|Sacrifice}} a Rare {{c|white|Corrupted Map}}. Create a new Corrupted Map of the same tier and rarity.",
tier = 0,
effect = "Sacrifice a Rare Corrupted Map. Create a new Corrupted Map of the same tier and rarity.",
is_enchant = false,
cost_lifeforce_type = 1,
cost_lifeforce = 200,
cost_sacred = 0,
command = "sacrifice_corrupted_map_for_new_corrupted_map",
},
{
id = "RerollFossils",
text = "{{c|white|Change}} a stack of {{c|white|Fossils}} into a different type of Fossil. The new Fossil type may have a smaller stack size. Cost is proportional to stack size.",
tier = 0,
effect = "Change a stack of Fossils into a different type of Fossil. The new Fossil type may have a smaller stack size. Cost is proportional to stack size.",
is_enchant = false,
cost_lifeforce_type = 1,
cost_lifeforce = 30,
cost_sacred = 0,
command = "exchange_item_in_set_for_other_item_in_set",
parameters = {"delvefossils"},
},
{
id = "RerollOils",
text = "{{c|white|Change}} a stack of {{c|white|Oils}} into a different colour of Oil. Cost is proportional to stack size.",
tier = 0,
effect = "Change a stack of Oils into a different colour of Oil. Cost is proportional to stack size.",
is_enchant = false,
cost_lifeforce_type = 2,
cost_lifeforce = 30,
cost_sacred = 0,
command = "exchange_item_in_set_for_other_item_in_set",
parameters = {"mushrune"},
},
{
id = "RerollCatalysts",
text = "{{c|white|Change}} a stack of {{c|white|Catalysts}} into a different type of Catalyst. Cost is proportional to stack size.",
tier = 0,
effect = "Change a stack of Catalysts into a different type of Catalyst. Cost is proportional to stack size.",
is_enchant = false,
cost_lifeforce_type = 2,
cost_lifeforce = 30,
cost_sacred = 0,
command = "exchange_item_in_set_for_other_item_in_set",
parameters = {"catalyst"},
},
{
id = "RerollEssences",
text = "{{c|white|Change}} a stack of {{c|white|Essences}} into a different type of the same tier. Cost is proportional to stack size.",
tier = 0,
effect = "Change a stack of Essences into a different type of the same tier. Cost is proportional to stack size.",
is_enchant = false,
cost_lifeforce_type = 3,
cost_lifeforce = 30,
cost_sacred = 0,
command = "exchange_essences_for_other_essence_of_same_tier",
},
{
id = "RerollTimelessSplinters",
text = "{{c|white|Change}} a stack of {{c|white|Timeless Splinters}} or a {{c|white|Timeless Emblem}} into Splinters or an Emblem of another type. Cost is proportional to stack size.",
tier = 0,
effect = "Change a stack of Timeless Splinters or a Timeless Emblem into Splinters or an Emblem of another type. Cost is proportional to stack size.",
is_enchant = false,
cost_lifeforce_type = 3,
cost_lifeforce = 4,
cost_sacred = 0,
command = "exchange_item_in_set_for_other_item_in_set",
parameters = {"HarvestTimelessSplinterExchange",
"HarvestTimelessEmblemExchange"},
},
{
id = "RerollBreachSplinters",
text = "{{c|white|Change}} a stack of {{c|white|Breach Splinters}} or a normal or Flawless {{c|white|Breachstone}} into Splinters or a Breachstone of another type. Cost is proportional to stack size.",
tier = 0,
effect = "Change a stack of Breach Splinters or a normal or Flawless Breachstone into Splinters or a Breachstone of another type. Cost is proportional to stack size.",
is_enchant = false,
cost_lifeforce_type = 1,
cost_lifeforce = 4,
cost_sacred = 0,
command = "exchange_item_in_set_for_other_item_in_set",
parameters = {"HarvestBreachSplinterExchange",
"HarvestBreachStoneExchange",
"HarvestBreachStoneExchange5"},
},
{
id = "RerollDeliriumOrbs",
text = "{{c|white|Change}} a stack of {{c|white|Delirium Orbs}} into a different type of Delirium Orb. Cost is proportional to stack size.",
tier = 0,
effect = "Change a stack of Delirium Orbs into a different type of Delirium Orb. Cost is proportional to stack size.",
is_enchant = false,
cost_lifeforce_type = 3,
cost_lifeforce = 30,
cost_sacred = 0,
command = "exchange_item_in_set_for_other_item_in_set",
parameters = {"afflictionorbs"},
},
{
id = "RerollDivinationCards",
text = "{{c|white|Change}} a {{c|white|Divination Card}} into another random Divination Card",
tier = 0,
effect = "Change a Divination Card into another random Divination Card",
is_enchant = false,
cost_lifeforce_type = 2,
cost_lifeforce = 75,
cost_sacred = 0,
command = "reroll_into_new_div_card",
},
{
id = "ChangeColdToFireResist",
text = "{{c|white|Change}} a modifier that grants {{c|blue|Cold}} Resistance into a similar-tier modifier that grants {{c|orange|Fire}} Resistance",
tier = 1,
effect = "Change a modifier that grants Cold Resistance into a similar-tier modifier that grants Fire Resistance",
is_enchant = false,
cost_lifeforce_type = 1,
cost_lifeforce = 500,
cost_sacred = 0,
command = "convert_mod",
parameters = {"ColdResistance",
"ColdResistanceAilments",
"ColdResistanceForJewel",
"ColdResistanceLeech",
"MaximumColdResist",
"ColdResistancePhysTakenAsCold",
"ColdResistancePrefix",
"AfflictionJewelSmallPassivesGrantColdRes",
"CONVERT",
"cold",
"fire"},
},
{
id = "ChangeLightningToFireResist",
text = "{{c|white|Change}} a modifier that grants {{c|yellow|Lightning}} Resistance into a similar-tier modifier that grants {{c|orange|Fire}} Resistance",
tier = 1,
effect = "Change a modifier that grants Lightning Resistance into a similar-tier modifier that grants Fire Resistance",
is_enchant = false,
cost_lifeforce_type = 1,
cost_lifeforce = 500,
cost_sacred = 0,
command = "convert_mod",
parameters = {"LightningResistance",
"LightningResistanceAilments",
"LightningResistanceForJewel",
"LightningResistanceLeech",
"MaximumLightningResistance",
"LightningResistancePhysTakenAsLightning",
"LightningResistancePrefix",
"AfflictionJewelSmallPassivesGrantLightningRes",
"CONVERT",
"lightning",
"fire"},
},
{
id = "ChangeFireToColdResist",
text = "{{c|white|Change}} a modifier that grants {{c|orange|Fire}} Resistance into a similar-tier modifier that grants {{c|blue|Cold}} Resistance",
tier = 1,
effect = "Change a modifier that grants Fire Resistance into a similar-tier modifier that grants Cold Resistance",
is_enchant = false,
cost_lifeforce_type = 2,
cost_lifeforce = 500,
cost_sacred = 0,
command = "convert_mod",
parameters = {"FireResistance",
"FireResistanceAilments",
"FireResistanceForJewel",
"FireResistanceLeech",
"MaximumFireResist",
"FireResistancePhysTakenAsFire",
"FireResistancePrefix",
"AfflictionJewelSmallPassivesGrantFireRes",
"CONVERT",
"fire",
"cold"},
},
{
id = "ChangeLightningToColdResist",
text = "{{c|white|Change}} a modifier that grants {{c|yellow|Lightning}} Resistance into a similar-tier modifier that grants {{c|blue|Cold}} Resistance",
tier = 1,
effect = "Change a modifier that grants Lightning Resistance into a similar-tier modifier that grants Cold Resistance",
is_enchant = false,
cost_lifeforce_type = 2,
cost_lifeforce = 500,
cost_sacred = 0,
command = "convert_mod",
parameters = {"LightningResistance",
"LightningResistanceAilments",
"LightningResistanceForJewel",
"LightningResistanceLeech",
"MaximumLightningResistance",
"LightningResistancePhysTakenAsLightning",
"LightningResistancePrefix",
"AfflictionJewelSmallPassivesGrantLightningRes",
"CONVERT",
"lightning",
"cold"},
},
{
id = "ChangeFireToLightningResist",
text = "{{c|white|Change}} a modifier that grants {{c|orange|Fire}} Resistance into a similar-tier modifier that grants {{c|yellow|Lightning}} Resistance",
tier = 1,
effect = "Change a modifier that grants Fire Resistance into a similar-tier modifier that grants Lightning Resistance",
is_enchant = false,
cost_lifeforce_type = 3,
cost_lifeforce = 500,
cost_sacred = 0,
command = "convert_mod",
parameters = {"FireResistance",
"FireResistanceAilments",
"FireResistanceForJewel",
"FireResistanceLeech",
"MaximumFireResist",
"FireResistancePhysTakenAsFire",
"FireResistancePrefix",
"AfflictionJewelSmallPassivesGrantFireRes",
"CONVERT",
"fire",
"lightning"},
},
{
id = "ChangeColdToLightningResist",
text = "{{c|white|Change}} a modifier that grants {{c|blue|Cold}} Resistance into a similar-tier modifier that grants {{c|yellow|Lightning}} Resistance",
tier = 1,
effect = "Change a modifier that grants Cold Resistance into a similar-tier modifier that grants Lightning Resistance",
is_enchant = false,
cost_lifeforce_type = 3,
cost_lifeforce = 500,
cost_sacred = 0,
command = "convert_mod",
parameters = {"ColdResistance",
"ColdResistanceAilments",
"ColdResistanceForJewel",
"ColdResistanceLeech",
"MaximumColdResist",
"ColdResistancePhysTakenAsCold",
"ColdResistancePrefix",
"AfflictionJewelSmallPassivesGrantColdRes",
"CONVERT",
"cold",
"lightning"},
},
{
id = "FlaskDurationEnchant",
text = "{{c|white|Enchant}} a {{c|white|Flask}} with a modifier that grants {{c|white|increased Duration}}. The magnitude of this effect decreases with each use",
tier = 2,
effect = "Enchant a Flask with a modifier that grants increased Duration. The magnitude of this effect decreases with each use",
is_enchant = true,
cost_lifeforce_type = 1,
cost_lifeforce = 800,
cost_sacred = 0,
command = "add_enchant_to_flask",
parameters = {"HarvestFlaskEnchantmentDurationLoweredOnUse1_"},
},
{
id = "FlaskChargeEnchant",
text = "{{c|white|Enchant}} a {{c|white|Flask}} with a modifier that grants {{c|white|increased Maximum Charges}}. The magnitude of this effect decreases with each use",
tier = 2,
effect = "Enchant a Flask with a modifier that grants increased Maximum Charges. The magnitude of this effect decreases with each use",
is_enchant = true,
cost_lifeforce_type = 1,
cost_lifeforce = 800,
cost_sacred = 0,
command = "add_enchant_to_flask",
parameters = {"HarvestFlaskEnchantmentMaximumChargesLoweredOnUse3_"},
},
{
id = "FlaskEffectEnchant",
text = "{{c|white|Enchant}} a {{c|white|Flask}} with a modifier that grants {{c|white|increased Effect}}. The magnitude of this effect decreases with each use",
tier = 2,
effect = "Enchant a Flask with a modifier that grants increased Effect. The magnitude of this effect decreases with each use",
is_enchant = true,
cost_lifeforce_type = 2,
cost_lifeforce = 800,
cost_sacred = 0,
command = "add_enchant_to_flask",
parameters = {"HarvestFlaskEnchantmentEffectLoweredOnUse2"},
},
{
id = "FlaskReducedEnchant",
text = "{{c|white|Enchant}} a {{c|white|Flask}} with a modifier that grants {{c|white|reduced Charges used}}. The magnitude of this effect decreases with each use",
tier = 2,
effect = "Enchant a Flask with a modifier that grants reduced Charges used. The magnitude of this effect decreases with each use",
is_enchant = true,
cost_lifeforce_type = 3,
cost_lifeforce = 800,
cost_sacred = 0,
command = "add_enchant_to_flask",
parameters = {"HarvestFlaskEnchantmentChargesUsedLoweredOnUse4"},
},
{
id = "RerollShaperFragment",
text = "{{c|white|Change}} a stack of {{c|white|Shaper Fragments}} into other random Shaper Fragments. Cost is proportional to stack size.",
tier = 1,
effect = "Change a Shaper Fragment into another random Shaper Fragment. Cost is proportional to stack size.",
is_enchant = false,
cost_lifeforce_type = 1,
cost_lifeforce = 500,
cost_sacred = 0,
command = "exchange_item_in_set_for_other_item_in_set",
parameters = {"HarvestShaperFragmentExchange"},
},
{
id = "RerollElderFragment",
text = "{{c|white|Change}} a stack of {{c|white|Elder Fragments}} into other random Elder Fragments. Cost is proportional to stack size.",
tier = 1,
effect = "Change an Elder Fragment into another random Elder Fragment. Cost is proportional to stack size.",
is_enchant = false,
cost_lifeforce_type = 3,
cost_lifeforce = 500,
cost_sacred = 0,
command = "exchange_item_in_set_for_other_item_in_set",
parameters = {"HarvestElderFragmentExchange"},
},
{
id = "RerollConquerorFragment",
text = "{{c|white|Change}} a stack of {{c|white|Conqueror Fragments}} into other random Conqueror Fragments. Cost is proportional to stack size.",
tier = 1,
effect = "Change a Conqueror Fragment into another random Conqueror Fragment. Cost is proportional to stack size.",
is_enchant = false,
cost_lifeforce_type = 2,
cost_lifeforce = 500,
cost_sacred = 0,
command = "exchange_item_in_set_for_other_item_in_set",
parameters = {"HarvestConquerorFragmentExchange"},
},
{
id = "RerollAtziriFragment",
text = "{{c|white|Change}} a stack of {{c|white|Sacrifice}} or {{c|white|Mortal Fragments}} into other random Fragments of that type. Cost is proportional to stack size.",
tier = 1,
effect = "Change a Sacrifice or Mortal Fragment into another random Fragment of that type. Cost is proportional to stack size.",
is_enchant = false,
cost_lifeforce_type = 3,
cost_lifeforce = 500,
cost_sacred = 0,
command = "exchange_item_in_set_for_other_item_in_set",
parameters = {"HarvestSacrificeFragmentExchange",
"HarvestMortalSacrificeFragmentExchange"},
},
{
id = "RerollUberElderFragment",
text = "{{c|white|Change}} a stack of {{c|white|Fragments of Terror}} or {{c|white|Emptiness}} into the other Fragment. Or {{c|white|change}} a stack of {{c|white|Fragments of Shape}} or {{c|white|Knowledge}} into the other Fragment. Cost is proportional to stack size.",
tier = 1,
effect = "Change a Fragment of Terror or Emptiness into the other Fragment. Or change a Fragment of Shape or Knowledge into the other Fragment. Cost is proportional to stack size.",
is_enchant = false,
cost_lifeforce_type = 2,
cost_lifeforce = 800,
cost_sacred = 0,
command = "exchange_item_in_set_for_other_item_in_set",
parameters = {"HarvestUberShaperFragmentExchange",
"HarvestUberElderFragmentExchange"},
},
{
id = "DivinationCardGamble",
text = "{{c|white|Sacrifice}} up to half a stack of {{c|white|Divination Cards}} to receive between 0 and twice that amount of the same Card",
tier = 1,
effect = "Sacrifice up to half a stack of Divination Cards to receive between 0 and twice that amount of the same Card",
is_enchant = false,
cost_lifeforce_type = 2,
cost_lifeforce = 1500,
cost_sacred = 0,
command = "reroll_num_div_cards",
},
{
id = "GemExperienceLens",
text = "{{c|white|Sacrifice}} a {{c|white|Corrupted Gem}} to gain 50% of the gem's total experience stored as a {{c|white|Facetor's Lens}}",
tier = 2,
effect = "Sacrifice a Corrupted Gem to gain 50% of the gem's total experience stored as a Facetor's Lens",
is_enchant = false,
cost_lifeforce_type = 2,
cost_lifeforce = 4000,
cost_sacred = 0,
command = "sacrifice_gem_for_currency",
parameters = {"corrupted_only",
"experience",
"50"},
},
{
id = "RerollInfluenceType",
text = "{{c|white|Randomise}} the {{c|white|Influence}} types on an Influenced Normal, Magic or Rare {{c|white|Item}}, as well as {{c|white|reforging}} the item with new random modifiers",
tier = 2,
effect = "Randomise the Influence types on an Influenced Normal, Magic or Rare Item, as well as reforging the item with new random modifiers",
is_enchant = false,
cost_lifeforce_type = 3,
cost_lifeforce = 1000,
cost_sacred = 0,
command = "reroll_influence_types",
parameters = {"Claw",
"Dagger",
"Wand",
"One_Hand_Sword",
"Thrusting_One_Hand_Sword",
"One_Hand_Axe",
"One_Hand_Mace",
"Bow",
"Staff",
"Two_Hand_Sword",
"Two_Hand_Axe",
"Two_Hand_Mace",
"Rune_Dagger",
"Warstaff",
"Sceptre",
"Quiver",
"Gloves",
"Boots",
"Body_Armour",
"Helmet",
"Shield",
"Amulet",
"Ring",
"Belt"},
},
{
id = "LifeBodyEnchant",
text = "{{c|white|Enchant}} a {{c|white|Body Armour}}. Quality does not increase its Defences, grants {{c|white|+1 Maximum Life per 2% quality}}",
tier = 2,
effect = "Enchant a Body Armour. Quality does not increase its Defences, grants +1 Maximum Life per 2% quality",
is_enchant = true,
cost_lifeforce_type = 1,
cost_lifeforce = 3250,
cost_sacred = 0,
command = "add_enchant_to_class",
parameters = {"Body_Armour",
"ENCHANTS",
"HarvestAlternateArmourQualityIncreasedLife"},
},
{
id = "ManaBodyEnchant",
text = "{{c|white|Enchant}} a {{c|white|Body Armour}}. Quality does not increase its Defences, grants {{c|white|+1 Maximum Mana per 2% quality}}",
tier = 2,
effect = "Enchant a Body Armour. Quality does not increase its Defences, grants +1 Maximum Mana per 2% quality",
is_enchant = true,
cost_lifeforce_type = 3,
cost_lifeforce = 3250,
cost_sacred = 0,
command = "add_enchant_to_class",
parameters = {"Body_Armour",
"ENCHANTS",
"HarvestAlternateArmourQualityIncreasedMana"},
},
{
id = "StrengthBodyEnchant",
text = "{{c|white|Enchant}} a {{c|white|Body Armour}}. Quality does not increase its Defences, grants {{c|white|+1 Strength per 2% quality}}",
tier = 2,
effect = "Enchant a Body Armour. Quality does not increase its Defences, grants +1 Strength per 2% quality",
is_enchant = true,
cost_lifeforce_type = 1,
cost_lifeforce = 3250,
cost_sacred = 0,
command = "add_enchant_to_class",
parameters = {"Body_Armour",
"ENCHANTS",
"HarvestAlternateArmourQualityStrength"},
},
{
id = "DexterityBodyEnchant",
text = "{{c|white|Enchant}} a {{c|white|Body Armour}}. Quality does not increase its Defences, grants {{c|white|+1 Dexterity per 2% quality}}",
tier = 2,
effect = "Enchant a Body Armour. Quality does not increase its Defences, grants +1 Dexterity per 2% quality",
is_enchant = true,
cost_lifeforce_type = 2,
cost_lifeforce = 3250,
cost_sacred = 0,
command = "add_enchant_to_class",
parameters = {"Body_Armour",
"ENCHANTS",
"HarvestAlternateArmourQualityDexterity"},
},
{
id = "IntelligenceBodyEnchant",
text = "{{c|white|Enchant}} a {{c|white|Body Armour}}. Quality does not increase its Defences, grants {{c|white|+1 Intelligence per 2% quality}}",
tier = 2,
effect = "Enchant a Body Armour. Quality does not increase its Defences, grants +1 Intelligence per 2% quality",
is_enchant = true,
cost_lifeforce_type = 3,
cost_lifeforce = 3250,
cost_sacred = 0,
command = "add_enchant_to_class",
parameters = {"Body_Armour",
"ENCHANTS",
"HarvestAlternateArmourQualityIntelligence_"},
},
{
id = "FireResistBodyEnchant",
text = "{{c|white|Enchant}} a {{c|white|Body Armour}}. Quality does not increase its Defences, grants {{c|white|+1% to Fire Resistance per 2% quality}}",
tier = 2,
effect = "Enchant a Body Armour. Quality does not increase its Defences, grants +1% to Fire Resistance per 2% quality",
is_enchant = true,
cost_lifeforce_type = 1,
cost_lifeforce = 3250,
cost_sacred = 0,
command = "add_enchant_to_class",
parameters = {"Body_Armour",
"ENCHANTS",
"HarvestAlternateArmourQualityFireResistance"},
},
{
id = "ColdResistBodyEnchant",
text = "{{c|white|Enchant}} a {{c|white|Body Armour}}. Quality does not increase its Defences, grants {{c|white|+1% to Cold Resistance per 2% quality}}",
tier = 2,
effect = "Enchant a Body Armour. Quality does not increase its Defences, grants +1% to Cold Resistance per 2% quality",
is_enchant = true,
cost_lifeforce_type = 2,
cost_lifeforce = 3250,
cost_sacred = 0,
command = "add_enchant_to_class",
parameters = {"Body_Armour",
"ENCHANTS",
"HarvestAlternateArmourQualityColdResistance"},
},
{
id = "LightningResistBodyEnchant",
text = "{{c|white|Enchant}} a {{c|white|Body Armour}}. Quality does not increase its Defences, grants {{c|white|+1% to Lightning Resistance per 2% quality}}",
tier = 2,
effect = "Enchant a Body Armour. Quality does not increase its Defences, grants +1% to Lightning Resistance per 2% quality",
is_enchant = true,
cost_lifeforce_type = 3,
cost_lifeforce = 3250,
cost_sacred = 0,
command = "add_enchant_to_class",
parameters = {"Body_Armour",
"ENCHANTS",
"HarvestAlternateArmourQualityLightningResistance"},
},
{
id = "WeaponRangeEnchant",
text = "{{c|white|Enchant}} a {{c|white|Melee Weapon}}. Quality does not increase its Physical Damage, has {{c|white|+1 Weapon Range per 10% Quality}}",
tier = 2,
effect = "Enchant a Melee Weapon. Quality does not increase its Physical Damage, has +1 Weapon Range per 10% Quality",
is_enchant = true,
cost_lifeforce_type = 1,
cost_lifeforce = 5000,
cost_sacred = 0,
command = "add_enchant_to_class",
parameters = {"Claw",
"Dagger",
"One_Hand_Sword",
"Thrusting_One_Hand_Sword",
"One_Hand_Axe",
"One_Hand_Mace",
"Staff",
"Two_Hand_Sword",
"Two_Hand_Axe",
"Two_Hand_Mace",
"Rune_Dagger",
"Warstaff",
"Sceptre",
"ENCHANTS",
"HarvestAlternateWeaponQualityLocalMeleeWeaponRange_"},
},
{
id = "WeaponAreaEnchant",
text = "{{c|white|Enchant}} a {{c|white|Weapon}}. Quality does not increase its Physical Damage, grants {{c|white|1% increased Area of Effect per 4% Quality}}",
tier = 2,
effect = "Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Area of Effect per 4% Quality",
is_enchant = true,
cost_lifeforce_type = 1,
cost_lifeforce = 5000,
cost_sacred = 0,
command = "add_enchant_to_class",
parameters = {"Claw",
"Dagger",
"Wand",
"One_Hand_Sword",
"Thrusting_One_Hand_Sword",
"One_Hand_Axe",
"One_Hand_Mace",
"Bow",
"Staff",
"Two_Hand_Sword",
"Two_Hand_Axe",
"Two_Hand_Mace",
"Rune_Dagger",
"Warstaff",
"Sceptre",
"ENCHANTS",
"HarvestAlternateWeaponQualityAreaOfEffect_"},
},
{
id = "WeaponAccuracyEnchant",
text = "{{c|white|Enchant}} a {{c|white|Weapon}}. Quality does not increase its Physical Damage, grants {{c|white|1% increased Accuracy per 2% Quality}}",
tier = 2,
effect = "Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Accuracy per 2% Quality",
is_enchant = true,
cost_lifeforce_type = 2,
cost_lifeforce = 5000,
cost_sacred = 0,
command = "add_enchant_to_class",
parameters = {"Claw",
"Dagger",
"Wand",
"One_Hand_Sword",
"Thrusting_One_Hand_Sword",
"One_Hand_Axe",
"One_Hand_Mace",
"Bow",
"Staff",
"Two_Hand_Sword",
"Two_Hand_Axe",
"Two_Hand_Mace",
"Rune_Dagger",
"Warstaff",
"Sceptre",
"ENCHANTS",
"HarvestAlternateWeaponQualityAccuracyRatingIncrease_"},
},
{
id = "WeaponAttackSpeedEnchant",
text = "{{c|white|Enchant}} a {{c|white|Weapon}}. Quality does not increase its Physical Damage, has {{c|white|1% increased Attack Speed per 8% Quality}}",
tier = 2,
effect = "Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Attack Speed per 8% Quality",
is_enchant = true,
cost_lifeforce_type = 2,
cost_lifeforce = 5000,
cost_sacred = 0,
command = "add_enchant_to_class",
parameters = {"Claw",
"Dagger",
"Wand",
"One_Hand_Sword",
"Thrusting_One_Hand_Sword",
"One_Hand_Axe",
"One_Hand_Mace",
"Bow",
"Staff",
"Two_Hand_Sword",
"Two_Hand_Axe",
"Two_Hand_Mace",
"Rune_Dagger",
"Warstaff",
"Sceptre",
"ENCHANTS",
"HarvestAlternateWeaponQualityLocalIncreasedAttackSpeed"},
},
{
id = "WeaponCriticalEnchant",
text = "{{c|white|Enchant}} a {{c|white|Weapon}}. Quality does not increase its Physical Damage, has {{c|white|1% increased Critical Strike Chance per 4% Quality}}",
tier = 2,
effect = "Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Critical Strike Chance per 4% Quality",
is_enchant = true,
cost_lifeforce_type = 3,
cost_lifeforce = 5000,
cost_sacred = 0,
command = "add_enchant_to_class",
parameters = {"Claw",
"Dagger",
"Wand",
"One_Hand_Sword",
"Thrusting_One_Hand_Sword",
"One_Hand_Axe",
"One_Hand_Mace",
"Bow",
"Staff",
"Two_Hand_Sword",
"Two_Hand_Axe",
"Two_Hand_Mace",
"Rune_Dagger",
"Warstaff",
"Sceptre",
"ENCHANTS",
"HarvestAlternateWeaponQualityLocalCriticalStrikeChance__"},
},
{
id = "WeaponElementalEnchant",
text = "{{c|white|Enchant}} a {{c|white|Weapon}}. Quality does not increase its Physical Damage, grants {{c|white|1% increased Elemental Damage per 2% Quality}}",
tier = 2,
effect = "Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Elemental Damage per 2% Quality",
is_enchant = true,
cost_lifeforce_type = 3,
cost_lifeforce = 5000,
cost_sacred = 0,
command = "add_enchant_to_class",
parameters = {"Claw",
"Dagger",
"Wand",
"One_Hand_Sword",
"Thrusting_One_Hand_Sword",
"One_Hand_Axe",
"One_Hand_Mace",
"Bow",
"Staff",
"Two_Hand_Sword",
"Two_Hand_Axe",
"Two_Hand_Mace",
"Rune_Dagger",
"Warstaff",
"Sceptre",
"ENCHANTS",
"HarvestAlternateWeaponQualityElementalDamagePercent"},
},
{
id = "ReforgeWhiteSocket",
text = "{{c|white|Reforge}} the colour of a random {{c|white|socket}} on an item, turning it {{c|white|White}}",
tier = 2,
effect = "Reforge the colour of a random socket on an item, turning it White",
is_enchant = false,
cost_lifeforce_type = 1,
cost_lifeforce = 12500,
cost_sacred = 1,
command = "modify_socket_colors",
parameters = {"W"},
},
{
id = "AugmentFire",
text = "{{c|white|Add}} a new {{c|orange|Fire}} modifier and {{c|white|remove}} another random modifier from a non-Influenced item",
tier = 2,
effect = "Add a new Fire modifier and remove another random modifier from a non-Influenced item",
is_enchant = false,
cost_lifeforce_type = 1,
cost_lifeforce = 15000,
cost_sacred = 1,
command = "remove_type_and_add_type_mod",
parameters = {"ANY",
"FOR",
"fire",
"noinfluence"},
},
{
id = "AugmentCold",
text = "{{c|white|Add}} a new {{c|blue|Cold}} modifier and {{c|white|remove}} another random modifier from a non-Influenced item",
tier = 2,
effect = "Add a new Cold modifier and remove another random modifier from a non-Influenced item",
is_enchant = false,
cost_lifeforce_type = 2,
cost_lifeforce = 15000,
cost_sacred = 1,
command = "remove_type_and_add_type_mod",
parameters = {"ANY",
"FOR",
"cold",
"noinfluence"},
},
{
id = "AugmentLightning",
text = "{{c|white|Add}} a new {{c|yellow|Lightning}} modifier and {{c|white|remove}} another random modifier from a non-Influenced item",
tier = 2,
effect = "Add a new Lightning modifier and remove another random modifier from a non-Influenced item",
is_enchant = false,
cost_lifeforce_type = 3,
cost_lifeforce = 15000,
cost_sacred = 1,
command = "remove_type_and_add_type_mod",
parameters = {"ANY",
"FOR",
"lightning",
"noinfluence"},
},
{
id = "AugmentPhysical",
text = "{{c|white|Add}} a new {{c|tan|Physical}} modifier and {{c|white|remove}} another random modifier from a non-Influenced item",
tier = 2,
effect = "Add a new Physical modifier and remove another random modifier from a non-Influenced item",
is_enchant = false,
cost_lifeforce_type = 2,
cost_lifeforce = 15000,
cost_sacred = 1,
command = "remove_type_and_add_type_mod",
parameters = {"ANY",
"FOR",
"physical",
"noinfluence"},
},
{
id = "AugmentLife",
text = "{{c|white|Add}} a new {{c|red|Life}} modifier and {{c|white|remove}} another random modifier from a non-Influenced item",
tier = 2,
effect = "Add a new Life modifier and remove another random modifier from a non-Influenced item",
is_enchant = false,
cost_lifeforce_type = 1,
cost_lifeforce = 17500,
cost_sacred = 1,
command = "remove_type_and_add_type_mod",
parameters = {"ANY",
"FOR",
"life",
"noinfluence"},
},
{
id = "AugmentDefences",
text = "{{c|white|Add}} a new {{c|white|Defence}} modifier and {{c|white|remove}} another random modifier from a non-Influenced item",
tier = 2,
effect = "Add a new Defence modifier and remove another random modifier from a non-Influenced item",
is_enchant = false,
cost_lifeforce_type = 3,
cost_lifeforce = 17500,
cost_sacred = 1,
command = "remove_type_and_add_type_mod",
parameters = {"ANY",
"FOR",
"defences",
"noinfluence"},
},
{
id = "AugmentChaos",
text = "{{c|white|Add}} a new {{c|purple|Chaos}} modifier and {{c|white|remove}} another random modifier from a non-Influenced item",
tier = 2,
effect = "Add a new Chaos modifier and remove another random modifier from a non-Influenced item",
is_enchant = false,
cost_lifeforce_type = 2,
cost_lifeforce = 17500,
cost_sacred = 1,
command = "remove_type_and_add_type_mod",
parameters = {"ANY",
"FOR",
"chaos",
"noinfluence"},
},
{
id = "AugmentAttack",
text = "{{c|white|Add}} a new {{c|white|Attack}} modifier and {{c|white|remove}} another random modifier from a non-Influenced item",
tier = 2,
effect = "Add a new Attack modifier and remove another random modifier from a non-Influenced item",
is_enchant = false,
cost_lifeforce_type = 1,
cost_lifeforce = 17500,
cost_sacred = 1,
command = "remove_type_and_add_type_mod",
parameters = {"ANY",
"FOR",
"attack",
"noinfluence"},
},
{
id = "AugmentSpell",
text = "{{c|white|Add}} a new {{c|purple|Caster}} modifier and {{c|white|remove}} another random modifier from a non-Influenced item",
tier = 2,
effect = "Add a new Caster modifier and remove another random modifier from a non-Influenced item",
is_enchant = false,
cost_lifeforce_type = 3,
cost_lifeforce = 17500,
cost_sacred = 1,
command = "remove_type_and_add_type_mod",
parameters = {"ANY",
"FOR",
"caster",
"noinfluence"},
},
{
id = "AugmentSpeed",
text = "{{c|white|Add}} a new {{c|green|Speed}} modifier and {{c|white|remove}} another random modifier from a non-Influenced item",
tier = 2,
effect = "Add a new Speed modifier and remove another random modifier from a non-Influenced item",
is_enchant = false,
cost_lifeforce_type = 2,
cost_lifeforce = 20000,
cost_sacred = 1,
command = "remove_type_and_add_type_mod",
parameters = {"ANY",
"FOR",
"speed",
"noinfluence"},
},
{
id = "AugmentCritical",
text = "{{c|white|Add}} a new {{c|blue|Critical}} modifier and {{c|white|remove}} another random modifier from a non-Influenced item",
tier = 2,
effect = "Add a new Critical modifier and remove another random modifier from a non-Influenced item",
is_enchant = false,
cost_lifeforce_type = 3,
cost_lifeforce = 20000,
cost_sacred = 1,
command = "remove_type_and_add_type_mod",
parameters = {"ANY",
"FOR",
"critical",
"noinfluence"},
},
{
id = "BossSynthesis1",
text = "{{c|white|Synthesise}} an item, giving random Synthesised implicits. Cannot be used on Unique, Influenced, Synthesised or Fractured items",
tier = 3,
effect = "Synthesise an item, giving random Synthesised implicits. Cannot be used on Unique, Influenced, Synthesised or Fractured items",
is_enchant = false,
cost_lifeforce_type = 2,
cost_lifeforce = 5000,
cost_sacred = 1,
command = "add_synthesized_implicits",
parameters = {"12",
"3",
"1"},
},
{
id = "BossInfluence1",
text = "{{c|white|Reforge}} an {{c|white|Influenced}} Rare item with random modifiers, including a {{c|white|Influence}} modifier",
tier = 3,
effect = "Reforge an Influenced Rare item with random modifiers, including a Influence modifier",
is_enchant = false,
cost_lifeforce_type = 3,
cost_lifeforce = 5000,
cost_sacred = 1,
command = "reroll_with_influence_mod",
}}
return data