Skill:ExileElementalHitBarrage: Difference between revisions

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{{Skill
{{Skill
|gem_description                        = Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.
|gem_description                        = Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.
|active_skill_name                      = Elemental Hit
|active_skill_name                      = Elemental Hit
|skill_id                                = ExileElementalHitBarrage
|skill_id                                = ExileElementalHitBarrage
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|static_damage_effectiveness            = 100
|static_damage_effectiveness            = 100
|static_damage_multiplier                = 100
|static_damage_multiplier                = 100
|static_stat1_id                        = projectiles_barrage
|static_stat1_id                        = skill_can_fire_arrows
|static_stat1_value                      = 1
|static_stat1_value                      = 1
|static_stat2_id                        = skill_can_fire_arrows
|static_stat2_id                        = projectiles_barrage
|static_stat2_value                      = 1
|static_stat2_value                      = 1
|stat_text                              = (2-217) to (4-403) Added Fire Damage<br>Fires (3-6) additional Projectiles<br>Fires Projectiles sequentially<br>(2-177) to (3-328) Added Cold Damage<br>(2-174) to (5-524) Added Lightning Damage
|static_stat3_id                        = active_skill_base_area_of_effect_radius
|static_stat3_value                      = 10
|stat_text                              = (2-177) to (3-328) Added Cold Damage<br>(2-217) to (4-403) Added Fire Damage<br>(2-174) to (5-524) Added Lightning Damage<br>Fires Projectiles sequentially<br>Fires (3-6) additional Projectiles<br>Base radius is 1 metre
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 1
|level1_level_requirement                = 1
|level1_attack_speed_multiplier          = 50
|level1_attack_speed_multiplier          = 50
|level1_stat_text                        = 2 to 4 Added Fire Damage<br>Fires 3 additional Projectiles<br>2 to 3 Added Cold Damage<br>2 to 5 Added Lightning Damage
|level1_stat_text                        = 2 to 3 Added Cold Damage<br>2 to 4 Added Fire Damage<br>2 to 5 Added Lightning Damage<br>Fires 3 additional Projectiles
|level1_stat1_id                        = attack_minimum_added_fire_damage
|level1_stat1_id                        = attack_minimum_added_cold_damage
|level1_stat1_value                      = 2
|level1_stat1_value                      = 2
|level1_stat2_id                        = attack_maximum_added_fire_damage
|level1_stat2_id                        = attack_maximum_added_cold_damage
|level1_stat2_value                      = 4
|level1_stat2_value                      = 3
|level1_stat3_id                        = number_of_additional_projectiles
|level1_stat3_id                        = attack_minimum_added_fire_damage
|level1_stat3_value                      = 3
|level1_stat3_value                      = 2
|level1_stat4_id                        = attack_minimum_added_cold_damage
|level1_stat4_id                        = attack_maximum_added_fire_damage
|level1_stat4_value                      = 2
|level1_stat4_value                      = 4
|level1_stat5_id                        = attack_maximum_added_cold_damage
|level1_stat5_id                        = attack_minimum_added_lightning_damage
|level1_stat5_value                      = 3
|level1_stat5_value                      = 2
|level1_stat6_id                        = attack_minimum_added_lightning_damage
|level1_stat6_id                        = attack_maximum_added_lightning_damage
|level1_stat6_value                      = 2
|level1_stat6_value                      = 5
|level1_stat7_id                        = attack_maximum_added_lightning_damage
|level1_stat7_id                        = number_of_additional_projectiles
|level1_stat7_value                      = 5
|level1_stat7_value                      = 3
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 35
|level2_level_requirement                = 35
|level2_attack_speed_multiplier          = 70
|level2_attack_speed_multiplier          = 70
|level2_stat_text                        = 24 to 44 Added Fire Damage<br>Fires 4 additional Projectiles<br>19 to 36 Added Cold Damage<br>19 to 57 Added Lightning Damage
|level2_stat_text                        = 19 to 36 Added Cold Damage<br>24 to 44 Added Fire Damage<br>19 to 57 Added Lightning Damage<br>Fires 4 additional Projectiles
|level2_stat1_id                        = attack_minimum_added_fire_damage
|level2_stat1_id                        = attack_minimum_added_cold_damage
|level2_stat1_value                      = 24
|level2_stat1_value                      = 19
|level2_stat2_id                        = attack_maximum_added_fire_damage
|level2_stat2_id                        = attack_maximum_added_cold_damage
|level2_stat2_value                      = 44
|level2_stat2_value                      = 36
|level2_stat3_id                        = number_of_additional_projectiles
|level2_stat3_id                        = attack_minimum_added_fire_damage
|level2_stat3_value                      = 4
|level2_stat3_value                      = 24
|level2_stat4_id                        = attack_minimum_added_cold_damage
|level2_stat4_id                        = attack_maximum_added_fire_damage
|level2_stat4_value                      = 19
|level2_stat4_value                      = 44
|level2_stat5_id                        = attack_maximum_added_cold_damage
|level2_stat5_id                        = attack_minimum_added_lightning_damage
|level2_stat5_value                      = 36
|level2_stat5_value                      = 19
|level2_stat6_id                        = attack_minimum_added_lightning_damage
|level2_stat6_id                        = attack_maximum_added_lightning_damage
|level2_stat6_value                      = 19
|level2_stat6_value                      = 57
|level2_stat7_id                        = attack_maximum_added_lightning_damage
|level2_stat7_id                        = number_of_additional_projectiles
|level2_stat7_value                      = 57
|level2_stat7_value                      = 4
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 68
|level3_level_requirement                = 68
|level3_attack_speed_multiplier          = 90
|level3_attack_speed_multiplier          = 90
|level3_stat_text                        = 114 to 212 Added Fire Damage<br>Fires 5 additional Projectiles<br>93 to 173 Added Cold Damage<br>91 to 275 Added Lightning Damage
|level3_stat_text                        = 93 to 173 Added Cold Damage<br>114 to 212 Added Fire Damage<br>91 to 275 Added Lightning Damage<br>Fires 5 additional Projectiles
|level3_stat1_id                        = attack_minimum_added_fire_damage
|level3_stat1_id                        = attack_minimum_added_cold_damage
|level3_stat1_value                      = 114
|level3_stat1_value                      = 93
|level3_stat2_id                        = attack_maximum_added_fire_damage
|level3_stat2_id                        = attack_maximum_added_cold_damage
|level3_stat2_value                      = 212
|level3_stat2_value                      = 173
|level3_stat3_id                        = number_of_additional_projectiles
|level3_stat3_id                        = attack_minimum_added_fire_damage
|level3_stat3_value                      = 5
|level3_stat3_value                      = 114
|level3_stat4_id                        = attack_minimum_added_cold_damage
|level3_stat4_id                        = attack_maximum_added_fire_damage
|level3_stat4_value                      = 93
|level3_stat4_value                      = 212
|level3_stat5_id                        = attack_maximum_added_cold_damage
|level3_stat5_id                        = attack_minimum_added_lightning_damage
|level3_stat5_value                      = 173
|level3_stat5_value                      = 91
|level3_stat6_id                        = attack_minimum_added_lightning_damage
|level3_stat6_id                        = attack_maximum_added_lightning_damage
|level3_stat6_value                      = 91
|level3_stat6_value                      = 275
|level3_stat7_id                        = attack_maximum_added_lightning_damage
|level3_stat7_id                        = number_of_additional_projectiles
|level3_stat7_value                      = 275
|level3_stat7_value                      = 5
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 83
|level4_level_requirement                = 83
|level4_attack_speed_multiplier          = 100
|level4_attack_speed_multiplier          = 100
|level4_stat_text                        = 217 to 403 Added Fire Damage<br>Fires 6 additional Projectiles<br>177 to 328 Added Cold Damage<br>174 to 524 Added Lightning Damage
|level4_stat_text                        = 177 to 328 Added Cold Damage<br>217 to 403 Added Fire Damage<br>174 to 524 Added Lightning Damage<br>Fires 6 additional Projectiles
|level4_stat1_id                        = attack_minimum_added_fire_damage
|level4_stat1_id                        = attack_minimum_added_cold_damage
|level4_stat1_value                      = 217
|level4_stat1_value                      = 177
|level4_stat2_id                        = attack_maximum_added_fire_damage
|level4_stat2_id                        = attack_maximum_added_cold_damage
|level4_stat2_value                      = 403
|level4_stat2_value                      = 328
|level4_stat3_id                        = number_of_additional_projectiles
|level4_stat3_id                        = attack_minimum_added_fire_damage
|level4_stat3_value                      = 6
|level4_stat3_value                      = 217
|level4_stat4_id                        = attack_minimum_added_cold_damage
|level4_stat4_id                        = attack_maximum_added_fire_damage
|level4_stat4_value                      = 177
|level4_stat4_value                      = 403
|level4_stat5_id                        = attack_maximum_added_cold_damage
|level4_stat5_id                        = attack_minimum_added_lightning_damage
|level4_stat5_value                      = 328
|level4_stat5_value                      = 174
|level4_stat6_id                        = attack_minimum_added_lightning_damage
|level4_stat6_id                        = attack_maximum_added_lightning_damage
|level4_stat6_value                      = 174
|level4_stat6_value                      = 524
|level4_stat7_id                        = attack_maximum_added_lightning_damage
|level4_stat7_id                        = number_of_additional_projectiles
|level4_stat7_value                      = 524
|level4_stat7_value                      = 6
}}
}}

Latest revision as of 05:12, 31 March 2024

NameElemental Hit
Skill IdExileElementalHitBarrage
Icon
Cast Time1.00 sec
Level Req.(1-83)
Attack Speed(50%-100%) of base
Attack Damage100% of base
Effectiveness of Added Damage100%
Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.
(2-177) to (3-328) Added Cold Damage
(2-217) to (4-403) Added Fire Damage
(2-174) to (5-524) Added Lightning Damage
Fires Projectiles sequentially
Fires (3-6) additional Projectiles
Base radius is 1 metre

ExileElementalHitBarrage is the internal id of the skill Elemental Hit.