Skill:ExileRaiseZombie: Difference between revisions

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(PyPoE/ExporterBot/1.0.0a0: Skill updater)
 
(PyPoE/ExporterBot/1.0.0a0: Skill updater)
 
(2 intermediate revisions by the same user not shown)
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{{Skill
{{Skill
|gem_description                        = Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.
|gem_description                        = Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.
|active_skill_name                      = Raise Zombie
|active_skill_name                      = Raise Zombie
|skill_id                                = ExileRaiseZombie
|skill_id                                = ExileRaiseZombie
Line 11: Line 11:
|static_stat1_id                        = alternate_minion
|static_stat1_id                        = alternate_minion
|static_stat1_value                      = 1
|static_stat1_value                      = 1
|stat_text                              = Maximum (6-10) Raised Zombies<br>Minions deal (10-50)% more Damage<br>(1-35)% increased Character Size<br>Minions have (0-40)% more Maximum Life
|stat_text                              = +(6-10) to Maximum Raised Zombies<br>Minions have (0-40)% more Maximum Life<br>Minions deal (10-50)% more Damage
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 4
|level1_level_requirement                = 4
|level1_stored_uses                      = 3
|level1_stored_uses                      = 3
|level1_stat_text                        = Maximum 6 Raised Zombies<br>Minions deal 10% more Damage<br>1% increased Character Size
|level1_stat_text                        = +6 to Maximum Raised Zombies<br>Minions deal 10% more Damage
|level1_stat1_id                        = base_number_of_zombies_allowed
|level1_stat1_id                        = base_actor_scale_+%
|level1_stat1_value                      = 6
|level1_stat1_value                      = 1
|level1_stat2_id                        = active_skill_minion_damage_+%_final
|level1_stat2_id                        = base_number_of_zombies_allowed
|level1_stat2_value                      = 10
|level1_stat2_value                      = 6
|level1_stat3_id                        = base_actor_scale_+%
|level1_stat3_id                        = active_skill_minion_damage_+%_final
|level1_stat3_value                      = 1
|level1_stat3_value                      = 10
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 6
|level2_level_requirement                = 6
|level2_stored_uses                      = 3
|level2_stored_uses                      = 3
|level2_stat_text                        = Maximum 6 Raised Zombies<br>Minions deal 10% more Damage<br>2% increased Character Size
|level2_stat_text                        = +6 to Maximum Raised Zombies<br>Minions deal 10% more Damage
|level2_stat1_id                        = base_number_of_zombies_allowed
|level2_stat1_id                        = base_actor_scale_+%
|level2_stat1_value                      = 6
|level2_stat1_value                      = 2
|level2_stat2_id                        = active_skill_minion_damage_+%_final
|level2_stat2_id                        = base_number_of_zombies_allowed
|level2_stat2_value                      = 10
|level2_stat2_value                      = 6
|level2_stat3_id                        = base_actor_scale_+%
|level2_stat3_id                        = active_skill_minion_damage_+%_final
|level2_stat3_value                      = 2
|level2_stat3_value                      = 10
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 9
|level3_level_requirement                = 9
|level3_stored_uses                      = 3
|level3_stored_uses                      = 3
|level3_stat_text                        = Maximum 6 Raised Zombies<br>Minions deal 10% more Damage<br>3% increased Character Size
|level3_stat_text                        = +6 to Maximum Raised Zombies<br>Minions deal 10% more Damage
|level3_stat1_id                        = base_number_of_zombies_allowed
|level3_stat1_id                        = base_actor_scale_+%
|level3_stat1_value                      = 6
|level3_stat1_value                      = 3
|level3_stat2_id                        = active_skill_minion_damage_+%_final
|level3_stat2_id                        = base_number_of_zombies_allowed
|level3_stat2_value                      = 10
|level3_stat2_value                      = 6
|level3_stat3_id                        = base_actor_scale_+%
|level3_stat3_id                        = active_skill_minion_damage_+%_final
|level3_stat3_value                      = 3
|level3_stat3_value                      = 10
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 12
|level4_level_requirement                = 12
|level4_stored_uses                      = 3
|level4_stored_uses                      = 3
|level4_stat_text                        = Maximum 6 Raised Zombies<br>Minions deal 10% more Damage<br>4% increased Character Size
|level4_stat_text                        = +6 to Maximum Raised Zombies<br>Minions deal 10% more Damage
|level4_stat1_id                        = base_number_of_zombies_allowed
|level4_stat1_id                        = base_actor_scale_+%
|level4_stat1_value                      = 6
|level4_stat1_value                      = 4
|level4_stat2_id                        = active_skill_minion_damage_+%_final
|level4_stat2_id                        = base_number_of_zombies_allowed
|level4_stat2_value                      = 10
|level4_stat2_value                      = 6
|level4_stat3_id                        = base_actor_scale_+%
|level4_stat3_id                        = active_skill_minion_damage_+%_final
|level4_stat3_value                      = 4
|level4_stat3_value                      = 10
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 15
|level5_level_requirement                = 15
|level5_stored_uses                      = 4
|level5_stored_uses                      = 4
|level5_stat_text                        = Maximum 6 Raised Zombies<br>Minions deal 10% more Damage<br>5% increased Character Size
|level5_stat_text                        = +6 to Maximum Raised Zombies<br>Minions deal 10% more Damage
|level5_stat1_id                        = base_number_of_zombies_allowed
|level5_stat1_id                        = base_actor_scale_+%
|level5_stat1_value                      = 6
|level5_stat1_value                      = 5
|level5_stat2_id                        = active_skill_minion_damage_+%_final
|level5_stat2_id                        = base_number_of_zombies_allowed
|level5_stat2_value                      = 10
|level5_stat2_value                      = 6
|level5_stat3_id                        = base_actor_scale_+%
|level5_stat3_id                        = active_skill_minion_damage_+%_final
|level5_stat3_value                      = 5
|level5_stat3_value                      = 10
|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 19
|level6_level_requirement                = 19
|level6_stored_uses                      = 4
|level6_stored_uses                      = 4
|level6_stat_text                        = Maximum 6 Raised Zombies<br>Minions deal 10% more Damage<br>6% increased Character Size
|level6_stat_text                        = +6 to Maximum Raised Zombies<br>Minions deal 10% more Damage
|level6_stat1_id                        = base_number_of_zombies_allowed
|level6_stat1_id                        = base_actor_scale_+%
|level6_stat1_value                      = 6
|level6_stat1_value                      = 6
|level6_stat2_id                        = active_skill_minion_damage_+%_final
|level6_stat2_id                        = base_number_of_zombies_allowed
|level6_stat2_value                      = 10
|level6_stat2_value                      = 6
|level6_stat3_id                        = base_actor_scale_+%
|level6_stat3_id                        = active_skill_minion_damage_+%_final
|level6_stat3_value                      = 6
|level6_stat3_value                      = 10
|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 23
|level7_level_requirement                = 23
|level7_stored_uses                      = 4
|level7_stored_uses                      = 4
|level7_stat_text                        = Maximum 6 Raised Zombies<br>Minions deal 10% more Damage<br>7% increased Character Size
|level7_stat_text                        = +6 to Maximum Raised Zombies<br>Minions deal 10% more Damage
|level7_stat1_id                        = base_number_of_zombies_allowed
|level7_stat1_id                        = base_actor_scale_+%
|level7_stat1_value                      = 6
|level7_stat1_value                      = 7
|level7_stat2_id                        = active_skill_minion_damage_+%_final
|level7_stat2_id                        = base_number_of_zombies_allowed
|level7_stat2_value                      = 10
|level7_stat2_value                      = 6
|level7_stat3_id                        = base_actor_scale_+%
|level7_stat3_id                        = active_skill_minion_damage_+%_final
|level7_stat3_value                      = 7
|level7_stat3_value                      = 10
|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 28
|level8_level_requirement                = 28
|level8_stored_uses                      = 4
|level8_stored_uses                      = 4
|level8_stat_text                        = Maximum 6 Raised Zombies<br>Minions deal 50% more Damage<br>8% increased Character Size
|level8_stat_text                        = +6 to Maximum Raised Zombies<br>Minions deal 50% more Damage
|level8_stat1_id                        = base_number_of_zombies_allowed
|level8_stat1_id                        = base_actor_scale_+%
|level8_stat1_value                      = 6
|level8_stat1_value                      = 8
|level8_stat2_id                        = active_skill_minion_damage_+%_final
|level8_stat2_id                        = base_number_of_zombies_allowed
|level8_stat2_value                      = 50
|level8_stat2_value                      = 6
|level8_stat3_id                        = base_actor_scale_+%
|level8_stat3_id                        = active_skill_minion_damage_+%_final
|level8_stat3_value                      = 8
|level8_stat3_value                      = 50
|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 33
|level9_level_requirement                = 33
|level9_stored_uses                      = 4
|level9_stored_uses                      = 4
|level9_stat_text                        = Maximum 6 Raised Zombies<br>Minions deal 50% more Damage<br>9% increased Character Size
|level9_stat_text                        = +6 to Maximum Raised Zombies<br>Minions deal 50% more Damage
|level9_stat1_id                        = base_number_of_zombies_allowed
|level9_stat1_id                        = base_actor_scale_+%
|level9_stat1_value                      = 6
|level9_stat1_value                      = 9
|level9_stat2_id                        = active_skill_minion_damage_+%_final
|level9_stat2_id                        = base_number_of_zombies_allowed
|level9_stat2_value                      = 50
|level9_stat2_value                      = 6
|level9_stat3_id                        = base_actor_scale_+%
|level9_stat3_id                        = active_skill_minion_damage_+%_final
|level9_stat3_value                      = 9
|level9_stat3_value                      = 50
|level10                                = True
|level10                                = True
|level10_level_requirement              = 39
|level10_level_requirement              = 39
|level10_stored_uses                    = 5
|level10_stored_uses                    = 5
|level10_stat_text                      = Maximum 6 Raised Zombies<br>Minions deal 50% more Damage<br>10% increased Character Size
|level10_stat_text                      = +6 to Maximum Raised Zombies<br>Minions deal 50% more Damage
|level10_stat1_id                        = base_number_of_zombies_allowed
|level10_stat1_id                        = base_actor_scale_+%
|level10_stat1_value                    = 6
|level10_stat1_value                    = 10
|level10_stat2_id                        = active_skill_minion_damage_+%_final
|level10_stat2_id                        = base_number_of_zombies_allowed
|level10_stat2_value                    = 50
|level10_stat2_value                    = 6
|level10_stat3_id                        = base_actor_scale_+%
|level10_stat3_id                        = active_skill_minion_damage_+%_final
|level10_stat3_value                    = 10
|level10_stat3_value                    = 50
|level11                                = True
|level11                                = True
|level11_level_requirement              = 43
|level11_level_requirement              = 43
|level11_stored_uses                    = 5
|level11_stored_uses                    = 5
|level11_stat_text                      = Maximum 6 Raised Zombies<br>Minions deal 50% more Damage<br>11% increased Character Size
|level11_stat_text                      = +6 to Maximum Raised Zombies<br>Minions deal 50% more Damage
|level11_stat1_id                        = base_number_of_zombies_allowed
|level11_stat1_id                        = base_actor_scale_+%
|level11_stat1_value                    = 6
|level11_stat1_value                    = 11
|level11_stat2_id                        = active_skill_minion_damage_+%_final
|level11_stat2_id                        = base_number_of_zombies_allowed
|level11_stat2_value                    = 50
|level11_stat2_value                    = 6
|level11_stat3_id                        = base_actor_scale_+%
|level11_stat3_id                        = active_skill_minion_damage_+%_final
|level11_stat3_value                    = 11
|level11_stat3_value                    = 50
|level12                                = True
|level12                                = True
|level12_level_requirement              = 46
|level12_level_requirement              = 46
|level12_stored_uses                    = 5
|level12_stored_uses                    = 5
|level12_stat_text                      = Maximum 6 Raised Zombies<br>Minions deal 50% more Damage<br>12% increased Character Size
|level12_stat_text                      = +6 to Maximum Raised Zombies<br>Minions deal 50% more Damage
|level12_stat1_id                        = base_number_of_zombies_allowed
|level12_stat1_id                        = base_actor_scale_+%
|level12_stat1_value                    = 6
|level12_stat1_value                    = 12
|level12_stat2_id                        = active_skill_minion_damage_+%_final
|level12_stat2_id                        = base_number_of_zombies_allowed
|level12_stat2_value                    = 50
|level12_stat2_value                    = 6
|level12_stat3_id                        = base_actor_scale_+%
|level12_stat3_id                        = active_skill_minion_damage_+%_final
|level12_stat3_value                    = 12
|level12_stat3_value                    = 50
|level13                                = True
|level13                                = True
|level13_level_requirement              = 49
|level13_level_requirement              = 49
|level13_stored_uses                    = 5
|level13_stored_uses                    = 5
|level13_stat_text                      = Maximum 10 Raised Zombies<br>Minions deal 50% more Damage<br>13% increased Character Size
|level13_stat_text                      = +10 to Maximum Raised Zombies<br>Minions deal 50% more Damage
|level13_stat1_id                        = base_number_of_zombies_allowed
|level13_stat1_id                        = base_actor_scale_+%
|level13_stat1_value                    = 10
|level13_stat1_value                    = 13
|level13_stat2_id                        = active_skill_minion_damage_+%_final
|level13_stat2_id                        = base_number_of_zombies_allowed
|level13_stat2_value                    = 50
|level13_stat2_value                    = 10
|level13_stat3_id                        = base_actor_scale_+%
|level13_stat3_id                        = active_skill_minion_damage_+%_final
|level13_stat3_value                    = 13
|level13_stat3_value                    = 50
|level14                                = True
|level14                                = True
|level14_level_requirement              = 52
|level14_level_requirement              = 52
|level14_stored_uses                    = 6
|level14_stored_uses                    = 6
|level14_stat_text                      = Maximum 10 Raised Zombies<br>Minions deal 50% more Damage<br>14% increased Character Size
|level14_stat_text                      = +10 to Maximum Raised Zombies<br>Minions deal 50% more Damage
|level14_stat1_id                        = base_number_of_zombies_allowed
|level14_stat1_id                        = base_actor_scale_+%
|level14_stat1_value                    = 10
|level14_stat1_value                    = 14
|level14_stat2_id                        = active_skill_minion_damage_+%_final
|level14_stat2_id                        = base_number_of_zombies_allowed
|level14_stat2_value                    = 50
|level14_stat2_value                    = 10
|level14_stat3_id                        = base_actor_scale_+%
|level14_stat3_id                        = active_skill_minion_damage_+%_final
|level14_stat3_value                    = 14
|level14_stat3_value                    = 50
|level15                                = True
|level15                                = True
|level15_level_requirement              = 55
|level15_level_requirement              = 55
|level15_stored_uses                    = 6
|level15_stored_uses                    = 6
|level15_stat_text                      = Maximum 10 Raised Zombies<br>Minions deal 50% more Damage<br>15% increased Character Size
|level15_stat_text                      = +10 to Maximum Raised Zombies<br>Minions deal 50% more Damage
|level15_stat1_id                        = base_number_of_zombies_allowed
|level15_stat1_id                        = base_actor_scale_+%
|level15_stat1_value                    = 10
|level15_stat1_value                    = 15
|level15_stat2_id                        = active_skill_minion_damage_+%_final
|level15_stat2_id                        = base_number_of_zombies_allowed
|level15_stat2_value                    = 50
|level15_stat2_value                    = 10
|level15_stat3_id                        = base_actor_scale_+%
|level15_stat3_id                        = active_skill_minion_damage_+%_final
|level15_stat3_value                    = 15
|level15_stat3_value                    = 50
|level16                                = True
|level16                                = True
|level16_level_requirement              = 58
|level16_level_requirement              = 58
|level16_stored_uses                    = 6
|level16_stored_uses                    = 6
|level16_stat_text                      = Maximum 10 Raised Zombies<br>Minions deal 50% more Damage<br>16% increased Character Size
|level16_stat_text                      = +10 to Maximum Raised Zombies<br>Minions deal 50% more Damage
|level16_stat1_id                        = base_number_of_zombies_allowed
|level16_stat1_id                        = base_actor_scale_+%
|level16_stat1_value                    = 10
|level16_stat1_value                    = 16
|level16_stat2_id                        = active_skill_minion_damage_+%_final
|level16_stat2_id                        = base_number_of_zombies_allowed
|level16_stat2_value                    = 50
|level16_stat2_value                    = 10
|level16_stat3_id                        = base_actor_scale_+%
|level16_stat3_id                        = active_skill_minion_damage_+%_final
|level16_stat3_value                    = 16
|level16_stat3_value                    = 50
|level17                                = True
|level17                                = True
|level17_level_requirement              = 61
|level17_level_requirement              = 61
|level17_stored_uses                    = 6
|level17_stored_uses                    = 6
|level17_stat_text                      = Maximum 10 Raised Zombies<br>Minions deal 50% more Damage<br>17% increased Character Size<br>Minions have 40% more Maximum Life
|level17_stat_text                      = +10 to Maximum Raised Zombies<br>Minions have 40% more Maximum Life<br>Minions deal 50% more Damage
|level17_stat1_id                        = base_number_of_zombies_allowed
|level17_stat1_id                        = base_actor_scale_+%
|level17_stat1_value                    = 10
|level17_stat1_value                    = 17
|level17_stat2_id                        = active_skill_minion_damage_+%_final
|level17_stat2_id                        = base_number_of_zombies_allowed
|level17_stat2_value                    = 50
|level17_stat2_value                    = 10
|level17_stat3_id                        = base_actor_scale_+%
|level17_stat3_id                        = active_skill_minion_life_+%_final
|level17_stat3_value                    = 17
|level17_stat3_value                    = 40
|level17_stat4_id                        = active_skill_minion_life_+%_final
|level17_stat4_id                        = active_skill_minion_damage_+%_final
|level17_stat4_value                    = 40
|level17_stat4_value                    = 50
|level18                                = True
|level18                                = True
|level18_level_requirement              = 64
|level18_level_requirement              = 64
|level18_stored_uses                    = 7
|level18_stored_uses                    = 7
|level18_stat_text                      = Maximum 10 Raised Zombies<br>Minions deal 50% more Damage<br>18% increased Character Size<br>Minions have 40% more Maximum Life
|level18_stat_text                      = +10 to Maximum Raised Zombies<br>Minions have 40% more Maximum Life<br>Minions deal 50% more Damage
|level18_stat1_id                        = base_number_of_zombies_allowed
|level18_stat1_id                        = base_actor_scale_+%
|level18_stat1_value                    = 10
|level18_stat1_value                    = 18
|level18_stat2_id                        = active_skill_minion_damage_+%_final
|level18_stat2_id                        = base_number_of_zombies_allowed
|level18_stat2_value                    = 50
|level18_stat2_value                    = 10
|level18_stat3_id                        = base_actor_scale_+%
|level18_stat3_id                        = active_skill_minion_life_+%_final
|level18_stat3_value                    = 18
|level18_stat3_value                    = 40
|level18_stat4_id                        = active_skill_minion_life_+%_final
|level18_stat4_id                        = active_skill_minion_damage_+%_final
|level18_stat4_value                    = 40
|level18_stat4_value                    = 50
|level19                                = True
|level19                                = True
|level19_level_requirement              = 66
|level19_level_requirement              = 66
|level19_stored_uses                    = 7
|level19_stored_uses                    = 7
|level19_stat_text                      = Maximum 10 Raised Zombies<br>Minions deal 50% more Damage<br>19% increased Character Size<br>Minions have 40% more Maximum Life
|level19_stat_text                      = +10 to Maximum Raised Zombies<br>Minions have 40% more Maximum Life<br>Minions deal 50% more Damage
|level19_stat1_id                        = base_number_of_zombies_allowed
|level19_stat1_id                        = base_actor_scale_+%
|level19_stat1_value                    = 10
|level19_stat1_value                    = 19
|level19_stat2_id                        = active_skill_minion_damage_+%_final
|level19_stat2_id                        = base_number_of_zombies_allowed
|level19_stat2_value                    = 50
|level19_stat2_value                    = 10
|level19_stat3_id                        = base_actor_scale_+%
|level19_stat3_id                        = active_skill_minion_life_+%_final
|level19_stat3_value                    = 19
|level19_stat3_value                    = 40
|level19_stat4_id                        = active_skill_minion_life_+%_final
|level19_stat4_id                        = active_skill_minion_damage_+%_final
|level19_stat4_value                    = 40
|level19_stat4_value                    = 50
|level20                                = True
|level20                                = True
|level20_level_requirement              = 67
|level20_level_requirement              = 67
|level20_stored_uses                    = 7
|level20_stored_uses                    = 7
|level20_stat_text                      = Maximum 10 Raised Zombies<br>Minions deal 50% more Damage<br>20% increased Character Size<br>Minions have 40% more Maximum Life
|level20_stat_text                      = +10 to Maximum Raised Zombies<br>Minions have 40% more Maximum Life<br>Minions deal 50% more Damage
|level20_stat1_id                        = base_number_of_zombies_allowed
|level20_stat1_id                        = base_actor_scale_+%
|level20_stat1_value                    = 10
|level20_stat1_value                    = 20
|level20_stat2_id                        = active_skill_minion_damage_+%_final
|level20_stat2_id                        = base_number_of_zombies_allowed
|level20_stat2_value                    = 50
|level20_stat2_value                    = 10
|level20_stat3_id                        = base_actor_scale_+%
|level20_stat3_id                        = active_skill_minion_life_+%_final
|level20_stat3_value                    = 20
|level20_stat3_value                    = 40
|level20_stat4_id                        = active_skill_minion_life_+%_final
|level20_stat4_id                        = active_skill_minion_damage_+%_final
|level20_stat4_value                    = 40
|level20_stat4_value                    = 50
|level21                                = True
|level21                                = True
|level21_level_requirement              = 68
|level21_level_requirement              = 68
|level21_stored_uses                    = 7
|level21_stored_uses                    = 7
|level21_stat_text                      = Maximum 10 Raised Zombies<br>Minions deal 50% more Damage<br>21% increased Character Size<br>Minions have 40% more Maximum Life
|level21_stat_text                      = +10 to Maximum Raised Zombies<br>Minions have 40% more Maximum Life<br>Minions deal 50% more Damage
|level21_stat1_id                        = base_number_of_zombies_allowed
|level21_stat1_id                        = base_actor_scale_+%
|level21_stat1_value                    = 10
|level21_stat1_value                    = 21
|level21_stat2_id                        = active_skill_minion_damage_+%_final
|level21_stat2_id                        = base_number_of_zombies_allowed
|level21_stat2_value                    = 50
|level21_stat2_value                    = 10
|level21_stat3_id                        = base_actor_scale_+%
|level21_stat3_id                        = active_skill_minion_life_+%_final
|level21_stat3_value                    = 21
|level21_stat3_value                    = 40
|level21_stat4_id                        = active_skill_minion_life_+%_final
|level21_stat4_id                        = active_skill_minion_damage_+%_final
|level21_stat4_value                    = 40
|level21_stat4_value                    = 50
|level22                                = True
|level22                                = True
|level22_level_requirement              = 69
|level22_level_requirement              = 69
|level22_stored_uses                    = 7
|level22_stored_uses                    = 7
|level22_stat_text                      = Maximum 10 Raised Zombies<br>Minions deal 50% more Damage<br>22% increased Character Size<br>Minions have 40% more Maximum Life
|level22_stat_text                      = +10 to Maximum Raised Zombies<br>Minions have 40% more Maximum Life<br>Minions deal 50% more Damage
|level22_stat1_id                        = base_number_of_zombies_allowed
|level22_stat1_id                        = base_actor_scale_+%
|level22_stat1_value                    = 10
|level22_stat1_value                    = 22
|level22_stat2_id                        = active_skill_minion_damage_+%_final
|level22_stat2_id                        = base_number_of_zombies_allowed
|level22_stat2_value                    = 50
|level22_stat2_value                    = 10
|level22_stat3_id                        = base_actor_scale_+%
|level22_stat3_id                        = active_skill_minion_life_+%_final
|level22_stat3_value                    = 22
|level22_stat3_value                    = 40
|level22_stat4_id                        = active_skill_minion_life_+%_final
|level22_stat4_id                        = active_skill_minion_damage_+%_final
|level22_stat4_value                    = 40
|level22_stat4_value                    = 50
|level23                                = True
|level23                                = True
|level23_level_requirement              = 70
|level23_level_requirement              = 70
|level23_stored_uses                    = 7
|level23_stored_uses                    = 7
|level23_stat_text                      = Maximum 10 Raised Zombies<br>Minions deal 50% more Damage<br>23% increased Character Size<br>Minions have 40% more Maximum Life
|level23_stat_text                      = +10 to Maximum Raised Zombies<br>Minions have 40% more Maximum Life<br>Minions deal 50% more Damage
|level23_stat1_id                        = base_number_of_zombies_allowed
|level23_stat1_id                        = base_actor_scale_+%
|level23_stat1_value                    = 10
|level23_stat1_value                    = 23
|level23_stat2_id                        = active_skill_minion_damage_+%_final
|level23_stat2_id                        = base_number_of_zombies_allowed
|level23_stat2_value                    = 50
|level23_stat2_value                    = 10
|level23_stat3_id                        = base_actor_scale_+%
|level23_stat3_id                        = active_skill_minion_life_+%_final
|level23_stat3_value                    = 23
|level23_stat3_value                    = 40
|level23_stat4_id                        = active_skill_minion_life_+%_final
|level23_stat4_id                        = active_skill_minion_damage_+%_final
|level23_stat4_value                    = 40
|level23_stat4_value                    = 50
|level24                                = True
|level24                                = True
|level24_level_requirement              = 71
|level24_level_requirement              = 71
|level24_stored_uses                    = 8
|level24_stored_uses                    = 8
|level24_stat_text                      = Maximum 10 Raised Zombies<br>Minions deal 50% more Damage<br>24% increased Character Size<br>Minions have 40% more Maximum Life
|level24_stat_text                      = +10 to Maximum Raised Zombies<br>Minions have 40% more Maximum Life<br>Minions deal 50% more Damage
|level24_stat1_id                        = base_number_of_zombies_allowed
|level24_stat1_id                        = base_actor_scale_+%
|level24_stat1_value                    = 10
|level24_stat1_value                    = 24
|level24_stat2_id                        = active_skill_minion_damage_+%_final
|level24_stat2_id                        = base_number_of_zombies_allowed
|level24_stat2_value                    = 50
|level24_stat2_value                    = 10
|level24_stat3_id                        = base_actor_scale_+%
|level24_stat3_id                        = active_skill_minion_life_+%_final
|level24_stat3_value                    = 24
|level24_stat3_value                    = 40
|level24_stat4_id                        = active_skill_minion_life_+%_final
|level24_stat4_id                        = active_skill_minion_damage_+%_final
|level24_stat4_value                    = 40
|level24_stat4_value                    = 50
|level25                                = True
|level25                                = True
|level25_level_requirement              = 72
|level25_level_requirement              = 72
|level25_stored_uses                    = 8
|level25_stored_uses                    = 8
|level25_stat_text                      = Maximum 10 Raised Zombies<br>Minions deal 50% more Damage<br>25% increased Character Size<br>Minions have 40% more Maximum Life
|level25_stat_text                      = +10 to Maximum Raised Zombies<br>Minions have 40% more Maximum Life<br>Minions deal 50% more Damage
|level25_stat1_id                        = base_number_of_zombies_allowed
|level25_stat1_id                        = base_actor_scale_+%
|level25_stat1_value                    = 10
|level25_stat1_value                    = 25
|level25_stat2_id                        = active_skill_minion_damage_+%_final
|level25_stat2_id                        = base_number_of_zombies_allowed
|level25_stat2_value                    = 50
|level25_stat2_value                    = 10
|level25_stat3_id                        = base_actor_scale_+%
|level25_stat3_id                        = active_skill_minion_life_+%_final
|level25_stat3_value                    = 25
|level25_stat3_value                    = 40
|level25_stat4_id                        = active_skill_minion_life_+%_final
|level25_stat4_id                        = active_skill_minion_damage_+%_final
|level25_stat4_value                    = 40
|level25_stat4_value                    = 50
|level26                                = True
|level26                                = True
|level26_level_requirement              = 73
|level26_level_requirement              = 73
|level26_stored_uses                    = 8
|level26_stored_uses                    = 8
|level26_stat_text                      = Maximum 10 Raised Zombies<br>Minions deal 50% more Damage<br>26% increased Character Size<br>Minions have 40% more Maximum Life
|level26_stat_text                      = +10 to Maximum Raised Zombies<br>Minions have 40% more Maximum Life<br>Minions deal 50% more Damage
|level26_stat1_id                        = base_number_of_zombies_allowed
|level26_stat1_id                        = base_actor_scale_+%
|level26_stat1_value                    = 10
|level26_stat1_value                    = 26
|level26_stat2_id                        = active_skill_minion_damage_+%_final
|level26_stat2_id                        = base_number_of_zombies_allowed
|level26_stat2_value                    = 50
|level26_stat2_value                    = 10
|level26_stat3_id                        = base_actor_scale_+%
|level26_stat3_id                        = active_skill_minion_life_+%_final
|level26_stat3_value                    = 26
|level26_stat3_value                    = 40
|level26_stat4_id                        = active_skill_minion_life_+%_final
|level26_stat4_id                        = active_skill_minion_damage_+%_final
|level26_stat4_value                    = 40
|level26_stat4_value                    = 50
|level27                                = True
|level27                                = True
|level27_level_requirement              = 74
|level27_level_requirement              = 74
|level27_stored_uses                    = 9
|level27_stored_uses                    = 9
|level27_stat_text                      = Maximum 10 Raised Zombies<br>Minions deal 50% more Damage<br>27% increased Character Size<br>Minions have 40% more Maximum Life
|level27_stat_text                      = +10 to Maximum Raised Zombies<br>Minions have 40% more Maximum Life<br>Minions deal 50% more Damage
|level27_stat1_id                        = base_number_of_zombies_allowed
|level27_stat1_id                        = base_actor_scale_+%
|level27_stat1_value                    = 10
|level27_stat1_value                    = 27
|level27_stat2_id                        = active_skill_minion_damage_+%_final
|level27_stat2_id                        = base_number_of_zombies_allowed
|level27_stat2_value                    = 50
|level27_stat2_value                    = 10
|level27_stat3_id                        = base_actor_scale_+%
|level27_stat3_id                        = active_skill_minion_life_+%_final
|level27_stat3_value                    = 27
|level27_stat3_value                    = 40
|level27_stat4_id                        = active_skill_minion_life_+%_final
|level27_stat4_id                        = active_skill_minion_damage_+%_final
|level27_stat4_value                    = 40
|level27_stat4_value                    = 50
|level28                                = True
|level28                                = True
|level28_level_requirement              = 75
|level28_level_requirement              = 75
|level28_stored_uses                    = 9
|level28_stored_uses                    = 9
|level28_stat_text                      = Maximum 10 Raised Zombies<br>Minions deal 50% more Damage<br>28% increased Character Size<br>Minions have 40% more Maximum Life
|level28_stat_text                      = +10 to Maximum Raised Zombies<br>Minions have 40% more Maximum Life<br>Minions deal 50% more Damage
|level28_stat1_id                        = base_number_of_zombies_allowed
|level28_stat1_id                        = base_actor_scale_+%
|level28_stat1_value                    = 10
|level28_stat1_value                    = 28
|level28_stat2_id                        = active_skill_minion_damage_+%_final
|level28_stat2_id                        = base_number_of_zombies_allowed
|level28_stat2_value                    = 50
|level28_stat2_value                    = 10
|level28_stat3_id                        = base_actor_scale_+%
|level28_stat3_id                        = active_skill_minion_life_+%_final
|level28_stat3_value                    = 28
|level28_stat3_value                    = 40
|level28_stat4_id                        = active_skill_minion_life_+%_final
|level28_stat4_id                        = active_skill_minion_damage_+%_final
|level28_stat4_value                    = 40
|level28_stat4_value                    = 50
|level29                                = True
|level29                                = True
|level29_level_requirement              = 76
|level29_level_requirement              = 76
|level29_stored_uses                    = 9
|level29_stored_uses                    = 9
|level29_stat_text                      = Maximum 10 Raised Zombies<br>Minions deal 50% more Damage<br>29% increased Character Size<br>Minions have 40% more Maximum Life
|level29_stat_text                      = +10 to Maximum Raised Zombies<br>Minions have 40% more Maximum Life<br>Minions deal 50% more Damage
|level29_stat1_id                        = base_number_of_zombies_allowed
|level29_stat1_id                        = base_actor_scale_+%
|level29_stat1_value                    = 10
|level29_stat1_value                    = 29
|level29_stat2_id                        = active_skill_minion_damage_+%_final
|level29_stat2_id                        = base_number_of_zombies_allowed
|level29_stat2_value                    = 50
|level29_stat2_value                    = 10
|level29_stat3_id                        = base_actor_scale_+%
|level29_stat3_id                        = active_skill_minion_life_+%_final
|level29_stat3_value                    = 29
|level29_stat3_value                    = 40
|level29_stat4_id                        = active_skill_minion_life_+%_final
|level29_stat4_id                        = active_skill_minion_damage_+%_final
|level29_stat4_value                    = 40
|level29_stat4_value                    = 50
|level30                                = True
|level30                                = True
|level30_level_requirement              = 77
|level30_level_requirement              = 77
|level30_stored_uses                    = 9
|level30_stored_uses                    = 9
|level30_stat_text                      = Maximum 10 Raised Zombies<br>Minions deal 50% more Damage<br>30% increased Character Size<br>Minions have 40% more Maximum Life
|level30_stat_text                      = +10 to Maximum Raised Zombies<br>Minions have 40% more Maximum Life<br>Minions deal 50% more Damage
|level30_stat1_id                        = base_number_of_zombies_allowed
|level30_stat1_id                        = base_actor_scale_+%
|level30_stat1_value                    = 10
|level30_stat1_value                    = 30
|level30_stat2_id                        = active_skill_minion_damage_+%_final
|level30_stat2_id                        = base_number_of_zombies_allowed
|level30_stat2_value                    = 50
|level30_stat2_value                    = 10
|level30_stat3_id                        = base_actor_scale_+%
|level30_stat3_id                        = active_skill_minion_life_+%_final
|level30_stat3_value                    = 30
|level30_stat3_value                    = 40
|level30_stat4_id                        = active_skill_minion_life_+%_final
|level30_stat4_id                        = active_skill_minion_damage_+%_final
|level30_stat4_value                    = 40
|level30_stat4_value                    = 50
|level31                                = True
|level31                                = True
|level31_level_requirement              = 78
|level31_level_requirement              = 78
|level31_stored_uses                    = 9
|level31_stored_uses                    = 9
|level31_stat_text                      = Maximum 10 Raised Zombies<br>Minions deal 50% more Damage<br>31% increased Character Size<br>Minions have 40% more Maximum Life
|level31_stat_text                      = +10 to Maximum Raised Zombies<br>Minions have 40% more Maximum Life<br>Minions deal 50% more Damage
|level31_stat1_id                        = base_number_of_zombies_allowed
|level31_stat1_id                        = base_actor_scale_+%
|level31_stat1_value                    = 10
|level31_stat1_value                    = 31
|level31_stat2_id                        = active_skill_minion_damage_+%_final
|level31_stat2_id                        = base_number_of_zombies_allowed
|level31_stat2_value                    = 50
|level31_stat2_value                    = 10
|level31_stat3_id                        = base_actor_scale_+%
|level31_stat3_id                        = active_skill_minion_life_+%_final
|level31_stat3_value                    = 31
|level31_stat3_value                    = 40
|level31_stat4_id                        = active_skill_minion_life_+%_final
|level31_stat4_id                        = active_skill_minion_damage_+%_final
|level31_stat4_value                    = 40
|level31_stat4_value                    = 50
|level32                                = True
|level32                                = True
|level32_level_requirement              = 79
|level32_level_requirement              = 79
|level32_stored_uses                    = 9
|level32_stored_uses                    = 9
|level32_stat_text                      = Maximum 10 Raised Zombies<br>Minions deal 50% more Damage<br>32% increased Character Size<br>Minions have 40% more Maximum Life
|level32_stat_text                      = +10 to Maximum Raised Zombies<br>Minions have 40% more Maximum Life<br>Minions deal 50% more Damage
|level32_stat1_id                        = base_number_of_zombies_allowed
|level32_stat1_id                        = base_actor_scale_+%
|level32_stat1_value                    = 10
|level32_stat1_value                    = 32
|level32_stat2_id                        = active_skill_minion_damage_+%_final
|level32_stat2_id                        = base_number_of_zombies_allowed
|level32_stat2_value                    = 50
|level32_stat2_value                    = 10
|level32_stat3_id                        = base_actor_scale_+%
|level32_stat3_id                        = active_skill_minion_life_+%_final
|level32_stat3_value                    = 32
|level32_stat3_value                    = 40
|level32_stat4_id                        = active_skill_minion_life_+%_final
|level32_stat4_id                        = active_skill_minion_damage_+%_final
|level32_stat4_value                    = 40
|level32_stat4_value                    = 50
|level33                                = True
|level33                                = True
|level33_level_requirement              = 80
|level33_level_requirement              = 80
|level33_stored_uses                    = 9
|level33_stored_uses                    = 9
|level33_stat_text                      = Maximum 10 Raised Zombies<br>Minions deal 50% more Damage<br>33% increased Character Size<br>Minions have 40% more Maximum Life
|level33_stat_text                      = +10 to Maximum Raised Zombies<br>Minions have 40% more Maximum Life<br>Minions deal 50% more Damage
|level33_stat1_id                        = base_number_of_zombies_allowed
|level33_stat1_id                        = base_actor_scale_+%
|level33_stat1_value                    = 10
|level33_stat1_value                    = 33
|level33_stat2_id                        = active_skill_minion_damage_+%_final
|level33_stat2_id                        = base_number_of_zombies_allowed
|level33_stat2_value                    = 50
|level33_stat2_value                    = 10
|level33_stat3_id                        = base_actor_scale_+%
|level33_stat3_id                        = active_skill_minion_life_+%_final
|level33_stat3_value                    = 33
|level33_stat3_value                    = 40
|level33_stat4_id                        = active_skill_minion_life_+%_final
|level33_stat4_id                        = active_skill_minion_damage_+%_final
|level33_stat4_value                    = 40
|level33_stat4_value                    = 50
|level34                                = True
|level34                                = True
|level34_level_requirement              = 81
|level34_level_requirement              = 81
|level34_stored_uses                    = 9
|level34_stored_uses                    = 9
|level34_stat_text                      = Maximum 10 Raised Zombies<br>Minions deal 50% more Damage<br>34% increased Character Size<br>Minions have 40% more Maximum Life
|level34_stat_text                      = +10 to Maximum Raised Zombies<br>Minions have 40% more Maximum Life<br>Minions deal 50% more Damage
|level34_stat1_id                        = base_number_of_zombies_allowed
|level34_stat1_id                        = base_actor_scale_+%
|level34_stat1_value                    = 10
|level34_stat1_value                    = 34
|level34_stat2_id                        = active_skill_minion_damage_+%_final
|level34_stat2_id                        = base_number_of_zombies_allowed
|level34_stat2_value                    = 50
|level34_stat2_value                    = 10
|level34_stat3_id                        = base_actor_scale_+%
|level34_stat3_id                        = active_skill_minion_life_+%_final
|level34_stat3_value                    = 34
|level34_stat3_value                    = 40
|level34_stat4_id                        = active_skill_minion_life_+%_final
|level34_stat4_id                        = active_skill_minion_damage_+%_final
|level34_stat4_value                    = 40
|level34_stat4_value                    = 50
|level35                                = True
|level35                                = True
|level35_level_requirement              = 82
|level35_level_requirement              = 82
|level35_stored_uses                    = 9
|level35_stored_uses                    = 9
|level35_stat_text                      = Maximum 10 Raised Zombies<br>Minions deal 50% more Damage<br>35% increased Character Size<br>Minions have 40% more Maximum Life
|level35_stat_text                      = +10 to Maximum Raised Zombies<br>Minions have 40% more Maximum Life<br>Minions deal 50% more Damage
|level35_stat1_id                        = base_number_of_zombies_allowed
|level35_stat1_id                        = base_actor_scale_+%
|level35_stat1_value                    = 10
|level35_stat1_value                    = 35
|level35_stat2_id                        = active_skill_minion_damage_+%_final
|level35_stat2_id                        = base_number_of_zombies_allowed
|level35_stat2_value                    = 50
|level35_stat2_value                    = 10
|level35_stat3_id                        = base_actor_scale_+%
|level35_stat3_id                        = active_skill_minion_life_+%_final
|level35_stat3_value                    = 35
|level35_stat3_value                    = 40
|level35_stat4_id                        = active_skill_minion_life_+%_final
|level35_stat4_id                        = active_skill_minion_damage_+%_final
|level35_stat4_value                    = 40
|level35_stat4_value                    = 50
}}
}}

Latest revision as of 03:58, 11 December 2023

NameRaise Zombie
Skill IdExileRaiseZombie
Icon
Cast Time0.85 sec
Level Req.(4-82)
Attack Speed100% of base
Attack Damage100% of base
Effectiveness of Added Damage100%
Stored Uses(3-9)
Cooldown2.00 sec
Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.
+(6-10) to Maximum Raised Zombies
Minions have (0-40)% more Maximum Life
Minions deal (10-50)% more Damage

ExileRaiseZombie is the internal id of the skill Raise Zombie.