Skill:GladiatorBossVulnerability: Difference between revisions

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{{Skill
{{Skill
|gem_description                        = Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.
|gem_description                        = Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.
|active_skill_name                      = Vulnerability
|active_skill_name                      = Vulnerability
|skill_id                                = GladiatorBossVulnerability
|skill_id                                = GladiatorBossVulnerability
Line 10: Line 10:
|static_damage_multiplier                = 100
|static_damage_multiplier                = 100
|static_attack_speed_multiplier          = 100
|static_attack_speed_multiplier          = 100
|static_stat1_id                         = enemy_damaging_ailments_deal_damage_+%_faster_against_self
|static_stat1_id                        = receive_bleeding_chance_%_when_hit_by_attack
|static_stat1_value                      = 20
|static_stat1_value                     = 25
|static_stat2_id                         = receive_bleeding_chance_%_when_hit_by_attack
|stat_text                              = Base duration is (9.90-13.09) seconds<br>Cursed enemies take (25-39)% increased Physical Damage<br>Attacks Hits against Cursed Enemies have 25% chance to inflict Bleeding
|static_stat2_value                     = 20
|stat_text                              = Base duration is (9.9-13.09) seconds<br>Cursed enemies take (25-39)% increased Physical Damage<br>Ailments inflicted on Cursed Enemies deal Damage 20% Faster<br>Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 24
|level1_level_requirement                = 24
|level1_stat_text                        = Base duration is 9.9 seconds<br>Cursed enemies take 25% increased Physical Damage
|level1_duration                        = 9.9
|level1_stat_text                        = Base duration is 9.90 seconds<br>Cursed enemies take 25% increased Physical Damage
|level1_stat1_id                        = base_skill_effect_duration
|level1_stat1_id                        = base_skill_effect_duration
|level1_stat1_value                      = 9900
|level1_stat1_value                      = 9900
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|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 27
|level2_level_requirement                = 27
|level2_duration                        = 10.01
|level2_stat_text                        = Base duration is 10.01 seconds<br>Cursed enemies take 25% increased Physical Damage
|level2_stat_text                        = Base duration is 10.01 seconds<br>Cursed enemies take 25% increased Physical Damage
|level2_stat1_id                        = base_skill_effect_duration
|level2_stat1_id                        = active_skill_area_of_effect_radius_+%_final
|level2_stat1_value                      = 10010
|level2_stat1_value                      = 2
|level2_stat2_id                        = physical_damage_taken_+%
|level2_stat2_id                        = base_skill_effect_duration
|level2_stat2_value                      = 25
|level2_stat2_value                      = 10010
|level2_stat3_id                        = active_skill_area_of_effect_radius_+%_final
|level2_stat3_id                        = physical_damage_taken_+%
|level2_stat3_value                      = 2
|level2_stat3_value                      = 25
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 30
|level3_level_requirement                = 30
|level3_duration                        = 10.12
|level3_stat_text                        = Base duration is 10.12 seconds<br>Cursed enemies take 26% increased Physical Damage
|level3_stat_text                        = Base duration is 10.12 seconds<br>Cursed enemies take 26% increased Physical Damage
|level3_stat1_id                        = base_skill_effect_duration
|level3_stat1_id                        = active_skill_area_of_effect_radius_+%_final
|level3_stat1_value                      = 10120
|level3_stat1_value                      = 4
|level3_stat2_id                        = physical_damage_taken_+%
|level3_stat2_id                        = base_skill_effect_duration
|level3_stat2_value                      = 26
|level3_stat2_value                      = 10120
|level3_stat3_id                        = active_skill_area_of_effect_radius_+%_final
|level3_stat3_id                        = physical_damage_taken_+%
|level3_stat3_value                      = 4
|level3_stat3_value                      = 26
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 33
|level4_level_requirement                = 33
|level4_duration                        = 10.23
|level4_stat_text                        = Base duration is 10.23 seconds<br>Cursed enemies take 26% increased Physical Damage
|level4_stat_text                        = Base duration is 10.23 seconds<br>Cursed enemies take 26% increased Physical Damage
|level4_stat1_id                        = base_skill_effect_duration
|level4_stat1_id                        = active_skill_area_of_effect_radius_+%_final
|level4_stat1_value                      = 10230
|level4_stat1_value                      = 6
|level4_stat2_id                        = physical_damage_taken_+%
|level4_stat2_id                        = base_skill_effect_duration
|level4_stat2_value                      = 26
|level4_stat2_value                      = 10230
|level4_stat3_id                        = active_skill_area_of_effect_radius_+%_final
|level4_stat3_id                        = physical_damage_taken_+%
|level4_stat3_value                      = 6
|level4_stat3_value                      = 26
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 35
|level5_level_requirement                = 35
|level5_duration                        = 10.34
|level5_stat_text                        = Base duration is 10.34 seconds<br>Cursed enemies take 27% increased Physical Damage
|level5_stat_text                        = Base duration is 10.34 seconds<br>Cursed enemies take 27% increased Physical Damage
|level5_stat1_id                        = base_skill_effect_duration
|level5_stat1_id                        = active_skill_area_of_effect_radius_+%_final
|level5_stat1_value                      = 10340
|level5_stat1_value                      = 8
|level5_stat2_id                        = physical_damage_taken_+%
|level5_stat2_id                        = base_skill_effect_duration
|level5_stat2_value                      = 27
|level5_stat2_value                      = 10340
|level5_stat3_id                        = active_skill_area_of_effect_radius_+%_final
|level5_stat3_id                        = physical_damage_taken_+%
|level5_stat3_value                      = 8
|level5_stat3_value                      = 27
|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 38
|level6_level_requirement                = 38
|level6_duration                        = 10.45
|level6_stat_text                        = Base duration is 10.45 seconds<br>Cursed enemies take 27% increased Physical Damage
|level6_stat_text                        = Base duration is 10.45 seconds<br>Cursed enemies take 27% increased Physical Damage
|level6_stat1_id                        = base_skill_effect_duration
|level6_stat1_id                        = active_skill_area_of_effect_radius_+%_final
|level6_stat1_value                      = 10450
|level6_stat1_value                      = 10
|level6_stat2_id                        = physical_damage_taken_+%
|level6_stat2_id                        = base_skill_effect_duration
|level6_stat2_value                      = 27
|level6_stat2_value                      = 10450
|level6_stat3_id                        = active_skill_area_of_effect_radius_+%_final
|level6_stat3_id                        = physical_damage_taken_+%
|level6_stat3_value                      = 10
|level6_stat3_value                      = 27
|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 40
|level7_level_requirement                = 40
|level7_duration                        = 10.56
|level7_stat_text                        = Base duration is 10.56 seconds<br>Cursed enemies take 28% increased Physical Damage
|level7_stat_text                        = Base duration is 10.56 seconds<br>Cursed enemies take 28% increased Physical Damage
|level7_stat1_id                        = base_skill_effect_duration
|level7_stat1_id                        = active_skill_area_of_effect_radius_+%_final
|level7_stat1_value                      = 10560
|level7_stat1_value                      = 12
|level7_stat2_id                        = physical_damage_taken_+%
|level7_stat2_id                        = base_skill_effect_duration
|level7_stat2_value                      = 28
|level7_stat2_value                      = 10560
|level7_stat3_id                        = active_skill_area_of_effect_radius_+%_final
|level7_stat3_id                        = physical_damage_taken_+%
|level7_stat3_value                      = 12
|level7_stat3_value                      = 28
|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 43
|level8_level_requirement                = 43
|level8_duration                        = 10.67
|level8_stat_text                        = Base duration is 10.67 seconds<br>Cursed enemies take 28% increased Physical Damage
|level8_stat_text                        = Base duration is 10.67 seconds<br>Cursed enemies take 28% increased Physical Damage
|level8_stat1_id                        = base_skill_effect_duration
|level8_stat1_id                        = active_skill_area_of_effect_radius_+%_final
|level8_stat1_value                      = 10670
|level8_stat1_value                      = 14
|level8_stat2_id                        = physical_damage_taken_+%
|level8_stat2_id                        = base_skill_effect_duration
|level8_stat2_value                      = 28
|level8_stat2_value                      = 10670
|level8_stat3_id                        = active_skill_area_of_effect_radius_+%_final
|level8_stat3_id                        = physical_damage_taken_+%
|level8_stat3_value                      = 14
|level8_stat3_value                      = 28
|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 46
|level9_level_requirement                = 46
|level9_duration                        = 10.78
|level9_stat_text                        = Base duration is 10.78 seconds<br>Cursed enemies take 29% increased Physical Damage
|level9_stat_text                        = Base duration is 10.78 seconds<br>Cursed enemies take 29% increased Physical Damage
|level9_stat1_id                        = base_skill_effect_duration
|level9_stat1_id                        = active_skill_area_of_effect_radius_+%_final
|level9_stat1_value                      = 10780
|level9_stat1_value                      = 16
|level9_stat2_id                        = physical_damage_taken_+%
|level9_stat2_id                        = base_skill_effect_duration
|level9_stat2_value                      = 29
|level9_stat2_value                      = 10780
|level9_stat3_id                        = active_skill_area_of_effect_radius_+%_final
|level9_stat3_id                        = physical_damage_taken_+%
|level9_stat3_value                      = 16
|level9_stat3_value                      = 29
|level10                                = True
|level10                                = True
|level10_level_requirement              = 48
|level10_level_requirement              = 48
|level10_duration                        = 10.89
|level10_stat_text                      = Base duration is 10.89 seconds<br>Cursed enemies take 29% increased Physical Damage
|level10_stat_text                      = Base duration is 10.89 seconds<br>Cursed enemies take 29% increased Physical Damage
|level10_stat1_id                        = base_skill_effect_duration
|level10_stat1_id                        = active_skill_area_of_effect_radius_+%_final
|level10_stat1_value                    = 10890
|level10_stat1_value                    = 18
|level10_stat2_id                        = physical_damage_taken_+%
|level10_stat2_id                        = base_skill_effect_duration
|level10_stat2_value                    = 29
|level10_stat2_value                    = 10890
|level10_stat3_id                        = active_skill_area_of_effect_radius_+%_final
|level10_stat3_id                        = physical_damage_taken_+%
|level10_stat3_value                    = 18
|level10_stat3_value                    = 29
|level11                                = True
|level11                                = True
|level11_level_requirement              = 50
|level11_level_requirement              = 50
|level11_stat_text                      = Base duration is 11 seconds<br>Cursed enemies take 30% increased Physical Damage
|level11_duration                        = 11
|level11_stat1_id                        = base_skill_effect_duration
|level11_stat_text                      = Base duration is 11.00 seconds<br>Cursed enemies take 30% increased Physical Damage
|level11_stat1_value                    = 11000
|level11_stat1_id                        = active_skill_area_of_effect_radius_+%_final
|level11_stat2_id                        = physical_damage_taken_+%
|level11_stat1_value                    = 20
|level11_stat2_value                    = 30
|level11_stat2_id                        = base_skill_effect_duration
|level11_stat3_id                        = active_skill_area_of_effect_radius_+%_final
|level11_stat2_value                    = 11000
|level11_stat3_value                    = 20
|level11_stat3_id                        = physical_damage_taken_+%
|level11_stat3_value                    = 30
|level12                                = True
|level12                                = True
|level12_level_requirement              = 52
|level12_level_requirement              = 52
|level12_duration                        = 11.11
|level12_stat_text                      = Base duration is 11.11 seconds<br>Cursed enemies take 30% increased Physical Damage
|level12_stat_text                      = Base duration is 11.11 seconds<br>Cursed enemies take 30% increased Physical Damage
|level12_stat1_id                        = base_skill_effect_duration
|level12_stat1_id                        = active_skill_area_of_effect_radius_+%_final
|level12_stat1_value                    = 11110
|level12_stat1_value                    = 22
|level12_stat2_id                        = physical_damage_taken_+%
|level12_stat2_id                        = base_skill_effect_duration
|level12_stat2_value                    = 30
|level12_stat2_value                    = 11110
|level12_stat3_id                        = active_skill_area_of_effect_radius_+%_final
|level12_stat3_id                        = physical_damage_taken_+%
|level12_stat3_value                    = 22
|level12_stat3_value                    = 30
|level13                                = True
|level13                                = True
|level13_level_requirement              = 54
|level13_level_requirement              = 54
|level13_duration                        = 11.22
|level13_stat_text                      = Base duration is 11.22 seconds<br>Cursed enemies take 31% increased Physical Damage
|level13_stat_text                      = Base duration is 11.22 seconds<br>Cursed enemies take 31% increased Physical Damage
|level13_stat1_id                        = base_skill_effect_duration
|level13_stat1_id                        = active_skill_area_of_effect_radius_+%_final
|level13_stat1_value                    = 11220
|level13_stat1_value                    = 24
|level13_stat2_id                        = physical_damage_taken_+%
|level13_stat2_id                        = base_skill_effect_duration
|level13_stat2_value                    = 31
|level13_stat2_value                    = 11220
|level13_stat3_id                        = active_skill_area_of_effect_radius_+%_final
|level13_stat3_id                        = physical_damage_taken_+%
|level13_stat3_value                    = 24
|level13_stat3_value                    = 31
|level14                                = True
|level14                                = True
|level14_level_requirement              = 56
|level14_level_requirement              = 56
|level14_duration                        = 11.33
|level14_stat_text                      = Base duration is 11.33 seconds<br>Cursed enemies take 31% increased Physical Damage
|level14_stat_text                      = Base duration is 11.33 seconds<br>Cursed enemies take 31% increased Physical Damage
|level14_stat1_id                        = base_skill_effect_duration
|level14_stat1_id                        = active_skill_area_of_effect_radius_+%_final
|level14_stat1_value                    = 11330
|level14_stat1_value                    = 26
|level14_stat2_id                        = physical_damage_taken_+%
|level14_stat2_id                        = base_skill_effect_duration
|level14_stat2_value                    = 31
|level14_stat2_value                    = 11330
|level14_stat3_id                        = active_skill_area_of_effect_radius_+%_final
|level14_stat3_id                        = physical_damage_taken_+%
|level14_stat3_value                    = 26
|level14_stat3_value                    = 31
|level15                                = True
|level15                                = True
|level15_level_requirement              = 58
|level15_level_requirement              = 58
|level15_duration                        = 11.44
|level15_stat_text                      = Base duration is 11.44 seconds<br>Cursed enemies take 32% increased Physical Damage
|level15_stat_text                      = Base duration is 11.44 seconds<br>Cursed enemies take 32% increased Physical Damage
|level15_stat1_id                        = base_skill_effect_duration
|level15_stat1_id                        = active_skill_area_of_effect_radius_+%_final
|level15_stat1_value                    = 11440
|level15_stat1_value                    = 28
|level15_stat2_id                        = physical_damage_taken_+%
|level15_stat2_id                        = base_skill_effect_duration
|level15_stat2_value                    = 32
|level15_stat2_value                    = 11440
|level15_stat3_id                        = active_skill_area_of_effect_radius_+%_final
|level15_stat3_id                        = physical_damage_taken_+%
|level15_stat3_value                    = 28
|level15_stat3_value                    = 32
|level16                                = True
|level16                                = True
|level16_level_requirement              = 60
|level16_level_requirement              = 60
|level16_duration                        = 11.55
|level16_stat_text                      = Base duration is 11.55 seconds<br>Cursed enemies take 32% increased Physical Damage
|level16_stat_text                      = Base duration is 11.55 seconds<br>Cursed enemies take 32% increased Physical Damage
|level16_stat1_id                        = base_skill_effect_duration
|level16_stat1_id                        = active_skill_area_of_effect_radius_+%_final
|level16_stat1_value                    = 11550
|level16_stat1_value                    = 30
|level16_stat2_id                        = physical_damage_taken_+%
|level16_stat2_id                        = base_skill_effect_duration
|level16_stat2_value                    = 32
|level16_stat2_value                    = 11550
|level16_stat3_id                        = active_skill_area_of_effect_radius_+%_final
|level16_stat3_id                        = physical_damage_taken_+%
|level16_stat3_value                    = 30
|level16_stat3_value                    = 32
|level17                                = True
|level17                                = True
|level17_level_requirement              = 62
|level17_level_requirement              = 62
|level17_duration                        = 11.66
|level17_stat_text                      = Base duration is 11.66 seconds<br>Cursed enemies take 33% increased Physical Damage
|level17_stat_text                      = Base duration is 11.66 seconds<br>Cursed enemies take 33% increased Physical Damage
|level17_stat1_id                        = base_skill_effect_duration
|level17_stat1_id                        = active_skill_area_of_effect_radius_+%_final
|level17_stat1_value                    = 11660
|level17_stat1_value                    = 32
|level17_stat2_id                        = physical_damage_taken_+%
|level17_stat2_id                        = base_skill_effect_duration
|level17_stat2_value                    = 33
|level17_stat2_value                    = 11660
|level17_stat3_id                        = active_skill_area_of_effect_radius_+%_final
|level17_stat3_id                        = physical_damage_taken_+%
|level17_stat3_value                    = 32
|level17_stat3_value                    = 33
|level18                                = True
|level18                                = True
|level18_level_requirement              = 64
|level18_level_requirement              = 64
|level18_duration                        = 11.77
|level18_stat_text                      = Base duration is 11.77 seconds<br>Cursed enemies take 33% increased Physical Damage
|level18_stat_text                      = Base duration is 11.77 seconds<br>Cursed enemies take 33% increased Physical Damage
|level18_stat1_id                        = base_skill_effect_duration
|level18_stat1_id                        = active_skill_area_of_effect_radius_+%_final
|level18_stat1_value                    = 11770
|level18_stat1_value                    = 34
|level18_stat2_id                        = physical_damage_taken_+%
|level18_stat2_id                        = base_skill_effect_duration
|level18_stat2_value                    = 33
|level18_stat2_value                    = 11770
|level18_stat3_id                        = active_skill_area_of_effect_radius_+%_final
|level18_stat3_id                        = physical_damage_taken_+%
|level18_stat3_value                    = 34
|level18_stat3_value                    = 33
|level19                                = True
|level19                                = True
|level19_level_requirement              = 66
|level19_level_requirement              = 66
|level19_duration                        = 11.88
|level19_stat_text                      = Base duration is 11.88 seconds<br>Cursed enemies take 34% increased Physical Damage
|level19_stat_text                      = Base duration is 11.88 seconds<br>Cursed enemies take 34% increased Physical Damage
|level19_stat1_id                        = base_skill_effect_duration
|level19_stat1_id                        = active_skill_area_of_effect_radius_+%_final
|level19_stat1_value                    = 11880
|level19_stat1_value                    = 36
|level19_stat2_id                        = physical_damage_taken_+%
|level19_stat2_id                        = base_skill_effect_duration
|level19_stat2_value                    = 34
|level19_stat2_value                    = 11880
|level19_stat3_id                        = active_skill_area_of_effect_radius_+%_final
|level19_stat3_id                        = physical_damage_taken_+%
|level19_stat3_value                    = 36
|level19_stat3_value                    = 34
|level20                                = True
|level20                                = True
|level20_level_requirement              = 68
|level20_level_requirement              = 68
|level20_duration                        = 11.99
|level20_stat_text                      = Base duration is 11.99 seconds<br>Cursed enemies take 34% increased Physical Damage
|level20_stat_text                      = Base duration is 11.99 seconds<br>Cursed enemies take 34% increased Physical Damage
|level20_stat1_id                        = base_skill_effect_duration
|level20_stat1_id                        = active_skill_area_of_effect_radius_+%_final
|level20_stat1_value                    = 11990
|level20_stat1_value                    = 38
|level20_stat2_id                        = physical_damage_taken_+%
|level20_stat2_id                        = base_skill_effect_duration
|level20_stat2_value                    = 34
|level20_stat2_value                    = 11990
|level20_stat3_id                        = active_skill_area_of_effect_radius_+%_final
|level20_stat3_id                        = physical_damage_taken_+%
|level20_stat3_value                    = 38
|level20_stat3_value                    = 34
|level21                                = True
|level21                                = True
|level21_level_requirement              = 70
|level21_level_requirement              = 70
|level21_stat_text                      = Base duration is 12.1 seconds<br>Cursed enemies take 35% increased Physical Damage
|level21_duration                        = 12.1
|level21_stat1_id                        = base_skill_effect_duration
|level21_stat_text                      = Base duration is 12.10 seconds<br>Cursed enemies take 35% increased Physical Damage
|level21_stat1_value                    = 12100
|level21_stat1_id                        = active_skill_area_of_effect_radius_+%_final
|level21_stat2_id                        = physical_damage_taken_+%
|level21_stat1_value                    = 40
|level21_stat2_value                    = 35
|level21_stat2_id                        = base_skill_effect_duration
|level21_stat3_id                        = active_skill_area_of_effect_radius_+%_final
|level21_stat2_value                    = 12100
|level21_stat3_value                    = 40
|level21_stat3_id                        = physical_damage_taken_+%
|level21_stat3_value                    = 35
|level22                                = True
|level22                                = True
|level22_level_requirement              = 72
|level22_level_requirement              = 72
|level22_duration                        = 12.21
|level22_stat_text                      = Base duration is 12.21 seconds<br>Cursed enemies take 35% increased Physical Damage
|level22_stat_text                      = Base duration is 12.21 seconds<br>Cursed enemies take 35% increased Physical Damage
|level22_stat1_id                        = base_skill_effect_duration
|level22_stat1_id                        = active_skill_area_of_effect_radius_+%_final
|level22_stat1_value                    = 12210
|level22_stat1_value                    = 42
|level22_stat2_id                        = physical_damage_taken_+%
|level22_stat2_id                        = base_skill_effect_duration
|level22_stat2_value                    = 35
|level22_stat2_value                    = 12210
|level22_stat3_id                        = active_skill_area_of_effect_radius_+%_final
|level22_stat3_id                        = physical_damage_taken_+%
|level22_stat3_value                    = 42
|level22_stat3_value                    = 35
|level23                                = True
|level23                                = True
|level23_level_requirement              = 74
|level23_level_requirement              = 74
|level23_duration                        = 12.32
|level23_stat_text                      = Base duration is 12.32 seconds<br>Cursed enemies take 36% increased Physical Damage
|level23_stat_text                      = Base duration is 12.32 seconds<br>Cursed enemies take 36% increased Physical Damage
|level23_stat1_id                        = base_skill_effect_duration
|level23_stat1_id                        = active_skill_area_of_effect_radius_+%_final
|level23_stat1_value                    = 12320
|level23_stat1_value                    = 44
|level23_stat2_id                        = physical_damage_taken_+%
|level23_stat2_id                        = base_skill_effect_duration
|level23_stat2_value                    = 36
|level23_stat2_value                    = 12320
|level23_stat3_id                        = active_skill_area_of_effect_radius_+%_final
|level23_stat3_id                        = physical_damage_taken_+%
|level23_stat3_value                    = 44
|level23_stat3_value                    = 36
|level24                                = True
|level24                                = True
|level24_level_requirement              = 76
|level24_level_requirement              = 76
|level24_duration                        = 12.43
|level24_stat_text                      = Base duration is 12.43 seconds<br>Cursed enemies take 36% increased Physical Damage
|level24_stat_text                      = Base duration is 12.43 seconds<br>Cursed enemies take 36% increased Physical Damage
|level24_stat1_id                        = base_skill_effect_duration
|level24_stat1_id                        = active_skill_area_of_effect_radius_+%_final
|level24_stat1_value                    = 12430
|level24_stat1_value                    = 46
|level24_stat2_id                        = physical_damage_taken_+%
|level24_stat2_id                        = base_skill_effect_duration
|level24_stat2_value                    = 36
|level24_stat2_value                    = 12430
|level24_stat3_id                        = active_skill_area_of_effect_radius_+%_final
|level24_stat3_id                        = physical_damage_taken_+%
|level24_stat3_value                    = 46
|level24_stat3_value                    = 36
|level25                                = True
|level25                                = True
|level25_level_requirement              = 78
|level25_level_requirement              = 78
|level25_duration                        = 12.54
|level25_stat_text                      = Base duration is 12.54 seconds<br>Cursed enemies take 37% increased Physical Damage
|level25_stat_text                      = Base duration is 12.54 seconds<br>Cursed enemies take 37% increased Physical Damage
|level25_stat1_id                        = base_skill_effect_duration
|level25_stat1_id                        = active_skill_area_of_effect_radius_+%_final
|level25_stat1_value                    = 12540
|level25_stat1_value                    = 48
|level25_stat2_id                        = physical_damage_taken_+%
|level25_stat2_id                        = base_skill_effect_duration
|level25_stat2_value                    = 37
|level25_stat2_value                    = 12540
|level25_stat3_id                        = active_skill_area_of_effect_radius_+%_final
|level25_stat3_id                        = physical_damage_taken_+%
|level25_stat3_value                    = 48
|level25_stat3_value                    = 37
|level26                                = True
|level26                                = True
|level26_level_requirement              = 80
|level26_level_requirement              = 80
|level26_duration                        = 12.65
|level26_stat_text                      = Base duration is 12.65 seconds<br>Cursed enemies take 37% increased Physical Damage
|level26_stat_text                      = Base duration is 12.65 seconds<br>Cursed enemies take 37% increased Physical Damage
|level26_stat1_id                        = base_skill_effect_duration
|level26_stat1_id                        = active_skill_area_of_effect_radius_+%_final
|level26_stat1_value                    = 12650
|level26_stat1_value                    = 50
|level26_stat2_id                        = physical_damage_taken_+%
|level26_stat2_id                        = base_skill_effect_duration
|level26_stat2_value                    = 37
|level26_stat2_value                    = 12650
|level26_stat3_id                        = active_skill_area_of_effect_radius_+%_final
|level26_stat3_id                        = physical_damage_taken_+%
|level26_stat3_value                    = 50
|level26_stat3_value                    = 37
|level27                                = True
|level27                                = True
|level27_level_requirement              = 82
|level27_level_requirement              = 82
|level27_duration                        = 12.76
|level27_stat_text                      = Base duration is 12.76 seconds<br>Cursed enemies take 38% increased Physical Damage
|level27_stat_text                      = Base duration is 12.76 seconds<br>Cursed enemies take 38% increased Physical Damage
|level27_stat1_id                        = base_skill_effect_duration
|level27_stat1_id                        = active_skill_area_of_effect_radius_+%_final
|level27_stat1_value                    = 12760
|level27_stat1_value                    = 52
|level27_stat2_id                        = physical_damage_taken_+%
|level27_stat2_id                        = base_skill_effect_duration
|level27_stat2_value                    = 38
|level27_stat2_value                    = 12760
|level27_stat3_id                        = active_skill_area_of_effect_radius_+%_final
|level27_stat3_id                        = physical_damage_taken_+%
|level27_stat3_value                    = 52
|level27_stat3_value                    = 38
|level28                                = True
|level28                                = True
|level28_level_requirement              = 84
|level28_level_requirement              = 84
|level28_duration                        = 12.87
|level28_stat_text                      = Base duration is 12.87 seconds<br>Cursed enemies take 38% increased Physical Damage
|level28_stat_text                      = Base duration is 12.87 seconds<br>Cursed enemies take 38% increased Physical Damage
|level28_stat1_id                        = base_skill_effect_duration
|level28_stat1_id                        = active_skill_area_of_effect_radius_+%_final
|level28_stat1_value                    = 12870
|level28_stat1_value                    = 54
|level28_stat2_id                        = physical_damage_taken_+%
|level28_stat2_id                        = base_skill_effect_duration
|level28_stat2_value                    = 38
|level28_stat2_value                    = 12870
|level28_stat3_id                        = active_skill_area_of_effect_radius_+%_final
|level28_stat3_id                        = physical_damage_taken_+%
|level28_stat3_value                    = 54
|level28_stat3_value                    = 38
|level29                                = True
|level29                                = True
|level29_level_requirement              = 86
|level29_level_requirement              = 86
|level29_duration                        = 12.98
|level29_stat_text                      = Base duration is 12.98 seconds<br>Cursed enemies take 39% increased Physical Damage
|level29_stat_text                      = Base duration is 12.98 seconds<br>Cursed enemies take 39% increased Physical Damage
|level29_stat1_id                        = base_skill_effect_duration
|level29_stat1_id                        = active_skill_area_of_effect_radius_+%_final
|level29_stat1_value                    = 12980
|level29_stat1_value                    = 56
|level29_stat2_id                        = physical_damage_taken_+%
|level29_stat2_id                        = base_skill_effect_duration
|level29_stat2_value                    = 39
|level29_stat2_value                    = 12980
|level29_stat3_id                        = active_skill_area_of_effect_radius_+%_final
|level29_stat3_id                        = physical_damage_taken_+%
|level29_stat3_value                    = 56
|level29_stat3_value                    = 39
|level30                                = True
|level30                                = True
|level30_level_requirement              = 88
|level30_level_requirement              = 88
|level30_duration                        = 13.09
|level30_stat_text                      = Base duration is 13.09 seconds<br>Cursed enemies take 39% increased Physical Damage
|level30_stat_text                      = Base duration is 13.09 seconds<br>Cursed enemies take 39% increased Physical Damage
|level30_stat1_id                        = base_skill_effect_duration
|level30_stat1_id                        = active_skill_area_of_effect_radius_+%_final
|level30_stat1_value                    = 13090
|level30_stat1_value                    = 58
|level30_stat2_id                        = physical_damage_taken_+%
|level30_stat2_id                        = base_skill_effect_duration
|level30_stat2_value                    = 39
|level30_stat2_value                    = 13090
|level30_stat3_id                        = active_skill_area_of_effect_radius_+%_final
|level30_stat3_id                        = physical_damage_taken_+%
|level30_stat3_value                    = 58
|level30_stat3_value                    = 39
}}
}}

Latest revision as of 04:42, 16 November 2023

NameVulnerability
Skill IdGladiatorBossVulnerability
Icon
Cast Time0.50 sec
Level Req.(24-88)
Attack Speed100% of base
Attack Damage100% of base
Effectiveness of Added Damage100%
Stored Uses1
Cooldown8.00 sec
Base duration(9.90 sec-13.09 sec)
Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.
Base duration is (9.90-13.09) seconds
Cursed enemies take (25-39)% increased Physical Damage
Attacks Hits against Cursed Enemies have 25% chance to inflict Bleeding

GladiatorBossVulnerability is the internal id of the skill Vulnerability.