Skill:MonsterProjectileWeakness: Difference between revisions
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|static_damage_multiplier = 100 | |static_damage_multiplier = 100 | ||
|static_attack_speed_multiplier = 100 | |static_attack_speed_multiplier = 100 | ||
|static_stat1_id = | |static_duration = 6 | ||
|static_stat1_value = | |static_stat1_id = base_skill_effect_duration | ||
|static_stat2_id = | |static_stat1_value = 6000 | ||
|static_stat2_value = | |static_stat2_id = projectiles_hitting_self_split_into_x | ||
|stat_text = Cursed enemies take (32-34)% increased Damage from Projectile Hits<br>Projectiles which Hit Cursed Enemies Split towards 3 additional targets | |static_stat2_value = 3 | ||
|stat_text = Base duration is 6.00 seconds<br>Cursed enemies take (32-34)% increased Damage from Projectile Hits<br>Projectiles which Hit Cursed Enemies Split towards 3 additional targets | |||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 25 | |level1_level_requirement = 25 | ||
|level1_stat_text = Cursed enemies take 32% increased Damage from Projectile Hits | |level1_stat_text = Cursed enemies take 32% increased Damage from Projectile Hits | ||
|level1_stat1_id = | |level1_stat1_id = active_skill_area_of_effect_radius_+%_final | ||
|level1_stat1_value = | |level1_stat1_value = 24 | ||
|level1_stat2_id = | |level1_stat2_id = projectile_damage_taken_+% | ||
|level1_stat2_value = | |level1_stat2_value = 32 | ||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 55 | |level2_level_requirement = 55 | ||
|level2_stat_text = Cursed enemies take 34% increased Damage from Projectile Hits | |level2_stat_text = Cursed enemies take 34% increased Damage from Projectile Hits | ||
|level2_stat1_id = | |level2_stat1_id = active_skill_area_of_effect_radius_+%_final | ||
|level2_stat1_value = | |level2_stat1_value = 42 | ||
|level2_stat2_id = | |level2_stat2_id = projectile_damage_taken_+% | ||
|level2_stat2_value = | |level2_stat2_value = 34 | ||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 60 | |level3_level_requirement = 60 | ||
|level3_stat_text = Cursed enemies take 34% increased Damage from Projectile Hits | |level3_stat_text = Cursed enemies take 34% increased Damage from Projectile Hits | ||
|level3_stat1_id = | |level3_stat1_id = active_skill_area_of_effect_radius_+%_final | ||
|level3_stat1_value = | |level3_stat1_value = 42 | ||
|level3_stat2_id = | |level3_stat2_id = projectile_damage_taken_+% | ||
|level3_stat2_value = | |level3_stat2_value = 34 | ||
}} | }} |
Latest revision as of 04:42, 16 November 2023
Name | Sniper's Mark |
---|---|
Skill Id | MonsterProjectileWeakness |
Icon | |
Cast Time | 0.50 sec |
Level Req. | (25-60) |
Attack Speed | 100% of base |
Attack Damage | 100% of base |
Effectiveness of Added Damage | 100% |
Stored Uses | 1 |
Cooldown | 12.00 sec |
Base duration | 6.00 sec |
Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time. | |
Base duration is 6.00 seconds Cursed enemies take (32-34)% increased Damage from Projectile Hits Projectiles which Hit Cursed Enemies Split towards 3 additional targets |
MonsterProjectileWeakness is the internal id of the skill Sniper's Mark.