Skill:MonsterProjectileWeakness: Difference between revisions

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|static_damage_multiplier                = 100
|static_damage_multiplier                = 100
|static_attack_speed_multiplier          = 100
|static_attack_speed_multiplier          = 100
|static_stat1_id                        = projectiles_hitting_self_split_into_x
|static_duration                        = 6
|static_stat1_value                      = 3
|static_stat1_id                        = base_skill_effect_duration
|static_stat2_id                        = base_skill_effect_duration
|static_stat1_value                      = 6000
|static_stat2_value                      = 6000
|static_stat2_id                        = projectiles_hitting_self_split_into_x
|stat_text                              = Cursed enemies take (32-34)% increased Damage from Projectile Hits<br>Projectiles which Hit Cursed Enemies Split towards 3 additional targets<br>Base duration is 6 seconds
|static_stat2_value                      = 3
|stat_text                              = Base duration is 6.00 seconds<br>Cursed enemies take (32-34)% increased Damage from Projectile Hits<br>Projectiles which Hit Cursed Enemies Split towards 3 additional targets
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 25
|level1_level_requirement                = 25
|level1_stat_text                        = Cursed enemies take 32% increased Damage from Projectile Hits
|level1_stat_text                        = Cursed enemies take 32% increased Damage from Projectile Hits
|level1_stat1_id                        = projectile_damage_taken_+%
|level1_stat1_id                        = active_skill_area_of_effect_radius_+%_final
|level1_stat1_value                      = 32
|level1_stat1_value                      = 24
|level1_stat2_id                        = active_skill_area_of_effect_radius_+%_final
|level1_stat2_id                        = projectile_damage_taken_+%
|level1_stat2_value                      = 24
|level1_stat2_value                      = 32
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 55
|level2_level_requirement                = 55
|level2_stat_text                        = Cursed enemies take 34% increased Damage from Projectile Hits
|level2_stat_text                        = Cursed enemies take 34% increased Damage from Projectile Hits
|level2_stat1_id                        = projectile_damage_taken_+%
|level2_stat1_id                        = active_skill_area_of_effect_radius_+%_final
|level2_stat1_value                      = 34
|level2_stat1_value                      = 42
|level2_stat2_id                        = active_skill_area_of_effect_radius_+%_final
|level2_stat2_id                        = projectile_damage_taken_+%
|level2_stat2_value                      = 42
|level2_stat2_value                      = 34
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 60
|level3_level_requirement                = 60
|level3_stat_text                        = Cursed enemies take 34% increased Damage from Projectile Hits
|level3_stat_text                        = Cursed enemies take 34% increased Damage from Projectile Hits
|level3_stat1_id                        = projectile_damage_taken_+%
|level3_stat1_id                        = active_skill_area_of_effect_radius_+%_final
|level3_stat1_value                      = 34
|level3_stat1_value                      = 42
|level3_stat2_id                        = active_skill_area_of_effect_radius_+%_final
|level3_stat2_id                        = projectile_damage_taken_+%
|level3_stat2_value                      = 42
|level3_stat2_value                      = 34
}}
}}

Latest revision as of 04:42, 16 November 2023

NameSniper's Mark
Skill IdMonsterProjectileWeakness
Icon
Cast Time0.50 sec
Level Req.(25-60)
Attack Speed100% of base
Attack Damage100% of base
Effectiveness of Added Damage100%
Stored Uses1
Cooldown12.00 sec
Base duration6.00 sec
Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.
Base duration is 6.00 seconds
Cursed enemies take (32-34)% increased Damage from Projectile Hits
Projectiles which Hit Cursed Enemies Split towards 3 additional targets

MonsterProjectileWeakness is the internal id of the skill Sniper's Mark.