Skill:ProtoVaalMapBossProjectile: Difference between revisions

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(PyPoE/ExporterBot/1.0.0a0: Skill updater)
 
(PyPoE/ExporterBot/1.0.0a0: Skill updater)
 
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|static_damage_multiplier                = 100
|static_damage_multiplier                = 100
|static_attack_speed_multiplier          = 100
|static_attack_speed_multiplier          = 100
|static_stat1_id                        = spell_minimum_base_physical_damage
|static_stat1_id                        = active_skill_projectile_speed_+%_variation_final
|static_stat1_value                      = 9
|static_stat1_value                      = 50
|static_stat2_id                        = spell_maximum_base_physical_damage
|static_stat2_id                        = base_is_projectile
|static_stat2_value                      = 13
|static_stat2_value                      = 1
|static_stat3_id                        = projectile_spread_radius
|static_stat3_id                        = monster_projectile_variation
|static_stat3_value                      = 15
|static_stat3_value                      = 81
|static_stat4_id                        = active_skill_projectile_speed_+%_variation_final
|static_stat4_id                        = projectile_spread_radius
|static_stat4_value                      = 50
|static_stat4_value                      = 15
|static_stat5_id                        = skill_visual_scale_+%
|static_stat5_id                        = projectile_uses_contact_direction
|static_stat5_value                      = 80
|static_stat5_value                      = 1
|static_stat6_id                        = monster_projectile_variation
|static_stat6_id                        = projectile_uses_contact_position
|static_stat6_value                      = 81
|static_stat6_value                      = 1
|static_stat7_id                        = number_of_additional_projectiles
|static_stat7_id                        = skill_visual_scale_+%
|static_stat7_value                      = 8
|static_stat7_value                      = 80
|static_stat8_id                        = base_is_projectile
|static_stat8_id                        = use_scaled_contact_offset
|static_stat8_value                      = 1
|static_stat8_value                      = 1
|static_stat9_id                        = projectile_uses_contact_position
|static_stat9_id                        = spell_minimum_base_physical_damage
|static_stat9_value                      = 1
|static_stat9_value                      = 9
|static_stat10_id                        = use_scaled_contact_offset
|static_stat10_id                        = spell_maximum_base_physical_damage
|static_stat10_value                    = 1
|static_stat10_value                    = 13
|static_stat11_id                        = projectile_uses_contact_direction
|static_stat11_id                        = number_of_additional_projectiles
|static_stat11_value                    = 1
|static_stat11_value                    = 8
|stat_text                              = Deals 9 to 13 Physical Damage<br>Fires 8 additional Projectiles
|stat_text                              = Deals 9 to 13 Physical Damage<br>Fires 8 additional Projectiles
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 0
|level1_level_requirement                = 0
}}
}}

Latest revision as of 13:16, 19 August 2023

Skill IdProtoVaalMapBossProjectile
Cast Time1.33 sec
Level Req.0
Critical Strike Chance5%
Attack Speed100% of base
Attack Damage100% of base
Effectiveness of Added Damage100%
Deals 9 to 13 Physical Damage
Fires 8 additional Projectiles

ProtoVaalMapBossProjectile is the internal id of an unnamed skill.