Skill:AxisGeneralMeleeAtAnimationSpeedUnique: Difference between revisions

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(PyPoE/ExporterBot/1.0.0a0: Skill updater)
 
(PyPoE/ExporterBot/1.0.0a0: Skill updater)
 
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|static_damage_multiplier                = 85
|static_damage_multiplier                = 85
|static_attack_speed_multiplier          = 100
|static_attack_speed_multiplier          = 100
|static_stat1_id                        = active_skill_ignite_duration_+%_final
|static_stat1_id                        = action_attack_or_cast_time_uses_animation_length
|static_stat1_value                      = -50
|static_stat1_value                      = 1
|static_stat2_id                        = base_chance_to_ignite_%
|static_stat2_id                        = active_skill_ignite_duration_+%_final
|static_stat2_value                      = 50
|static_stat2_value                      = -50
|static_stat3_id                        = skill_physical_damage_%_to_convert_to_fire
|static_stat3_id                        = projectile_uses_contact_position
|static_stat3_value                      = 25
|static_stat3_value                      = 1
|static_stat4_id                        = skill_can_fire_arrows
|static_stat4_id                        = skill_can_fire_arrows
|static_stat4_value                      = 1
|static_stat4_value                      = 1
|static_stat5_id                        = skill_can_fire_wand_projectiles
|static_stat5_id                        = skill_can_fire_wand_projectiles
|static_stat5_value                      = 1
|static_stat5_value                      = 1
|static_stat6_id                        = action_attack_or_cast_time_uses_animation_length
|static_stat6_id                        = use_scaled_contact_offset
|static_stat6_value                      = 1
|static_stat6_value                      = 1
|static_stat7_id                        = projectile_uses_contact_position
|static_stat7_id                        = base_chance_to_ignite_%
|static_stat7_value                      = 1
|static_stat7_value                      = 50
|static_stat8_id                        = use_scaled_contact_offset
|static_stat8_id                        = skill_physical_damage_%_to_convert_to_fire
|static_stat8_value                      = 1
|static_stat8_value                      = 25
|stat_text                              = 50% chance to Ignite enemies<br>25% of Physical Damage Converted to Fire Damage
|stat_text                              = 50% chance to Ignite enemies<br>25% of Physical Damage Converted to Fire Damage
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 28
|level1_level_requirement                = 28
}}
}}

Latest revision as of 12:50, 19 August 2023

NameDefault Attack
Skill IdAxisGeneralMeleeAtAnimationSpeedUnique
Icon
Cast Time1.00 sec
Level Req.28
Attack Speed100% of base
Attack Damage85% of base
Effectiveness of Added Damage100%
Strike your foes down with a powerful blow.
50% chance to Ignite enemies
25% of Physical Damage Converted to Fire Damage

AxisGeneralMeleeAtAnimationSpeedUnique is the internal id of the skill Default Attack.