Skill:MeleeAtAnimationSpeedWithDirectionalKnockback: Difference between revisions

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(PyPoE/ExporterBot/1.0.0a0: Skill updater)
 
(PyPoE/ExporterBot/1.0.0a0: Skill updater)
 
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|static_damage_multiplier                = 100
|static_damage_multiplier                = 100
|static_attack_speed_multiplier          = 100
|static_attack_speed_multiplier          = 100
|static_stat1_id                        = base_knockback_speed_+%
|static_stat1_id                        = action_attack_or_cast_time_uses_animation_length
|static_stat1_value                      = 300
|static_stat1_value                      = 1
|static_stat2_id                        = knockback_distance_+%
|static_stat2_id                        = base_knockback_speed_+%
|static_stat2_value                      = 100
|static_stat2_value                      = 300
|static_stat3_id                        = global_knockback
|static_stat3_id                        = determine_knockback_direction_from_melee_pattern
|static_stat3_value                      = 1
|static_stat3_value                      = 1
|static_stat4_id                        = skill_can_fire_arrows
|static_stat4_id                        = projectile_uses_contact_position
|static_stat4_value                      = 1
|static_stat4_value                      = 1
|static_stat5_id                        = skill_can_fire_wand_projectiles
|static_stat5_id                        = skill_can_fire_arrows
|static_stat5_value                      = 1
|static_stat5_value                      = 1
|static_stat6_id                        = action_attack_or_cast_time_uses_animation_length
|static_stat6_id                        = skill_can_fire_wand_projectiles
|static_stat6_value                      = 1
|static_stat6_value                      = 1
|static_stat7_id                        = determine_knockback_direction_from_melee_pattern
|static_stat7_id                        = use_scaled_contact_offset
|static_stat7_value                      = 1
|static_stat7_value                      = 1
|static_stat8_id                        = projectile_uses_contact_position
|static_stat8_id                        = global_knockback
|static_stat8_value                      = 1
|static_stat8_value                      = 1
|static_stat9_id                        = use_scaled_contact_offset
|static_stat9_id                        = knockback_distance_+%
|static_stat9_value                      = 1
|static_stat9_value                      = 100
|stat_text                              = 100% increased Knockback Distance<br>Knocks Enemies Back on Hit
|stat_text                              = Knocks Enemies Back on Hit<br>100% increased Knockback Distance
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 1
|level1_level_requirement                = 1
}}
}}

Latest revision as of 12:50, 19 August 2023

NameDefault Attack
Skill IdMeleeAtAnimationSpeedWithDirectionalKnockback
Icon
Cast Time1.00 sec
Level Req.1
Attack Speed100% of base
Attack Damage100% of base
Effectiveness of Added Damage100%
Strike your foes down with a powerful blow.
Knocks Enemies Back on Hit
100% increased Knockback Distance

MeleeAtAnimationSpeedWithDirectionalKnockback is the internal id of the skill Default Attack.