Skill:ExileFrenzy: Difference between revisions

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(PyPoE/ExporterBot/1.0.0a0: Skill updater)
 
(PyPoE/ExporterBot/1.0.0a0: Skill updater)
 
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|static_damage_multiplier                = 100
|static_damage_multiplier                = 100
|static_attack_speed_multiplier          = 100
|static_attack_speed_multiplier          = 100
|static_stat1_id                        = active_skill_physical_damage_+%_final
|static_stat1_id                        = skill_can_fire_arrows
|static_stat1_value                      = 10
|static_stat1_value                      = 1
|static_stat2_id                        = base_attack_speed_+%_per_frenzy_charge
|static_stat2_id                        = active_skill_physical_damage_+%_final
|static_stat2_value                      = 10
|static_stat2_value                      = 10
|static_stat3_id                        = physical_damage_+%_per_frenzy_charge
|static_stat3_id                        = physical_damage_+%_per_frenzy_charge
|static_stat3_value                      = 10
|static_stat3_value                      = 10
|static_stat4_id                        = skill_can_fire_arrows
|static_stat4_id                        = base_attack_speed_+%_per_frenzy_charge
|static_stat4_value                      = 1
|static_stat4_value                      = 10
|stat_text                              = Fires (0-2) additional Projectiles<br>Deals (0-36)% less Damage<br>Deals 10% more Physical Damage<br>10% increased Attack Speed per Frenzy Charge<br>10% increased Physical Damage per Frenzy Charge
|stat_text                              = Deals (0-36)% less Damage<br>Deals 10% more Physical Damage<br>10% increased Physical Damage per Frenzy Charge<br>10% increased Attack Speed per Frenzy Charge<br>Fires (0-2) additional Projectiles
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 30
|level1_level_requirement                = 30
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 50
|level2_level_requirement                = 50
|level2_stat_text                        = Fires 2 additional Projectiles<br>Deals 20% less Damage
|level2_stat_text                        = Deals 20% less Damage<br>Fires 2 additional Projectiles
|level2_stat1_id                        = number_of_additional_projectiles
|level2_stat1_id                        = active_skill_damage_+%_final
|level2_stat1_value                      = 2
|level2_stat1_value                      = -20
|level2_stat2_id                        = active_skill_damage_+%_final
|level2_stat2_id                        = number_of_additional_projectiles
|level2_stat2_value                      = -20
|level2_stat2_value                      = 2
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 65
|level3_level_requirement                = 65
|level3_stat_text                        = Fires 2 additional Projectiles<br>Deals 28% less Damage
|level3_stat_text                        = Deals 28% less Damage<br>Fires 2 additional Projectiles
|level3_stat1_id                        = number_of_additional_projectiles
|level3_stat1_id                        = active_skill_damage_+%_final
|level3_stat1_value                      = 2
|level3_stat1_value                      = -28
|level3_stat2_id                        = active_skill_damage_+%_final
|level3_stat2_id                        = number_of_additional_projectiles
|level3_stat2_value                      = -28
|level3_stat2_value                      = 2
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 75
|level4_level_requirement                = 75
|level4_stat_text                        = Fires 2 additional Projectiles<br>Deals 36% less Damage
|level4_stat_text                        = Deals 36% less Damage<br>Fires 2 additional Projectiles
|level4_stat1_id                        = number_of_additional_projectiles
|level4_stat1_id                        = active_skill_damage_+%_final
|level4_stat1_value                      = 2
|level4_stat1_value                      = -36
|level4_stat2_id                        = active_skill_damage_+%_final
|level4_stat2_id                        = number_of_additional_projectiles
|level4_stat2_value                      = -36
|level4_stat2_value                      = 2
}}
}}

Latest revision as of 12:49, 19 August 2023

NameFrenzy
Skill IdExileFrenzy
Icon
Cast Time1.00 sec
Level Req.(30-75)
Attack Speed100% of base
Attack Damage100% of base
Effectiveness of Added Damage100%
Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.
Deals (0-36)% less Damage
Deals 10% more Physical Damage
10% increased Physical Damage per Frenzy Charge
10% increased Attack Speed per Frenzy Charge
Fires (0-2) additional Projectiles

ExileFrenzy is the internal id of the skill Frenzy.