Skill:ExileCleaveStun: Difference between revisions

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(PyPoE/ExporterBot/1.0.0a0: Skill updater)
 
(PyPoE/ExporterBot/1.0.0a0: Skill updater)
 
Line 9: Line 9:
|static_damage_multiplier                = 100
|static_damage_multiplier                = 100
|static_attack_speed_multiplier          = 100
|static_attack_speed_multiplier          = 100
|static_stat1_id                        = base_stun_threshold_reduction_+%
|static_stat1_id                        = is_area_damage
|static_stat1_value                      = 30
|static_stat1_value                      = 1
|static_stat2_id                        = cleave_damage_+%_final_while_dual_wielding
|static_stat2_id                        = skill_double_hits_when_dual_wielding
|static_stat2_value                      = -40
|static_stat2_value                      = 1
|static_stat3_id                        = is_area_damage
|static_stat3_id                        = active_skill_merged_damage_+%_final_while_dual_wielding
|static_stat3_value                      = 1
|static_stat3_value                      = -40
|static_stat4_id                        = skill_double_hits_when_dual_wielding
|static_stat4_id                        = base_stun_threshold_reduction_+%
|static_stat4_value                      = 1
|static_stat4_value                      = 30
|stat_text                              = (-20-10)% increased Physical Damage<br>Deals (15-0)% more Damage<br>(0-60)% increased Attack Speed<br>30% reduced Enemy Stun Threshold<br>When Dual Wielding, Deals 60% Damage from each Weapon combined
|stat_text                              = When Dual Wielding, Deals 60% Damage from each Weapon combined<br>Deals (15-0)% more Damage<br>(0-60)% increased Attack Speed<br>30% reduced Enemy Stun Threshold<br>(-20-10)% increased Physical Damage
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 4
|level1_level_requirement                = 4
|level1_stat_text                        = 20% reduced Physical Damage<br>Deals 15% more Damage
|level1_stat_text                        = Deals 15% more Damage<br>20% reduced Physical Damage
|level1_stat1_id                        = physical_damage_+%
|level1_stat1_id                        = active_skill_damage_+%_final
|level1_stat1_value                      = -20
|level1_stat1_value                      = 15
|level1_stat2_id                        = active_skill_damage_+%_final
|level1_stat2_id                        = physical_damage_+%
|level1_stat2_value                      = 15
|level1_stat2_value                      = -20
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 30
|level2_level_requirement                = 30
|level2_stat_text                        = 15% reduced Physical Damage<br>Deals 10% more Damage<br>20% increased Attack Speed
|level2_stat_text                        = Deals 10% more Damage<br>20% increased Attack Speed<br>15% reduced Physical Damage
|level2_stat1_id                        = physical_damage_+%
|level2_stat1_id                        = active_skill_damage_+%_final
|level2_stat1_value                      = -15
|level2_stat1_value                      = 10
|level2_stat2_id                        = active_skill_damage_+%_final
|level2_stat2_id                        = attack_speed_+%
|level2_stat2_value                      = 10
|level2_stat2_value                      = 20
|level2_stat3_id                        = attack_speed_+%
|level2_stat3_id                        = physical_damage_+%
|level2_stat3_value                      = 20
|level2_stat3_value                      = -15
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 50
|level3_level_requirement                = 50
Line 43: Line 43:
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 65
|level4_level_requirement                = 65
|level4_stat_text                        = 10% increased Physical Damage<br>60% increased Attack Speed
|level4_stat_text                        = 60% increased Attack Speed<br>10% increased Physical Damage
|level4_stat1_id                        = physical_damage_+%
|level4_stat1_id                        = attack_speed_+%
|level4_stat1_value                      = 10
|level4_stat1_value                      = 60
|level4_stat2_id                        = attack_speed_+%
|level4_stat2_id                        = physical_damage_+%
|level4_stat2_value                      = 60
|level4_stat2_value                      = 10
}}
}}

Latest revision as of 12:45, 19 August 2023

NameCleave
Skill IdExileCleaveStun
Icon
Cast Time1.00 sec
Item Class
Restrictions
One-Handed Sword
Thrusting One-Handed Sword
One-Handed Axe
Two-Handed Sword
Two-Handed Axe
Level Req.(4-65)
Attack Speed100% of base
Attack Damage100% of base
Effectiveness of Added Damage100%
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
When Dual Wielding, Deals 60% Damage from each Weapon combined
Deals (15-0)% more Damage
(0-60)% increased Attack Speed
30% reduced Enemy Stun Threshold
(-20-10)% increased Physical Damage

ExileCleaveStun is the internal id of the skill Cleave.