Field | Field type | Value |
---|
avg | Integer | 87 |
id | String | local_minimum_added_physical_damage |
max | Integer | 91 |
min | Integer | 83 |
mod_id | String | LocalAddedPhysicalDamageUnique__35 |
Field | Field type | Value |
---|
avg | Integer | 1 |
id | String | gain_onslaught_while_on_low_life |
max | Integer | 1 |
min | Integer | 1 |
mod_id | String | OnslaughtOnLowLifeUnique__1 |
Field | Field type | Value |
---|
avg | Integer | 127 |
id | String | local_maximum_added_physical_damage |
max | Integer | 130 |
min | Integer | 123 |
mod_id | String | LocalAddedPhysicalDamageUnique__35 |
Field | Field type | Value |
---|
avg | Integer | 100 |
id | String | damage_+%_when_on_low_life |
max | Integer | 100 |
min | Integer | 100 |
mod_id | String | IncreasedPhysicalDamagePercentOnLowLifeUniqueOneHandSword1 |
Field | Field type | Value |
---|
avg | Integer | 2 |
id | String | local_life_gain_per_target |
max | Integer | 2 |
min | Integer | 2 |
mod_id | String | LifeGainPerTargetUniqueOneHandSword1 |
1 row is stored for this page
Field | Field type | Value |
---|
acquisition_tags | List of String, delimiter: , | |
alternate_art_inventory_icons | List of String, delimiter: , | |
base_item | String | Rusted Sword |
base_item_id | String | Metadata/Items/Weapons/OneHandWeapons/OneHandSwords/OneHandSword1 |
base_item_page | Page | Rusted Sword |
cannot_be_traded_or_modified | Boolean | No |
class | String | One-Handed Sword |
class_id | String | One Hand Sword |
description | Text | |
drop_areas | List of String, delimiter: , | |
drop_areas_html | Text | |
drop_enabled | Boolean | No |
drop_level | Integer | |
drop_level_maximum | Integer | |
drop_monsters | List of Text, delimiter: , | |
drop_rarity_ids | List of String, delimiter: , | |
drop_text | Text | |
explicit_stat_text | Text | 100% increased Damage when on [[Low Life]]<br>50% increased [[Physical Damage]]<br>Adds (83-91) to (123-130) [[Physical Damage]]<br>10% increased [[Attack Speed]]<br>+(20-30) to maximum [[Life]]<br>Grants 2 [[Life]] per Enemy [[Hit]]<br>You have [[Onslaught]] while on [[Low Life]] |
flavour_text | Text | As death arrives, so too does instinct. |
flavour_text_id | String | |
frame_type | String | unique |
help_text | Text | |
html | Text | <span class="item-box -unique"><span class="header -double"><span class="symbol"></span>Dreadbeak<br>Rusted Sword<span class="symbol"></span></span><span class="item-stats"><span class="group ">One Handed Sword<br>Physical Damage: <em class="tc -mod ">(130.5-142.5) to (198-208.5)</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attacks per Second: <em class="tc -mod ">1.71</em><br>Weapon Range: <em class="tc -value ">1.1</em> metres</span><span class="group ">Requires Level <em class="tc -value ">61</em></span><span class="group tc -mod">40% increased Global [[Accuracy Rating]]</span><span class="group tc -mod">100% increased Damage when on [[Low Life]]<br>50% increased [[Physical Damage]]<br>Adds (83-91) to (123-130) [[Physical Damage]]<br>10% increased [[Attack Speed]]<br>+(20-30) to maximum [[Life]]<br>Grants 2 [[Life]] per Enemy [[Hit]]<br>You have [[Onslaught]] while on [[Low Life]]</span><span class="group tc -flavour">As death arrives, so too does instinct.</span></span></span> |
implicit_stat_text | Text | 40% increased Global [[Accuracy Rating]] |
influences | List of String, delimiter: , | |
infobox_html | Text | <span class="item-box -unique"><span class="header -double"><span class="symbol"></span>Dreadbeak<br>Rusted Sword<span class="symbol"></span></span><span class="item-stats"><span class="group ">One Handed Sword<br>Physical Damage: <em class="tc -mod ">(130.5-142.5) to (198-208.5)</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attacks per Second: <em class="tc -mod ">1.71</em><br>Weapon Range: <em class="tc -value ">1.1</em> metres</span><span class="group ">Requires Level <em class="tc -value ">61</em></span><span class="group tc -mod">40% increased Global [[Accuracy Rating]]</span><span class="group tc -mod">100% increased Damage when on [[Low Life]]<br>50% increased [[Physical Damage]]<br>Adds (83-91) to (123-130) [[Physical Damage]]<br>10% increased [[Attack Speed]]<br>+(20-30) to maximum [[Life]]<br>Grants 2 [[Life]] per Enemy [[Hit]]<br>You have [[Onslaught]] while on [[Low Life]]</span><span class="group tc -flavour">As death arrives, so too does instinct.</span></span><span class="images">[[File:Redbeak inventory icon.png|78x234px]]</span></span> |
inventory_icon | String | File:Redbeak inventory icon.png |
is_account_bound | Boolean | No |
is_corrupted | Boolean | No |
is_drop_restricted | Boolean | Yes |
is_eater_of_worlds_item | Boolean | No |
is_fractured | Boolean | No |
is_in_game | Boolean | Yes |
is_replica | Boolean | No |
is_searing_exarch_item | Boolean | No |
is_synthesised | Boolean | No |
is_unmodifiable | Boolean | No |
is_veiled | Boolean | No |
metabox_html | Text | <div class="item-box -unique"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br><span class="infobox-disabled-drop">[[Drop disabled]]</span></span><span class="group "><em class="header"><abbr title="Offer given by an NPC vendor in exchange for this item when it is not used in a vendor recipe">Vendor Offer</abbr></em><br>6x [[Alchemy Shard]]<br />17x [[Alteration Shard]]</span><span class="group "><em class="header">Weapon DPS</em><br>Physical: <em class="tc -value ">(280.0-299.2)</em><br>Phys+Chaos: <em class="tc -value ">(280.0-299.2)</em><br>Total: <em class="tc -value ">(280.0-299.2)</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">One-Handed Sword</em></span></span></div> |
metadata_id | String | |
name | String | Dreadbeak |
name_list | List of String, delimiter: � | Dreadbeak |
quality | Integer | 0 |
rarity | String | Unique |
rarity_id | String | unique |
release_version | String | 3.2.0 |
removal_version | String | 3.19.0 |
required_dexterity | Integer | 8 |
required_dexterity_html | Text | <em class="tc -value ">8</em> |
required_dexterity_range_average | Integer | 8 |
required_dexterity_range_colour | String | value |
required_dexterity_range_maximum | Integer | 8 |
required_dexterity_range_minimum | Integer | 8 |
required_dexterity_range_text | String | 8 |
required_intelligence | Integer | 0 |
required_intelligence_html | Text | <em class="tc -value ">0</em> |
required_intelligence_range_average | Integer | 0 |
required_intelligence_range_colour | String | value |
required_intelligence_range_maximum | Integer | 0 |
required_intelligence_range_minimum | Integer | 0 |
required_intelligence_range_text | String | 0 |
required_level | Integer | 61 |
required_level_base | Integer | 1 |
required_level_html | Text | <em class="tc -value ">61</em> |
required_level_range_average | Integer | 61 |
required_level_range_colour | String | value |
required_level_range_maximum | Integer | 61 |
required_level_range_minimum | Integer | 61 |
required_level_range_text | String | 61 |
required_strength | Integer | 8 |
required_strength_html | Text | <em class="tc -value ">8</em> |
required_strength_range_average | Integer | 8 |
required_strength_range_colour | String | value |
required_strength_range_maximum | Integer | 8 |
required_strength_range_minimum | Integer | 8 |
required_strength_range_text | String | 8 |
size_x | Integer | 1 |
size_y | Integer | 3 |
stat_text | Text | 40% increased Global [[Accuracy Rating]]<span class="item-stat-separator -unique"></span>100% increased Damage when on [[Low Life]]<br>50% increased [[Physical Damage]]<br>Adds (83-91) to (123-130) [[Physical Damage]]<br>10% increased [[Attack Speed]]<br>+(20-30) to maximum [[Life]]<br>Grants 2 [[Life]] per Enemy [[Hit]]<br>You have [[Onslaught]] while on [[Low Life]] |
tags | List of String, delimiter: , | sword • one_hand_weapon • onehand • weapon • default |
1 row is stored for this page
Field | Field type | Value |
---|
attack_speed | Float | 1.55 |
attack_speed_html | Text | <em class="tc -mod ">1.71</em> |
attack_speed_range_average | Float | 1.705 |
attack_speed_range_colour | String | mod |
attack_speed_range_maximum | Float | 1.705 |
attack_speed_range_minimum | Float | 1.705 |
attack_speed_range_text | String | 1.71 |
chaos_damage_html | Text | |
chaos_damage_max | Integer | 0 |
chaos_damage_max_html | Text | <em class="tc -chaos ">0</em> |
chaos_damage_max_range_average | Integer | 0 |
chaos_damage_max_range_colour | String | chaos |
chaos_damage_max_range_maximum | Integer | 0 |
chaos_damage_max_range_minimum | Integer | 0 |
chaos_damage_max_range_text | String | 0 |
chaos_damage_min | Integer | 0 |
chaos_damage_min_html | Text | <em class="tc -chaos ">0</em> |
chaos_damage_min_range_average | Integer | 0 |
chaos_damage_min_range_colour | String | chaos |
chaos_damage_min_range_maximum | Integer | 0 |
chaos_damage_min_range_minimum | Integer | 0 |
chaos_damage_min_range_text | String | 0 |
chaos_dps_html | Text | |
chaos_dps_range_average | Float | 0.0 |
chaos_dps_range_colour | String | |
chaos_dps_range_maximum | Float | 0.0 |
chaos_dps_range_minimum | Float | 0.0 |
chaos_dps_range_text | String | |
cold_damage_html | Text | |
cold_damage_max | Integer | 0 |
cold_damage_max_html | Text | <em class="tc -cold ">0</em> |
cold_damage_max_range_average | Integer | 0 |
cold_damage_max_range_colour | String | cold |
cold_damage_max_range_maximum | Integer | 0 |
cold_damage_max_range_minimum | Integer | 0 |
cold_damage_max_range_text | String | 0 |
cold_damage_min | Integer | 0 |
cold_damage_min_html | Text | <em class="tc -cold ">0</em> |
cold_damage_min_range_average | Integer | 0 |
cold_damage_min_range_colour | String | cold |
cold_damage_min_range_maximum | Integer | 0 |
cold_damage_min_range_minimum | Integer | 0 |
cold_damage_min_range_text | String | 0 |
cold_dps_html | Text | |
cold_dps_range_average | Float | 0.0 |
cold_dps_range_colour | String | |
cold_dps_range_maximum | Float | 0.0 |
cold_dps_range_minimum | Float | 0.0 |
cold_dps_range_text | String | |
critical_strike_chance | Float | 5.0 |
critical_strike_chance_html | Text | <em class="tc -value ">5.00%</em> |
critical_strike_chance_range_average | Float | 5.0 |
critical_strike_chance_range_colour | String | value |
critical_strike_chance_range_maximum | Float | 5.0 |
critical_strike_chance_range_minimum | Float | 5.0 |
critical_strike_chance_range_text | String | 5.00% |
damage_avg | Text | 169.875 |
damage_html | Text | <em class="tc -mod ">(130.5-142.5) to (198-208.5)</em> |
dps_html | Text | <em class="tc -value ">(280.0-299.2)</em> |
dps_range_average | Float | 289.636875 |
dps_range_colour | String | value |
dps_range_maximum | Float | 299.2275 |
dps_range_minimum | Float | 280.04625 |
dps_range_text | String | (280.0-299.2) |
elemental_dps_html | Text | |
elemental_dps_range_average | Float | 0.0 |
elemental_dps_range_colour | String | |
elemental_dps_range_maximum | Float | 0.0 |
elemental_dps_range_minimum | Float | 0.0 |
elemental_dps_range_text | String | |
fire_damage_html | Text | |
fire_damage_max | Integer | 0 |
fire_damage_max_html | Text | <em class="tc -fire ">0</em> |
fire_damage_max_range_average | Integer | 0 |
fire_damage_max_range_colour | String | fire |
fire_damage_max_range_maximum | Integer | 0 |
fire_damage_max_range_minimum | Integer | 0 |
fire_damage_max_range_text | String | 0 |
fire_damage_min | Integer | 0 |
fire_damage_min_html | Text | <em class="tc -fire ">0</em> |
fire_damage_min_range_average | Integer | 0 |
fire_damage_min_range_colour | String | fire |
fire_damage_min_range_maximum | Integer | 0 |
fire_damage_min_range_minimum | Integer | 0 |
fire_damage_min_range_text | String | 0 |
fire_dps_html | Text | |
fire_dps_range_average | Float | 0.0 |
fire_dps_range_colour | String | |
fire_dps_range_maximum | Float | 0.0 |
fire_dps_range_minimum | Float | 0.0 |
fire_dps_range_text | String | |
lightning_damage_html | Text | |
lightning_damage_max | Integer | 0 |
lightning_damage_max_html | Text | <em class="tc -lightning ">0</em> |
lightning_damage_max_range_average | Integer | 0 |
lightning_damage_max_range_colour | String | lightning |
lightning_damage_max_range_maximum | Integer | 0 |
lightning_damage_max_range_minimum | Integer | 0 |
lightning_damage_max_range_text | String | 0 |
lightning_damage_min | Integer | 0 |
lightning_damage_min_html | Text | <em class="tc -lightning ">0</em> |
lightning_damage_min_range_average | Integer | 0 |
lightning_damage_min_range_colour | String | lightning |
lightning_damage_min_range_maximum | Integer | 0 |
lightning_damage_min_range_minimum | Integer | 0 |
lightning_damage_min_range_text | String | 0 |
lightning_dps_html | Text | |
lightning_dps_range_average | Float | 0.0 |
lightning_dps_range_colour | String | |
lightning_dps_range_maximum | Float | 0.0 |
lightning_dps_range_minimum | Float | 0.0 |
lightning_dps_range_text | String | |
physical_damage_html | Text | <em class="tc -mod ">(130.5-142.5) to (198-208.5)</em> |
physical_damage_max | Integer | 9 |
physical_damage_max_html | Text | <em class="tc -mod ">(198-208)</em> |
physical_damage_max_range_average | Integer | 203 |
physical_damage_max_range_colour | String | mod |
physical_damage_max_range_maximum | Integer | 208 |
physical_damage_max_range_minimum | Integer | 198 |
physical_damage_max_range_text | String | (198-208) |
physical_damage_min | Integer | 4 |
physical_damage_min_html | Text | <em class="tc -mod ">(130-142)</em> |
physical_damage_min_range_average | Integer | 136 |
physical_damage_min_range_colour | String | mod |
physical_damage_min_range_maximum | Integer | 142 |
physical_damage_min_range_minimum | Integer | 130 |
physical_damage_min_range_text | String | (130-142) |
physical_dps_html | Text | <em class="tc -value ">(280.0-299.2)</em> |
physical_dps_range_average | Float | 289.636875 |
physical_dps_range_colour | String | value |
physical_dps_range_maximum | Float | 299.2275 |
physical_dps_range_minimum | Float | 280.04625 |
physical_dps_range_text | String | (280.0-299.2) |
poison_dps_html | Text | <em class="tc -value ">(280.0-299.2)</em> |
poison_dps_range_average | Float | 289.636875 |
poison_dps_range_colour | String | value |
poison_dps_range_maximum | Float | 299.2275 |
poison_dps_range_minimum | Float | 280.04625 |
poison_dps_range_text | String | (280.0-299.2) |
weapon_range | Float | 1.1 |
weapon_range_html | Text | <em class="tc -value ">1.1</em> |
weapon_range_range_average | Float | 1.1 |
weapon_range_range_colour | String | value |
weapon_range_range_maximum | Float | 1.1 |
weapon_range_range_minimum | Float | 1.1 |
weapon_range_range_text | String | 1.1 |
Field | Field type | Value |
---|
removal_version | String | 3.7.0 |
implicit_stat_text | Text | * 40% increased Global Accuracy Rating |
explicit_stat_text | Text | * 100% increased Damage when on Low Life
* 50% increased Physical Damage
* <span class="tc -mod">Adds (90-98) to (133-140) [[Physical Damage]]</span>
* 10% increased Attack Speed
* +(20-30) to maximum Life
* +2 Life gained for each Enemy hit by Attacks
* You have Onslaught while on Low Life |
stat_text | Text | * 40% increased Global Accuracy Rating <span class="item-stat-separator -unique"></span>
* 100% increased Damage when on Low Life
* 50% increased Physical Damage
* <span class="tc -mod">Adds (90-98) to (133-140) [[Physical Damage]]</span>
* 10% increased Attack Speed
* +(20-30) to maximum Life
* +2 Life gained for each Enemy hit by Attacks
* You have Onslaught while on Low Life |
base_item | String | |
required_level | Integer | |
Field | Field type | Value |
---|
removal_version | String | 2.6.0 |
implicit_stat_text | Text | * <span class="tc -mod">18% increased Global Accuracy Rating</span> |
explicit_stat_text | Text | * 100% increased Damage when on Low Life
* 50% increased Physical Damage
* <span class="tc -mod">Adds (90-98) to (133-140) [[Physical Damage]]</span>
* 10% increased Attack Speed
* +(20-30) to maximum Life
* +2 Life gained for each Enemy hit by Attacks
* You have Onslaught while on Low Life |
stat_text | Text | * <span class="tc -mod">18% increased Global Accuracy Rating</span> <span class="item-stat-separator -unique"></span>
* 100% increased Damage when on Low Life
* 50% increased Physical Damage
* <span class="tc -mod">Adds (90-98) to (133-140) [[Physical Damage]]</span>
* 10% increased Attack Speed
* +(20-30) to maximum Life
* +2 Life gained for each Enemy hit by Attacks
* You have Onslaught while on Low Life |
base_item | String | |
required_level | Integer | |