List of synthesis global modifiers
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List of modifiers that can spawn on memories during synthesis league or currently on unique synthesis maps, due to the mod Map has # additional Synthesis Global Modifiers.
The mod domain of these mod is 19.
Name | Stats | Spawn Weighting | |
---|---|---|---|
MapSynthesisedAdditionalMagicAmbushChest | 1 | Area contains 4 additional Synthesised Chests which contain Magic Monsters | default 1000 |
MapSynthesisedAdditionalNormalAmbushChest | 1 | Area contains 5 additional Synthesised Chests which contain Normal Monsters | default 1000 |
MapSynthesisedAdditionalRareAmbushChest | 1 | Area contains 3 additional Synthesised Chests which contain Rare Monsters | default 1000 |
MapSynthesisedAdditionalRareInPack1 | 1 | 50% chance for Synthesised Rare Packs to have an additional Rare Monster | default 1000 |
MapSynthesisedRareMonsterAdditionalAbyssJewelDrops1_ | 1 | Synthesised Rare Monsters have 20% chance to drop an Abyss Jewel | default 1000 |
MapSynthesisedMagicMonsterAdditionalBreachSplinterDrops1 | 1 | Synthesised Magic Monsters have 10% chance to drop a Breach Splinter | default 500 |
MapSynthesisedMonsterAdditionalBreachSplinterDrops1_ | 1 | Synthesised Monsters have 2% chance to drop a Breach Splinter | default 500 |
MapSynthesisedRareMonsterAdditionalBreachSplinterDrops1 | 1 | Synthesised Rare Monsters drop an additional Breach Splinter | default 500 |
MapSynthesisedMagicMonsterAdditionalCurrencyDrops1 | 1 | Synthesised Magic Monsters have 25% chance to drop a Currency Item | default 1000 |
MapSynthesisedMonsterAdditionalCurrencyDrops1 | 1 | Synthesised Monsters have 5% chance to drop a Currency Item | default 1000 |
MapSynthesisedRareMonsterAdditionalCurrencyDrops1 | 1 | Synthesised Rare Monsters drop 2 additional Currency Items | default 1000 |
MapSynthesisedMagicMonsterAdditionalCurrencyShardDrops1 | 1 | Synthesised Magic Monsters have 25% chance to drop a Currency Shard | default 1000 |
MapSynthesisedMonsterAdditionalCurrencyShardDrops1 | 1 | Synthesised Monsters have 5% chance to drop a Currency Shard | default 1000 |
MapSynthesisedRareMonsterAdditionalCurrencyShardDrops1 | 1 | Synthesised Rare Monsters drop 2 additional Currency Shards | default 1000 |
MapSynthesisedMagicMonsterAdditionalDivinationCardDrops1 | 40 | Synthesised Magic Monsters have 7% chance to drop a Divination Card | default 1000 |
MapSynthesisedRareMonsterAdditionalDivinationCardDrops1 | 40 | Synthesised Rare Monsters have 50% chance to drop a Divination Card | default 1000 |
MapSynthesisedMagicMonsterAdditionalElderItemDrops1_ | 68 | Synthesised Magic Monsters have 2% chance to drop an Elder Item | default 1000 |
MapSynthesisedRareMonsterAdditionalElderItemDrops1 | 68 | Synthesised Rare Monsters have 10% chance to drop an Elder Item | default 1000 |
MapSynthesisedRareMonsterAdditionalEssenceDrops1 | 1 | Synthesised Rare Monsters have 20% chance to drop an Essence | default 1000 |
MapSynthesisedMagicMonsterAdditionalFossilDrops1 | 1 | Synthesised Magic Monsters have 3% chance to drop a Fossil | default 1000 |
MapSynthesisedRareMonsterAdditionalFossilDrops1 | 1 | Synthesised Rare Monsters have 20% chance to drop a Fossil | default 1000 |
MapSynthesisedRareMonsterAdditionalJewelDrops1 | 1 | Synthesised Rare Monsters have 20% chance to drop a Jewel | default 1000 |
MapSynthesisedRareMonsterAdditionalMapDrop1 | 68 | Synthesised Rare Monsters have 20% chance to drop a Map | default 1000 |
MapSynthesisedMagicMonsterAdditionalQualityCurrencyDrops1_ | 1 | Synthesised Magic Monsters have 25% chance to drop a Quality Currency Item | default 1000 |
MapSynthesisedMonsterAdditionalQualityCurrencyDrops1_ | 1 | Synthesised Monsters have 5% chance to drop a Quality Currency Item | default 1000 |
MapSynthesisedRareMonsterAdditionalQualityCurrencyDrops1 | 1 | Synthesised Rare Monsters drop 2 additional Quality Currency Items | default 1000 |
MapSynthesisedMagicMonsterAdditionalShaperItemDrops1 | 68 | Synthesised Magic Monsters have 2% chance to drop a Shaper Item | default 1000 |
MapSynthesisedRareMonsterAdditionalShaperItemDrops1_ | 68 | Synthesised Rare Monsters have 10% chance to drop a Shaper Item | default 1000 |
MapSynthesisedRareMonsterAdditionalTalismanDrops1 | 68 | Synthesised Rare Monsters have 20% chance to drop a Talisman | default 1000 |
MapSynthesisedRareMonsterAdditionalVaalFragmentDrops1 | 1 | Synthesised Rare Monsters have 20% chance to drop a Vaal Fragment | default 1000 |
MapSynthesisedRareMonsterAdditionalVeiledItemDrops1 | 1 | Synthesised Rare Monsters have 30% chance to drop a Veiled Item | default 1000 |
MapSynthesisedMagicMonsterCorruptDrops1 | 1 | Items dropped by Synthesised Magic Monsters have 15% chance to be Corrupted | default 1000 |
MapSynthesisedMonsterCorruptDrops1 | 1 | Items dropped by Synthesised Monsters have 5% chance to be Corrupted | default 1000 |
MapSynthesisedRareMonsterCorruptDrops1_ | 1 | Items dropped by Synthesised Rare Monsters have 50% chance to be Corrupted | default 1000 |
MapSynthesisedMagicMonsterDroppedItemQuantity1_ | 1 | 200% increased Quantity of Items Dropped by Synthesised Magic Monsters | default 1000 |
MapSynthesisedMonsterDroppedItemQuantity1__ | 1 | 50% increased Quantity of Items Dropped by Synthesised Monsters | default 1000 |
MapSynthesisedRareMonsterDroppedItemQuantity1 | 1 | 500% increased Quantity of Items Dropped by Synthesised Rare Monsters | default 1000 |
MapSynthesisedMagicMonsterDroppedItemRarity1 | 1 | 200% increased Rarity of Items Dropped by Synthesised Magic Monsters | default 1000 |
MapSynthesisedMonsterDroppedItemRarity1 | 1 | 50% increased Rarity of Items Dropped by Synthesised Monsters | default 1000 |
MapSynthesisedRareMonsterDroppedItemRarity1_ | 1 | 500% increased Rarity of Items Dropped by Synthesised Rare Monsters | default 1000 |
MapSynthesisedRareMonsterGiveModsToKiller1 | 1 | When a Player Kills a Synthesised Rare Monster, they gain its Modifiers for 20 seconds | default 1000 |
MapSynthesisedMagicMonsterIncreasedExperience1 | 1 | Synthesised Magic Monsters grant 200% increased Experience | default 1000 |
MapSynthesisedMonsterIncreasedExperience1 | 1 | Synthesised Monsters grant 100% increased Experience | default 1000 |
MapSynthesisedRareMonsterIncreasedExperience1 | 1 | Synthesised Rare Monsters grant 500% increased Experience | default 1000 |
MapSynthesisedMagicMonsterIncreasedMapDrops1__ | 68 | Synthesised Magic Monsters have 100% increased chance to drop a Map | default 1000 |
MapSynthesisedMonsterIncreasedMapDrops1_ | 68 | Synthesised Monsters have 50% increased chance to drop a Map | default 1000 |
MapSynthesisedRareMonsterIncreasedMapDrops1 | 68 | Synthesised Rare Monsters have 150% increased chance to drop a Map | default 1000 |
MapSynthesisedMagicMonsterIncreasedUniqueItemDrops1 | 1 | Synthesised Magic Monsters have 100% increased chance to drop a Unique Item | default 1000 |
MapSynthesisedMonsterIncreasedUniqueItemDrops1 | 1 | Synthesised Monsters have 50% increased chance to drop a Unique Item | default 1000 |
MapSynthesisedRareMonsterIncreasedUniqueItemDrops1 | 1 | Synthesised Rare Monsters have 150% increased chance to drop a Unique Item | default 1000 |
MapSynthesisedRareMonsterResurrectAsAlly1 | 1 | Synthesised Rare Monsters are resurrected as an Ally when slain | default 1000 |
MapSynthesisedRareMonsterDuplicated1 | 1 | Duplicate up to 3 Synthesised Rare Monsters | default 1000 |
MapSynthesisedRareMonsterDuplicated2__ | 1 | Duplicate up to 6 Synthesised Rare Monsters | default 1000 |
MapSynthesisedRareMonsterDuplicated3 | 1 | Duplicate up to 10 Synthesised Rare Monsters | default 1000 |
MapSynthesisedSynthesisPackSize1__ | 1 | 15% increased Size of Synthesised Monster Packs | default 1000 |
MapSynthesisedSynthesisPackSize2_ | 1 | 30% increased Size of Synthesised Monster Packs | default 1000 |
MapSynthesisedUpgradePackToMagic1 | 1 | 20% chance for Synthesised Packs to be upgraded to Magic | default 1000 |
MapSynthesisedUpgradePackToRare1 | 1 | 20% chance for Synthesised Packs to be upgraded to Rare | default 1000 |
Version history
Version | Changes |
---|---|
3.6.0 |
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