Hit and Run
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Hit and Run
Notable Passive Skill
Attack Skills deal 25% increased Damage while Dual Wielding
+10% chance to Suppress Spell Damage if you've Hit an Enemy Recently [1]
+10% chance to Suppress Spell Damage if you've Hit an Enemy Recently [1]
Hit and Run is a cluster jewel only notable passive skill .
Sources
Mods
Name | Stats | Tags | Spawn Weighting | |
---|---|---|---|---|
Notable | 1 | 1 Added Passive Skill is Hit and Run | damage, attack | affliction_attack_damage_while_dual_wielding_ 623 affliction_chance_to_dodge_attacks 1477 |
Unique items
The following unique items are related to Hit and Run:
Item | Base Item | Stats | |||
---|---|---|---|---|---|
MegalomaniacMegalomaniac Medium Cluster JewelAdds 4 Passive Skills Added Small Passive Skills grant Nothing <3 Random notable mods>CorruptedIf you're going to act like you're better than everyone else, make sure you are.Place into an allocated Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket. | Medium Cluster Jewel | 1 | Adds 4 Passive Skills Added Small Passive Skills grant Nothing
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Version history
Version | Changes |
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3.19.0 |
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3.16.0 |
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3.10.0 |
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