We are currently in the processing of bringing this to 100% working functionality. Any help would be greatly appreciated. Find out more in the Community Portal.

Revision history of "Impending Doom Support"

Jump to navigation Jump to search

Diff selection: Mark the radio boxes of the revisions to compare and hit enter or the button at the bottom.
Legend: (cur) = difference with latest revision, (prev) = difference with preceding revision, m = minor edit.

  • curprev 16:12, 19 July 2021>Nataru 22,467 bytes 0 While the logic of "doomblast procs after the hex ends, therefore the hex doesn't affect boomblast's damage" is sound, I have tested it using a level 1 anomalous impending doom, level 1 controlled destruction (to avoid crits), and swapping between level 1 enfeeble and level 1 despair. The Act 3 Guard Captain consistently took 43 hits to kill with enfeeble+doomblast, and 36 hits with despair+doomblast (no shotgunning), no other changes between trials, so the hex clearly affects doomblast damage.
  • curprev 16:12, 19 July 2021>Nataru 22,467 bytes 0 While the logic of "doomblast procs after the hex ends, therefore the hex doesn't affect boomblast's damage" is sound, I have tested it using a level 1 anomalous impending doom, level 1 controlled destruction (to avoid crits), and swapping between level 1 enfeeble and level 1 despair. The Act 3 Guard Captain consistently took 43 hits to kill with enfeeble+doomblast, and 36 hits with despair+doomblast (no shotgunning), no other changes between trials, so the hex clearly affects doomblast damage.
  • curprev 16:12, 19 July 2021>Nataru 22,467 bytes 0 While the logic of "doomblast procs after the hex ends, therefore the hex doesn't affect boomblast's damage" is sound, I have tested it using a level 1 anomalous impending doom, level 1 controlled destruction (to avoid crits), and swapping between level 1 enfeeble and level 1 despair. The Act 3 Guard Captain consistently took 43 hits to kill with enfeeble+doomblast, and 36 hits with despair+doomblast (no shotgunning), no other changes between trials, so the hex clearly affects doomblast damage.
  • curprev 16:12, 19 July 2021>Nataru 22,467 bytes −8 While the logic of "doomblast procs after the hex ends, therefore the hex doesn't affect boomblast's damage" is sound, I have tested it using a level 1 anomalous impending doom, level 1 controlled destruction (to avoid crits), and swapping between level 1 enfeeble and level 1 despair. The Act 3 Guard Captain consistently took 43 hits to kill with enfeeble+doomblast, and 36 hits with despair+doomblast (no shotgunning), no other changes between trials, so the hex clearly affects doomblast damage.
  • curprev 14:31, 3 July 2021>Neokowloon 22,475 bytes −23 remove the hatnote regarding new content
  • curprev 14:30, 3 July 2021>Neokowloon 22,498 bytes −2 fix skill id and prepare to split Doom Blast
  • curprev 15:08, 20 March 2021>Neokowloon 22,500 bytes +4 →‎Skill functions and interactions
  • curprev 16:40, 13 March 2021>Neokowloon 22,496 bytes +23 just like other hybrid gem , the infobox gem text is messed up
  • curprev 16:33, 16 February 2021>Mebbo 22,473 bytes +162 updated "Skill functions and interactions"
  • curprev 19:38, 6 February 2021>Latereal 22,311 bytes +450 Added alternate quality
  • curprev 15:02, 14 January 2021>Neokowloon 21,861 bytes +343 →‎Version history
  • curprev 09:40, 14 January 2021>Goombatastic67 21,518 bytes 0
  • curprev 06:24, 12 October 2020>Vinifera7 21,518 bytes +83 →‎Skill functions and interactions: Doom Blast is a spell
  • curprev 02:00, 30 September 2020>Tonemis 21,435 bytes +193
  • curprev 18:14, 29 September 2020>ThemJohns 21,242 bytes +248
  • curprev 14:42, 29 September 2020>BotK2 20,994 bytes +20,580 PyPoE/ExporterBot/1.0.0a0: Item exporter
  • curprev 13:00, 29 September 2020>OmegaK2 414 bytes +414 Created page with "{{subst:Path of Exile Wiki:Manual of Style/item/skill_gem |type=support |version=3.12.0 }}"