Map:Waterways Map (Atlas of Worlds)

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Waterways MapMap Level: 80
Map Tier: 13
Guild Character: }
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Acquisition
Drop disabled
Drop level: 80
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Map
Metadata ID: Metadata/Items/Maps/MapAtlasWaterways
Waterways
Map area
No Waypoint
IdMapAtlasWaterways
Act11
Area level80
BossesFragment of Winter
Area type tagsurban
Tagsmap, area_with_water, delve_chest, einharmaps, aqueduct_area, golem_boss_area, peaceful_map
The Shaper: A river in the sky, far from that which so desperately needs it.

Waterways Map (Atlas of Worlds) is a map based on The Aqueduct in Act 4.

Map Type: Outdoors

Boss

Fragment of Winter (based on Ice Golem)

  • Becomes immune to all damage at random intervals and will reflect all incoming damage.
  • Spawns ice golems of all rarities. Ice golems explode upon death with a small delay.
  • Uses an icy barrage spell.

Items found in this area

The following drop-restricted items can drop in this area.

ItemDrop
Level
HumilityHumility9Tabula Rasa23
ProsperityProsperity10Perandus' Gold RingAccumulating wealth has its own costs.61
The Carrion CrowThe Carrion Crow4Life ArmourFrom death, life.
From life, death.
The wheel turns,
and the corbies wheel overhead.
23

Item acquisition

Waterways Map is drop disabled.

Unique versions

There are currently no unique items for this base item type.

Map variants

ItemMap
Tier
Map
Level
Map
Series
Waterways MapWaterways MapMap Level: 73
Map Tier: 6
Guild Character: Ì
A river in the sky, far from that
which so desperately needs it.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
673Necropolis
Waterways MapWaterways MapMap Level: 75
Map Tier: 8
Guild Character: Ì
A river in the sky, far from that
which so desperately needs it.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
875Ancestor
Waterways MapWaterways MapMap Level: 70
Map Tier: 3
Guild Character: Ì
A river in the sky, far from that
which so desperately needs it.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
370Kalandra
Waterways MapWaterways MapMap Level: 69
Map Tier: 2
Guild Character: Ì
A river in the sky, far from that which so desperately needs it.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
269Scourge
Waterways MapWaterways MapMap Level: 72
Map Tier: 5
Guild Character: Ì
A river in the sky, far from that which so desperately needs it.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
572Expedition
Waterways MapWaterways MapMap Level: 74
Map Tier: 7
Guild Character: Ì
A river in the sky, far from that which so desperately needs it.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
774Ritual
Waterways MapWaterways MapMap Level: 81
Map Tier: 14
Guild Character: Ì
A river in the sky, far from that which so desperately needs it.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1481Heist
Waterways MapWaterways MapMap Level: 69
Map Tier: 2
Guild Character: Ì
A river in the sky, far from that which so desperately needs it.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
269Harvest
Waterways MapWaterways MapMap Level: 70
Map Tier: 3
Guild Character: Ì
A river in the sky, far from that which so desperately needs it.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
370Delirium
Waterways MapWaterways MapMap Level: 70
Map Tier: 3
Guild Character: Ì
A river in the sky, far from that which so desperately needs it.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
370Metamorph
Waterways MapWaterways MapMap Level: 76
Map Tier: 9
Guild Character: Ì
A river in the sky, far from that which so desperately needs it.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
976Blight
Waterways MapWaterways MapMap Level: 74
Map Tier: 7
Guild Character: Ì
A river in the sky, far from that which so desperately needs it.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
774Legion
Waterways MapWaterways MapMap Level: 75
Map Tier: 8
Guild Character: Ì
A river in the sky, far from that which so desperately needs it.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
875Synthesis
Waterways MapWaterways MapMap Level: 76
Map Tier: 9
Guild Character: Ì
A river in the sky, far from that which so desperately needs it.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
976Betrayal
Waterways MapWaterways MapMap Level: 78
Map Tier: 11
Guild Character: Ì
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1178War for the Atlas
Waterways MapWaterways MapMap Level: 80
Map Tier: 13
Guild Character: }
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1380Atlas of Worlds
Waterways MapWaterways MapMap Level: 80
Map Tier: 13
Guild Character: }
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1380The Awakening


Version history

Version Changes
3.24.0
  • The following Maps have been added back to the Atlas: Arsenal, Barrows, Belfry, Cells, Cold River, Courthouse, Defiled Cathedral, Desert Spring, Dungeon, Excavation, Forbidden Woods, Fungal Hollow, Graveyard, Lair, Lava Lake, Mausoleum, Phantasmagoria, Pit, Primordial Pool, Shipyard, Shrine, Silo, Sulphur Vents, Sunken City, Terrace, Tower, Toxic Sewer, and Waterways.
3.23.0
  • The following Maps have been removed from the Atlas: Alleyways, Arachnid Tomb, Barrows, Beach, Cells, Cold River, Courthouse, Dungeon, Excavation, Factory, Fungal Hollow, Geode, Graveyard, Haunted Mansion, Lava Lake, Leyline, Malformation, Mausoleum, Pen, Phantasmagoria, Pit, Primordial Blocks, Primordial Pool, Silo, Sulphur Vents, Sunken City, Terrace, Tower, and Waterways.
3.22.0
  • The following Maps have been added back to the Atlas: Academy, Acid Caverns, Arena, Basilica, Bazaar, Bog, Cage, Carcass, Channel, Courthouse, Dark Forest, Estuary, Forking River, Glacier, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Chamber, Lava Lake, Lookout, Mausoleum, Mesa, Mud Geyser, Palace, Pen, Reef, Spider Forest, Summit, Sunken City, Vault, and Waterways.
3.20.0
  • The following Maps have been removed from the Atlas: Arena, Arid Lake, Armoury, Barrows, Belfry, Bramble Valley, Cells, Chateau, Dig, Excavation, Fungal Hollow, Jungle Valley, Lava Chamber, Marshes, Mud Geyser, Park, Pen, Racecourse, Ramparts, Stagnation, Summit, Vault, Waste Pool, Waterways, and Wharf.
3.19.0
  • The following Maps have been added back to the Atlas: Ancient City, Arachnid Nest, Arachnid Tomb, Belfry, Castle Ruins, Chateau, Colosseum, Crater, Defiled Cathedral, Dig, Excavation, Forking River, Ghetto, Leyline, Pen, Phantasmagoria, Pier, Plateau, Racecourse, Shrine, Silo, Stagnation, Sulphur Vents, Vault, and Waterways.
3.17.0
  • The following Maps have been removed from the Atlas: Alleyways, Barrows, Bog, Chateau, Core, Desert, Foundry, Fungal Hollow, Lava Lake, Leyline, Lighthouse, Mud Geyser, Park, Pit, Plateau, Primordial Blocks, Racecourse, Reef, Relic Chambers, Sepulchre, Siege, Spider Lair, Sulphur Vents, Sunken City, Terrace, Tropical Island, Waterways, and Wharf.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.0.0
  • Introduced to the game.