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Version 3.8.1d
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| Version History | ||
|---|---|---|
| ← 3.8.1c September 26, 2019 | 3.8.1d October 2, 2019 | 3.8.1e → October 9, 2019 |
Patch notes
These are the official patch notes for version 3.8.1d released by Grinding Gear Games.[1]
Blight Improvements
- Improved the visibility of Blight Boss icons on the minimap.
- Progress towards the "Spend Blight Resources" challenge is now granted to all players in the area when any player builds or upgrades a Tower.
- You can now use the Anoint Items option when talking to Cassia without having completed the Blight Tutorial encounter. This allows players in Standard league to anoint items by talking to Cassia in a Blighted Map.
- Fixed a bug where you would be unable to build Towers if you had right-clicked on a Tower while holding left-click on it as well.
- Fixed a bug where monsters that spawned from Cold, Lightning and Physical lanes had the wrong description with regards to what type of Towers they were resistant to. This was a description issue only.
- Fixed a bug where Blight Towers could sometimes persist after an encounter ends if that Tower was being built or upgraded when the encounter ended.
- Fixed a bug where the additional meteors created by the "Your Meteor Towers drop an additional Meteor" ring enchantment modifier were too tightly clumped together, making it difficult to discern the additional meteors.
- Fixed a bug where the "Your Flamethrower Towers deal full damage to Fire Enemies" and "Your Shock Nova Towers deal full damage to Lightning Enemies" ring enchantment modifiers did not work.
- Fixed a bug where Anointed Notables did not count towards the Module Error: Item link: No results found for search parameter "Inspired Learning". unique jewel's allocated Notable requirement.
- Fixed a bug where Anointed Notables did not count towards Transcendent unique jewel modifiers.
- Fixed a bug where Blighted Beasts had Phasing, allowing them to run through the Ice Prisons created by Glacial Cage Towers.
- Fixed a bug where some of Cassia's dialogue did not respect the Dialogue Volume setting.
General Improvements
- Reduced the impact on performance of various buffs granted to you and allies affected by your auras.
- Summoned Minions are now re-summoned if the level of their skill gem changes. Minions that are re-summoned in this way will be briefly stunned.
- Made further updates to the Shatter sound effect.
- Added two crafting slots to the Delve Stash Tab.
- Added audio that plays when flasks are equipped or placed in your inventory or stash.
- You can now use an "Exact Match" parameter in Item Filters. Simply use
==to filter for exact matches. For example,BaseType == "The Demon"will showThe Demon
The Demon10
Headhunter
Two-Implicit
CorruptedA man who hears voices may not necessarily be crazy.Divination Card but will not show Module Error: Item link: No results found for search parameter "The Demoness"..
- Deforestation has occurred in the Module Error: Item link: No results found for search parameter "Lava Lake Map".. There are now far fewer pesky trees blocking your view.
Shattering SteelShattering SteelAttack, Projectile, AoE, Physical
Level: (1-20)
Cost: (7-9) Mana
Attack Speed: 85% of baseRequires Level 12Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Impale Effect0.5% increased Area of Effect
1% increased Projectile SpeedFires an additional Projectile1.5% increased Projectile SpeedDeals (100-127.4)% of Base Attack Damage
Base duration is 5 seconds
40% chance to Impale Enemies on Hit
Fires 2 additional Projectiles
Projectiles deal up to 100% more Damage with Hits and Ailments per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
(8-113) to (12-169) Added Attack Physical Damage
Consumes up to 2 Steel Shards
Gain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6
Each Steel Ward grants +4% Chance to Block Projectile Attack Damage
If you have no Steel Shards, only Fires 1 ProjectilePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.now creates all of its projectiles if its animation is cancelled after the first projectile has been fired.
- The Ngamahu, Flame's Advance Chieftain buff now displays a buff icon while its damage bonus is active.
- Updated the buff icon art for Master of Metal.
- The Module Error: Item link: No results found for search parameter "Eternal Life Flask". can now be filled to the brim.
- Fixed a bug where you were unable to interrogate the Betrayal Mastermind on a character from the same account that was different to the one that opened portals to the Mastermind's Lair.
- Fixed a bug where the "-X to Total Mana Cost" veiled modifiers were not specific to Elreon's veiled items.
- Fixed a bug where
Cobra LashCobra LashAttack, Projectile, Chaos
Level: (1-20)
Cost: (5-7) Mana
Attack Speed: 120% of base
Attack Damage: (75-125)% of base
Effectiveness of Added Damage: (75-125)%Fires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw.Per 1% Quality:1Superior2Anomalous3Divergent1.5% increased Critical Strike Chance1% increased Chaining rangeProjectiles deal 0.75% increased Damage with Hits and Ailments for each remaining ChainDeals (75-125.4)% of Base Attack Damage
(3-113) to (5-169) Added Chaos Damage
60% of Physical Damage Converted to Chaos Damage
Chains +(3-5) Times
+50% to Damage over Time Multiplier for Poison from Critical Strikes
40% chance to Poison on Hit
Projectiles deal 5% more Damage with Hits for each remaining ChainPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.and
Venom GyreVenom GyreAttack, Projectile, Chaos
Level: (1-20)
Cost: (5-7) Mana
Attack Speed: 120% of base
Attack Damage: (125-165)% of base
Effectiveness of Added Damage: (125-165)%Requires Level 12Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Poison DurationReturning Projectiles deal -1% less DamageChains +0.05 TimesDeals (125-165)% of Base Attack Damage
Base duration is 12 seconds
Can catch up to 30 Returning Projectiles
60% of Physical Damage Converted to Chaos Damage
40% chance to Poison on Hit
Returning Projectiles deal 75% less Damage
40% chance to keep caught Projectiles when firing them by using Whirling Blades
Returning Projectiles Pierce all Targets
Projectiles Return to youPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.did not alternate hands for attacks while dual-wielding.
- Fixed a bug where the "8% more Damage per Non-Golem Minion near them" buff from Carrion Golems did not persist after changing areas. Fixed a bug where this buff was checking for Non-Golem Minions near the player, rather than the Carrion Golem. Fixed a bug where this buff was stacking for each Carrion Golem summoned (though this did not bypass the 80% cap).
- Fixed a bug where Celestial Raised Zombies had a longer Slam cooldown than default
Raised ZombiesRaise ZombieSpell, Minion
Level: (1-20)
Cost: (10-38) Mana
Cast Time: 0.85 secRaises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Minion Maximum Life
1% increased Minion Movement SpeedRaised Zombies' Slam Attack has 2% increased Cooldown Recovery RateMinions Regenerate 0.1% of Life per secondMinions take Chaos Damage equal to 1% of their Life over one second when Raised
Minions gain 0.5% of Physical Damage as Extra Chaos DamageMaximum (3-6) Raised Zombies
Raised Zombies' Slam Attack has (0-76)% increased Cooldown Recovery Rate
Raised Zombies' Slam Attack has (0-76)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
- Fixed a bug where Raised Mummies did not submerge after dying.
- Fixed a bug where
Shockwave SupportShockwave SupportSupport, Melee, Attack, AoE
Icon: s
Level: (1-20)
Can Store (1-4) Use(s)
Attack Damage: (160-260)% of base
Effectiveness of Added Damage: (160-260)%Requires Level 18Deals attack damage in an area.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Melee Damage
Shockwave has 0.5% increased Melee DamageSupported Skills have 0.5% increased Area of Effect
Shockwave has 0.5% increased Area of EffectShockwave has 0.5% increased Cooldown Recovery RateSupported Skills will Trigger Shockwave on Melee Hit
Supported Skills can only be used with Maces, Sceptres or Staves
Deals (160-260)% of Base Attack Damage
(0-38)% increased Cooldown Recovery Rate
+(0-3) to radiusThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket., when socketed into an item that granted a skill, would create a secondary Shockwave skill that would be triggered on alternating Melee Hits (respecting the cooldown of Shockwave). This secondary Shockwave would be supported by all socketed support gems, even if they weren't linked.
- Fixed a bug where the "Chaos Resistance is Doubled" notable passive did not double "Chaos Resistance against Damage Over Time" or Hybrid resistance modifiers (such as +X% to Cold and Chaos Resistances).
- Fixed a bug with terrain generation of various areas, including The Broken Bridge.
- Fixed a bug where older versions of Module Error: Item link: No results found for search parameter "Mineral Pools Map". contained both forms of Merveil in the boss room.
- Fixed a bug where pressing Enter to confirm a listing price for an item in your Stash would open the chat, rather than confirm the price.
- Fixed a bug where monsters that were Fleeing would do so for a much shorter distance than intended.
- Fixed a bug where weapon effects were overwritten when the Avian's Flight and Avian's Might buffs cycled between one another.
- Fixed a bug where a Betrayal Encounter quest tracker could become out of date in older instances if you found other Betrayal encounters in a different instance while your original instance had a decision pending.
- Fixed clipping issues with the Havenwood Armour Set.
- Fixed a client crash that could occur when using
Toxic RainToxic RainAttack, AoE, Chaos, Duration, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (50-72)% of base
Effectiveness of Added Damage: (50-73)%Requires Level 12Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% increased Skill Effect Duration1% of Physical Damage Converted to Chaos Damage1% reduced Debuff Effect
Fires 0.1 additional ArrowsDeals (50-72.8)% of Base Attack Damage
Base duration is 1 seconds
Deals (7.9-285.1) Base Chaos Damage per second
Fires 4 additional Arrows
60% of Physical Damage Converted to Chaos Damage
Each Spore Pod applies 10% less Movement Speed to nearby Enemies, to a maximum of 60%
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
References
- ↑ Kieren_GGG (October 2, 2019). "3.8.1d Patch Notes". Official Path of Exile Forums. Retrieved October 2, 2019.

