Version 3.27.0

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This article describes new Path of Exile content released in version 3.27.0. Information may be missing or incorrect.

Please expand this article so that it provides complete and accurate information.

Version History
3.26.0k
October 27, 2025
3.27.0
October 31, 2025
3.27.0b
November 4, 2025

Patch notes

These are the official patch notes for version 3.27.0 released by Grinding Gear Games.[1]

The Keepers of the Flame Challenge League

  • The Breachlords are advancing further into the outer world, establishing their ominous constructs across Wraeclast. To stop their conquest, Ailith has founded the Order of the Keepers of the Flame. Harness the power of the Flame from Ailith and destroy the Breach infestations once and for all.
  • Upon entering the Mud Flats, you'll find it infested with Breach Monsters constructing some type of hive. Protect Alith as she empowers the Flame to purge them from the area. Hold off the assault long enough, and she'll be able to demolish the hive with cleansing flame.
  • In some of the areas, the gap between worlds is strained. A massive Breach Hand sunders the space between dimensions, and touching it will open an Unstable Breach causing monsters to flood in. Slaughter them quickly enough to stabilise the Breach
  • As you work more with Ailith, she will bring you to the Monastery of the Keepers, the hallowed halls of her order. Here you will discover the growing heart of the Keepers' power, The Genesis Tree, an engine of unholy creation.
  • Use the Genesis Tree to grow twisted rewards, including Currency, Uniques, Equipment, and a new kind of otherworldly item — Grafts.
  • Born of the same flesh as sinew as the invading monsters, these breach-hands can be fused directly to your body to wield the power of the Breach.
  • For more information about this expansion, check out pathofexile.com/keepers
  • With 3.27.0, there are Standard, Hardcore and Solo Self-Found variations of the Keepers challenge league available. They have the same core mechanics and items. You can create private league versions of these leagues, with mods that make the game harder.
  • The Hardcore variations of Keepers are parented to their Standard Keepers equivalent, meaning if you die in Hardcore Keepers you can continue on in Standard Keepers League.
  • The new Keepers challenge league includes a set of 40 new challenges, and 8 new challenges in Ruthless Keepers. Earn pieces of the Keeper of the Flame Armour Set when you complete 12, 20, 28 and 36 challenges in Keepers, or 2, 4, 6 and 8 challenges in Ruthless Keepers. These challenge rewards are only obtainable in this league.
  • From the 19th challenge onwards and for every third challenge after that, you will receive pieces of the Keepers Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Keepers challenges you completed during the league.

New Content and Features

  • Added a new Dexterity Skill Gem, ConflagrationConflagrationAttack, Fire, AoE, Projectile, Duration, Bow
    Level: (1-20)
    Cost: (9-13) Mana
    Attack Damage: (30-35)% of base
    Effectiveness of Added Damage: (30-36)%
    Requires Level 28Fire arrows into the air that rain down around the targeted area, dealing area damage on impact and leaving the arrows stuck in the ground for a duration. If you move close to a stuck arrow, it will explode, dealing area damage and applying a fire damage over time debuff, as well as causing other stuck arrows in range to also explode.Deals (157.2-3022.8) Base Fire Damage per second
    Base duration is 6.00 seconds
    Fires 3 Projectiles
    Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
    100% of Physical Damage Converted to Fire Damage
    Arrows after the first fall within a Base radius of 3 metres
    Impact Base radius is 1 metre
    Base explosion radius is (1.5-2) metres
    Base Debuff Duration is 4.00 seconds
    Explosion deals 50% more Damage with Hits and Ailments
    Maximum 20 stuck arrows

    Additional Effects From 1-20% Quality:
    Explosion deals (1.5-30)% more Damage with Hits and Ailments
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Fire arrows into the air that rain down around the targeted area, dealing area damage on impact and leaving the arrows stuck in the ground for a duration. If you move close to a stuck arrow, it will explode, dealing area damage on impact and applying a fire damage over time debuff, as well as causing other stuck arrows in range to also explode.
  • Added a new Dexterity Skill Gem, ThunderstormThunderstormAttack, AoE, Duration, Lightning, Bow, Projectile, Trigger
    Level: (1-20)
    Cost: (7-10) Mana
    Attack Damage: (112-125)% of base
    Effectiveness of Added Damage: (112-125)%
    Requires Level 28Fires an arrow into the air to land at a targeted location. On impact, deals area damage and creates a thunderstorm which blinds enemies within it. Entering the thunderstorm will cause it to gain stages, and leaving it will cause it to dissipate. Leaving the storm while it is at maximum stages will cause it to explode, dealing damage and triggering Thunderburst. You must use this skill yourself, it cannot be used by Totems, Traps, Mines, or other objects that use skills for you.60% of Physical Damage Converted to Lightning Damage
    Base duration is 10.00 seconds
    Fires 1 Arrow
    Modifiers to number of Projectiles do not apply to this Skill
    Base radius is (1.8-2.3) metres
    Maximum 3 Thunderstorms
    Thunderstorm gains one stage per 0.25 seconds you are in it, up to a maximum of 4
    Thunderstorm has 30% more Area of Effect per stage
    Thunderstorm dissipates if you leave it before reaching maximum Stages, or 1.5 seconds after reaching maximum Stages
    Explosion deals 300% more Damage
    Projectiles Pierce all Targets
    60% of Physical Damage Converted to Lightning Damage
    Base duration is 3.00 seconds
    Fires 5 Projectiles
    Fires Projectiles in a circle
    40% more Area Damage
    Base radius is 1.5 metres

    Additional Effects From 1-20% Quality:
    Fires +(0.1-2) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Fires an arrow into the air to land at a targeted location. On impact, deals area damage and creates a thunderstorm which blinds enemies within it. Entering the thunderstorm will cause it to gain stages, and leaving again will cause it to dissipate. Leaving the storm while it is at maximum stages will cause it to explode, dealing damage and triggering Thunderburst. You must use this skill yourself, it cannot be used by Totems, Traps, Mines, or other objects that use skills for you.
  • Added a new Intelligence Skill Gem, Somatic ShellSomatic ShellDuration, Physical, Attack, AoE, Projectile
    Level: (1-20)
    Cost: (7-10) Mana
    Attack Damage: (20-50)% of base
    Effectiveness of Added Damage: (20-50)%
    Requires Level 28Fire a damaging projectile from your wand which aims itself towards an enemy and applies a shell to the first enemy struck. Damage from hits against that target is taken from the shell first. If fully depleted, the shell will explode, dealing area damage and firing a projectile at another target to apply a new shell to it. If multiple projectiles are fired by an exploding shell, only the first one to hit a target can apply a shell.Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150% of their value
    Base duration is 5.00 seconds
    Damage from this Skill cannot be taken from Shells
    750% more Area Damage
    Base explosion radius is 1.5 metres
    Damage from Hits is taken from Shell before target's Life or Energy Shield
    Shell can take (168-6214) Damage before exploding
    Shell cannot be reapplied to same target for 0.2 seconds after explosion
    Maximum (3-6) Somatic Shells
    Projectiles fired from explosion can apply no more than 1 new Shell

    Additional Effects From 1-20% Quality:
    Base radius is (0.015-0.3) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Fire an initial projectile which applies a kinetic barrier to enemies struck. This barrier will absorb incoming damage from hits, up to a cap. On reaching this cap, the barrier will explode, dealing damage in an area and releasing a projectile which will seek another nearby target. Projectiles created this way can themselves apply Somatic Shell to targets hit.
  • Added a new Intelligence Skill Gem, Kinetic FusilladeKinetic FusilladeAttack, Projectile, Duration, AoE
    Level: (1-20)
    Cost: (4-6) Mana
    Attack Speed: 200% of base
    Attack Damage: (93-107)% of base
    Effectiveness of Added Damage: (93-107)%
    Requires Level 12Wave your wand to create a hovering kinetic projectile. After a short duration, the projectile is fired at an enemy, dealing area damage on impact and chaining to further targets. Using this attack again will reset the duration for all hovering projectiles. Multiple projectiles fired in sequence will attempt to target different enemies. Cannot be directly used by traps or mines.Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150% of their value
    Base duration is 0.70 seconds
    Chains +3 Times
    Base radius is 1.2 metres
    Projectiles deal (3-8)% more Damage per previous Projectile fired in sequence
    Maximum 12 hovering Projectiles

    Additional Effects From 1-20% Quality:
    Projectiles deal +(0.2-4)% more Damage per previous Projectile fired in sequence
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Manifest a hovering kinetic Anomaly. After a short duration, the Anomaly is flung at an enemy, causing an explosion on impact and chaining to further targets. Attacking again will reset the duration for all active Anomalies. Multiple Anomalies fired in sequence will attempt to target different enemies. Cannot be used with traps or mines.
  • Added a new Intelligence Skill Gem, Kinetic RainKinetic RainAttack, AoE, Projectile, Duration, Trigger
    Level: (1-20)
    Cost: (7-10) Mana
    Attack Damage: (20-25)% of base
    Effectiveness of Added Damage: (20-25)%
    Requires Level 28Swing your wand to cause a number of projectiles to rain down within a large area in front of you, directly targeting the locations of enemies in the area. The locations where each projectile will land are shown with markers before they fall. Each projectile explodes when hitting the ground, dealing area damage and triggering Kinetic Anomaly. Cannot be used by Totems, Traps, or Mines.Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150% of their value
    Fires 8 Projectiles
    Base targeting area length is 9 metres
    Base targeting area width is 4.5 metres
    Base explosion radius is 1.2 metres
    Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150% of their value
    Base duration is 6.00 seconds
    Base explosion radius is 1.2 metres
    Maximum 30 Anomalies
    This Skill is Triggered when Projectiles from Kinetic Rain explode

    Additional Effects From 1-20% Quality:
    Fires +(0.1-2) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Swing your wand to cause a number of projectiles to rain down within a large area in front of you, directly targeting the locations of enemies in the area. The locations where each projectile will land are shown with markers before they fall. Each projectile explodes when hitting the ground, dealing area damage and triggering Kinetic Anomaly. This skill cannot be triggered or used with traps, mines or totems.
  • Added a new Intelligence Skill Gem, Wall of ForceWall of ForceSpell, Duration
    Level: (1-20)
    Cost: (9-33) Mana
    Cooldown Time: 9.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.50 sec
    Requires Level 16Creates a wall of force which allies and enemies can pass through, but allied projectiles which can collide with enemies will also collide with this wall, and can chain from it to other targets. Projectiles can only collide with a single Wall of Force, and no more than once.Base duration is (5.10-7.00) seconds
    Wall will be (4.5-6) meters long
    Projectiles cannot Split, Pierce, or Fork when colliding with the wall
    Projectiles can Chain an additional time when colliding with the wall
    Projectiles can only chain to targets on the same side of the wall
    Projectiles which have collided with the wall deal (30-20)% less Damage
    Wall is destroyed after (11-17) Projectile collisions

    Additional Effects From 1-20% Quality:
    (1-20)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Creates a wall of force which allies and enemies can pass through. Allied projectiles which can Chain will collide with this wall, Chaining off of it to nearby targets. Projectiles which collide with a Wall of Force cannot collide with any further Walls of Force.
  • Added a new Intelligence Transfigured Skill Gem, Kinetic Rain of ImpactKinetic Rain of ImpactAttack, AoE, Projectile
    Level: (1-20)
    Cost: (6-9) Mana
    Attack Speed: 120% of base
    Attack Damage: (120-135)% of base
    Effectiveness of Added Damage: (120-135)%
    Requires Level 28Swing your wand to cause a number of projectiles to rain down within a large area in front of you, directly targeting the locations of enemies in the area. The locations where each projectile will land are shown with markers before they fall. Each projectile explodes when hitting the ground, dealing area damage.Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150% of their value
    Fires 10 Projectiles
    Base targeting area length is 9 metres
    Base targeting area width is 4.5 metres
    Base explosion radius is 1.2 metres

    Additional Effects From 1-20% Quality:
    Fires +(0.1-2) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Swing your wand to cause a number of projectiles to rain down within a large area in front of you, directly targeting the locations of enemies in the area. The locations where each projectile will land are shown with markers before they fall. Each projectile explodes when hitting the ground, dealing area damage.
  • Added a new Dexterity Support Gem, WindburstWindburst SupportSupport, Attack, Projectile, Trigger, AoE, Duration, Bow
    Icon: )
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Requires Level 31Supports Attack Skills, causing them to trigger Windburst on hit after you've travelled a certain distance. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.Supported Attacks Trigger Windburst on Hit, no more than once every 10 metres moved
    Projectiles Pierce all Targets
    Base duration is 4.00 seconds
    Fires 3 Projectiles
    40% more Area Damage
    Base radius is 1.5 metres
    This Skill is Triggered by Supported Attack Skills

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Projectile Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Supports Attack Skills, causing them to trigger Windburst on hit after you've travelled a certain distance. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.
  • Added a new Intelligence Support Gem, Living LightningLiving Lightning SupportLightning, Support, Spell, Minion, Duration, Trigger
    Icon: ?
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Cooldown Time: 0.20 sec
    Can Store 5 Use(s)
    Cast Time: 1.00 sec
    Requires Level 18Supports Skills which cause Damaging Hits, causing them to trigger Summon Living Lightning when dealing lightning damage. Cannot support skills used by totems, traps, or mines. Cannot modify the skills of Minions.Trigger Summon Living Lightning when a Supported
    Skill deals Lightning Damage with a Hit
    Minions convert 100% of Physical Damage to Lightning Damage
    Base duration is 5.00 seconds
    Maximum (5-8) Living Lightning Minions
    Summons 1 Living Lightning Minion
    Living Lightning Minions Attack 3 times before dissipating
    This Skill is Triggered when a Supported Skill deals Lightning Damage with a Hit
    Minions' Skills Chain +3 Times

    Additional Effects From 1-20% Quality:
    Living Lightning Minions Attack +(0.1-2) times before dissipating
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Supports Skills which cause Damaging Hits, causing them to trigger Summon Living Lightning when dealing lightning damage. Cannot support skills used by totems, traps, or mines. Cannot modify the skills of Minions.
  • Added over 20 new Uniques.
  • Added 3 new Wand base types, Blasting WandBlasting WandWand
    Physical Damage: 21-39
    Critical Strike Chance: 8.50%
    Attacks per Second: 1.60
    Requires Level 40, 131 IntCannot roll Caster Modifiers
    , Kinetic WandKinetic WandWand
    Physical Damage: 29-54
    Critical Strike Chance: 8.50%
    Attacks per Second: 1.60
    Requires Level 59, 188 IntCannot roll Caster Modifiers
    , and Somatic WandSomatic WandWand
    Physical Damage: 9-18
    Critical Strike Chance: 8.50%
    Attacks per Second: 1.60
    Requires Level 12, 47 IntCannot roll Caster Modifiers
    . These all share the same implicit modifier, Cannot roll Caster Modifiers.
  • Added 6 new Ring base types that can be found in Keepers of the Flame: Cryonic RingCryonic RingRequires Level 32Cannot roll Modifiers of Non-Cold Damage Types
    +2% to maximum Cold Resistance
    We lie eternal, eyes open, yet still.
    , Enthalpic RingEnthalpic RingRequires Level 32Cannot roll Modifiers of Non-Fire Damage Types
    +2% to maximum Fire Resistance
    The embers of the Red Pyre yet glow.
    , Formless RingFormless RingRequires Level 42(5-7)% increased Global Defences, Fugitive RingFugitive RingRequires Level 32Cannot roll Modifiers of Non-Chaos Damage Types
    +2% to maximum Chaos Resistance
    We will seize back our wayward Dream.
    , Organic RingOrganic RingRequires Level 32Cannot roll Modifiers of Non-Physical Damage Types
    3% additional Physical Damage Reduction
    Our flesh longs to move as one.
    , and Synaptic RingSynaptic RingRequires Level 32Cannot roll Modifiers of Non-Lightning Damage Types
    +2% to maximum Lightning Resistance
    Metallic thoughts whisper in the dark.
    .
  • Added 5 new Divination Cards.
  • Added 161 more foiled Tier 17 Valdo's Map options that the Valdo's Puzzle BoxValdo's Puzzle BoxStack Size: 10Contains a Mysterious Map with a Foil Unique RewardI can find no method of destroying the dangerous contents within...
    perhaps, someday, you will find a way.
    Right click to open.
    can yield.
  • Added 197 more foiled Unique Item options that the Voidborn Reliquary can yield.
  • Introduced the Foulborn Orb of AugmentationFoulborn Orb of AugmentationStack Size: 10Augments a magic item with a new random modifier with
    higher level modifiers being more likely
    Right click this item then left click a magic item to apply it. Magic items can have up to two random modifiers.
    , which augments a Magic item with a new random modifier with higher level modifiers being more likely.
  • Introduced the Foulborn Regal OrbFoulborn Regal OrbStack Size: 10Upgrades a magic item to a rare item with higher level
    modifiers being more likely
    Right click this item then left click a magic item to apply it. Current modifiers are retained and a new one is added.
    , which upgrades a Magic item to a Rare item with higher level modifiers being more likely.
  • Introduced the Foulborn Exalted OrbFoulborn Exalted OrbStack Size: 10Augments a rare item with a new random modifier with
    higher level modifiers being more likely
    Right click this item then left click a rare item to apply it. Rare items can have up to six random modifiers.
    , which augments a Rare item with a new random modifier with higher level modifiers being more likely.
  • Introduced the Augmentation ImplantAugmentation ImplantStack Size: 10Augments a magic Graft with a new random modifierRight click this item then left click a magic Graft to apply it. Magic Grafts can have up to two random modifiers., which augments a Magic Graft with a new random modifier.
  • Introduced the Regal ImplantRegal ImplantStack Size: 10Upgrades a magic Graft to a rare GraftRight click this item then left click a magic Graft to apply it. Current modifiers are retained and a new one is added., which upgrades a Magic Graft to a Rare Graft.
  • Introduced the Exalted ImplantExalted ImplantStack Size: 10Augments a rare Graft with a new random modifierRight click this item then left click a rare Graft to apply it. Rare Grafts can have up to four random modifiers., which augments a Rare Graft with a new random modifier.
  • Introduced the Unstable ImplantUnstable ImplantStack Size: 10Corrupts a Graft, either destroying it entirely or replacing the implicit with a powerful modifier. This does not replace the Skill the Graft will use.Right click this item then left click a Graft to corrupt it. Corrupted Grafts cannot be modified again., which corrupts a Graft, either destroying it entirely or replacing the implicit with a powerful modifier. This does not replace the Skill the Graft will use.
  • Added Asynchronous Trade. When you reach Act 6, find Faustus in Lioneye's Watch and have him act as a steward for your Merchant's Tabs. You can place items for sale in these tabs, for direct and instant purchase by other players even when you're not online. If you've already purchased Merchant's Tabs in Path of Exile 2, these will now be available for use when you log into Path of Exile.
  • After the 3.27.0 update is deployed, you will be able to access the Mercant's Tab Upgrade tool under "My Account" on the Path of Exile website. This is only available for Premium Stash Tabs purchased prior to the launch of Path of Exile 2: The Third Edict.
  • Faustus is now in your Hideout once you have met him in either Kingsmarch or Lioneye's Watch (Act 6).
  • The stack size of Gold dropped has been globally increased by ~15% at all levels. The penalties to Gold from Harbinger, Legion, Ultimatum, Expedition, Abyss, Bestiary, Affliction and Harvest monsters have been lowered.
  • Gold fees for most basic Currency items that are commonly traded in bulk on the Currency Exchange (such as Orbs of Fusing) have been reduced. Gold fees for WildWild Crystallised LifeforceStack Size: 50000Can be used at the Horticrafting bench in your hideout., VividVivid Crystallised LifeforceStack Size: 50000Can be used at the Horticrafting bench in your hideout., and Primal Crystallised LifeforcePrimal Crystallised LifeforceStack Size: 50000Can be used at the Horticrafting bench in your hideout. as well as Currency Shards have also been reduced.
  • The in-game Trade Market interface has also been added to Path of Exile. It works just like the Trade Website, but fully in-game. Press ',' to open the interface, or access it through the pause menu when using a controller.
  • In each town you are now able to find an NPC that offers to identify all items within your inventory, typically the one which offers caster items and jewellery for purchase. Faustus has this option in Rogue Harbour, while Rog offers it in Kingsmarch. Nessa only offers this service after you have reached Merveil's Caverns. The Identify Items option does not require any Scrolls of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it., and as a result of this the drop rate of Scrolls of Wisdom has been vastly reduced after Act 1.
  • When Spectres die they now transform into a floating Orb Spectre that cannot be targeted and cannot use skills. When you enter an area the Orb Spectre will automatically transform back into the original Spectre. Orb Spectres can still be overridden when Raising new Spectres.
  • While holding Right-click and Ctrl on a stack of Stacked DecksStacked DeckStack Size: 20A stack of unknown divination cardsRight click to take a divination card out of the deck. Hold Ctrl + Right Click to repeatedly move a card from the stack into your inventory., you will now continually open them to your inventory or to a Stash Tab that they are in. While doing so with Shift also held, the Stacked Decks will drop to the ground as they are opened instead.
  • Vaal OrbsVaal OrbStack Size: 20Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again. can now be used on monsters trapped in Essences, and will function as Remnants of CorruptionRemnant of CorruptionStack Size: 9Corrupts the Essences trapping a monster, modifying them unpredictably
    Right click this item then left click a monster trapped by Essences to corrupt them. Corrupted Essences cannot be modified again.
    did previously. Remnants of Corruption will no longer be obtainable, and existing Remnants of Corruption will be converted to Vaal Orbs.
  • Added 5 new Stash Tab Affinities for Incubators, Scouting Reports, Ritual Items, Sanctum Tomes/Research, and Settlers Items.
  • Added a new tab in the Fragments Stash Tab for Betrayal Fragments which houses the Syndicate MedallionSyndicate MedallionFollow the strands of a web to its center,
    and you'll find Death lying in wait...
    Open a portal to the Mastermind's Lair by using this item in a personal Map Device. Can only be used once.
    and the Allflame Embers.
  • You are now able to fully refund your Passive Tree with one click for a gold cost.
  • Refunding of Atlas Passive Points can now be done with Gold. Speak to Kirac to access this option. You can now also fully refund your Atlas Passive Tree with one click for a gold cost.
  • Added native Apple Silicon support for macOS, Intel Mac users will continue to receive full support.
  • Continued to incrementally improve the sound, art, effects and environments.

Bloodlines

  • Added Bloodline Classes to the base game as a new means of character customisation in the Endgame.
  • These are secondary Ascendancy Classes that are unlocked on a character-by-character basis through defeating specific Endgame Bosses.
  • Bloodline Classes can be paired with any Ascendancy Class and are allocated with your normal Ascendancy Passive Skill Points. You can decide how many points to allocate to your original Ascendancy Class, and how many to allocate to your Bloodline.
  • There are 10 Bloodline Classes to discover. To unlock your Bloodline, hunt down the Endgame boss whose power you desire, defeat them, and claim their power for yourself.

Endgame Changes

  • Introduced the LonelyLonely FragmentThe Moment of Loneliness is level 85
    The Incarnation of Neglect's full power is unleashed in The Moment of Loneliness
    Grief cannot be defeated alone.Use five of these in a personal Map Device to open Portals to The Moment of Loneliness. Can only be used once.
    , ReverentReverent FragmentThe Moment of Reverence is level 85
    The Incarnation of Dread's full power is unleashed in The Moment of Reverence
    Adoration can blind us to the truth of human flaws.Use five of these in a personal Map Device to open Portals to The Moment of Reverence. Can only be used once.
    , and Traumatic FragmentTraumatic FragmentThe Moment of Trauma is level 85
    The Incarnation of Fear's full power is unleashed in The Moment of Trauma
    A loved one's harsh words eventually become our own.Use five of these in a personal Map Device to open Portals to The Moment of Trauma. Can only be used once.
    s, which can be used to access the new, Uber versions of The Moment of Loneliness, The Moment of Reverence, and The Moment of Trauma respectively.
  • These new Fragments can be obtained from Tier 17 Map Bossses. The total number of Uber Fragments that drop from these Bosses has been increased such that the total amount of old Uber Fragments you are getting remains unchanged.
  • The FearedMaven's Invitation: The FearedModifiers to Item Quantity will affect the number of encounter rewards dropped
    The Maven must Witness:
    Cortex,
    Eye of the Storm,
    Moment of Reverence,
    The Shaper's Realm,
    Absence of Value and Meaning
    For those who must not endure it,
    there may be found a perverse joy
    in watching the struggle for survival.
    Open portals to The Maven's Crucible by using this item in a personal Map Device.
    Maven Invitation now requires Sirus and the Incarnation of Dread to be Witnessed instead of Chayula and Atziri.
  • Maven Invitation: The Hidden is now replaced with The RememberedMaven's Invitation: The RememberedModifiers to Item Quantity will affect the number of encounter rewards dropped
    The Maven must Witness:
    Courtyard of Wasting
    Chambers of Impurity
    Theatre of Lies
    For those who must not endure it,
    there may be found a perverse joy
    in watching the struggle for survival.
    Open portals to The Maven's Crucible by using this item in a personal Map Device.
    , requiring witness of Courtyard of Wasting, Chambers of Impurity and Theatre of Lies.
  • Tier 17 Map Modifiers now grants Item Rarity, Item Quantity and Pack Size at values similar to Red Map Modifiers, except in cases where the Item Rarity, Item Quantity or Pack Size have been specifically augmented to be higher.
  • Tier 17 Maps can now sometimes be Corrupted to have 8 Modifiers.
  • Evolving Shrines from the Domination Scarab of EvolutionDomination Scarab of EvolutionStack Size: 20
    Limit: 2
    Area contains an additional Evolving ShrineThe Atlas and Wraeclast share one terrifying secret.Can be used in a personal Map Device to add modifiers to a Map.
    now reduce the chance for monsters to upgrade rarity every time a monster upgrades rarity, but now has a base chance to evolve of 25% (previously 10%).
  • The Abyss Scarab of EdificeAbyss Scarab of EdificeStack Size: 20
    Limit: 1
    Abysses in Area that do not lead to an Abyssal Depths lead to a Stygian Spire
    Abyss pits in Area that do not lead to an Abyssal Depths or spawn an Abyssal Trove will spawn Minor Stygian Spires
    Their empires ghastly and gaunt glitter with gold.Can be used in a personal Map Device to add modifiers to a Map.
    no longer causes Abysses in Area to spawn Hoards as they travel. It instead now causes Abyss pits in Area that do not lead to an Abyssal Depths or spawn an Abyssal Trove will spawn Minor Stygian Spires.
  • Additional bosses from Blight Scarab of BloomingBlight Scarab of BloomingStack Size: 20
    Limit: 1
    Blight Encounters in Area have up to 3 additional Unique Bosses
    Unique enemies in Blight Encounters have 100% increased life
    Tier 14+ Blighted Maps found in Area drop as Blight-Ravaged Maps instead
    Once a century, the Blight spills forth...Can be used in a personal Map Device to add modifiers to a Map.
    no longer spawn extra monsters in their wave.
  • Cartography Scarab of RiskCartography Scarab of RiskStack Size: 20
    Limit: 1
    Area has 2 additional random ModifiersWhat we see in the mirror can only be our own reflection.Can be used in a personal Map Device to add modifiers to a Map.
    now has a limit of 1 (previously 5)
  • The following Maps have been added back to the Atlas: Academy, Arachnid Nest, Arena, Burial Chambers, Cells, Coves, Crater, Crimson Temple, Desert, Excavation, Factory, Forking River, Infested Valley, Lava Chamber, Lookout, Marshes, Mud Geyser, Pit, Port, Primordial Pool, Residence, Sulphur Vents, Summit, Thicket, and Volcano.
  • The following Maps have been removed from the Atlas: Ancient City, Armoury, Basilica, Bog, Colonnade, Conservatory, Cold River, Coral Ruins, Crystal Ore, Dig, Dungeon, Geode, Forbidden Woods, Foundry, Laboratory, Leyline, Malformation, Peninsula, Pier, Scriptorium, Siege, Sunken City, Terrace, Vault, and Wharf.
  • Map tiers and locations have been shuffled (though the 'pin' locations for maps have not changed). Most maps are now initially found at a different tier.
  • Some of the Map Bosses you are required to defeat to upgrade your Pantheon have changed as a result of these Atlas changes.
  • Crafting Recipes have been shuffled and ones that were previously unlocked in Maps that have been removed from the Atlas are now found within other Maps currently on the Atlas.

Atlas Passive Tree Changes

  • In the Keepers of the Flame Leagues Breach clusters have been removed from the Atlas Passive Tree. Beyond clusters have been moved from the left-side of the Atlas Passive Tree to the right-side for Keepers of the Flame Leagues.
  • The Straight and Narrow Notable Atlas Passive has been reinstated in the Atlas Passive Tree for Keepers of the Flame Leagues.
  • The Guarded Hoards Notable Atlas Passive no longer grants Voltaxic Sulphite Veins and Chests in your Maps have 5% chance to contain double Sulphite.
  • The Mining Byproducts Notable Atlas Passive no longer grants Sulphite Veins and Chests in your Maps have 10% chance to also contain an equal amount of Azurite. It now instead grants Voltaxic Sulphite Veins and Chests in your Maps have 15% chance to contain double Sulphite.
  • The small Passives in the Mounting Modifiers cluster now grant 5% increased Rare Monsters in your Maps (previously 3% increased effect of Explicit Modifiers on your Maps).
  • The small Passives in the Chiselled Perfection cluster now grant 5% increased Magic Monsters in your Maps (previously 3% increased effect of Explicit Modifiers on your Maps).
  • The small Passives in the Invasive Adversaries cluster now grant 1% increased Map Pack Size.
  • 4 small Passives on the interior of the Atlas Tree now grants 2% increased Rarity of Items found in your Maps, instead of effect of Explicit Modifiers on your Maps.
  • Small Passives that granted 5% increased Rarity of Items found in your Maps and 1% increased Quantity of Items found in your Maps instead now grant 3% increased Rarity of Items found in your Maps and 1% increased Quantity of Items found in your Maps.
  • Syncretism and other Atlas Passive Skills granting either Shrine Buff Effect or Shrine Duration now only grant these benefits to Shrines activated from within Maps.
  • Tweaked the description of the Blightspawn Atlas passive to clarify that Blight Bosses add the additional reward chest to the Lane they are from, which is visible at the start of the Blight encounter, rather than the chest spawning when they are defeated. This is purely a description change and not a functional change.

League Changes

  • Breach League Uniques are no longer upgraded from Breach Blessings. Blessings now only upgrade Breachstones.
  • Breach is no longer a reward outcome from other content.
  • The Allflame Ember of KulemakAllflame Ember of KulemakStack Size: 20
    Limit: 2
    Substitutes Monster Packs in Area
    Pack Leaders are random Syndicate Members which
    can have random Syndicate Gear equipped
    Pack Monsters revive after Final Map Boss has been slain
    Can be used in a personal Map Device to substitute the varities of Monster Packs present in a Map.
    is unable to substitute It That Fled in Keepers of the Flame Leagues.
  • Valdo's Puzzle BoxValdo's Puzzle BoxStack Size: 10Contains a Mysterious Map with a Foil Unique RewardI can find no method of destroying the dangerous contents within...
    perhaps, someday, you will find a way.
    Right click to open.
    cannot produce outcomes containing Breaches or Breachlords during Keepers of the Flame League.
  • Heists which previously could spawn Breach reward rooms can now spawn Gold reward rooms, which drop a sizeable amount of gold.
  • Pre-existing Breach reward rooms on Blueprints will be converted to Gold reward rooms.
  • Vaal BreachVaal BreachSpell, Vaal
    Level: 1
    Souls Per Use: 100
    Can Store 1 Use(s)
    Soul Gain Prevention: 40 sec
    Cast Time: 2.50 sec
    Requires Level 10Creates a breach, making you vulnerable to its powerful inhabitants.Monsters from the Breach do not grant Experience or drop Items

    Additional Effects From 1-20% Quality:
    (3-60)% increased Cast Speed
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    will be unobtainable during Keepers of the Flame league.
  • Rogues in the Rogue Harbour will now start at maximum level for the jobs they are proficient in.
  • Trarthan Gems can now be found as rewards from Gem side-chests in Heist.
  • Opening a Blight chest now opens other Blight chests within 1.5 metres
  • Characters are now required to have entered Highgate in Act 9 in order to open Safehouses at Jun, or enter Safehouse portals at a Map Device.
  • Syndicate MedallionSyndicate MedallionFollow the strands of a web to its center,
    and you'll find Death lying in wait...
    Open a portal to the Mastermind's Lair by using this item in a personal Map Device. Can only be used once.
    are now more common from high level Betrayal Safehouses.
  • You are now less likely to get high-rarity Divination Cards from chests in Betrayal Transportation Safehouses with Gravicius.
  • Harvest reforge crafts which guarantee a certain modifier type, such as "Reforge a Rare item with random modifiers, including a Lightning Modifier" will now respect modifiers on items which restrict modifier types, such as "Cannot Roll Attack Mods".
  • When rerolling recruits at Raulf in Kingsmarch workers with expertise in Mapping, Disenchanting and Farming will have less chance to have expertise in other job types.
  • The reroll with high quality recruits option at Raulf now costs 16000 Gold (previously 20000).
  • Abandoning a commandeered shipment in Kingsmarch now warns you about the loss of crew members.
  • Rogue Exiles drop fewer regular items. This does not affect their bonus additional drops of equipment from each item slot.
  • Gigantic Rogue Exiles are revived in Rituals as regular Rogue Exiles.
  • You are no longer required to purchase Bestiary OrbBestiary OrbStack Size: 10Stores a Beast in an itemRight click on this item then left click on a Beast in your Menagerie to itemise the Beast. to itemise Beasts. While in the Menagerie, you can now itemise a Beast from the Bestiary UI.
  • As such, Bestiary Orbs can no longer be purchased from Einhar in the Menagerie, and existing empty Bestiary Orbs will be deleted upon logging in.
  • The voices and whispers during Delirium encounters are now considered Ambient Sound Volume, rather than Sound Effects.

Player Changes

  • Drowning Orbs no longer drown the player faster when they have sources of "Debuffs on you expire 100% faster".
  • Spell Suppression now prevents 40% of Damage from Suppressed Hits and Ailments they inflict (previously 50%).
  • Minion Attacks now inherently always Hit.
  • Removed all sources of Minion Accuracy from the game, although existing items with Minion Accuracy modifiers are unchanged, and these modifiers will now do nothing.
  • Sources that specified "other" rings have been changed to clarify they work with the "opposite" ring instead.

Skill Gem Changes

  • BarrageBarrageAttack, Projectile, Bow
    Level: (1-20)
    Cost: (5-9) Mana
    Attack Speed: 115% of base
    Attack Damage: (47-54)% of base
    Effectiveness of Added Damage: (47-55)%
    Requires Level 12After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.Fires 5 Projectiles
    Fires Projectiles sequentially

    Additional Effects From 1-20% Quality:
    Fires +(0.05-1) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Attack Speed is now 115% of base (previously 100%), and has a Mana Cost of 5-9 at gem levels 1-20 (previously 6-10).
  • Barrage of Volley FireBarrage of Volley FireAttack, Projectile, Bow
    Level: (1-20)
    Cost: (5-9) Mana
    Attack Speed: 115% of base
    Attack Damage: (50-60)% of base
    Effectiveness of Added Damage: (50-60)%
    Requires Level 12After a short preparation time, you fire projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.Fires 4 Projectiles
    Fires Projectiles sequentially
    The first and final shots of the sequence fire 6 additional Projectiles simultaneously

    Additional Effects From 1-20% Quality:
    The first and final shots of the sequence fire (0.2-4) additional Projectiles simultaneously
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Attack Speed is now 115% of base (previously 100%), and has a Mana Cost of 5-9 at gem levels 1-20 (previously 6-10).
  • BladefallBladefallSpell, AoE, Physical, Duration
    Level: (1-20)
    Cost: (12-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 10.00%
    Effectiveness of Added Damage: 140%
    AoE Radius: 12
    Requires Level 28Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.Deals (43-595) to (65-893) Physical Damage
    Base duration is 6.00 seconds
    Leaves a Lingering Blade in the ground for every Volley
    5 Volleys
    Maximum 40 Lingering Blades can be left in the ground at a time

    Additional Effects From 1-20% Quality:
    +(0.05-1) Volleys
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a base Critical Strike Chance of 10% (previously 6%).
  • Bladefall of ImpalingBladefall of ImpalingCritical, Spell, AoE, Physical
    Level: (1-20)
    Cost: (12-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 15.00%
    Effectiveness of Added Damage: 140%
    Requires Level 28Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.Deals (43-595) to (65-893) Physical Damage
    5 Volleys
    Critical Strikes do not deal extra Damage
    (50-107)% increased Impale Effect
    Critical Strikes Impale Enemies on Hit

    Additional Effects From 1-20% Quality:
    (2-40)% increased Impale Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a base Critical Strike Chance of 15% (previously 10%).
  • Bladefall of TrarthusBladefall of TrarthusSpell, AoE, Physical, Arcane, Duration
    Level: (1-20)
    Cost: 5% Mana per second
    Cooldown Time: 0.30 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Critical Strike Chance: 10.00%
    Effectiveness of Added Damage: 120%
    Requires Level 28Once activated, continuously spends mana to cause volleys of ethereal weapons rain from the sky around you, dealing damage to enemies they impact. Each Blade will target a separate enemy in the volley area if possible. Each enemy can only be hit once by each volley, even if multiple blades land near them. This skill cannot be triggered or used by Totems, Traps, or Mines.Deals (39-536) to (59-803) Physical Damage
    Base duration is 6.00 seconds
    A Volley of blades falls every 0.7 seconds
    2% increased Volley frequency per 100 maximum Mana
    Base Volley radius is 2.5 metres
    Base Blade radius is 1 metre
    5 Blades fall per Volley, which will then Linger in the ground
    Maximum 40 Lingering Blades can be left in the ground at a time

    Additional Effects From 1-20% Quality:
    Base radius is (0.015-0.3) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Damage has been increased by 50% at all gem levels. Now has a base Critical Strike Chance of 10% (previously 6%).
  • Bladefall of VolleysBladefall of VolleysCritical, Spell, AoE, Physical
    Level: (1-20)
    Cost: (12-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 10.00%
    Requires Level 28Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider and more damaging than the last. Enemies can be hit multiple times where these overlap.Deals (33-446) to (49-669) Physical Damage
    6 Volleys
    10% more Damage per Volley
    25% increased Critical Strike Chance per Volley

    Additional Effects From 1-20% Quality:
    +(0.05-1) Volleys
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a base Critical Strike Chance of 10% (previously 6%).
  • Blast Rain of TrarthusBlast Rain of TrarthusFire, Attack, AoE, Projectile, Duration, Bow
    Level: (1-20)
    Cost: (9-13) Mana
    Attack Speed: 80% of base
    Attack Damage: (90-105)% of base
    Effectiveness of Added Damage: (90-105)%
    Requires Level 28Fires a single arrow up in the air, to rain down at a targeted location. The arrow deals area damage around where it lands, as well as releasing a wave of fire which will apply a burning debuff to enemies. The impact of the arrow will also inflict this debuff.Deals (171-3287.9) Base Fire Damage per second
    Base duration is 4.00 seconds
    Fires 1 Arrow
    Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
    Modifiers to number of Projectiles do not apply to this Skill
    100% of Physical Damage Converted to Fire Damage
    Base radius is 1 metre
    Base secondary radius is 4 metres

    Additional Effects From 1-20% Quality:
    +(1-20)% to Fire Damage over Time Multiplier
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Base secondary radius is now 4 metres (previously 3.5). Now deals 20% more Base Fire Damage per second at all gem levels.
  • Blink Arrow of Prismatic ClonesBlink Arrow of Prismatic ClonesAttack, Minion, Duration, Movement, Travel, Prismatic, Bow
    Level: (1-20)
    Cost: (14-20) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Requires Level 10Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire random elemental arrows which convert all physical damage to the chosen element and deal no damage of other damage types.Base duration is 5.00 seconds
    Maximum of 3 Clones that fire Elemental Arrows
    Minions deal (0-57)% more Damage

    Additional Effects From 1-20% Quality:
    (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deal roughly 20% less Damage with their Elemental Arrows attack. Minion Duration is now 5 seconds (previously 20 seconds).
  • Blink Arrow of Bombarding ClonesBlink Arrow of Bombarding ClonesAttack, Minion, Duration, Movement, Travel, Bow
    Level: (1-20)
    Cost: (14-20) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Requires Level 10Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire arrows into the air to land around a target.Base duration is 5.00 seconds
    Maximum of 3 Clones that fire Arrows upwards
    Minions deal (0-57)% more Damage

    Additional Effects From 1-20% Quality:
    (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Clones now deal roughly 33% less Damage with their Rain of Arrows attack. Minion Duration is now 5 seconds (previously 20 seconds).
  • BoneshatterBoneshatterAttack, Melee, Strike, AoE, Duration, Physical
    Level: (1-20)
    Cost: (9-12) Mana
    Attack Speed: 85% of base
    Attack Damage: (231-338)% of base
    Effectiveness of Added Damage: (231-338)%
    Requires Level 28Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.(11-158) to (17-238) Physical Damage
    Gain 1 Trauma the first time this Attack Hits an Enemy
    Take (6-194) Physical Damage per Trauma when you gain Trauma
    Trauma lasts 6.0 seconds
    (3-6)% more Damage per Trauma
    Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400%

    Additional Effects From 1-20% Quality:
    +(0.05-1)% more Damage per Trauma
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 3-6% more Damage per Trauma at gem levels 1-20 (previously 2-4%).
  • Chain Hook of TrarthusChain Hook of TrarthusAttack, AoE, Melee
    Level: (1-20)
    Cost: (5-8) Mana
    Attack Speed: 120% of base
    Attack Damage: (213-491)% of base
    Effectiveness of Added Damage: (213-491)%
    Requires Level 12Throws chains ahead of you, attaching them to targets hit. Enemies chained to you will grant rage when hit. When chains are broken, they snap and deal attack damage in an area around the target they were attached to. Requires a One Handed Mace, Sceptre, Sword or Axe.Throws Chains at up to 8 targets in range
    Chained targets grant 1 Rage when Hit
    Maximum chain length is 6 metres
    Maximum 16 chains
    +0.1 metres to Radius per 5 Rage

    Additional Effects From 1-20% Quality:
    Throws Chains at up to (0.15-3) targets in range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now throws Chains at up to 8 targets in range (previously 6), and has Maximum 16 chains (previously 12). Now deals 25% more Damage at all gem levels.
  • ConvocationConvocationSpell, Duration, Minion
    Level: 1
    Cost: 6 Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 31Recalls all minions that are following you to your location, and grants them a temporary life regeneration effect.Base duration is 2.00 seconds
    Regenerate 2% of Life per second

    Additional Effects From 1-20% Quality:
    (1-20)% increased Skill Effect Duration
    (1-20)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now a white Gem similar to Detonate Mines and no longer has any Attribute requirements.
  • CycloneCycloneAttack, AoE, Movement, Channelling, Melee
    Level: (1-20)
    Cost: (2-3) Mana
    Attack Speed: 300% of base
    Attack Damage: (81-150)% of base
    Effectiveness of Added Damage: (81-150)%
    AoE Radius: 1.6
    Requires Level 28Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.15% increased Area of Effect per 0.1 metre additional Melee Strike Range
    (30-20)% less Movement Speed

    Additional Effects From 1-20% Quality:
    (0.25-5)% increased Area of Effect per 0.1 metre additional Melee Strike Range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 20% more Damage at all gem levels.
  • Cyclone of TumultCyclone of TumultAttack, AoE, Movement, Channelling, Melee
    Level: (1-20)
    Cost: (4-5) Mana
    Attack Speed: 180% of base
    Attack Damage: (81-150)% of base
    Effectiveness of Added Damage: (81-150)%
    Requires Level 28Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.15% increased Area of Effect per 0.1 metre additional Melee Strike Range
    25% more Attack Speed per Stage
    Gains 1 Stage every 0.4 seconds while Channelling
    Maximum 5 Stages
    +0.1 metres to radius per Stage
    10% less Movement Speed per Stage
    Lose 1 Stage every 0.4 seconds while not Channelling

    Additional Effects From 1-20% Quality:
    (0.25-5)% more Attack Speed per Stage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 20% more Damage at all gem levels.
  • Dark PactDark PactMinion, Spell, AoE, Chaining, Chaos, Nova
    Level: (1-20)
    Cost: (7-13) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 7.00%
    Requires Level 28This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.Deals (24-241) to (36-362) Chaos Damage
    Sacrifices 12% of Skeleton's Life to deal that much Chaos Damage
    Chains +2 Times
    Uses your Life if no Skeletons in range
    (56-136)% more Damage with Hits and Ailments if using your Life

    Additional Effects From 1-20% Quality:
    Sacrifices +(0.1-2)% of Skeleton's Life to deal that much Chaos Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a base Critical Strike Chance of 7% (previously 5%), and now Sacrifices 12% of Skeleton's Life to deal that much Chaos Damage (previously 8%).
  • Dark Pact of TrarthusDark Pact of TrarthusSpell, AoE, Chaos, Nova
    Level: (1-20)
    Cost: (7-13) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 7.00%
    Requires Level 28This spell deals chaos damage in an area around you. Casting this spell will cause you to gain Ruin. If this spell inflicts your seventh Ruin, it will sacrifice a large portion of your life to deal extra chaos damage based on the amount sacrificed, and remove all Ruin from you.Deals (24-241) to (36-362) Chaos Damage
    50% less Damage with Ailments
    Gain one Ruin on use
    Reaching seven Ruin will Sacrifice 50% of your Life to deal
    500% of Sacrificed Life as Chaos Damage

    Additional Effects From 1-20% Quality:
    (1-20)% chance to gain an additional Ruin on use
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a base Critical Strike Chance of 7% (previously 5%), and now on Reaching seven Ruin will Sacrifice 50% of your Life to deal 500% of Sacrificed Life as Chaos Damage (previously 400%).
  • Elemental HitElemental HitAttack, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic
    Level: (1-20)
    Cost: (5-8) Mana
    Attack Speed: 120% of base
    AoE Radius: 10
    Requires Level 12Each attack with a melee weapon will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(21-609) to (40-1133) Added Cold Damage
    (26-748) to (49-1389) Added Fire Damage
    (4-118) to (80-2287) Added Lightning Damage
    Only Deals Damage of the chosen Element
    Deals no Damage of other Damage Types
    (30-49)% chance to Freeze, Shock and Ignite
    Base radius is 1.4 metres
    80% more Area Radius against Enemies affected by an Ailment of the chosen Element
    10% more Damage for each type of Elemental Ailment on the Enemy

    Additional Effects From 1-20% Quality:
    +(0.25-5)% more Damage for each type of Elemental Ailment on the Enemy
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Base radius of 1.4 metres (previously 1), and an Attack Speed of 120% of base (previously 100%). Now has a Mana Cost of 5-8 at gem levels 1-20 (previously 6-10).
  • Explosive ConcoctionExplosive ConcoctionAttack, AoE, Fire, Cold, Lightning, Projectile
    Level: (1-20)
    Cost: (6-9) Mana
    Attack Speed: 115% of base
    Requires Level 28Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.(65-806) to (98-1210) Added Fire Damage
    +6% to Critical Strike Chance
    Base radius is 1.8 metres
    Can consume Charges from Ruby, Sapphire, and Topaz Flasks
    Consumes 1 Charge per Projectile Fired from 1 Flask of each valid type, if possible
    Deals (57-706) to (86-1058) Added Cold Damage if Charges were consumed from a Sapphire Flask
    Deals (12-151) to (143-1764) Added Lightning Damage if Charges were consumed from a Topaz Flask
    +(120-196)% to Damage over Time Multiplier with Ignite if Charges were consumed from a Ruby Flask

    Additional Effects From 1-20% Quality:
    (0.75-15)% reduced Flask Charges used
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 65-806 to 126-1210 Added Fire Damage at gem levels 1-20 (previously 116-1203 to 173-1805). Now deals 57-706 to 86-1058 Added Cold Damage if Charges were consumed from a Sapphire Flask (previously 45-466 to 68-707), and deals 12-151 to 143-1764 Added Lightning Damage if Charges were consumed from a Topaz Flask (previously 10-105 to 104-1083). Now also has +120-196% to Damage over Time Multiplier with Ignite if Charges were consumed from a Ruby Flask (previously +60-98%).
  • Explosive Concoction of DestructionExplosive Concoction of DestructionCritical, Attack, AoE, Fire, Cold, Lightning, Projectile
    Level: (1-20)
    Cost: (6-9) Mana
    Attack Speed: 115% of base
    Requires Level 28Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.(58-714) to (87-1071) Added Fire Damage
    +10% to Critical Strike Chance
    Base radius is 1.8 metres
    Can consume Charges from Ruby, Sapphire, and Topaz Flasks
    Consumes 1 Charge per Projectile Fired from 1 Flask of each valid type, if possible
    Deals (50-625) to (76-937) Added Cold Damage if Charges were consumed from a Sapphire Flask
    Deals (11-134) to (126-1562) Added Lightning Damage if Charges were consumed from a Topaz Flask
    +(120-196)% to Critical Strike Multiplier if Charges were consumed from a Ruby Flask

    Additional Effects From 1-20% Quality:
    (0.75-15)% reduced Flask Charges used
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 58-714 to 87-1071 Added Fire Damage at gem levels 1-20 (previously 92-960 to 138-1440). It now deals 50-625 to 76-937 Added Cold Damage if Charges were consumed from a Sapphire Flask (previously 36-372 to 54-564), and deals 11-134 to 126-1562 Added Lightning Damage if Charges were consumed from a Topaz Flask (previously 8-84 to 83-854). Now also has +80-137% to Critical Strike Multiplier if Charges were consumed from a Ruby Flask (previously +60-98%).
  • ExsanguinateExsanguinateSpell, Chaining, Physical, Duration
    Level: (1-20)
    Cost: (16-46) Life
    Cast Time: 0.80 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (150-270)%
    Requires Level 12Releases several tendrils of blood from your character, targeting enemies in a narrow angle in front of you. The beams deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Effects which allow skills to chain can apply to these tendrils.Deals (17-1193) to (25-1789) Physical Damage
    Deals (26.9-1534.2) Base Physical Damage per second
    Base duration is 1.00 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Fires tendrils at up to (7-9) Targets

    Additional Effects From 1-20% Quality:
    Base duration is (0.075-1.5) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 15% more base Physical Damage per second with the Physical Damage over Time debuff.
  • Exsanguinate of TransmissionExsanguinate of TransmissionSpell, Chaining, Physical, Duration
    Level: (1-20)
    Cost: (16-46) Life
    Cast Time: 0.80 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 60%
    Requires Level 12Releases a tendril of blood from your character, which will target an enemy in front of you, then chain to other enemies. The tendril deals physical damage and inflicts a physical damage over time debuff to enemies, which can stack up to 3 times.Deals (4-268) to (5-401) Physical Damage
    Deals (30.2-1718.9) Base Physical Damage per second
    Base duration is 2.00 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Chains +(6-10) Times
    Fires tendrils at up to 1 Target

    Additional Effects From 1-20% Quality:
    Base duration is (0.1-2) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 15% more base Physical Damage per second with the Physical Damage over Time debuff.
  • Flames of Judgement, granted by the Atziri's RuleAtziri's Rule
    Judgement Staff
    Warstaff
    Physical Damage: 73-136
    Critical Strike Chance: 8.00%
    Attacks per Second: 1.30
    Weapon Range: 1.3 metres
    Requires Level 68, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a StaffGrants Level 20 Queen's Demand Skill
    Queen's Demand can Trigger Level 20 Flames of Judgement
    Queen's Demand can Trigger Level 20 Storm of Judgement
    Cannot be Stunned
    Damage cannot be Reflected
    Bow before her... or suffer the most gruelling death imaginable.
    Unique Staff: Now penetrates 50% Fire Resistance (previously 25%), and has 100% chance to Ignite enemies (previously 50%).
  • HexblastHexblastSpell, AoE, Chaos, Hex
    Level: (1-20)
    Cost: (16-30) Mana
    Cooldown Time: 2.00 sec
    Can Store 3 Use(s)
    Cast Time: 1.00 sec
    Critical Strike Chance: 4.00%
    Effectiveness of Added Damage: (300-340)%
    Requires Level 28Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.Deals (111-1514) to (166-2271) Chaos Damage
    Base radius is 3.2 metres
    All Damage can Ignite, Freeze, and Shock
    Chaos Damage with Hits is Resisted by lowest Resistance instead
    90% more Damage with Ailments if Enemy is Hexed
    200% more Damage with Hits if Enemy is Hexed
    100% chance to remove a Hex after Damaging

    Additional Effects From 1-20% Quality:
    -(0.5-10)% chance to remove a Hex after Damaging
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 200% more Damage with Hits if Enemy is Hexed (previously 150%), and 90% more Damage with Ailments if Enemy is Hexed (previously 60%).
  • Hexblast of ContradictionHexblast of ContradictionSpell, AoE, Chaos, Hex
    Level: (1-20)
    Cost: (16-30) Mana
    Cooldown Time: 2.00 sec
    Can Store 3 Use(s)
    Cast Time: 1.00 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 340%
    Requires Level 28Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.Deals (111-1514) to (166-2271) Chaos Damage
    Base radius is 3.2 metres
    All Damage can Ignite, Freeze, and Shock
    Chaos Damage with Hits is Resisted by highest Resistance instead
    120% more Damage with Ailments if Enemy is Hexed
    300% more Damage with Hits if Enemy is Hexed
    100% chance to remove a Hex after Damaging

    Additional Effects From 1-20% Quality:
    -(0.5-10)% chance to remove a Hex after Damaging
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 300% more Damage with Hits if Enemy is Hexed (previously 240%), and 120% more Damage with Ailments if Enemy is Hexed (previously 90%).
  • Kinetic Blast of ClusteringKinetic Blast of ClusteringAttack, Projectile, AoE, Physical
    Level: (1-20)
    Cost: (6-9) Mana
    Attack Speed: 115% of base
    Requires Level 28Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.Kinetic Blast creates 3 additional explosions
    Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200% of their value
    Deals Added Physical Damage equal to (10-17)% of Maximum Mana
    Modifiers to number of Projectiles instead apply to the number of Explosions
    Base explosion radius is 1.9 metres
    Base secondary radius is 2.8 metres
    Projectiles cannot Split

    Additional Effects From 1-20% Quality:
    Kinetic Blast creates (0.05-1) additional explosions
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals Added Physical Damage equal to 10-17% of Maximum Mana at gem levels 1-20 (previously 8-15%).
  • Kinetic Bolt of FragmentationKinetic Bolt of FragmentationAttack, Projectile
    Level: (1-20)
    Cost: (5-9) Mana
    Attack Speed: 115% of base
    Attack Damage: (70-95)% of base
    Effectiveness of Added Damage: (70-95)%
    Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from. Multiple of these projectiles can hit the same target.Projectile changes direction 3 times
    Fires 2 additional Projectiles
    Modifiers which would cause projectiles to Fork instead cause them to change direction additional times

    Additional Effects From 1-20% Quality:
    Projectile changes direction (0.05-1) times
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 70-95% Effectiveness of Added Damage at gem levels 1-20 (previously 60-85%). Projectiles now change directions 3 times (previously 2).
  • Mirror Arrow of Prismatic ClonesMirror Arrow of Prismatic ClonesAttack, Minion, Duration, Movement, Travel, Prismatic, Bow
    Level: (1-20)
    Cost: (14-20) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Requires Level 10Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver to fire random elemental arrows which convert all physical damage to the chosen element and deal no damage of other damage types.Base duration is 5.00 seconds
    Maximum of 3 Clones that fire Elemental Arrows
    Minions deal (0-57)% more Damage

    Additional Effects From 1-20% Quality:
    (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deal roughly 20% less Damage with their Elemental Arrows attack. Minion Duration is now 5 seconds (previously 20 seconds).
  • Mirror Arrow of Bombarding ClonesMirror Arrow of Bombarding ClonesAttack, Minion, Duration, Movement, Travel, Bow
    Level: (1-20)
    Cost: (14-20) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Requires Level 10Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver to fire arrows into the air to land around a target.Base duration is 5.00 seconds
    Maximum of 3 Clones that fire Arrows upwards
    Minions deal (0-57)% more Damage

    Additional Effects From 1-20% Quality:
    (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Clones now deal roughly 33% less Damage with their Rain of Arrows attack. Minion Duration is now 5 seconds (previously 20 seconds).
  • Poisonous ConcoctionPoisonous ConcoctionAttack, AoE, Chaos, Projectile
    Level: (1-20)
    Cost: (5-9) Mana
    Attack Speed: 115% of base
    Requires Level 12Throws a bottle that explodes to deal unarmed attack damage in an area and has a chance to poison. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.(22-537) to (33-806) Added Chaos Damage
    40% chance to Poison on Hit
    +6% to Critical Strike Chance
    Base radius is 1.8 metres
    Consumes 1 Charge per Projectile Fired from 1 Life Flask, if possible
    Added Chaos Damage equal to (4-16)% of Flask's Recovery Amount if Charges were consumed from a Life Flask

    Additional Effects From 1-20% Quality:
    (1-20)% chance to inflict Withered for 2 seconds on Hit
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 22-537 to 33-806 Added Chaos Damage at gem levels 1-20 (previously 30-716 to 44-1073), and Added Chaos Damage is equal to 4-16% of Flask's Recovery Amount if Charges were consumed from a Life Flask (previously 3-11%).
  • Poisonous Concoction of BouncingPoisonous Concoction of BouncingAttack, AoE, Chaos, Projectile, Chaining
    Level: (1-20)
    Cost: (6-10) Mana
    Requires Level 12Throws a single bottle that releases a burst when it hits the ground, dealing unarmed attack damage in an area with a chance to poison. The skill chains, bouncing randomly to deal damage multiple times. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.(22-537) to (33-806) Added Chaos Damage
    Modifiers to number of Projectiles instead apply to the number of times this Skill Chains
    Chains +2 Times
    40% chance to Poison on Hit
    +6% to Critical Strike Chance
    Base radius is 1.8 metres
    Projectiles can Chain when impacting the ground
    Projectiles Chain in random directions
    Consumes 8 Charges per Projectile Fired from 1 Life Flask, if possible
    Added Chaos Damage equal to (6-18)% of Flask's Recovery Amount if Charges were consumed from a Life Flask

    Additional Effects From 1-20% Quality:
    (1-20)% chance to inflict Withered for 2 seconds on Hit
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 22-537 to 33-806 Added Chaos Damage at gem levels 1-20 (previously 30-716 to 44-1073), and Added Chaos Damage is equal to 6-18% of Flask's Recovery Amount if Charges were consumed from a Life Flask (previously 5-15%).
  • Placed Pyroclast MinesPyroclast MineMine, Spell, Projectile, Fire, AoE, Aura, Nova
    Level: (1-20)
    Cost: (4-6) Mana
    Reservation: (4-6) Mana
    Cast Time: 0.18 sec
    Critical Strike Chance: 5.50%
    Effectiveness of Added Damage: 110%
    AoE Radius: 30
    Requires Level 28Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each exploding to deal damage in a smaller area. Placed mines apply a fire exposure aura to nearby enemies.Mine lasts 5 seconds
    Deals (35-325) to (52-487) Fire Damage
    Base Mine Detonation Time is 0.35 seconds
    Fires 3 Projectiles
    Fires an additional Projectile for every 3 prior Mines in Detonation Sequence
    Fire Exposure Aura applies -15% to Fire Resistance

    Additional Effects From 1-20% Quality:
    Fires +(0.05-1) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    no longer have an Aura that adds Fire Damage to Hits against Enemies near them. They instead now apply an Aura that inflicts Fire Exposure. The effect of this Exposure scales with effect of Auras, but multiple placed mines do not cause the Exposure effect to be higher.
  • Pyroclast MinePyroclast MineMine, Spell, Projectile, Fire, AoE, Aura, Nova
    Level: (1-20)
    Cost: (4-6) Mana
    Reservation: (4-6) Mana
    Cast Time: 0.18 sec
    Critical Strike Chance: 5.50%
    Effectiveness of Added Damage: 110%
    AoE Radius: 30
    Requires Level 28Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each exploding to deal damage in a smaller area. Placed mines apply a fire exposure aura to nearby enemies.Mine lasts 5 seconds
    Deals (35-325) to (52-487) Fire Damage
    Base Mine Detonation Time is 0.35 seconds
    Fires 3 Projectiles
    Fires an additional Projectile for every 3 prior Mines in Detonation Sequence
    Fire Exposure Aura applies -15% to Fire Resistance

    Additional Effects From 1-20% Quality:
    Fires +(0.05-1) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 35% more Damage at all gem levels, and fires an additional Projectile for every 3 prior Mines in Detonation Sequence (previously 4). Now has 110% Effectiveness of Added Damage (previously 80%), and the Fire Exposure Aura applies -15% to Fire Resistance.
  • Pyroclast Mine of SabotagePyroclast Mine of SabotageMine, Spell, Projectile, Fire, AoE, Aura, Nova
    Level: (1-20)
    Cost: (4-6) Mana
    Reservation: (16-24) Mana
    Cast Time: 0.18 sec
    Critical Strike Chance: 5.50%
    Requires Level 28Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each exploding to deal damage in a smaller area. Placed mines apply a fire exposure aura to nearby enemies.Mine lasts 5 seconds
    Deals (14-135) to (22-202) Fire Damage
    Base Mine Detonation Time is 0.35 seconds
    Fires 3 Projectiles
    Fires an additional Projectile for every 3 prior Mines in Detonation Sequence
    Fire Exposure Aura applies -25% to Fire Resistance

    Additional Effects From 1-20% Quality:
    Fires +(0.05-1) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 35% more Damage at all gem levels, and fires an additional Projectile for every 3 prior Mines in Detonation Sequence (previously 4). The Fire Exposure Aura applies -25% to Fire Resistance.
  • ReapReapSpell, Physical, AoE, Duration
    Level: (1-20)
    Cost: (25-46) Life
    Cast Time: 0.80 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (150-210)%
    Requires Level 28A bloody scythe swipes across a selected area, applying a physical damage over time debuff and hitting enemies with physical damage. If any survive, you gain a blood charge which raises the damage and cost of the skill. Players can have 5 maximum blood charges.Deals (57-943) to (86-1414) Physical Damage
    Deals (138.2-2002.5) Base Physical Damage per second
    Base duration is 1.00 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Gain a Blood Charge if this Skill Hits Enemies and none of them Die
    Lose a Blood Charge when an Enemy Dies while affected by this Skill's Debuff
    Costs 20% more Life per Blood Charge
    Deals 15% more Damage per Blood Charge

    Additional Effects From 1-20% Quality:
    Deals +(0.25-5)% more Damage per Blood Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 15% more base Physical Damage per second with the Physical Damage over Time debuff.
  • Shield Crush of the ChieftainShield Crush of the ChieftainAttack, AoE, Fire, Melee
    Level: (1-20)
    Cost: (7-12) Mana
    Attack Time: 0.90 sec
    Critical Strike Chance: 5.00%
    Swipe your shield, dealing area damage in three waves in front of you. Enemies can be hit by two of the waves where they overlap.(6-389) to (8-583) Base Off Hand Fire Damage
    (8-16) to (12-24) Added Fire Damage per 15 Armour on Shield
    Central wave has (50-88)% more Area of Effect

    Additional Effects From 1-20% Quality:
    Central wave has (2-40)% more Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Mana cost of 7-12 at gem levels 1-20 (previously 9-15). This note was previously included with the 3.26.0 Patch Notes but the change was not applied correctly.
  • Siege Ballista of TrarthusSiege Ballista of TrarthusAttack, Projectile, Totem, Bow
    Level: (1-20)
    Cost: (8-13) Mana
    Attack Damage: (135-168)% of base
    Effectiveness of Added Damage: (135-168)%
    Requires Level 12Summons a ring of ballista totems around a targeted location. These ballistae fire once at the targeted location and then expire. Requires a Bow.Arrows Pierce (6-9) additional Targets
    300% increased Totem Placement range
    Totem lasts 4 seconds
    +(3-7) to maximum number of Summoned Totems
    Summons (4-8) Ballista Totems in a ring which use this Skill
    Totems expire after Attacking once

    Additional Effects From 1-20% Quality:
    (1-20)% more Projectile Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 35% more Attack Damage at all gem levels.
  • Spectral HelixSpectral HelixAttack, Projectile
    Level: (1-20)
    Cost: (6-9) Mana
    Attack Speed: 120% of base
    Attack Damage: (120-180)% of base
    Effectiveness of Added Damage: (120-180)%
    Requires Level 12Throws a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls.Bounces up to 3 times
    Modifiers to number of Projectiles instead apply to the number of Bounces
    Spirals through 4.25 rotations

    Additional Effects From 1-20% Quality:
    Projectiles that have Pierced deal (1-20)% more Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Attack Speed is now 120% of base (previously 110%). Quality now provides Projectiles that have Pierced deal 0-20% more Damage (previously 10%).
  • Spectral Helix of TrarthusSpectral Helix of TrarthusTrap, Attack, Projectile
    Level: (1-20)
    Cost: (6-9) Mana
    Attack Damage: (150-220)% of base
    Effectiveness of Added Damage: (150-220)%
    Requires Level 12Throws a trap which, once triggered, fires a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls. If dual wielding, each Trap thrown will randomly use either the main hand or off hand weapon.Throw up to 1 additional Trap if dual wielding
    Trap lasts 4 seconds
    Bounces up to 3 times
    Modifiers to number of Projectiles instead apply to the number of Bounces
    Spirals through 4.25 rotations
    25% reduced Trap Throwing Speed while wielding a Two Handed Weapon

    Additional Effects From 1-20% Quality:
    Projectiles that have Pierced deal (1-20)% more Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 150-220% Effectiveness of Base and Added Damage at gem levels 1-20 (previously 120-180%). Quality now provides Projectiles that have Pierced deal 0-20% more Damage (previously 10%).
  • Spectral ThrowSpectral ThrowAttack, Projectile
    Level: (1-20)
    Cost: (5-9) Mana
    Attack Speed: 120% of base
    Attack Damage: (100-150)% of base
    Effectiveness of Added Damage: (100-150)%
    Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
    Additional Effects From 1-20% Quality:
    Projectiles that have Pierced deal (1-20)% more Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Attack Speed is now 120% of base (previously 110%). Quality now provides Projectiles that have Pierced deal 0-20% more Damage (previously 10%).
  • Spectral Throw of MaterialisingSpectral Throw of MaterialisingAttack, Projectile
    Level: (1-20)
    Cost: (5-9) Mana
    Attack Speed: 120% of base
    Attack Damage: (240-340)% of base
    Effectiveness of Added Damage: (240-340)%
    Throws an intangible spectral copy of your melee weapon. It flies out and then becomes tangible as it returns to you, in a spinning attack that only hits and damages enemies while returning.30% reduced Projectile Deceleration

    Additional Effects From 1-20% Quality:
    Projectiles that have Pierced deal (1-20)% more Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Attack Speed is now 120% of base (previously 110%). Quality now provides Projectiles that have Pierced deal 0-20% more Damage (previously 10%).
  • Spectral Throw of TrarthusSpectral Throw of TrarthusTrap, Attack, Projectile
    Level: (1-20)
    Cost: (5-9) Mana
    Attack Speed: 120% of base
    Attack Damage: (92-138)% of base
    Effectiveness of Added Damage: (92-138)%
    Throws a trap which, once triggered, fires many spectral copies of your melee weapon. They fly out in all directions and then return to where the trap triggered, in a spinning attack that damages enemies in their path. If dual wielding, each Trap thrown will randomly use either the main hand or off hand weapon.Trap lasts 4 seconds
    Fires (3-5) Projectiles
    Fires Projectiles in a circle

    Additional Effects From 1-20% Quality:
    Projectiles that have Pierced deal (1-20)% more Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Quality now provides Projectiles that have Pierced deal 0-20% more Damage (previously 10%).
  • Storm Call of TrarthusStorm Call of TrarthusSpell, AoE, Duration, Physical
    Level: (1-20)
    Cost: (13-37) Life
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 235%
    Requires Level 12Sets a marker at a location. After a short duration, a bolt strikes the marker, dealing physical damage around it and causing bolts to strike at any other markers you've cast. Bolt impacts will leave behind a pool of boiling blood, which deals physical damage over time to enemies within it for a secondary duration.Deals (24-1085) to (36-1627) Physical Damage
    Deals (58.5-1935.9) Base Physical Damage per second
    Base duration is 2.00 seconds
    Base secondary duration is 4.00 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    +(0-0.6) metres to radius

    Additional Effects From 1-20% Quality:
    Base secondary duration is (0.05-1) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 15% more base Physical Damage per second with the Physical Damage over Time debuff.
  • Storm of Judgement, granted by the Atziri's RuleAtziri's Rule
    Judgement Staff
    Warstaff
    Physical Damage: 73-136
    Critical Strike Chance: 8.00%
    Attacks per Second: 1.30
    Weapon Range: 1.3 metres
    Requires Level 68, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a StaffGrants Level 20 Queen's Demand Skill
    Queen's Demand can Trigger Level 20 Flames of Judgement
    Queen's Demand can Trigger Level 20 Storm of Judgement
    Cannot be Stunned
    Damage cannot be Reflected
    Bow before her... or suffer the most gruelling death imaginable.
    Unique Staff: Now penetrates 50% Lightning Resistance (previously 25%), and has 100% chance to Shock enemies (previously 50%). Marker radius is now 2 metres (previously 1.6), and markers are placed in a 6 metre radius (previously 5 metre).
  • Storm Rain of the FenceStorm Rain of the FenceAttack, AoE, Lightning, Projectile, Bow
    Level: (1-20)
    Cost: (7-10) Mana
    Attack Damage: (110-170)% of base
    Effectiveness of Added Damage: (110-170)%
    Requires Level 28Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.50% of Physical Damage Converted to Lightning Damage
    50% reduced Enemy Stun Threshold
    Modifiers to number of Projectiles do not apply to this Skill
    Arrows fire Beams every 0.15 seconds
    Maximum 2 Arrows in the ground
    Each Arrow can fire 20 Beams

    Additional Effects From 1-20% Quality:
    Each Arrow can fire +(0.2-4) Beams
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Arrows now fire Beams every 0.15 seconds (previously 0.2), and Each Arrow can fire 20 Beams (previously 14). Quality now provides Each Arrow can fire +0-4 Beams (previously +0-2).
  • Storm Rain of the ConduitStorm Rain of the ConduitAttack, AoE, Lightning, Projectile, Bow
    Level: (1-20)
    Cost: (7-10) Mana
    Attack Damage: (65-90)% of base
    Effectiveness of Added Damage: (65-90)%
    Requires Level 28Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to you, dealing area damage between the arrow and you.50% of Physical Damage Converted to Lightning Damage
    Maximum 10 Arrows in the ground
    Each Arrow can fire 6 Beams

    Additional Effects From 1-20% Quality:
    Each Arrow can fire +(0.1-2) Beams
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Each Arrow can fire 6 Beams (previously 4), and Arrows now fire Beams every 0.3 seconds (previously 0.5-0.41 seconds at gem levels 1-20). Quality now provides Each Arrow can fire +0-2 Beams (previously +0-1).
  • Sunder of TrarthusSunder of TrarthusAttack, AoE, Slam, Melee
    Level: (1-20)
    Cost: (8-13) Mana
    Attack Speed: 75% of base
    Attack Damage: (205-471)% of base
    Effectiveness of Added Damage: (205-471)%
    Requires Level 12Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. When the wave reaches a target or terrain, it can restart aiming towards an enemy, if one is in range. Requires a Mace, Sceptre, Axe, Staff or Unarmed.(0-19)% more Area of Effect
    Shockwaves deal 40% less Damage
    Wave causes Shockwaves from up to 5 Enemies in each Area
    Wave has (0-25)% reduced delay between Areas
    Wave Damages 4 Areas
    Wave cannot stop before Damaging 2 Areas
    Wave can restart up to 3 times
    Wave Areas gain +0.1 metres to radius for each previous Area

    Additional Effects From 1-20% Quality:
    Wave has (0.5-10)% reduced delay between Areas
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Wave can now restart up to 3 times (previously 2).
  • Winter OrbWinter OrbCold, Spell, Channelling, AoE, Duration, Projectile, Orb
    Level: (1-20)
    Cost: (2-4) Mana
    Cast Time: 0.25 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 80%
    Requires Level 28Channel to conjure an orb above you, which pelts nearby enemies with projectiles that impact the ground and explode. Channelling for longer builds up stages on the skill. When you stop channelling, the stages decay over a duration.Deals (39-360) to (49-450) Cold Damage
    Base duration is 1.60 seconds
    Increases and Reductions to Cast Speed also apply to Projectile Frequency
    Fires projectiles every 1.2 seconds
    30% increased Duration per Stage
    80% more Projectile Frequency while Channelling
    20% increased Projectile Frequency per Stage
    Maximum 8 Stages

    Additional Effects From 1-20% Quality:
    +(0.1-2) Maximum Stages
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now Fires projectiles every 1.2 seconds (previously 1.6), and now has 80% more Projectile Frequency while Channelling (previously 125%).
  • Volatile DeadVolatile DeadSpell, AoE, Fire
    Level: (1-20)
    Cost: (9-26) Mana
    Cast Time: 0.80 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 210%
    Requires Level 12Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Deals (25-938) to (37-1407) Fire Damage
    Explosion deals base Fire Damage equal to (3-4)% of the corpse's Maximum Life
    Consumes up to 3 corpses
    Base radius is 2 metres
    Base explosion radius is 1.5 metres
    Maximum of 60 Orbs at a time

    Additional Effects From 1-20% Quality:
    (2-40)% increased Orb Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Orb Explosions now deal 25% more Damage at all gem levels. Now has 210% Effectiveness of Added Damage (previously 170%).
  • Volatile Dead of SeethingVolatile Dead of SeethingSpell, AoE, Fire
    Level: (1-20)
    Cost: (9-26) Mana
    Cast Time: 0.80 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 210%
    Requires Level 12Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Deals (25-938) to (37-1407) Fire Damage
    Explosion deals base Fire Damage equal to (3-4)% of the corpse's Maximum Life
    Consumes up to 10 corpses
    Base radius is 2 metres
    Base explosion radius is 1.5 metres
    Maximum of 10 Orbs at a time

    Additional Effects From 1-20% Quality:
    (2-40)% increased Orb Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Orb Explosions now deal 25% more Damage at all gem levels. Now has 210% Effectiveness of Added Damage (previously 170%).
  • Volatile Dead of ConfinementVolatile Dead of ConfinementSpell, AoE, Fire, Duration
    Level: (1-20)
    Cost: (9-26) Mana
    Cast Time: 0.80 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 210%
    Requires Level 12Corpses near the targeted location explode, dealing damage in a small area and creating an orb which detonates after a duration, dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Base duration is 1.50 seconds
    Deals (25-938) to (37-1407) Fire Damage
    Explosion deals base Fire Damage equal to (3-4)% of the corpse's Maximum Life
    Consumes up to 3 corpses
    Base radius is 2.8 metres
    Base explosion radius is 2 metres
    Maximum of 60 Orbs at a time

    Additional Effects From 1-20% Quality:
    Base radius is (0.015-0.3) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Base explosion radius is now 2 metres (previously 1.5).
  • Volcanic Fissure of SnakingVolcanic Fissure of SnakingMelee, Attack, AoE, Slam, Fire
    Level: (1-20)
    Cost: (9-14) Mana
    Attack Speed: 70% of base
    Attack Damage: (164-318)% of base
    Effectiveness of Added Damage: (164-318)%
    Requires Level 12Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts dealing damage in an area. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.60% of Physical Damage Converted to Fire Damage
    Fissure erupts 2 additional times

    Additional Effects From 1-20% Quality:
    Fissure erupts (0.05-1) additional times
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : No longer has 50% more Area of Effect. Fissures will not automatically target enemies hit by the Explosion of the previous Fissure in the Chain.
  • Voltaxic BurstVoltaxic BurstSpell, AoE, Chaos, Lightning, Nova, Duration
    Level: (1-20)
    Cost: (5-13) Mana
    Cast Time: 0.40 sec
    Critical Strike Chance: 6.50%
    Effectiveness of Added Damage: (210-230)%
    Requires Level 12Each cast of this spell waits for a short duration, releasing a burst of lightning and chaos spell damage in an area around you when that duration ends. Enemies killed by this damage, or shortly after, will explode. The explosions of the corpses are not affected by modifiers to spell damage, and cannot be reflected.Deals (20-906) to (38-1683) Lightning Damage
    Base duration is 2.50 seconds
    Explosion deals base Lightning Damage equal to 6% of corpse's Maximum Life
    +(0-0.3) metres to radius
    40% of Lightning Damage Converted to Chaos Damage
    1% more Damage with Hits and Ailments for each Cast of this Spell currently waiting

    Additional Effects From 1-20% Quality:
    +(0.05-1)% more Damage with Hits and Ailments for each Cast of this Spell currently waiting
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a base radius of 2.6 metres (previously 2.2), and a cast time of 0.4 seconds (previously 0.5). Now has a Mana Cost of 5-13 at gem levels 1-20 (previously 6-16).
  • Vortex of ProjectionVortex of ProjectionSpell, AoE, Cold, Duration, Nova
    Level: (1-20)
    Cost: (13-25) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (130-210)%
    Requires Level 28An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it. If the caster targets near their Frostbolt projectiles, it will explode from a number of those projectiles instead, destroying them.Deals (48-933) to (72-1399) Cold Damage
    Base duration is 1.50 seconds
    Deals (57.7-1386.4) Base Cold Damage per second
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    50% more Area of Effect when Cast on Frostbolt
    Base radius is 2 metres
    50% more Damage when Cast on Frostbolt
    Base secondary radius is 2 metres
    Can explode from up to 5 Frostbolt Projectiles

    Additional Effects From 1-20% Quality:
    +(0.01-0.2) metres to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now unable to explode from Frostbolts that will explode from other casts of Vortex of Projection.

Vaal Gem Changes

  • Vaal CycloneVaal CycloneAttack, AoE, Duration, Vaal, Melee, Movement, Channelling
    Level: (1-20)
    Souls Per Use: 25
    Can Store 1 Use(s)
    Soul Gain Prevention: 5 sec
    Attack Speed: 300% of base
    Attack Damage: (108-184)% of base
    Effectiveness of Added Damage: (108-184)%
    Requires Level 28Spin and attack in place, damaging nearby enemies and pulling others towards you. While using this skill, you cannot be stunned or knocked back. Cannot be supported by Ruthless.Base duration is 5.00 seconds
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    10% increased Area of Effect per 0.1 metre additional Melee Strike Range
    Can't be Evaded

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Area of Effect
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 20% more Damage at all gem levels.
  • Vaal ReapVaal ReapSpell, Physical, AoE, Duration, Vaal
    Level: (1-20)
    Souls Per Use: 25
    Can Store 1 Use(s)
    Soul Gain Prevention: 8 sec
    Cast Time: 0.80 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (310-420)%
    Requires Level 28Bloody scythes swipe around a selected area, hitting enemies with physical damage. An area of boiling blood is left beneath them for a duration which deals physical damage over time. Also gives a bonus to maximum Blood Charges for a secondary duration.Deals (115-1886) to (172-2828) Physical Damage
    Deals (179.1-2946.2) Base Physical Damage per second
    Base duration is 5.00 seconds
    Base secondary duration is 8.00 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    Effects of Boiling Blood Linger for 2 seconds
    Grants +4 to maximum Blood Charges
    Grants up to maximum Blood Charges

    Additional Effects From 1-20% Quality:
    Deals +(0.25-5)% more Damage per Blood Charge
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 15% more base Physical Damage per second with the Physical Damage over Time debuff.
  • Vaal Spectral ThrowVaal Spectral ThrowAttack, Projectile, Vaal
    Level: (1-20)
    Souls Per Use: 15
    Can Store 1 Use(s)
    Soul Gain Prevention: 4 sec
    Attack Speed: 120% of base
    Attack Damage: (100-150)% of base
    Effectiveness of Added Damage: (100-150)%
    Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.Fires 8 Projectiles in each of two mirrored spirals
    Can't be Evaded

    Additional Effects From 1-20% Quality:
    Projectiles that have Pierced deal (1-20)% more Damage
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Attack Speed is now 120% of base (previously 110%), and now deals 100-150% of Attack Damage at gem levels 1-20 (previously 85-135%). Quality now provides Projectiles that have Pierced deal 0-20% more Damage (previously 10%).

Support Gem Changes

  • Awakened Hextouch SupportAwakened Hextouch SupportSupport, Hex, Trigger
    Icon: &
    Level: (1-5)
    Cost & Reservation Multiplier: 130%
    Requires Level 72Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.Supported Skills apply supported Curses on Hit
    You cannot Cast Supported Curse Spells
    35% less Effect of Supported Curses
    Hexes applied by Supported Curse Skills have (10-18)% chance to affect Hexproof Enemies
    Supported Skills have (25-23)% less Curse Duration
    +(0-1) to Level of Supported Curse Skill Gems

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.5-10)% increased Curse Duration
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Supported Skills now have 25-23% less Curse Duration (previously 30-26% reduced Curse Duration).
  • Corrupting Cry SupportCorrupting Cry SupportAoE, Physical, Support, Warcry, Duration
    Icon: C
    Level: (1-20)
    Cost & Reservation Multiplier: 1000%
    Requires Level 31Supports warcry skills. Cannot modify the skills of minions.Supported Skills Cost Life instead of Mana
    Supported Skills have 20% less Area of Effect
    Corrupted Blood inflicted by Supported Warcries deals (52.7-691.8) base Physical Damage per second
    Supported Warcries inflict Corrupted Blood on the first
    enemy Hit by each Attack they Exert
    Corrupted Blood inflicted by Supported Warcries has a Base Duration of 2 seconds
    Supported Warcries inflict 4 Corrupted Blood Debuffs

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.5-10)% increased Area of Effect
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Now deals 15% more base Physical Damage per second with the Physical Damage over Time debuff.
  • Energy Leech SupportEnergy Leech SupportSupport
    Icon: g
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 31Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.Supported Skills have (1.5-1.9)% of Damage Leeched as Energy Shield
    Supported Skills deal (15-24)% more Damage while on Full Energy Shield

    Additional Effects From 1-20% Quality:
    Supported Skills deal (1-20)% increased Damage while Leeching Energy Shield
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : No longer has Supported Skills deal more Damage while Leeching Energy Shield. Supported Skills now deal 15-24% more Damage while on Full Energy Shield at gem levels 1-20 (previously 10-14%). Quality now grants Supported Skills deal 0-20% increased Damage while Leeching Energy Shield (previously 0-10%).
  • Hextouch SupportHextouch SupportSupport, Hex, Trigger
    Icon: &
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 38Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.Supported Skills apply supported Curses on Hit
    You cannot Cast Supported Curse Spells
    35% less Effect of Supported Curses
    Supported Skills have (35-26)% less Curse Duration

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.5-10)% increased Curse Duration
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Supported Skills now have 35-26% less Curse Duration at gem levels 1-20 (previously 50-31% reduced Curse Duration).
  • Rupture SupportRupture SupportAttack, Physical, Critical, Support
    Icon: R
    Level: (1-20)
    Cost & Reservation Multiplier: 140%
    Requires Level 38Supports attack skills.Critical Strikes with Supported Skills that inflict Bleeding also inflict Rupture
    Targets take (20-29)% more Damage from Bleeding per Rupture on them from Supported Skills
    Bleeding expires 25% more quickly per Rupture from Supported Skills on targets

    Additional Effects From 1-20% Quality:
    Supported Skills have (1-20)% increased Critical Strike Chance
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : The Rupture debuff can now stack up to 4 times on a target (previously 3).
  • Sadism SupportSadism SupportSupport
    Icon: X
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 18Supports any skill that hits enemies.Damaging Ailments inflicted with Supported Skills deal damage (60-98)% faster
    70% less Duration of Ailments inflicted with Supported Skills

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Damage over Time
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Damaging Ailments inflicted with Supported Skills now deal damage 60-98% faster at gem levels 1-20 (previously 60-79%). Now has 70% less Duration of Ailments inflicted with Supported Skills (previously 80%).
  • Spellslinger SupportSpellslingerTrigger, Spell
    Level: (1-20)
    Reservation: 20% Mana
    Cooldown Time: 0.60 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 24Reserves mana based on the supported spells to cause those spells to trigger when you fire projectiles from a wand attack.This Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modified
    Trigger Supported Spells when you fire Projectiles from a Non-Triggered Wand Attack
    Supported Skills have (0-38)% increased Cooldown Recovery Rate
    Supported Skills have Added Spell Damage equal to (60-174)% of Damage of Equipped Wand
    If two Wands are Equipped, each contributes half as much Added Damage
    Supported Skills deal (30-20)% less Damage with Hits and Ailments

    Additional Effects From 1-20% Quality:
    Supported Skills have Added Spell Damage equal to +(1-20)% of Damage of Equipped Wand
    If two Wands are Equipped, each contributes half as much Added Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Supported Skills now deal 30-20% less Damage with Hits and Ailments at gem levels 1-20 (previously 37-31%).

Ascendancy Changes

Chieftain

  • The Ngamahu, Flame's Advance Notable Ascendancy Passive Skill now has Non-Unique Jewels cause Small and Notable Passive Skills in a Large Radius to also grant +4 to Strength (previously +3).

Guardian

  • Shrine Buffs granted by the Harmony of Purpose Ascendancy Passive Skill now have a base Duration of 20 seconds (previously 10).

Champion

  • The Worthy Causes Notable Ascendancy Passive Skill now grants Banner Skills have 100% increased Duration (previously 50%).

Assassin

  • The Deadly Infusion, Ambush and Assassinate, and Noxious Strike Notable Ascendancy Passive Skills have all been removed.
  • The Mistwalker Notable Ascendancy Passive Skill now grants 100% increased Elusive Effect (previously 50%).
  • The Unstable Infusion Notable Ascendancy Passive Skill now grants 30% chance to gain a Power Charge on Non-Critical Strike (previously 20%) and 15% chance to gain a Power Charge on Critical Strike (previously 10%).
  • The Toxic Delivery Notable Ascendancy Passive Skill has Poison you inflict with Critical Strikes deals 20% more Damage (previously 25%), and no longer grants +0.5% to Critical Strike Chance per Poison affecting Enemy, up to +2.0%. It now grants 5% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100%, and Recover 0.5% of Life per Poison affecting Enemies you Kill.
  • Added a new Notable called Infused Toxins behind Toxic Delivery, which grants All Damage from Hits can Poison.
  • Added a new Notable called Assassination Style which allows you to choose one of the following two Notables, Knife in the Back or For the Juglar [sic].
  • Knife in the Back grants 100% more Critical Strike Chance against Enemies that are not on Low Life, +100% to Critical Strike Multiplier against Enemies that are on Low Life, and Critical Strikes have Culling Strike.
  • For the Jugular grants 100% more Critical Strike Chance against Enemies that are on Low Life, +100% to Critical Strike Multiplier against Enemies that are not on Low Life, and Critical Strikes have Culling Strike.
  • Opportunistic is now a Notable behind Assassination Style and grants 35% less Damage taken while there are at least two Rare or Unique Enemies nearby (previously 20% reduced Damage taken).
  • Following Unstable Infusion is a new Notable called Deathmarked which grants Trigger Level 30 Assassin's Mark on Attack Critical Strike against a Rare or Unique Enemy and you have no Marked Enemy, Mark Skills Cost no Mana, and Marked Enemy cannot Evade Attacks.
  • Following Unstable Infusion is a new Notable called Mystical Infusion which grants Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon.
  • Added a new Notable called Shadowed Blood which grants 40% of Physical Damage taken Recouped as Life and Unaffected by Damaging Ailments.

Trickster

  • The Heartstopper Notable Ascendancy Passive Skill now grants Every 10 seconds, Take 50% less Damage from Hits for 5 seconds (previously 40%), and Take 50% less Damage over Time for 5 seconds (previously 40%).
  • The Soul Drinker Notable Ascendancy Passive Skill no longer has 20% increased Attack and Cast Speed while Leeching Energy Shield.
  • The Spellbreaker Notable Ascendancy Passive Skill no longer has +20% chance to Suppress Spell Damage, and now has Prevent +15% of Suppressed Spell Damage while on Full Energy Shield (previously 10%).
  • The One Step Ahead Notable Ascendancy Passive Skill now has Your Action Speed is at least 90% of base value (previously 108%), and Nearby Enemy Monsters' Action Speed is at most 90% of base value (previously 92%).

Saboteur

  • The Like Clockwork Notable Ascendancy Passive Skill now grants 40% increased Cooldown Recovery Rate (previously 30%).

Elementalist

  • The Liege of the Primordial Notable Ascendancy Passive Skill now provides 50% increased Effect of Buffs granted by your Golems (previously 100%).

Necromancer

  • The Corpse Pact Notable Ascendancy Passive Skill now has 4% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200% (previously 2% increased Attack and Cast Speed).

Pathfinder

  • The Master Distiller Notable Ascendancy Passive Skill now Grants bonuses to Non-Channelling Skills you are consuming 3 Charges from a Flask of each of the following types if possible:
    • If Bismuth FlaskBismuth FlaskLasts 8.50 Seconds
      Consumes 15 of 40 Charges on use
      +35% to all Elemental Resistances
      Requires Level 8Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
      Charges are consumed, Penetrate 25% Elemental Resistances (previously 20%).
    • If Diamond FlaskDiamond FlaskLasts 6.00 Seconds
      Consumes 20 of 40 Charges on use
      100% increased Global Critical Strike Chance
      Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
      Charges are consumed, 250% increased Critical Strike Chance (previously 150%).
    • If Amethyst FlaskAmethyst FlaskLasts 6.50 Seconds
      Consumes 35 of 65 Charges on use
      +35% to Chaos Resistance
      Requires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
      Charges are consumed, 37% of Physical Damage as Extra Chaos Damage (previously 25%).

Warden

  • The Lesson of the Seasons Notable Ascendancy Passive Skill now has Prevent +3% of Suppressed Spell Damage per Bark below maximum (from +2%).
  • Barkskin, granted by the Mother's Teachings Notable Passive Skill, no longer has a Mana Reservation.

Passive Skill Tree Changes

  • Removed the Accuracy Mastery that granted Minions' Accuracy Rating is equal to yours.
  • Replaced the Minion Offence Mastery that grants Minions have +250 to Accuracy Rating with Minions have 20% increased Cooldown Recovery Rate
  • The Gravepact Passive Tree cluster now grants Chaos Resistance instead of Minion Accuracy.

Unique Item Changes

  • The AshcallerAshcaller
    Goat's Horn
    Wand
    Physical Damage: 7-13
    Elemental Damage: (20-24) to (38-46)
    Critical Strike Chance: 9.00%
    Attacks per Second: 1.40
    Requires Level 6, 29 IntAdds (1-2) to (3-4) Fire Damage to Spells and Attacks25% chance to Trigger Level 10 Summon Raging Spirit on Kill
    Adds (20-24) to (38-46) Fire Damage
    Adds (20-24) to (38-46) Fire Damage to Spells
    10% chance to Cover Enemies in Ash on Hit
    "We do not command fire.
    Ngamahu lends it, and Hinekora returns it."
    - Lavianga, advisor to Kaom
    Unique Wand is now found on Goat's HornGoat's HornWand
    Physical Damage: 7-13
    Critical Strike Chance: 8.00%
    Attacks per Second: 1.40
    Requires Level 6, 29 IntAdds (1-2) to (3-4) Fire Damage to Spells and Attacks
    base type (previously Carved WandCarved WandWand
    Physical Damage: 9-16
    Critical Strike Chance: 8.00%
    Attacks per Second: 1.60
    Requires Level 12, 47 Int(11-15)% increased Spell Damage
    ).
  • The Command of the Pit Unique Gloves no longer has With a Ghastly Eye JewelGhastly Eye JewelAbyssPlace into an Abyssal Socket on an Item or into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. Socketed, Minions have +1000 to Accuracy Rating. Instead, it now has With a Ghastly Eye Jewel Socketed, Minions have 25% chance to gain Unholy Might on Hit with Spells. Existing versions of this Unique are unaffected by these changes.
  • The Eclipse SolarisEclipse Solaris
    Faun's Horn
    Wand
    Physical Damage: 21-38
    Elemental Damage: (30-45) to (60-80)
    Critical Strike Chance: 8.00%
    Attacks per Second: (1.68-1.76)
    Requires Level 35, 116 IntAdds (5-10) to (11-13) Fire Damage to Spells and AttacksAdds (30-45) to (60-80) Fire Damage
    (20-26)% increased Attack Speed
    +(27-33)% to Global Critical Strike Multiplier
    (15-20)% increased Light Radius
    Nearby Enemies are Blinded
    (120-140)% increased Critical Strike Chance against Blinded Enemies
    Adds 2 to 5 Fire Damage to Attacks for every 1% your Light Radius is above base value
    Every decade, Lunaris devours Solaris
    Each time, Solaris emerges from Lunaris, born anew.
    Unique Wand is now found on the Faun's HornFaun's HornWand
    Physical Damage: 21-38
    Critical Strike Chance: 8.00%
    Attacks per Second: 1.40
    Requires Level 35, 116 IntAdds (5-10) to (11-13) Fire Damage to Spells and Attacks
    base type (previously Engraved WandEngraved WandWand
    Physical Damage: 19-36
    Critical Strike Chance: 8.00%
    Attacks per Second: 1.60
    Requires Level 40, 131 Int(22-26)% increased Spell Damage
    ). Now provides 20-26% increased Attack Speed (previously 6-10%), 15-20% increased Light Radius (previously 20%), and now has adds 2 to 5 Fire Damage to Attacks for every 1% your Light Radius is above base value. Existing versions of this item can be updated to the new Attack Speed and Light Radius values with a Divine Orb.
  • The Glorious Madness buff from the Beacon of Madness Unique Boots Embrace Madness Skill now inflicts a random Touched Debuff every 2 seconds (previously every 1 second).
  • The Hinekora's SightHinekora's Sight
    Onyx Amulet
    Requires Level 44+(10-16) to all AttributesPrevent +(4-6)% of Suppressed Spell Damage
    +(600-1000) to Accuracy Rating
    +(600-1000) to Evasion Rating
    Cannot be Blinded
    Remember the past, anticipate the future.
    Unique Amulet now has Prevent +4-6% of Suppressed Spell Damage (previously +3%). Existing versions of this item can be updated to the new values using a Divine Orb.
  • The Midnight BargainMidnight Bargain
    Calling Wand
    Wand
    Physical Damage: 13-23
    Critical Strike Chance: 8.00%
    Attacks per Second: 1.50
    Requires Level 20, 81 IntMinions deal (12-16)% increased Damage+(10-20) to Intelligence
    Minions have (20-30)% increased Movement Speed
    Minions deal (50-70)% increased Damage
    +1 to maximum number of Raised Zombies
    +1 to maximum number of Skeletons
    +1 to maximum number of Spectres
    Reserves 30% of Life
    Cannot be used with Chaos Inoculation
    A chilling hush, a scraping sound
    Of things no more entombed in ground.
    A shambling horde is on its way
    To crush the very light of day.
    Unique Wand is now found on the Calling WandCalling WandWand
    Physical Damage: 13-23
    Critical Strike Chance: 8.00%
    Attacks per Second: 1.50
    Requires Level 20, 81 IntMinions deal (12-16)% increased Damage
    base type (previously Engraved WandEngraved WandWand
    Physical Damage: 19-36
    Critical Strike Chance: 8.00%
    Attacks per Second: 1.60
    Requires Level 40, 131 Int(22-26)% increased Spell Damage
    ).
  • The MoonsorrowMoonsorrow
    Kinetic Wand
    Wand
    Physical Damage: (101.5-108.75) to (189-202.5)
    Critical Strike Chance: 8.50%
    Attacks per Second: 1.60
    Requires Level 59, 188 IntCannot roll Caster ModifiersSocketed Gems are supported by Level 20 Blind
    +10 to Intelligence
    (30-40)% increased Spell Damage
    (250-275)% increased Physical Damage
    (20-30)% increased Lightning Damage
    10% increased Cast Speed
    10% chance to Blind Enemies on hit
    Cast into darkness
    And trapped for a thousand years,
    The lonely moon weeps
    Unique Wand is now found on the Kinetic WandKinetic WandWand
    Physical Damage: 29-54
    Critical Strike Chance: 8.50%
    Attacks per Second: 1.60
    Requires Level 59, 188 IntCannot roll Caster Modifiers
    base type (previously Imbued WandImbued WandWand
    Physical Damage: 27-50
    Critical Strike Chance: 8.00%
    Attacks per Second: 1.60
    Requires Level 59, 188 Int(33-37)% increased Spell Damage
    ).
  • The NebulisNebulis
    Void Sceptre
    Sceptre
    Physical Damage: 50-76
    Critical Strike Chance: 7.30%
    Attacks per Second: 1.25
    Weapon Range: 1.1 metres
    Requires Level 68, 104 Str, 122 Int<Three random synthesis implicit modifiers>(60-120)% increased Implicit Modifier magnitudes
    (15-20)% increased Cast Speed
    (5-10)% increased Elemental Damage per 1% Fire, Cold, or Lightning Resistance above 75%
    The vastness of the cosmos holds energies beyond comprehension, should one have the fortitude to grasp them.
    Unique Sceptre now grants 5-10% increased Elemental Damage per 1% Fire, Lightning, or Cold Resistance above 75% (previously 15-20% Cold or Lightning Damage per 1% Cold or Lightning Resistance above 75%). It also now grants 60-120% increased Magnitude of Implicit modifiers.
  • The ObliterationObliteration
    Omen Wand
    Wand
    Physical Damage: 26-49
    Critical Strike Chance: 10.00%
    Attacks per Second: 1.40
    Requires Level 53, 200 Int(27-31)% increased Spell DamageGain (30-40)% of Physical Damage as Extra Chaos Damage
    Enemies you Kill have a 20% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
    We forge order from the world around us
    Wielding anarchy and destruction as our tools of genesis.
    Unique Wand is now found on the Omen WandOmen WandWand
    Physical Damage: 24-45
    Critical Strike Chance: 8.70%
    Attacks per Second: 1.50
    Requires Level 53, 200 Int(27-31)% increased Spell Damage
    base type (previously Imbued WandImbued WandWand
    Physical Damage: 27-50
    Critical Strike Chance: 8.00%
    Attacks per Second: 1.60
    Requires Level 59, 188 Int(33-37)% increased Spell Damage
    ).
  • The Replica Midnight BargainReplica Midnight Bargain
    Calling Wand
    Wand
    Physical Damage: 13-23
    Critical Strike Chance: 8.30%
    Attacks per Second: 1.50
    Requires Level 20, 81 IntMinions deal (12-16)% increased Damage+(10-20) to Intelligence
    Minions have (40-50)% increased Movement Speed
    Minions deal (50-70)% increased Damage
    +6 to maximum number of Raging Spirits
    +3 to maximum number of Summoned Phantasms
    Reserves 30% of Life
    Cannot be used with Chaos Inoculation
    "Simply incredible. I caught an escaping test subject myself with swarms of burning skulls. Delightful!"
    - Researcher Olesya
    Unique is now found on the Calling WandCalling WandWand
    Physical Damage: 13-23
    Critical Strike Chance: 8.00%
    Attacks per Second: 1.50
    Requires Level 20, 81 IntMinions deal (12-16)% increased Damage
    base type (previously Engraved WandEngraved WandWand
    Physical Damage: 19-36
    Critical Strike Chance: 8.00%
    Attacks per Second: 1.60
    Requires Level 40, 131 Int(22-26)% increased Spell Damage
    ).
  • The Replica NebulisReplica Nebulis
    Void Sceptre
    Sceptre
    Physical Damage: 50-76
    Critical Strike Chance: 7.30%
    Attacks per Second: 1.25
    Weapon Range: 1.1 metres
    Requires Level 68, 104 Str, 122 Int40% increased Elemental Damage(60-120)% increased Implicit Modifier magnitudes
    (15-20)% increased Cast Speed
    (10-15)% increased Elemental Damage per 1% Missing
    Fire, Cold, or Lightning Resistance, up to a maximum of 450%
    "We could rival the gods with this power, if only we had the mitigating mechanisms
    to make it work. A jewel, a talisman, an armour... or the Font..."
    Unique Sceptre now grants 10-15% increased Elemental Damage per 1% missing Fire, Lightning, or Cold Resistance, up to a Maximum of 450% (previously 15-20% increased Fire or Cold Damage per 1% missing Fire or Cold Resistance, up to a Maximum of 300%). It also now grants 60-120% increased Magnitude of Implicit modifiers.
  • The Replica TwyzelReplica Twyzel
    Blasting Wand
    Wand
    Physical Damage: (44.1-56.7) to (81.9-105.3)
    Critical Strike Chance: (10.20-11.90)%
    Attacks per Second: (1.68-1.76)
    Requires Level 40, 131 IntCannot roll Caster Modifiers(110-170)% increased Physical Damage
    (5-10)% increased Attack Speed
    (20-40)% increased Critical Strike Chance
    Attacks fire an additional Projectile
    "Energy redirected is energy imbalanced.
    Prototype #78 serves as a prime example."
    Unique Wand now has 110-170% increased Physical Damage.
  • The Piscator's VigilPiscator's Vigil
    Kinetic Wand
    Wand
    Critical Strike Chance: (9.60-10.40)%
    Attacks per Second: (1.76-1.89)
    Requires Level 59, 188 IntCannot roll Caster ModifiersNo Physical Damage
    (10-18)% increased Attack Speed
    (20-30)% increased Critical Strike Chance
    +(340-400) to Accuracy Rating
    Attacks with this Weapon have (100-115)% increased Elemental Damage
    Damage with Weapons Penetrates 5% Elemental Resistances
    "Stone still, amidst the reeds,
    breath fogging in the iron cold air.
    he sits, he waits, he watches.
    A piscatorial vigil, sat by the river,
    his cathedral, his patience his unanswered prayer."
    - Jojoba Mansell, bard, angler, adventurer
    Unique Wand is now found on the Kinetic WandKinetic WandWand
    Physical Damage: 29-54
    Critical Strike Chance: 8.50%
    Attacks per Second: 1.60
    Requires Level 59, 188 IntCannot roll Caster Modifiers
    base type (previously Imbued WandImbued WandWand
    Physical Damage: 27-50
    Critical Strike Chance: 8.00%
    Attacks per Second: 1.60
    Requires Level 59, 188 Int(33-37)% increased Spell Damage
    ).
  • The Poet's PenThe Poet's Pen
    Somatic Wand
    Wand
    Physical Damage: 9-16
    Critical Strike Chance: 8.00%
    Attacks per Second: (1.73-1.79)
    Requires Level 12, 47 IntCannot roll Caster Modifiers+1 to Level of Socketed Skill Gems per 25 Player Levels
    Trigger a Socketed Spell when you Attack with this Weapon, with a 0.25 second Cooldown
    Adds 3 to 5 Physical Damage to Attacks with this Weapon per 3 Player Levels
    (8-12)% increased Attack Speed
    In every piece of prose, lies a tiny spark of magic.
    Unique Wand is now found on the Somatic WandSomatic WandWand
    Physical Damage: 9-18
    Critical Strike Chance: 8.50%
    Attacks per Second: 1.60
    Requires Level 12, 47 IntCannot roll Caster Modifiers
    base type (previously Carved WandCarved WandWand
    Physical Damage: 9-16
    Critical Strike Chance: 8.00%
    Attacks per Second: 1.60
    Requires Level 12, 47 Int(11-15)% increased Spell Damage
    ).
  • The TwyzelTwyzel
    Blasting Wand
    Wand
    Physical Damage: (46.8-69.6) to (93.6-134.4)
    Critical Strike Chance: (9.35-10.20)%
    Attacks per Second: (1.68-1.76)
    Requires Level 40, 131 IntCannot roll Caster Modifiers(80-140)% increased Physical Damage
    Adds (5-8) to (13-17) Physical Damage
    (5-10)% increased Attack Speed
    (10-20)% increased Critical Strike Chance
    Attacks have (40-60)% increased Area of Effect when in Main Hand
    Attacks fire (1-2) additional Projectiles when in Off Hand
    Life persisted,
    hardened, twisted.
    Unique Wand no longer has Socketed Gems fire an additional Projectile. It now has 80-140% increased Physical Damage (previously 80-120%), Attacks fire 1-2 additional Projectiles when in Off Hand, and Attacks have 40-60% increased Area of Effect when in Main Hand.
  • The Void Spawn minions summoned by the Servant of DecayServant of Decay
    Torturer Garb
    Evasion: (627-721)
    Energy Shield: (315-435)
    Movement Speed: -3%
    Requires Level 78, 151 Dex, 151 IntTrigger Level 20 Summon Void Spawn every 4 seconds
    (150-200)% increased Energy Shield
    +(23-37)% to Chaos Resistance
    (4-6)% of Damage from Hits is taken from Void Spawns' Life before you per Void Spawn
    Gain (4-6)% of Non-Chaos Damage as Extra Chaos Damage per Summoned Void Spawn
    Eaten away by anxiety and fear,
    nothing remained but the void.
    Unique Body Armour now deal roughly 100% more damage, and now have a combined Life and Energy Shield 3 times their previous total values.
  • The Wine of the ProphetWine of the Prophet
    Gold Flask
    Lasts 5.00 Seconds
    Consumes (72-120) of 140 Charges on use
    30% increased Rarity of Items found
    Requires Level 33+60 to Maximum Charges
    (20-100)% increased Charges per use
    Grants a random Divination Buff for 20 seconds when Used
    "To proclaim a vision of the future is to make it so,
    for those that have the will, and the way!"
    - High Templar Andronicus
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Unique Flask's The Doctor Buff now displays as granting stolen Rare modifiers for 60 seconds (previously stated 20 seconds but was functionally 60).
  • The Whispers of InfinityWhispers of Infinity
    Seaglass Amulet
    Requires Level 74(10-15)% faster start of Energy Shield Recharge(5-10) to (20-25) Added Attack Chaos Damage per 100 Maximum Mana
    +(50-100) to maximum Energy Shield
    (60-40)% reduced maximum Mana
    Skills Cost Energy Shield instead of Mana or Life
    In the Atlas, you do not go mad. You are rewritten.
    Unique Amulet now has +50-100 to Maximum Energy Shield (previously +200-400). Existing items can be made worse with a Divine Orb.

Item Changes

  • Essence of Fear now grants increased Minion Damage on Helmets (from increased Minion Accuracy Rating).
  • Runegraft of Recompense has been renamed to Runegraft of RefractionRunegraft of RefractionStack Size: 10
    Replaces a Mastery Passive Skill
    Limited to: 1 Runegraft of Refraction
    Fire at most 1 Projectile
    Projectiles Fork
    Skills Chain +1 times
    Right click this item then left click an allocated Passive Mastery Skill. Only one Runegraft of any given type can be in use at a time.
    . It no longer grants Recover 10% of Skill Mana Cost per unspent Chain when Projectiles end, up to 50%, and instead now grants Fire at most 1 Projectile, Skills chain +1 Times, and Projectiles Fork.
  • Redeemer Amulets can now roll Prevent +3-5% of Suppressed Spell Damage (previously +2%). Existing versions of this item can be updated to the new values using a Divine OrbDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it..
  • You can no longer obtain Rings in Delve that have the Curse Skills have increased Skill Effect Duration modifier.
  • The Carved WandCarved WandWand
    Physical Damage: 9-16
    Critical Strike Chance: 8.00%
    Attacks per Second: 1.60
    Requires Level 12, 47 Int(11-15)% increased Spell Damage
    , Engraved WandEngraved WandWand
    Physical Damage: 19-36
    Critical Strike Chance: 8.00%
    Attacks per Second: 1.60
    Requires Level 40, 131 Int(22-26)% increased Spell Damage
    , and Imbued WandImbued WandWand
    Physical Damage: 27-50
    Critical Strike Chance: 8.00%
    Attacks per Second: 1.60
    Requires Level 59, 188 Int(33-37)% increased Spell Damage
    base types can no longer be obtained, existing items are not affected by this change.
  • Accumulator WandAccumulator WandWand
    Physical Damage: 27-50
    Critical Strike Chance: 8.50%
    Attacks per Second: 1.50
    Requires Level 70, 237 IntGain 2 Endurance, Frenzy or Power Charges every 6 seconds
    , Assembler WandAssembler WandWand
    Physical Damage: 15-28
    Critical Strike Chance: 8.50%
    Attacks per Second: 1.50
    Requires Level 30, 101 IntGain an Endurance, Frenzy or Power Charge every 6 seconds
    , and Congregator WandCongregator WandWand
    Physical Damage: 23-43
    Critical Strike Chance: 8.50%
    Attacks per Second: 1.50
    Requires Level 50, 168 IntGain an Endurance, Frenzy or Power Charge every 6 seconds
    now have a base Critical Strike Chance of 8.5% (previously 9%).
  • Calling WandCalling WandWand
    Physical Damage: 13-23
    Critical Strike Chance: 8.00%
    Attacks per Second: 1.50
    Requires Level 20, 81 IntMinions deal (12-16)% increased Damage
    , Convening WandConvening WandWand
    Physical Damage: 25-47
    Critical Strike Chance: 8.00%
    Attacks per Second: 1.50
    Requires Level 50, 183 IntMinions deal (20-24)% increased Damage
    , and Convoking WandConvoking WandWand
    Physical Damage: 28-52
    Critical Strike Chance: 8.00%
    Attacks per Second: 1.50
    Requires Level 72, 242 IntMinions deal (26-30)% increased Damage
    now have a base Critical Strike Chance of 8% (previously 8.3%).
  • Coiled WandCoiled WandWand
    Physical Damage: 18-55
    Critical Strike Chance: 8.00%
    Attacks per Second: 1.45
    Requires Level 49, 158 IntAdds (1-2) to (22-24) Lightning Damage to Spells and Attacks
    , Crystal WandCrystal WandWand
    Physical Damage: 24-45
    Critical Strike Chance: 8.00%
    Attacks per Second: 1.45
    Requires Level 45, 146 IntAdds (4-8) to (10-12) Cold Damage to Spells and Attacks
    , Goat's HornGoat's HornWand
    Physical Damage: 7-13
    Critical Strike Chance: 8.00%
    Attacks per Second: 1.40
    Requires Level 6, 29 IntAdds (1-2) to (3-4) Fire Damage to Spells and Attacks
    , Opal WandOpal WandWand
    Physical Damage: 30-56
    Critical Strike Chance: 8.00%
    Attacks per Second: 1.45
    Requires Level 62, 212 IntAdds (14-29) to (42-47) Cold Damage to Spells and Attacks
    , Quartz WandQuartz WandWand
    Physical Damage: 12-23
    Critical Strike Chance: 8.00%
    Attacks per Second: 1.45
    Requires Level 18, 65 IntAdds (2-3) to (4-7) Cold Damage to Spells and Attacks
    , Spiraled WandSpiraled WandWand
    Physical Damage: 11-32
    Critical Strike Chance: 8.00%
    Attacks per Second: 1.45
    Requires Level 24, 83 IntAdds (1-2) to (9-11) Lightning Damage to Spells and Attacks
    , and Tornado WandTornado WandWand
    Physical Damage: 22-65
    Critical Strike Chance: 8.00%
    Attacks per Second: 1.45
    Requires Level 65, 212 IntAdds (3-5) to (70-82) Lightning Damage to Spells and Attacks
    now have a base Critical Strike Chance of 8% (previously 9%).
  • Demon's HornDemon's HornWand
    Physical Damage: 31-57
    Critical Strike Chance: 8.00%
    Attacks per Second: 1.40
    Requires Level 56, 179 IntAdds (18-36) to (53-59) Fire Damage to Spells and Attacks
    now has a base Critical Strike Chance of 8% (previously 9.5%).
  • Faun's HornFaun's HornWand
    Physical Damage: 21-38
    Critical Strike Chance: 8.00%
    Attacks per Second: 1.40
    Requires Level 35, 116 IntAdds (5-10) to (11-13) Fire Damage to Spells and Attacks
    , Pagan WandPagan WandWand
    Physical Damage: 20-37
    Critical Strike Chance: 8.00%
    Attacks per Second: 1.45
    Requires Level 34, 118 Int10% increased Cast Speed
    , and Profane WandProfane WandWand
    Physical Damage: 30-56
    Critical Strike Chance: 8.00%
    Attacks per Second: 1.45
    Requires Level 70, 237 Int14% increased Cast Speed
    now have a base Critical Strike Chance of 8% (previously 8.5%).
  • Omen WandOmen WandWand
    Physical Damage: 24-45
    Critical Strike Chance: 8.70%
    Attacks per Second: 1.50
    Requires Level 53, 200 Int(27-31)% increased Spell Damage
    , Sage WandSage WandWand
    Physical Damage: 17-32
    Critical Strike Chance: 8.70%
    Attacks per Second: 1.50
    Requires Level 30, 119 Int(17-21)% increased Spell Damage
    , and Prophecy WandProphecy WandWand
    Physical Damage: 26-48
    Critical Strike Chance: 8.70%
    Attacks per Second: 1.50
    Requires Level 68, 245 Int(36-40)% increased Spell Damage
    now have a base Critical Strike Chance of 8.7% (previously 10%), and now have 1.5 Attacks per second (previously 1.4).
  • Flaying KnifeFlaying KnifeDagger
    Physical Damage: 11-45
    Critical Strike Chance: 8.00%
    Attacks per Second: 1.40
    Weapon Range: 1.0 metres
    Requires Level 30, 64 Dex, 44 Int30% increased Global Critical Strike Chance
    , Glass ShankGlass ShankDagger
    Physical Damage: 6-10
    Critical Strike Chance: 8.00%
    Attacks per Second: 1.50
    Weapon Range: 1.0 metres
    30% increased Global Critical Strike Chance
    , and Skinning KnifeSkinning KnifeDagger
    Physical Damage: 4-17
    Critical Strike Chance: 8.00%
    Attacks per Second: 1.45
    Weapon Range: 1.0 metres
    Requires Level 5, 16 Dex30% increased Global Critical Strike Chance
    now have a base Critical Strike Chance of 8% (previously 7.5%).
  • AmbusherAmbusherDagger
    Physical Damage: 19-74
    Critical Strike Chance: 8.30%
    Attacks per Second: 1.50
    Weapon Range: 1.0 metres
    Requires Level 60, 113 Dex, 113 Int30% increased Global Critical Strike Chance
    , PoignardPoignardDagger
    Physical Damage: 13-52
    Critical Strike Chance: 8.30%
    Attacks per Second: 1.50
    Weapon Range: 1.0 metres
    Requires Level 41, 72 Dex, 72 Int30% increased Global Critical Strike Chance
    , and StilettoStilettoDagger
    Physical Damage: 7-27
    Critical Strike Chance: 8.30%
    Attacks per Second: 1.50
    Weapon Range: 1.0 metres
    Requires Level 15, 30 Dex, 30 Int30% increased Global Critical Strike Chance
    now have a base Critical Strike Chance of 8.3% (previously 7.8%).
  • Prong DaggerProng DaggerDagger
    Physical Damage: 14-54
    Critical Strike Chance: 8.50%
    Attacks per Second: 1.35
    Weapon Range: 1.0 metres
    Requires Level 36, 55 Dex, 77 Int4% Chance to Block Attack Damage
    and SaiSaiDagger
    Physical Damage: 22-88
    Critical Strike Chance: 8.50%
    Attacks per Second: 1.35
    Weapon Range: 1.0 metres
    Requires Level 70, 121 Dex, 121 Int6% Chance to Block Attack Damage
    now have a base Critical Strike Chance of 8.5% (previously 8%).
  • Hollowpoint DaggerHollowpoint DaggerDagger
    Physical Damage: 12-46
    Critical Strike Chance: 8.80%
    Attacks per Second: 1.40
    Weapon Range: 1.0 metres
    Requires Level 30, 54 Dex, 54 IntAll Damage from Hits with This Weapon can Poison
    , Pneumatic DaggerPneumatic DaggerDagger
    Physical Damage: 20-79
    Critical Strike Chance: 8.80%
    Attacks per Second: 1.40
    Weapon Range: 1.0 metres
    Requires Level 70, 121 Dex, 121 IntAll Damage from Hits with This Weapon can Poison
    , and Pressurised DaggerPressurised DaggerDagger
    Physical Damage: 18-71
    Critical Strike Chance: 8.80%
    Attacks per Second: 1.40
    Weapon Range: 1.0 metres
    Requires Level 50, 86 Dex, 86 IntAll Damage from Hits with This Weapon can Poison
    now have a base Critical Strike Chance of 8.8% (previously 8.3%).
  • Gutting KnifeGutting KnifeDagger
    Physical Damage: 19-76
    Critical Strike Chance: 9.00%
    Attacks per Second: 1.40
    Weapon Range: 1.0 metres
    Requires Level 56, 113 Dex, 78 Int30% increased Global Critical Strike Chance
    and TrisulaTrisulaDagger
    Physical Damage: 19-74
    Critical Strike Chance: 9.00%
    Attacks per Second: 1.35
    Weapon Range: 1.0 metres
    Requires Level 51, 83 Dex, 99 Int4% Chance to Block Attack Damage
    now have a base Critical Strike Chance of 9% (previously 8.5%).
  • Boot BladeBoot BladeRune Dagger
    Physical Damage: 15-59
    Critical Strike Chance: 8.50%
    Attacks per Second: 1.40
    Weapon Range: 1.0 metres
    Requires Level 44, 63 Dex, 90 Int30% increased Global Critical Strike Chance
    , Boot KnifeBoot KnifeRune Dagger
    Physical Damage: 8-34
    Critical Strike Chance: 8.50%
    Attacks per Second: 1.45
    Weapon Range: 1.0 metres
    Requires Level 20, 31 Dex, 45 Int30% increased Global Critical Strike Chance
    , Butcher KnifeButcher KnifeRune Dagger
    Physical Damage: 7-62
    Critical Strike Chance: 8.50%
    Attacks per Second: 1.40
    Weapon Range: 1.0 metres
    Requires Level 38, 55 Dex, 79 Int30% increased Global Critical Strike Chance
    , Carving KnifeCarving KnifeRune Dagger
    Physical Damage: 3-26
    Critical Strike Chance: 8.50%
    Attacks per Second: 1.45
    Weapon Range: 1.0 metres
    Requires Level 10, 18 Dex, 26 Int30% increased Global Critical Strike Chance
    , Ezomyte DaggerEzomyte DaggerRune Dagger
    Physical Damage: 20-79
    Critical Strike Chance: 8.50%
    Attacks per Second: 1.40
    Weapon Range: 1.0 metres
    Requires Level 62, 95 Dex, 131 Int30% increased Global Critical Strike Chance
    , Flashfire BladeFlashfire BladeRune Dagger
    Physical Damage: 18-73
    Critical Strike Chance: 8.50%
    Attacks per Second: 1.45
    Weapon Range: 1.0 metres
    Requires Level 50, 86 Dex, 86 IntTrigger Level 20 Flame Dash when you use a Socketed Skill
    20% increased Cooldown Recovery Rate of Travel Skills
    , Flickerflame BladeFlickerflame BladeRune Dagger
    Physical Damage: 12-47
    Critical Strike Chance: 8.50%
    Attacks per Second: 1.45
    Weapon Range: 1.0 metres
    Requires Level 30, 54 Dex, 54 IntTrigger Level 10 Flame Dash when you use a Socketed Skill
    , Imperial SkeanImperial SkeanRune Dagger
    Physical Damage: 18-73
    Critical Strike Chance: 8.50%
    Attacks per Second: 1.50
    Weapon Range: 1.0 metres
    Requires Level 66, 95 Dex, 131 Int30% increased Global Critical Strike Chance
    , Infernal BladeInfernal BladeRune Dagger
    Physical Damage: 21-85
    Critical Strike Chance: 8.50%
    Attacks per Second: 1.45
    Weapon Range: 1.0 metres
    Requires Level 70, 121 Dex, 121 IntTrigger Level 30 Flame Dash when you use a Socketed Skill
    40% increased Cooldown Recovery Rate of Travel Skills
    , Royal SkeanRoyal SkeanRune Dagger
    Physical Damage: 16-64
    Critical Strike Chance: 8.50%
    Attacks per Second: 1.45
    Weapon Range: 1.0 metres
    Requires Level 50, 71 Dex, 102 Int30% increased Global Critical Strike Chance
    , SkeanSkeanRune Dagger
    Physical Damage: 11-43
    Critical Strike Chance: 8.50%
    Attacks per Second: 1.45
    Weapon Range: 1.0 metres
    Requires Level 28, 42 Dex, 60 Int30% increased Global Critical Strike Chance
    , and Slaughter KnifeSlaughter KnifeRune Dagger
    Physical Damage: 10-86
    Critical Strike Chance: 8.50%
    Attacks per Second: 1.40
    Weapon Range: 1.0 metres
    Requires Level 58, 81 Dex, 117 Int30% increased Global Critical Strike Chance
    now have a base Critical Strike Chance of 8.5% (previously 8%).
  • Copper KrisCopper KrisRune Dagger
    Physical Damage: 10-41
    Critical Strike Chance: 9.00%
    Attacks per Second: 1.30
    Weapon Range: 1.0 metres
    Requires Level 24, 28 Dex, 60 Int50% increased Global Critical Strike Chance
    , Demon DaggerDemon DaggerRune Dagger
    Physical Damage: 24-97
    Critical Strike Chance: 9.00%
    Attacks per Second: 1.20
    Weapon Range: 1.0 metres
    Requires Level 68, 76 Dex, 149 Int40% increased Global Critical Strike Chance
    , Fiend DaggerFiend DaggerRune Dagger
    Physical Damage: 22-87
    Critical Strike Chance: 9.00%
    Attacks per Second: 1.20
    Weapon Range: 1.0 metres
    Requires Level 53, 58 Dex, 123 Int40% increased Global Critical Strike Chance
    , Golden KrisGolden KrisRune Dagger
    Physical Damage: 19-75
    Critical Strike Chance: 9.00%
    Attacks per Second: 1.20
    Weapon Range: 1.0 metres
    Requires Level 47, 51 Dex, 110 Int50% increased Global Critical Strike Chance
    , Imp DaggerImp DaggerRune Dagger
    Physical Damage: 15-59
    Critical Strike Chance: 9.00%
    Attacks per Second: 1.20
    Weapon Range: 1.0 metres
    Requires Level 32, 36 Dex, 78 Int40% increased Global Critical Strike Chance
    , and Platinum KrisPlatinum KrisRune Dagger
    Physical Damage: 24-95
    Critical Strike Chance: 9.00%
    Attacks per Second: 1.20
    Weapon Range: 1.0 metres
    Requires Level 64, 76 Dex, 149 Int50% increased Global Critical Strike Chance
    now have a base Critical Strike Chance of 9% (previously 8.5%).
  • Modifiers on Heist Rogue Gear that granted increased Experience gain for the equipped Rogue no longer can roll, though existing mods will not be removed. They just aren't very useful anymore.

Ruthless-specific Changes

  • The Pathfinder's Master Distiller Notable Ascendancy Passive Skill now Grants bonuses to Non-Channelling Skills you are consuming 3 Charges from a Flask of each of the following types if possible:
    • If Bismuth FlaskBismuth FlaskLasts 8.50 Seconds
      Consumes 15 of 40 Charges on use
      +35% to all Elemental Resistances
      Requires Level 8Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
      Charges are consumed, Penetrate 20% Elemental Resistances (previously 15%).
    • If Diamond FlaskDiamond FlaskLasts 6.00 Seconds
      Consumes 20 of 40 Charges on use
      100% increased Global Critical Strike Chance
      Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
      Charges are consumed, 150% increased Critical Strike Chance (previously 100%).
    • If Amethyst FlaskAmethyst FlaskLasts 6.50 Seconds
      Consumes 35 of 65 Charges on use
      +35% to Chaos Resistance
      Requires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
      Charges are consumed, 23% of Physical Damage as Extra Chaos Damage (previously 15%).

Monster Changes

  • Refactored how monsters with Physical damage converted to Elemental damage scale with Monster Modifiers and Map Modifiers that grant Physical Damage gained as extra Element. In general these Modifiers will have far less effect on high level monsters that converted most/all of their Physical Damage to a specific Element.
  • Adjusted The Incarnation of Dread, The Incarnation of Fear, and The Incarnation of Neglect Boss fights, generally resulting in less Life, but more Damage or Debuff potency.
  • The detonation speed of most Monster Volatile Cores can no longer scale with attack or cast speed. Additionally, the ability for some sources of Volatile Cores to ignore block, evasion, and spell suppression has been removed. Volatile Cores from the Tier 17 Map modifiers and specific Ritual Monsters have also had their damage reduced.
  • Malachai, The Nightmare should now more reliably remove the Invulnerable visuals from his Lifebar when he becomes targetable between phases.
  • Improved the visuals and audio of the on-death effect from Vibrant Gargoyles.

Kirac League Modifiers

  • Abyss now costs 3 Chaos Orbs (previously 5) and causes the area to contain 2 additional Abysses (previously 3).
  • Ambush now costs 4 Chaos Orbs (previously 3) and causes the area to contain 4 additional Strongboxes (previously 3).
  • Anarchy now costs 4 Chaos Orbs (previously 6) and causes the area to contain 4 additional Rogue Exiles (previously 7).
  • Domination now costs 4 Chaos Orbs (previously 3) and causes the area to contain 4 additional Shrines (previously 3).
  • Heist now costs 5 Chaos Orbs (previously 6).
  • Legion now costs 3 Chaos Orbs (previously 7) and causes the area to contain 1 additional Legion (previously 2).
  • Settlers now costs 5 Chaos Orbs (previously 3) and causes the area to contain 2 additional Ore Deposits (previously 1).
  • Torment now costs 2 Chaos Orbs (previously 4) and causes the area to contain 4 additional Tormented Spirits (previously 8).
  • The Breach and Imbued Breach Map Device Crafting Options have been removed.
  • Added an Imbued Heist Map Device Crafting Option, which causes the area to contain 5 additional Smuggler's Caches.

Quest Reward Changes

  • Kinetic Rain is offered to the Witch for completing Sever the Right Hand and can be purchased from Clarissa by the Templar, Shadow, and Scion.
  • Kinetic Fusillade can be purchased from Nessa by the Witch, Shadow, and Scion upon completing The Siren's Cadence.
  • Thunderstorm is offered to Ranger and Duelist for completing Sever the Right Hand, and can be purchased from Clarissa by the Shadow and Scion.
  • Living Lightning Support is now offered to the Witch for completing Sharp and Cruel, and can be purchased from Yeena by the Templar and Scion.
  • Kinetic Instability is now offered to the Witch for completing Sharp and Cruel, and can be purchased from Yeena by the Shadow and Scion.
  • Wall of Force is now offered to the Witch for completing Intruders in Black, and can be purchased from Yeena by the Shadow and Scion.
  • Windburst Support is now offered to the Duelist and Ranger for completing A Fixture of Fate, and can be purchased from Clarissa by the Shadow and Scion.
  • Conflagration is now offered to the Ranger for completing Sever the Right Hand.
  • Somatic Shell is now offered to the Witch for completing Sever the Right Hand and can be purchased from Clarissa by the Templar, Shadow, and Scion.

User Interface Changes

  • Added an option in gameplay settings to prevent the game from pausing during gameplay.
  • Added an indicator for your current Thaumaturgic Dust to the recombinator.
  • While using an Orb of AlterationOrb of AlterationStack Size: 20Reforges a magic item with new random modifiersRight click this item then left click a magic item to apply it., you can now hold Alt to swap to using an Orb of AugmentationOrb of AugmentationStack Size: 30Augments a magic item with a new random modifierRight click this item then left click a magic item to apply it. Magic items can have up to two random modifiers. if one is available in your inventory or stash, presuming you are in an area with access to your stash.
  • When multiple Gems are able to be levelled up, there is now a button available that can be clicked to level them all up at once.
  • You can now access the Disenchanting window from Rog in Towns and Hideouts (assuming you have unlocked Disenchanting at Rog in Kingsmarch).
  • Added icons to the Maps in Kirac's mission UI that represent the objective of each mission.
  • Skill Gems traded to other players via the trade window now have their 'Level Up Dismissed' and 'Attack In Place' properties reset.
  • Reordered the list of Currency Item types in the item note editor.
  • The Cursor Size UI option has been changed to a slider.
  • The "Portal Access" option is now accessible when using a controller within the hideout stash.
  • Increased the size of the Resistance icons for Bosses when playing on controller.
  • Improved the management of cache files on console to avoid running out of temporary storage space. This should fix issues with the minimap being reset on leaving and re-entering an area, and with loot filters failing to load.

Bug Fixes

  • Fix a bug where Summon Reaper of RevenantsSummon Reaper of RevenantsMinion, Spell
    Level: (1-20)
    Cost: (15-28) Mana
    Cast Time: 0.85 sec
    Requires Level 28Summons a Reaper which uses a variety of slashing area attacks. The presence of any Reapers weakens your other non-Reaper minions, and Reapers will consume them to temporarily empower and heal themselves.Maximum (3-4) Summoned Reapers
    Minion deals 30% less Damage
    Reaper causes your Non-Reaper Minions to deal (20-29)% less Damage
    Reaper causes your Non-Reaper Minions to have (20-29)% less Maximum Life

    Additional Effects From 1-20% Quality:
    (2-40)% increased Minion Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    was causing all existing Reapers to temporarily idle when you spawned a new one.
  • Fixed a bug where Lightning Resistance Synthesis Implicit Modifiers could still roll on Weapons.
  • Fixed a bug where Simplex AmuletSimplex AmuletRequires Level 24-2 Prefix Modifiers allowed
    -1 Suffix Modifier allowed
    Implicit Modifiers Cannot Be Changed
    100% increased Explicit Modifier magnitudes
    s and Heist base types with similar implicits could be Magic Rarity with modifiers.
  • Fixed a bug where modifiers to shrine effect from items were applying twice to shrines granted by the Harmony of Purpose Guardian Ascendancy Passive Skill.
  • Fixed a bug where the "20% increased Armor for each different Retaliation Skill you've used in the past 10 seconds" Passive Skill Mastery would grant Armour for each Retaliation Skill used rather than each Unique Retaliation Skill used.
  • Fixed a bug where Scold's BridleScold's Bridle
    Mind Cage
    Energy Shield: (73-84)Requires Level 65, 138 Int(80-100)% increased Spell Damage
    15% reduced Cast Speed
    +(30-60) to maximum Mana
    Your Skills deal you 400% of Mana Spent on Upfront Skill Mana Costs as Physical Damage
    "The sharper the pain, the sharper the mind.
    A curious paradox."
    - Shavronne of Umbra
    dealt damage to the player based on over-time mana costs, even though it specified that it did not do so.
  • Fixed a bug where Wave of Conviction of TrarthusWave of Conviction of TrarthusSpell, AoE, Duration, Physical, Fire, Nova
    Level: (1-20)
    Cost: (9-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (180-260)%
    Requires Level 16An expanding wave of energy surges outwards from you, damaging enemies in a ring-shaped area over a duration. The ring then returns, damaging enemies again on the way back. Only one Wave of Conviction can be active at a timeDeals (28-1181) to (42-1772) Physical Damage
    Base duration is (0.40-0.50) seconds
    50% of Physical Damage Converted to Fire Damage

    Additional Effects From 1-20% Quality:
    Damage Penetrates (0.75-15)% of Enemy Elemental Resistances
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    could sometimes hit enemies a second time before returning and then not hit them when returning.
  • Fixed an issue where Tectonic Slam of CataclysmTectonic Slam of CataclysmFire, Attack, AoE, Slam, Melee
    Level: (1-20)
    Cost: (9-13) Mana
    Attack Speed: 80% of base
    Attack Damage: (257-472)% of base
    Effectiveness of Added Damage: (257-472)%
    Requires Level 28Slam the ground, consuming all Endurance Charges and unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.60% of Physical Damage Converted to Fire Damage
    15% more Damage per Endurance Charge removed
    10% more Area of Effect per Endurance Charge removed
    10% fissure branching chance per Endurance Charge removed

    Additional Effects From 1-20% Quality:
    +(0.25-5)% more Damage per Endurance Charge removed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    sometimes scaled from Endurance Charges without removing them.
  • Fixed a bug where the Damage over Time debuffs applied to enemies by Blast Rain of TrarthusBlast Rain of TrarthusFire, Attack, AoE, Projectile, Duration, Bow
    Level: (1-20)
    Cost: (9-13) Mana
    Attack Speed: 80% of base
    Attack Damage: (90-105)% of base
    Effectiveness of Added Damage: (90-105)%
    Requires Level 28Fires a single arrow up in the air, to rain down at a targeted location. The arrow deals area damage around where it lands, as well as releasing a wave of fire which will apply a burning debuff to enemies. The impact of the arrow will also inflict this debuff.Deals (171-3287.9) Base Fire Damage per second
    Base duration is 4.00 seconds
    Fires 1 Arrow
    Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
    Modifiers to number of Projectiles do not apply to this Skill
    100% of Physical Damage Converted to Fire Damage
    Base radius is 1 metre
    Base secondary radius is 4 metres

    Additional Effects From 1-20% Quality:
    +(1-20)% to Fire Damage over Time Multiplier
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    were incorrectly affected by modifiers to Area Damage.
  • Fixed a bug where Energy From WithinEnergy From Within
    Cobalt Jewel
    Radius: Large(3-6)% increased maximum Energy Shield
    Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield
    CorruptedThe Azmeri ascetics learnt the power
    of going without the body's ordinary cravings.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    was not granting Golems Maximum Energy Shield instead of Life from Golem Life Passive Skills.
  • Fixed a bug where "Elemental Damage with Hits is Lucky while you are Shocked" from The FulcrumThe Fulcrum
    Ezomyte Staff
    Warstaff
    Physical Damage: (127.2-148.4) to (384-448)
    Critical Strike Chance: 8.50%
    Attacks per Second: 1.25
    Weapon Range: 1.3 metres
    Requires Level 60, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff(140-180)% increased Physical Damage
    (0-50)% of Physical Damage Converted to Fire Damage
    (0-50)% of Physical Damage Converted to Cold Damage
    (0-50)% of Physical Damage Converted to Lightning Damage
    Elemental Ailments you inflict are Reflected to you
    Elemental Damage with Hits is Lucky while you are Shocked
    Damage Penetrates (8-10)% Elemental Resistances while you are Chilled
    Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
    To stand at the confluence of the elements,
    the master must achieve perfect balance.
    Unique Staff was making your elemental damage lucky even if you were not shocked.
  • Fixed a bug where RedThe Red Nightmare
    Crimson Jewel
    Limited to: 1Gain (6-10)% of Fire Damage as Extra Chaos Damage
    Passives granting Fire Resistance or all Elemental Resistances in Radius
    also grant Chance to Block Attack Damage at 50% of its value
    We coagulate; a crimson shell
    that suffocates the unworthy.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    , GreenThe Green Nightmare
    Viridian Jewel
    Limited to: 1Gain (6-10)% of Cold Damage as Extra Chaos Damage
    Passives granting Cold Resistance or all Elemental Resistances in Radius
    also grant Chance to Suppress Spell Damage at 70% of its value
    We take root in the dirt
    and strangle those who tread upon it.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    and Blue NightmareThe Blue Nightmare
    Cobalt Jewel
    Limited to: 1Gain (6-10)% of Lightning Damage as Extra Chaos Damage
    Passives granting Lightning Resistance or all Elemental Resistances in Radius
    also grant Chance to Block Spell Damage at 50% of its value
    We swell and flood
    and drown the undeserving beneath our might.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Unique Jewels were not applying to modifiers of minion or totems elemental resistance in range of the jewel.
  • Fixed a bug where Dark PactDark PactMinion, Spell, AoE, Chaining, Chaos, Nova
    Level: (1-20)
    Cost: (7-13) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 7.00%
    Requires Level 28This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.Deals (24-241) to (36-362) Chaos Damage
    Sacrifices 12% of Skeleton's Life to deal that much Chaos Damage
    Chains +2 Times
    Uses your Life if no Skeletons in range
    (56-136)% more Damage with Hits and Ailments if using your Life

    Additional Effects From 1-20% Quality:
    Sacrifices +(0.1-2)% of Skeleton's Life to deal that much Chaos Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    was not correctly sacrificing life. It will no longer kill skeletons it sacrifices on, and will only grant damage for the portion actually sacrificed.
  • Fixed a bug where the orbiting Volatiles in The Maven Boss fight would fail to play their build up animation prior to exploding.
  • Fixed a bug where the Incarnation of Dread Boss could be prevented from starting the rose phase.
  • Fixed a bug where the roses in the Incarnation of Dread Boss fight could desync in party play.
  • Fixed a bug in the Cold River MapCold River MapMap Level: 81
    Map Tier: 14
    Guild Character: ë
    Ice forges a fickle path,
    as those beneath its veil can attest.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    that could prevent players from re-entering the area if their portal was placed on the arena stairs.
  • Fixed a bug where the Moment of Loneliness Boss Arena entrance could become inaccessible from certain locations.
  • Fixed a bug where expensive Settler costs could be unreadable during recruitment.
  • Fixed a bug where the Gold cost for refunding Ascendancy Passive Skills was not visible.
  • Fixed the description on Slashing HorrorSlashing HorrorMonster Category: DemonAttacks with Dualstrike
    Periodically enrages
    Attack Damage is affected by Owner's Rage
    Right click this item to create this corpse.
    itemised corpses to be more accurate about how Rage affects them.
  • Fixed an issue where the game would not remain paused when exiting to character selection.
  • Fixed an issue where a number of user interfaces did not receive the increased search textbox maximum character limit introduced in 3.26.0. Most notably the Passive Skill screen, the Crafting Bench interface, and Bestiary interfaces.
  • Fixed a bug where disabling the "Output Dialogue to Chat" option did not stop character dialogue outputing to chat.
  • Fixed the Guild Hideout pin on the world map showing the wrong message when hovering over it if your Guild didn't have a hideout selected.
  • Fixed an issue preventing the /convertracereward command from being usable with a controller.
  • Fixed a bug where the Templar's right-hand would break disturbingly when using a Two-handed Sword.
  • Fixed a bug where the File:Skull of Undeath inventory icon.pngSkull of UndeathSkull of UndeathHelmet SkinChanges the appearance of any equipped helmet to the Skull of Undeath. Tracks the number of Monsters you have slain and your number of deaths.File:Skull of Undeath inventory icon.png Helmet Microtransaction was not tracking kills made by your Minions.
  • Fixed a bug where the Void Emperor Summon SkitterbotsVoid Emperor Summon Skitterbots SkinSkill Gem EffectYour Summon Skitterbots' Skins becomes a Void Emperor Effect. skill effect microtransaction did not apply to the new Scorching Skitterbot
  • Fixed the size discrepancy of the Module Error: No results found for item using search term "item_name = Cruel Trarthan Executioner Back Attachment" microtransaction between different character classes.
  • Fixed a visual bug with the Scientist Bane skill effectScientist Bane EffectSkill Gem EffectYour Bane becomes a Scientist Effect. microtransaction.
  • Fixed a bug where Chess Pieces from the Chronomancer Supporter Pack could not be accredited to your guild.
  • Fixed a rare issue where very old microtransactions could appear to be in use on a character on another player's account when attempting to reclaim the microtransaction.
  • Fixed a client freeze that could occur on PlayStation.
  • Fixed a client crash.

Updates

Updates for 2025-10-24

New Patch Notes:

  • Evolving Shrines from the Domination Scarab of EvolutionDomination Scarab of EvolutionStack Size: 20
    Limit: 2
    Area contains an additional Evolving ShrineThe Atlas and Wraeclast share one terrifying secret.Can be used in a personal Map Device to add modifiers to a Map.
    now reduce the chance for monsters to upgrade rarity every time a monster upgrades rarity, but now has a base chance to evolve of 25% (previously 10%).

Updates for 2025-10-29

New Patch Notes:

  • Syncretism and other Atlas Passive Skills granting either Shrine Buff Effect or Shrine Duration now only grant these benefits to Shrines activated from within Maps.
  • Tweaked the description of the Blightspawn Atlas passive to clarify that Blight Bosses add the additional reward chest to the Lane they are from, which is visible at the start of the Blight encounter, rather than the chest spawning when they are defeated. This is purely a description change and not a functional change.
  • BarrageBarrageAttack, Projectile, Bow
    Level: (1-20)
    Cost: (5-9) Mana
    Attack Speed: 115% of base
    Attack Damage: (47-54)% of base
    Effectiveness of Added Damage: (47-55)%
    Requires Level 12After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.Fires 5 Projectiles
    Fires Projectiles sequentially

    Additional Effects From 1-20% Quality:
    Fires +(0.05-1) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Attack Speed is now 115% of base (previously 100%), and has a Mana Cost of 5-9 at gem levels 1-20 (previously 6-10).
  • Barrage of Volley FireBarrage of Volley FireAttack, Projectile, Bow
    Level: (1-20)
    Cost: (5-9) Mana
    Attack Speed: 115% of base
    Attack Damage: (50-60)% of base
    Effectiveness of Added Damage: (50-60)%
    Requires Level 12After a short preparation time, you fire projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.Fires 4 Projectiles
    Fires Projectiles sequentially
    The first and final shots of the sequence fire 6 additional Projectiles simultaneously

    Additional Effects From 1-20% Quality:
    The first and final shots of the sequence fire (0.2-4) additional Projectiles simultaneously
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Attack Speed is now 115% of base (previously 100%), and has a Mana Cost of 5-9 at gem levels 1-20 (previously 6-10).
  • Kinetic Blast of ClusteringKinetic Blast of ClusteringAttack, Projectile, AoE, Physical
    Level: (1-20)
    Cost: (6-9) Mana
    Attack Speed: 115% of base
    Requires Level 28Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.Kinetic Blast creates 3 additional explosions
    Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200% of their value
    Deals Added Physical Damage equal to (10-17)% of Maximum Mana
    Modifiers to number of Projectiles instead apply to the number of Explosions
    Base explosion radius is 1.9 metres
    Base secondary radius is 2.8 metres
    Projectiles cannot Split

    Additional Effects From 1-20% Quality:
    Kinetic Blast creates (0.05-1) additional explosions
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals Added Physical Damage equal to 10-17% of Maximum Mana at gem levels 1-20 (previously 8-15%).
  • Kinetic Bolt of FragmentationKinetic Bolt of FragmentationAttack, Projectile
    Level: (1-20)
    Cost: (5-9) Mana
    Attack Speed: 115% of base
    Attack Damage: (70-95)% of base
    Effectiveness of Added Damage: (70-95)%
    Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from. Multiple of these projectiles can hit the same target.Projectile changes direction 3 times
    Fires 2 additional Projectiles
    Modifiers which would cause projectiles to Fork instead cause them to change direction additional times

    Additional Effects From 1-20% Quality:
    Projectile changes direction (0.05-1) times
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 70-95% Effectiveness of Added Damage at gem levels 1-20 (previously 60-85%). Projectiles now change directions 3 times (previously 2).
  • Shrine Buffs granted by the Harmony of Purpose Ascendancy Passive Skill now have a base Duration of 20 seconds (previously 10).
  • The Command of the Pit Unique Gloves no longer has With a Ghastly Eye JewelGhastly Eye JewelAbyssPlace into an Abyssal Socket on an Item or into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. Socketed, Minions have +1000 to Accuracy Rating. Instead, it now has With a Ghastly Eye Jewel Socketed, Minions have 25% chance to gain Unholy Might on Hit with Spells. Existing versions of this Unique are unaffected by these changes.
  • Fixed a bug where modifiers to shrine effect from items were applying twice to shrines granted by the Harmony of Purpose Guardian Ascendancy Passive Skill.

Updated Patch Notes:

  • Kinetic RainKinetic RainAttack, AoE, Projectile, Duration, Trigger
    Level: (1-20)
    Cost: (7-10) Mana
    Attack Damage: (20-25)% of base
    Effectiveness of Added Damage: (20-25)%
    Requires Level 28Swing your wand to cause a number of projectiles to rain down within a large area in front of you, directly targeting the locations of enemies in the area. The locations where each projectile will land are shown with markers before they fall. Each projectile explodes when hitting the ground, dealing area damage and triggering Kinetic Anomaly. Cannot be used by Totems, Traps, or Mines.Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150% of their value
    Fires 8 Projectiles
    Base targeting area length is 9 metres
    Base targeting area width is 4.5 metres
    Base explosion radius is 1.2 metres
    Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150% of their value
    Base duration is 6.00 seconds
    Base explosion radius is 1.2 metres
    Maximum 30 Anomalies
    This Skill is Triggered when Projectiles from Kinetic Rain explode

    Additional Effects From 1-20% Quality:
    Fires +(0.1-2) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    is offered to the Witch for completing Sever the Right Hand and can be purchased from Clarissa by the Templar, Shadow, and Scion.
  • ThunderstormThunderstormAttack, AoE, Duration, Lightning, Bow, Projectile, Trigger
    Level: (1-20)
    Cost: (7-10) Mana
    Attack Damage: (112-125)% of base
    Effectiveness of Added Damage: (112-125)%
    Requires Level 28Fires an arrow into the air to land at a targeted location. On impact, deals area damage and creates a thunderstorm which blinds enemies within it. Entering the thunderstorm will cause it to gain stages, and leaving it will cause it to dissipate. Leaving the storm while it is at maximum stages will cause it to explode, dealing damage and triggering Thunderburst. You must use this skill yourself, it cannot be used by Totems, Traps, Mines, or other objects that use skills for you.60% of Physical Damage Converted to Lightning Damage
    Base duration is 10.00 seconds
    Fires 1 Arrow
    Modifiers to number of Projectiles do not apply to this Skill
    Base radius is (1.8-2.3) metres
    Maximum 3 Thunderstorms
    Thunderstorm gains one stage per 0.25 seconds you are in it, up to a maximum of 4
    Thunderstorm has 30% more Area of Effect per stage
    Thunderstorm dissipates if you leave it before reaching maximum Stages, or 1.5 seconds after reaching maximum Stages
    Explosion deals 300% more Damage
    Projectiles Pierce all Targets
    60% of Physical Damage Converted to Lightning Damage
    Base duration is 3.00 seconds
    Fires 5 Projectiles
    Fires Projectiles in a circle
    40% more Area Damage
    Base radius is 1.5 metres

    Additional Effects From 1-20% Quality:
    Fires +(0.1-2) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    is offered to Ranger and Duelist for completing Sever the Right Hand, and can be purchased from Clarissa by the Shadow and Scion.

Updates for 2025-10-31

New Patch Notes:

  • Added 161 more foiled Tier 17 Valdo's Map options that the Valdo's Puzzle BoxValdo's Puzzle BoxStack Size: 10Contains a Mysterious Map with a Foil Unique RewardI can find no method of destroying the dangerous contents within...
    perhaps, someday, you will find a way.
    Right click to open.
    can yield.
  • Added 197 more foiled Unique Item options that the Voidborn Reliquary can yield.
  • The stack size of Gold dropped has been globally increased by ~15% at all levels. The penalties to Gold from Harbinger, Legion, Ultimatum, Expedition, Abyss, Bestiary, Affliction and Harvest monsters have been lowered.
  • Gold fees for most basic Currency items that are commonly traded in bulk on the Currency Exchange (such as Orbs of Fusing) have been reduced. Gold fees for WildWild Crystallised LifeforceStack Size: 50000Can be used at the Horticrafting bench in your hideout., VividVivid Crystallised LifeforceStack Size: 50000Can be used at the Horticrafting bench in your hideout., and Primal Crystallised LifeforcePrimal Crystallised LifeforceStack Size: 50000Can be used at the Horticrafting bench in your hideout. as well as Currency Shards have also been reduced.
  • Fixed a bug where Divine Font crafting options could be used on Corrupted Gems. Corrupted Gems can only be used for options offered by using a Dedication to the GoddessDedication to the GoddessThe Divine Font will offer additional Corrupted Gem crafting options.Before the Goddess, nothing remains hidden.
    Adversity reveals old flaws and new strengths.
    Travel to the Aspirants' Plaza and spend this item to open the Eternal Labyrinth of Potential.
    .

Updated Patch Notes:

  • Spectral Helix of TrarthusSpectral Helix of TrarthusTrap, Attack, Projectile
    Level: (1-20)
    Cost: (6-9) Mana
    Attack Damage: (150-220)% of base
    Effectiveness of Added Damage: (150-220)%
    Requires Level 12Throws a trap which, once triggered, fires a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls. If dual wielding, each Trap thrown will randomly use either the main hand or off hand weapon.Throw up to 1 additional Trap if dual wielding
    Trap lasts 4 seconds
    Bounces up to 3 times
    Modifiers to number of Projectiles instead apply to the number of Bounces
    Spirals through 4.25 rotations
    25% reduced Trap Throwing Speed while wielding a Two Handed Weapon

    Additional Effects From 1-20% Quality:
    Projectiles that have Pierced deal (1-20)% more Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 150-220% Effectiveness of Base and Added Damage at gem levels 1-20 (previously 120-180%). Quality now provides Projectiles that have Pierced deal 0-20% more Damage (previously 10%).

Hotfixes

The following hotfixes were deployed after the 3.27.0 patch.

Hotfix 1

These are the patch notes for hotfix 1.[2]

Hotfix 2

These are the patch notes for hotfix 2.[3]

  • Fixed a bug where incorrect items could be placed in your Off-hand Weapon slots. We are investigating a fix for characters that have placed items in these slots before the hotfix was deployed.
  • Fixed 3 instance crashes.

Hotfix 3

These are the patch notes for hotfix 3.[4]

  • Fixed a bug where Earnings Tabs at Faustus were being hidden by the Hide Remove-only Tabs Option.
  • Fixed an issue with patching for Windows 7 and 8 users.
  • Fixed 4 client crashes.

You will need to restart your client to receive the changes in this patch.

Hotfix 4

These are the patch notes for hotfix 4.[5]

  • Fixed an issue where Hardcore Keepers characters that died could not access the Graft Locker in Standard Keepers. This change only applies in new instances.
  • Fixed an instance crash.

Hotfix 5

These are the patch notes for hotfix 5.[6]

  • Fixed a rare bug where Ailith's "Conjure a wall of the Dreamer's Flame" could damage players instead of monsters after the Breach Hive encounter had ended.

Hotfix 6

These are the patch notes for hotfix 6.[7]

  • Increased the chances of finding body parts from in-area Breach encounters.
  • Unstable Breaches now progress slower until they collapse, particularly in the very early game. Note: You are not expected to be able to Stabilise the Unstable Breaches early on.
  • Ailith's "Conjure a wall of the Dreamer's Flame" is now removed when the Breach Hive encounter ends.
  • Vruun, Marshal of Xesht now always drops a breach ring. Ruthless versions of the boss have a common chance to drop a breach ring.
  • Fixed a bug where the "Gain an Enhanced Flame" skill during Hive encounters was not visually giving you the flame, and it dealt damage but didn't burn down walls.
  • Fixed a bug in the in-game market browser where the 'min' and 'max' filter options for "Sockets" and "Links" would not work.
  • Fixed a bug where some list prices in the in-game market browser would display as '-1' of a currency.
  • Fixed a bug where some versions of the NebulisNebulis
    Void Sceptre
    Sceptre
    Physical Damage: 50-76
    Critical Strike Chance: 7.30%
    Attacks per Second: 1.25
    Weapon Range: 1.1 metres
    Requires Level 68, 104 Str, 122 Int<Three random synthesis implicit modifiers>(60-120)% increased Implicit Modifier magnitudes
    (15-20)% increased Cast Speed
    (5-10)% increased Elemental Damage per 1% Fire, Cold, or Lightning Resistance above 75%
    The vastness of the cosmos holds energies beyond comprehension, should one have the fortitude to grasp them.
    Void Sceptre unique could spawn with the pre-3.27.0 modifiers. These changes will not affect existing items.
  • Fixed 2 instance crashes.

You will need to restart your client to receive the client fixes in this patch.

Hotfix 7

These are the patch notes for hotfix 7.[8]

  • Fixed Incursion Breach Rooms incorrectly still being available in Keepers Leagues.
  • Fixed Delve rewards not matching what was displayed on the chart.
  • Kirac's Vault Pass now awards an Operative's Scouting ReportOperative's Scouting ReportStack Size: 20Reroll all of Kirac's Atlas Missions, granting missions with rewarding implicit modifiersRight click this item while viewing Kirac's Atlas Missions to use it. at 40 Map bonus objectives completed, instead of an Otherworldly Scouting ReportOtherworldly Scouting ReportStack Size: 20Reroll all of Kirac's Atlas Missions, including at least one BreachstoneRight click this item while viewing Kirac's Atlas Missions to use it.. This will display incorrectly until another upcoming patch.
  • Fixed a bug where monsters trapped in Essences would sometimes not show their world description.
  • Fixed an issue preventing players from joining PvP events.
  • Fixed a client crash that could occur when changing area.
  • Fixed a client crash when linking items to chat from The Market earnings tab.

You will need to restart your client to receive the client fixes in this patch.

Hotfix 8

These are the patch notes for hotfix 8.[9]

  • Fixed a bug causing players to sometimes get large latency spikes and disconnections.

Hotfix 9

These are the patch notes for hotfix 9.[10]

  • Fixed a bug where Delirium encounters could have a large delay before finishing and giving rewards.

References

  1. Community_Team (October 23, 2025). "Content Update 3.27.0". Official Path of Exile Forums. Retrieved November 3, 2025.
  2. Stacey_GGG (October 31, 2025). "3.27.0 Hotfix". Official Path of Exile Forums. Retrieved November 3, 2025.
  3. Stacey_GGG (October 31, 2025). "3.27.0 Hotfix 2". Official Path of Exile Forums. Retrieved November 3, 2025.
  4. Stacey_GGG (October 31, 2025). "3.27.0 Hotfix 3". Official Path of Exile Forums. Retrieved November 3, 2025.
  5. Stacey_GGG (October 31, 2025). "3.27.0 Hotfix 4". Official Path of Exile Forums. Retrieved November 3, 2025.
  6. Stacey_GGG (November 1, 2025). "3.27.0 Hotfix 5". Official Path of Exile Forums. Retrieved November 3, 2025.
  7. Kieren_GGG (November 1, 2025). "3.27.0 Hotfix 6". Official Path of Exile Forums. Retrieved November 3, 2025.
  8. Kieren_GGG (November 2, 2025). "3.27.0 Hotfix 7". Official Path of Exile Forums. Retrieved November 3, 2025.
  9. Kieren_GGG (November 3, 2025). "3.27.0 Hotfix 8". Official Path of Exile Forums. Retrieved November 5, 2025.
  10. Kieren_GGG (November 3, 2025). "3.27.0 Hotfix 9". Official Path of Exile Forums. Retrieved November 5, 2025.