Version 3.26.0

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Version History
3.25.3g
June 9, 2025
3.26.0
June 13, 2025
3.26.0b
June 16, 2025

Patch notes

These are the official patch notes for version 3.26.0 released by Grinding Gear Games.[1]

Secrets of the Atlas

  • Tears into different realities within the Atlas have begun to appear. The Originator of these realities has entangled themselves within the very fabric of the Atlas, and they're now trapped! Track down the source of the tears and uncover the secrets within.
  • You will meet Eagon, a man of mysterious heritage trying to discover his origins. In his quest, Eagon has been investigating these distortions of reality, occasionally catching glimpses of a young girl through the rifts — Zana.
  • In the Atlas you will encounter Threads of Consciousness, a strange thread-like substance that appears near the tears. By using a powerful gauntlet of his own making, Eagon is able to create a link to these memory threads and open portals to them. Working with Eagon, you must step through and find Zana, or whatever remains of her.
  • The areas you are asked to investigate are not your typical Maps, they’re influenced by the Memories of Zana herself and have manifested dangerous threats. Influenced monsters are imbued with Memory Petals, defeat them and absorb their power to unleash it for yourself as a special ability during combat.
  • As you defeat the boss of each Map along the Thread you are presented with an Altar that applies a modifier to the remaining Maps in the Thread. These modifiers accumulate as you dive deeper into a memory.
  • The final Map in each Thread is a true challenge, affected by all of the previous modifiers selected at each Altar, and guarded by a powerful boss. Each of these bosses are familiar, but dreamlike, drawn from Zana's memories and warped by the Atlas into something very different, and terrifying. Defeat these warped memory bosses, and dive deeper into the memory rifts to encounter the most significant of Zana's memories, manifested into three new Pinnacle bosses.
  • For more information about this expansion, check out pathofexile.com/secrets

The Mercenaries of Trarthus Challenge League

  • Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!
  • Veterans have journeyed to Wraeclast from the lawless cities of Trarthus. They're ready to offer their sinister services, but not for free. A Mercenary can be found in each area, each with their own personalities, as well as individual builds, skills, and items.
  • Upon meeting a Mercenary, as per Trarthan tradition, they will challenge you to a duel to test your strength. Inspect these Mercenaries before the duel to make an informed choice. If you decide to duel them you may choose a reward for your victory: Hire them, take one of their items, or exile them.
  • Sometimes you may meet particularly Infamous Trarthan Mercenaries bearing the name of their house. These Mercenaries descend from the four major death-trade families in Trarthus, and are the sole source of items with the new Infamous modifiers.
  • Only one Mercenary can accompany you at a time, but you can have up to three total in your service. Having varied options is useful, as there may be situations where you need specific backup, like a difficult boss fight!
  • You can replace the items equipped to active Mercenaries, or those in reserve, with ones of your choosing. Mercenaries don't level up like Exile's do, so you should keep an eye out for more powerful Mercenaries as you progress through the Campaign and Endgame.
  • With 3.26.0, there are Standard, Hardcore and Solo Self-Found variations of the Mercenaries challenge league available. They have the same core mechanics and items. You can create private league versions of these leagues, with mods that make the game harder.
  • The new Mercenaries challenge league includes a set of 40 new challenges, and 8 new challenges in Ruthless Mercenaries. Earn pieces of the Watcher's Wrath Armour Set when you complete 12, 20, 28 and 36 challenges in Mercenaries, or 2, 4, 6 and 8 challenges in Ruthless Mercenaries. These challenge rewards are only obtainable in this league.
  • From the 19th challenge onwards and for every third challenge after that, you will receive pieces of the Mercenaries Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Mercenaries challenges you completed during the league.

New Content and Features

  • Added a new Intelligence/Dexterity Support Gem, Focused ChannellingFocused Channelling SupportChannelling, Spell, Support
    Icon: u
    Level: (1-20)
    Requires Level 31Supports channelling spells you cast yourself, significantly empowering their damage the longer they are channelled for, while also raising their cost. Cannot modify the skills of minions.Supported Skills deal (15-24)% more Damage per second Channelled, up to a maximum of 60%
    Supported Skills have 20% more Cost per second Channelled, up to a maximum of 100%

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.5-10)% increased Cast Speed
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Supports channelling spells you cast yourself, significantly empowering the damage of supported skills the longer they are cast, while also increasing their cost the longer they are cast. Cannot modify the skills of minions.
  • Introduced the Shaper's Exalted OrbShaper's Exalted OrbStack Size: 20Adds Shaper influence and a new Shaper modifier to a rare itemRight click this item then left click a high-level rare item with no influence to apply it. Rare items can have up to six random modifiers., which adds Shaper influence and a new Shaper modifier to a Rare item.
  • Introduced the Elder's Exalted OrbElder's Exalted OrbStack Size: 20Adds Elder influence and a new Elder modifier to a rare itemRight click this item then left click a high-level rare item with no influence to apply it. Rare items can have up to six random modifiers., which adds Elder influence and a new Elder modifier to a Rare item.
  • Introduced the Orb of RemembranceOrb of RemembranceStack Size: 10Randomises the number of Memory Strands on a normal equipment itemRight click this item then left click a normal equipment item to apply it., which randomises the number of Memory Strands on a normal equipment item.
  • Introduced the Orb of UnravellingOrb of UnravellingStack Size: 10Consumes all Memory Strands on an item to attempt to upgrade the tier of explicit modifiers based on the number of Memory Strands consumedRight click this item then left click an equipment item with Memory Strands to apply it., which consumes all Memory Strands on an item to attempt to upgrade the tier of explicit modifiers based on the number Memory Strands consumed.
  • Introduced the Orb of IntentionOrb of IntentionStack Size: 10Modifies a Memory Influenced Map, causing items found to have more Memory Strands, but fewer items dropRight click this item then left click a Memory Influenced Map item to apply it. Can apply up to 3 to a single Map item., which modifies a Memory Influenced Map, causing items found to have more Memory Strands, but fewer items drop.
  • Added over 20 new Uniques, some of which can only be obtained by dueling Mercenaries.
  • Added 5 new Divination Cards.
  • You can now pause the game by opening the menu or any fullscreen interface like the Passive Skill Tree. You will also be paused if any lag is detected, or if you disconnect. Some content, mainly Pinnacle Boss fights, will apply the "Temporal Interference" debuff to you, which prevents the game from being paused.
  • The Rogue Harbour can now be accessed through a pin on the World Map after you have travelled there once. Alternatively, you can use the /heist chat command in town and hideout areas.
  • The maximum number of Players in a single instance of The Rogue Harbour has been halved.
  • A message is now output to chat whenever the Nameless Seer or a Reflecting Mist spawns randomly in a map.
  • Guild Officers may now cancel unaccepted invitations to their Guild.
  • Continued to incrementally improve the sound, art, effects and environments.

Endgame Changes

  • Players can no longer gain or lose experience in the following areas: Absence of Mercy and Empathy, Absence of Patience and Wisdom, Absence of Symmetry and Harmony, Absence of Value and Meaning, Crux of Nothingness, Eye of the Storm, Polaric Void, Seething Chyme, The Sacred Grove, The Shaper's Realm, and The Maven's Crucible.
  • Atlas Memories have been removed. Existing items will be deleted upon logging in, and existing Memories on your Atlas have been removed.
  • Introduced some new Red-tier Kirac Missions that you might recognise from previous Atlas Memories.
  • Breach Splinters that drop during an encounter are now automatically collected and dropped at your location when the Breach concludes. If you're in a party it will drop multiple stacks that are randomly allocated. You can see a small notification above your character whenever a Breach Splinter is collected, similar to Gold.
  • Commonly-found Scarabs now drop at higher stack sizes in higher-tier Maps, but are found less often, similar to how common basic Currency stack sizes increase with area level.
  • Using an Orb of HorizonsOrb of HorizonsStack Size: 20Reforges a map item as another of the same tierRight click this item then left click a map to apply it. on an Elder Guardian or Conqueror Map will now also reroll the Guardian or Conqueror to a different one.
  • Completing a non-Unique Map at a tier lower than it is naturally found no longer grants Map Bonus Objective completion.
  • Further improved level generation of Blighted Maps so that they fail to open less often (again).
  • The following Maps have been added back to the Atlas: Acid CavernsAcid Caverns MapMap Level: 70
    Map Tier: 3
    Guild Character: ÿ
    Clear water springs forth.
    A moment of purity before it too gathers filth.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Arid LakeArid Lake MapMap Level: 77
    Map Tier: 10
    Guild Character: c
    Water vanishes; an impromptu
    prison becomes a tomb.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , ArsenalArsenal MapMap Level: 75
    Map Tier: 8
    Guild Character: é
    There is no war. There is no army.
    Only rage lingers.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , BazaarBazaar MapMap Level: 72
    Map Tier: 5
    Guild Character: Y
    Greed is the only god here.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , CanyonCanyon MapMap Level: 83
    Map Tier: 16
    Guild Character: j
    A deep wound in the land.
    One that will never heal.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , ConservatoryConservatory MapMap Level: 73
    Map Tier: 6
    Guild Character: 6
    Ornate, elaborate, ostentatious...
    and dripping with death.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , CoreCore MapMap Level: 70
    Map Tier: 3
    Guild Character: û
    Black monstrous bridges cross oily rivers,
    leading nowhere. Nothing as it should be.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Frozen CabinsFrozen Cabins MapMap Level: 72
    Map Tier: 5
    Guild Character: ä
    The fleet lay stranded in the winter wastes,
    those aboard to never again see the light of day.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , GhettoGhetto MapMap Level: 72
    Map Tier: 5
    Guild Character: œ
    Amongst the rabble,
    brutality is the law.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Grave TroughGrave Trough MapMap Level: 78
    Map Tier: 11
    Guild Character: $
    Does the land reject the dead,
    or do the dead reject their fate?
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , IcebergIceberg MapMap Level: 77
    Map Tier: 10
    Guild Character: H
    Icy fangs seek tender hulls
    to sink themselves into.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Ivory TempleIvory Temple MapMap Level: 72
    Map Tier: 5
    Guild Character: m
    Man and nature intertwined,
    but only for the chosen few.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , LaboratoryLaboratory MapMap Level: 70
    Map Tier: 3
    Guild Character: Ä
    My last waking moments looked very
    much like this place... I miss it. I miss her.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Mineral PoolsMineral Pools MapMap Level: 74
    Map Tier: 7
    Guild Character: {
    God's jar of raw materials.
    Life lying dormant,
    waiting to sprout.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , ParkPark MapMap Level: 76
    Map Tier: 9
    Guild Character: ÷
    A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , PeninsulaPeninsula MapMap Level: 81
    Map Tier: 14
    Guild Character: *
    The farmer no longer plows
    or sows. Only the flattened
    soil remains.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , PhantasmagoriaPhantasmagoria MapMap Level: 76
    Map Tier: 9
    Guild Character: o
    Every movement is watched,
    recorded, remembered.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , PrecinctPrecinct MapMap Level: 74
    Map Tier: 7
    Guild Character: :
    Crushed together and fenced in,
    to live out their lives like cattle.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , ShipyardShipyard MapMap Level: 75
    Map Tier: 8
    Guild Character: v
    The stone and lumber sleeps.
    The captains are long dead.
    Only the sea knows their end.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Sunken CitySunken City MapMap Level: 79
    Map Tier: 12
    Guild Character:
    From the walls, water, and ferns...
    Death comes crawling on ancient steps.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Primordial BlocksPrimordial Blocks MapMap Level: 74
    Map Tier: 7
    Guild Character: â
    Who is the true criminal, the one behind
    bars, or the one who tortures him?
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , TowerTower MapMap Level: 83
    Map Tier: 16
    Guild Character: 0
    We ascend to great heights to commit low acts.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , VillaVilla MapMap Level: 69
    Map Tier: 2
    Guild Character: ³
    Wealth is powerless to stop
    the corroding force of time.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , WastelandWasteland MapMap Level: 82
    Map Tier: 15
    Guild Character: x
    A white bone stripped of its fertile flesh.
    Life spirals towards its end.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Waste PoolWaste Pool MapMap Level: 82
    Map Tier: 15
    Guild Character: _
    Verdant life blossoms
    amidst death.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , WaterwaysWaterways MapMap Level: 74
    Map Tier: 7
    Guild Character: Ì
    A river in the sky, far from that
    which so desperately needs it.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , and WharfWharf MapMap Level: 75
    Map Tier: 8
    Guild Character: Ë
    Reach out into the abyss,
    and the abyss reaches back.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • The following Maps have been removed from the Atlas: AcademyAcademy MapMap Level: 82
    Map Tier: 15
    Guild Character: Æ
    They came for enlightenment,
    but were imprisoned by madness.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Burial ChambersBurial Chambers MapMap Level: 77
    Map Tier: 10
    Guild Character: E
    Vile fiends hide beneath
    the peaceful plains.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , CageCage MapMap Level: 70
    Map Tier: 3
    Guild Character: I
    Treat a man like a wild animal,
    and he will soon learn to bite.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , CalderaCaldera MapMap Level: 80
    Map Tier: 13
    Guild Character: ø
    From the heart of fire, rivers
    of burning rage billow forth.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , CarcassCarcass MapMap Level: 69
    Map Tier: 2
    Guild Character: §
    Life's wet, reproductive stink abates,
    relenting to death's chaste ritual of decay.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , CellsCells MapMap Level: 71
    Map Tier: 4
    Guild Character: Ú
    Life crushed together.
    Left to crumble to dust.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , CraterCrater MapMap Level: 78
    Map Tier: 11
    Guild Character: D
    So much power in the hands of so few.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , CourthouseCourthouse MapMap Level: 79
    Map Tier: 12
    Guild Character: f
    Justice born of love is a surrender.
    Justice born of law is a punishment.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , CovesCoves MapMap Level: 81
    Map Tier: 14
    Guild Character: Ê
    The dark seas swallow the careless
    and spit them against sharp rocks.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , DesertDesert MapMap Level: 75
    Map Tier: 8
    Guild Character: W
    Heat. Dust. Wind. These are what
    forge strong minds and bodies.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Dry SeaDry Sea MapMap Level: 70
    Map Tier: 3
    Guild Character: `
    Where once waves crashed with crushing force,
    brittle wooden bones tell tall tales.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , FieldsFields MapMap Level: 72
    Map Tier: 5
    Guild Character: Ñ
    They pleaded for the gods to bless their land.
    Now they lie under the soil.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Fungal HollowFungal Hollow MapMap Level: 70
    Map Tier: 3
    Guild Character: d
    The water brings life,
    the poison takes it away.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , GardensGardens MapMap Level: 68
    Map Tier: 1
    Guild Character: J
    Vibrant colours dash across the grey,
    consuming Man's work.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , GraveyardGraveyard MapMap Level: 72
    Map Tier: 5
    Guild Character: N
    Unknown legacies.
    Untold stories.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Haunted MansionHaunted Mansion MapMap Level: 76
    Map Tier: 9
    Guild Character: k
    Forlorn and sorrowful, this once opulent
    ruin conceals the sins of a fallen line.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Infested ValleyInfested Valley MapMap Level: 79
    Map Tier: 12
    Guild Character: Œ
    Should we feel disgusted at how the weak predate
    the strong, or should we feel... admiration?
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , LairLair MapMap Level: 69
    Map Tier: 2
    Guild Character: ,
    In darkness, the alpha rises. The companionship
    of beasts is fragile indeed.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , LookoutLookout MapMap Level: 79
    Map Tier: 12
    Guild Character: C
    A glorious vista once exclusive
    to emperors. Not anymore.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , MarshesMarshes MapMap Level: 70
    Map Tier: 3
    Guild Character: 2
    Embraced by mud. Grasped by roots.
    The careless are silently swallowed.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , PitPit MapMap Level: 82
    Map Tier: 15
    Guild Character: ×
    Blood turns the soil to mud.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , PortPort MapMap Level: 78
    Map Tier: 11
    Guild Character: e
    The wealthy foolishly battle
    the ocean for domain.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Relic ChambersRelic Chambers MapMap Level: 71
    Map Tier: 4
    Guild Character: 1
    Relics of a forbidden past.
    Hidden away. Forgotten.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , ResidenceResidence MapMap Level: 81
    Map Tier: 14
    Guild Character: T
    Home only to misery now.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Spider LairSpider Lair MapMap Level: 76
    Map Tier: 9
    Guild Character: M
    Panic only hastens the venom's
    passage to the heart.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Sulphur VentsSulphur Vents MapMap Level: 77
    Map Tier: 10
    Guild Character: P
    The creatures that prowl the wildest extremes,
    nature anoints with cruel efficacy to defend her.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , and SummitSummit MapMap Level: 72
    Map Tier: 5
    Guild Character: ù
    We are swept ever upwards by our ambition,
    with no thought of what awaits us at the peak.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • Map tiers and locations have been shuffled (though the 'pin' locations for maps have not changed). Most maps are now initially found at a different tier.
  • Some of the Map Bosses you are required to defeat to upgrade your Pantheon have changed as a result of these Atlas changes.
  • Crafting Recipes have been shuffled and ones that were previously unlocked in Maps that have been removed from the Atlas are now found within other Maps currently on the Atlas.
  • Maps on the Atlas screen now show uncollected crafting recipes.
  • The Antagonist's modifier on Tier 17 maps now grants Rare Monsters an additional Modifier (from 2 additional). This does not affect existing items
  • Reduced the amount of increased Pack Size granted by Tier 17 Map Modifiers that specifically augment Pack Size. Values have been lowered from 25% to 15%. This does not affect existing items with these modifiers.
  • Abyss Scarab of MultitudesAbyss Scarab of MultitudesStack Size: 20
    Limit: 2
    Abysses in Area spawn 50% increased MonstersThey ceaselessly sprout from the murderous earth.Can be used in a personal Map Device to add modifiers to a Map.
    now grants Abysses in Area spawn 50% increased Monsters (from 75%).
  • Horned Scarab of GlitteringHorned Scarab of GlitteringStack Size: 20
    Limit: 1
    Players in Area gain increased Item Rarity for each Monster
    slain, up to 400%, decaying over time
    Wealth flows to those that shine brightest.Can be used in a personal Map Device to add modifiers to a Map.
    now has Players in Area gain increased Item Rarity for each Monster slain, up to 400%, decaying over time (from up to 200%. No longer grants Item Quantity. Note the decay rate is no longer described as recently, as it was never over 4 seconds but was 20 seconds from the maximum value)
  • Resplendent Tempests from the Scarab of Radiant StormsScarab of Radiant StormsStack Size: 20
    Limit: 1
    Area contains a Resplendent TempestThe great cacophony of life roars to a crescendo.Can be used in a personal Map Device to add modifiers to a Map.
    no longer grants Item Quantity bonuses and has had an increase to the Item Rarity bonus on players.
  • Corrupted Growths in Crimson Iron Ore Encounters are now Normal rarity monsters (previously Unique rarity). These were always just intended to be a monster spawner as opposed to an actual reward source.
  • Split the existing Modifier that granted increased Quantity and Rarity of Items found in Area from Cleansing and Tangle Influence Altars into two separate ones:
    • 10-20% increased Quantity of Items found in this Area
    • 15-30% increased Rarity of Items found in this Area

Atlas Passive Tree Changes

  • Atlas Passive Skills that provide additional chance for your Maps to contain a Master or Extra Content that can be turned off through Atlas Passives now also cause Scarabs in your Maps to have an increased chance to be Scarabs of that type of Extra Content. The Ruthless Atlas Passive Tree is not affected by this change.
  • The Intelligence Gathering Notable Atlas Passive has been replaced with the new Lethal Extraction Notable, which causes Executing Immortal Syndicate Members in your Maps to grant intelligence to their current division equal to 2 times their Rank.
  • The Straight and Narrow Notable Atlas Passive has been replaced with the new Miner's Strike Notable, which prevents Ore Deposits and Kalguuran Scarabs from appearing in your Maps.
  • Added 2 Atlas Memory clusters to the Atlas Passive Tree, including the following Notable Passive Skills:

Settlers Added to the Core Game

  • After almost a year of building, Johan is finally satisfied with the upgrades made to Kingsmarch, and now its services can be used to their full effect. Settlers of Kalguur has been added to the core game, but there will be no more town-building.
  • Gold can drop from slain monsters which will be used for paying workers' wages, as well as Passive Skill Tree Respecialisation and purchasing items from the Black Market at a number of NPCs throughout Wraeclast.
  • The Currency Exchange will also be returning; you'll first encounter Faustus in Lioneye's Watch in Act 6 who can help facilitate trades.
  • Upon reaching the Endgame, Johan will invite you to Kingsmarch. In Maps you'll start to find different ore veins, which Kalguuran workers can mine for you. Send this ore, or crops grown in the town, to Karui and Kalguuran ports in return for rewards.
    • By shipping items to Karui ports you can receive Tattoos, which can be used on your Passive Skill Tree to change what they provide you.
    • By shipping items to Kalguuran ports you can receive Runegrafts, a new Passive Skill Tree mechanic that replaces the Runesmithing service previously provided in the town. These are similar to Tattoos, but instead of applying to a Passive Skill they apply to an allocated Passive Mastery Skill.
  • Isla has continued to make modifications on the Recombinator. You are able to decide which modifiers on the two items you input into the Recombinator you would like to try to merge together (with a chance of success displayed to you). This new method of Recombinating can result in the items being destroyed.
    • Isla's previous method of Recombinating is still available if you'd prefer to leave it up to fate, combining two items randomly (with no risk of destroying your items), though this is the less predictable method.
  • Introduced the Kalguuran ScarabKalguuran ScarabStack Size: 20
    Limit: 2
    Area contains an additional Ore DepositRich veins run deeper still.Can be used in a personal Map Device to add modifiers to a Map.
    of Abundance [sic], which causes an area to contain an additional Ore Deposit.
  • Introduced the Kalguuran Scarab of Guarded RichesKalguuran Scarab of Guarded RichesStack Size: 20
    Limit: 1
    Monsters guarding Ore Deposits in Area are at least MagicDigging's the easy part.Can be used in a personal Map Device to add modifiers to a Map.
    , which causes Monsters guarding Ore Deposits in an area to be at least Magic.
  • Introduced the Kalguuran Scarab of RefinementKalguuran Scarab of RefinementStack Size: 20
    Limit: 1
    Ore Deposits in Area grant Smelted Bars instead of Marking OreOre's true worth lies not in stone, but in what it becomes.Can be used in a personal Map Device to add modifiers to a Map.
    , which causes Ore Deposits in Area to grant Smelted Bars instead of Marking Ore.
  • Added 4 Settlers of Kalguur clusters to the Atlas Passive Tree, including the following Notable Passive Skills:
    • Prospector's Luck: Your Maps have +20% chance to contain Ore Deposits.
    • Yield Upon Yield: Your Maps with Ore Deposits have 50% increased chance to contain two Ore Deposits.
    • Fortune's Favour: Ore Deposits in your Maps are more likely to be rarer varieties.
    • Lost in Transit: 10% chance for Ore Deposits in your Maps to be replaced by Lost Shipments.
    • Crimson Infusion: Crimson Iron Ore Deposits in your Maps are guarded by 2 additional Corrupted Growths. 100% increased chance for Ore Deposits found in your Maps to be Crimson Iron.
    • Amber Infusion: Petrified Amber Ore Deposits in your Maps take 25% reduced Damage. 100% increased chance for Ore Deposits found in your Maps to be Petrified Amber.
    • Verisium Infusion: Verisium Ore Deposits in your Maps can be channelled on for 30% longer. 100% increased chance for Ore Deposits found in your Maps to be Verisium.
    • Orichalcum Infusion: Buffs granted by Orichalcum Ore Deposits in your Maps have 100% increased Duration. 100% increased chance for Ore Deposits found in your Maps to be Orichalcum.
    • Bismuth Infusion: Bismuth Ore Deposits in your Maps have 30% chance to add an additional Modifier to Monsters they affect. 100% increased chance for Ore Deposits found in your Maps to be Bismuth.
  • Added a new Atlas Passive Keystone - Refiner's Bargain: Equipment Items with Rarity dropped by Possessed Monsters in your Maps have 25% [sic] chance to be converted to Thaumaturgic Dust.[a] Sulphite found in your Maps is granted as a random Ore instead at 25% of the value. Lifeforce found in your Maps is granted as a random Crop instead at 300% of the value.
  • Some other Atlas Passive Skills have moved location to make space for the new Clusters and Keystone added.
  • There are now 5 job rankings for Kingsmarch workers (previously 10).
  • Adjusted Banana to more closely match the size of the Kalguuran version.
  • Moved a lamppost in Kingsmarch.

Betrayal Rework

  • The Mastermind boss fight is now separate from the Betrayal Safehouse mechanic, and defeating the boss no longer resets the state of the Immortal Syndicate. We've added a new Syndicate MedallionSyndicate MedallionFollow the strands of a web to its center,
    and you'll find Death lying in wait...
    Open a portal to the Mastermind's Lair by using this item in a personal Map Device. Can only be used once.
    Fragment which can be used to travel to The Mastermind's Lair. This fragment has a chance to drop from Safehouse Leaders at high levels.
  • The Mastermind Boss fight has been improved, now with significantly fewer immunity phases and new rewards.
  • The Mastermind's Lair cannot be accessed if you have not unlocked the endgame.
  • The Veiled Modifiers on the The Mastermind's Unique Items are now able to unveil some new modifiers that are exclusive to these Uniques.
  • Catarina, Master of Undeath can now drop Allflame Embers. These new Map Fragments can add packs of monsters in Maps with different types of special monsters. These special monster packs have unusual properties, compositions, or rewards. Allflame Embers can be placed in your Map Device like Scarabs, and used in conjunction with Scarabs to further customise your Maps.
  • Catarina, Master of Undeath, no longer drops Rare Veiled items with exclusive Modifiers, these are now exclusive to the Unique items she can drop. She instead now drops rare double Veiled items.
  • The amount of Safehouse Intelligence obtained from choices made after defeating Immortal Syndicate Members has been lowered. The time taken to reach a Safehouse is overall longer than before.
  • Once you get your hands on a Safehouse Leader, your only option now is to Execute them. Welp, no love lost there, let me tell ya.
  • Veiled Orbs have been renamed to Veiled Exalted OrbsVeiled Exalted OrbStack Size: 20Removes a random modifier and adds a random Veiled modifier to a rare itemRight click this item then left click a rare item to apply it., their functionality is unchanged.
  • Reintroduced Veiled Chaos OrbsVeiled Chaos OrbStack Size: 20Reforges a rare item with new random modifiers including a random Veiled modifierRight click this item then left click a rare item to apply it., which reforges a Rare item with new random modifiers including a random Veiled modifier.
  • Safehouse leaders now have a chance to drop Veiled Chaos Orbs.
  • The Safehouse rewards have also been completely rebalanced. Happy interrogating!
  • The Betrayal Scarab of Intelligence has been renamed to Betrayal Scarab of the AllflameBetrayal Scarab of the AllflameStack Size: 20
    Limit: 1
    75% Increased number of Monster Packs Substituted by Allflame Embers in AreaThose that can never die fear only pain.Can be used in a personal Map Device to add modifiers to a Map.
    . It now provides 75% Increased number of Monster Packs Substituted by Allflame Embers in Area.
  • All of the Crafting Bench Recipes normally granted by unveiling items are instead now unlocked through Maps on the Atlas. Similar to normal Crafting Bench Modifiers, these Modifiers must now be unlocked by interacting with one of the Recipe Objects that can be found near Bosses in Map Areas.
  • There are 41 new Recipe Objects which unlock Veiled Modifier Crafting Recipes on your Crafting Bench. Some Veiled Modifier Crafting Recipes have been combined with pre-existing Recipe Objects that unlock normal Crafting Bench modifiers.
  • You are no longer required to speak with Jun to Unveil your items. You can now Right-click (or use Circle/B on Controller) on a Veiled item and simply select the Modifier you wish to Unveil.
  • Removing all rivalries in the Immortal Syndicate is no longer an option offered when deciding what to do with defeated Syndicate members, though there is a new option to remove all rivalries in the current division.
  • Bargaining with Immortal Syndicate members can now give multiple Scarabs and Veiled Items, but fewer Currency items.

Sanctum Changes

  • The Sanctum room rewards which allow you to defer currency to the end of the Floor or End of the Sanctum now have a lower chance to contain high tier currency (like Divine Orbs) and on floor three those currency items no longer appear with stack sizes greater than one. The ease of completing Sanctum relative to the rewards is mismatched and this puts it more in line. We are intending to do a grander pass to the rewards and content of Sanctum in a future expansion where we will also be adding an exclusive reward to Sanctum to give it more identity instead of exclusively producing raw currency.
  • Added the Gilded Font to the end of each Sanctum floor. This allows players to convert 50% of their current Aureus to gold. The ratio of this conversion is greater at higher levels.

Player Balance

  • Intensity Stacks are now lost every 0.5 seconds while Moving (previously every 0.25 seconds).
  • The Arcane Surge Buff now provides 20% increased Cast Speed (previously 10%).
  • Changed how additional party members scale the quantity and rarity of items the player finds.
  • We now drop +100% more of certain Item classes like Currency and Gold as they are valuable for all players, whereas items like Armour and Weapons scale at much lower amounts. The result of this is that when in larger parties you see less non-unique equipment, and more things you actually want.
  • We no longer increase Rarity per player in a party but we increase the number of Uniques specifically, this will result in the same number of Unique Items per party member as before.

Skill Gem Changes

  • Animate GuardianAnimate GuardianSpell, Minion
    Level: (1-20)
    Cost: (11-20) Mana
    Cast Time: 0.60 sec
    Requires Level 28Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines. If your Guardian dies you cannot summon an Animated Guardian again in that area.Minions have (0-38)% more Maximum Life
    Can use Items requiring up to Level (33-100)
    Minion deals (0-38)% more Damage

    Additional Effects From 1-20% Quality:
    (2-40)% increased Minion Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Animated Guardians now retain their items when they die. However, if your Animated Guardian dies you cannot summon an Animated Guardian again in that area (unless that area is a hideout).
  • Bane of CondemnationBane of CondemnationChaos, Trigger, Spell, AoE, Duration, Hex
    Level: (1-20)
    Cost: (14-27) Mana
    Cast Time: 0.80 sec
    Requires Level 24Applies a debuff to enemies in a small area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines.Only applies Hexes from Curse Skill Gems requiring Level (24-70) or lower
    Deals (70.8-1341.7) Base Chaos Damage per second
    Base duration is 1.00 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Base radius is 0.8 metres
    60% more Damage per Curse applied
    100% increased Debuff Duration per Curse applied
    This Gem can only Support Skill Gems requiring Level (24-70) or lower
    You cannot Cast Supported Curse Spells
    25% less Effect of Supported Curses

    Additional Effects From 1-20% Quality:
    Base duration is (0.01-0.2) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Base Cast time of 0.8 seconds (previously 0.6), with a Mana cost of 14 at gem level 1 (previously 10), scaling up to 27 at gem level 20 (previously 20). It now Deals 70.8-1341.7 Base Chaos Damage per second at gem levels 1-20 (previously 59.3-1075.5).
  • Blade Blast of UnloadingBlade Blast of UnloadingSpell, AoE, Physical, Nova
    Level: (1-20)
    Cost: (8-21) Mana
    Cast Time: 0.65 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 250%
    Requires Level 16Deals spell damage in an area around you. If you have Blade Vortex blades orbiting you, it will detonate each of them in turn, dealing damage again in an area around you for each one.Deals (40-1107) to (60-1661) Physical Damage
    5% more Damage per Blade Vortex blade
    Base radius is 1.6 metres
    80% more Area of Effect per Blade Vortex blade detonated

    Additional Effects From 1-20% Quality:
    (1-20)% more Area of Effect per Blade Vortex blade detonated
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 5% more Damage per Blade Vortex Blade at all gem levels.
  • Blade Blast of Dagger DetonationBlade Blast of Dagger DetonationSpell, AoE, Physical, Nova
    Level: (1-20)
    Cost: (8-21) Mana
    Cast Time: 0.65 sec
    Critical Strike Chance: 6.00%
    Requires Level 16Deals spell damage in an area around you. Your equipped daggers add to this damage.Deals (11-309) to (17-464) Physical Damage
    Deals Added Spell Damage equal to (200-675)% of Damage of Equipped Dagger
    If two Daggers are Equipped, each contributes 60% as much Added Damage
    Base radius is 2.6 metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.015-0.3) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : If two Daggers are Equipped, each contributes 60% as much Added Damage at all gem levels (previously 50%).
  • Blade Flurry of IncisionBlade Flurry of IncisionCritical, Attack, AoE, Channelling, Melee
    Level: (1-20)
    Cost: (5-6) Mana
    Attack Speed: 180% of base
    Attack Damage: (60-111)% of base
    Effectiveness of Added Damage: (60-111)%
    Requires Level 28Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The critical strike chance is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.40% more Critical Strike Chance for each Stage
    Maximum 6 Stages

    Additional Effects From 1-20% Quality:
    +(2-40)% to Critical Strike Multiplier while at maximum Stages
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 180% base Attack Speed (previously 160%), and 61-111% Effectiveness of Base and Added Damage at gem levels 1-20 (previously 58-99%). Now has 40% more Critical Strike Chance for each Stage (previously 35%). Quality now provides +0-40% to Critical Strike Multiplier while at max Stages (previously 0-5% more Critical Strike Chance for each stage).
  • Blade Trap of GreatswordsBlade Trap of GreatswordsTrap, Attack, AoE, Duration
    Level: (1-20)
    Cost: (13-25) Mana
    Cooldown Time: 6.00 sec
    Can Store 3 Use(s)
    Attack Damage: (146-220)% of base
    Effectiveness of Added Damage: (146-220)%
    Requires Level 12Throws a trap which, once triggered, swings two copies of your equipped Two Handed Sword around it in circles for a duration, each repeatedly damaging enemies it spins throughTrap lasts 4 seconds
    Base duration is 3.50 seconds
    Base radius is (2.2-2.8) metres

    Additional Effects From 1-20% Quality:
    Base duration is (0.025-0.5) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 147-220% Effectiveness of Base and Added Damage at gem levels 1-20 (previously 120-180%), and now has a Cooldown time of 6 seconds (previously 8).
  • Blade Trap of LacerationBlade Trap of LacerationTrap, Attack, AoE, Physical
    Level: (1-20)
    Cost: (8-20) Mana
    Attack Damage: (180-260)% of base
    Effectiveness of Added Damage: (180-260)%
    Requires Level 12Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw, One Handed Sword or One Handed Axe around it in a circle, each damaging enemies it spins through.Trap lasts 4 seconds
    Rotates 1 time
    Base radius is (1.6-2.2) metres
    25% chance to cause Bleeding
    Bleeding inflicted by this Skill deals Damage 50% faster

    Additional Effects From 1-20% Quality:
    Bleeding inflicted by this Skill deals Damage (0.5-10)% faster
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Can now also be used with One Hand Axes. It no longer has 40-59% more Damage with Bleeding at gem levels 1-20, and now has Bleeding inflicted by this Skill deals Damage 50% faster at all gem levels. Now has 180-260% Effectiveness of Base and Added Damage at gem levels 1-20 (previously 140-180%). Quality now provides Bleeding inflicted by this Skill deals Damage 0-10% faster (previously +0-20% more Damage with Bleeding).
  • Blade FlurryBlade FlurryAttack, AoE, Channelling, Melee
    Level: (1-20)
    Cost: (5-6) Mana
    Attack Speed: 160% of base
    Attack Damage: (68-125)% of base
    Effectiveness of Added Damage: (68-125)%
    AoE Radius: 14 / 17 / 19
    Requires Level 28Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.25% more Damage with Hits and Ailments for each stage
    Maximum 6 Stages

    Additional Effects From 1-20% Quality:
    (1-20)% more Damage while at maximum Stages
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 68.2-125.1% Effectiveness of Base and Added Damage at gem levels 1-20 (previously 60.6-111.2%), and now has 25% more Damage with Hits and Ailments for each Stage (previously 20%). Quality now provides 0-20% more Damage while at max Stages (previously 0-5% more Damage with Hits and Ailments for each stage).
  • Blade Vortex of the ScytheBlade Vortex of the ScytheSpell, AoE, Duration, Physical
    Level: (1-20)
    Cost: (14-36) Mana
    Cast Time: 1.20 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 300%
    Requires Level 12This spell creates a swarm of ethereal blades which briefly orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius.Deals (32-1353) to (48-2030) Physical Damage
    Base duration is 0.80 seconds
    +(1-1.9) metres to radius
    Can have up to 1 active spinning blade

    Additional Effects From 1-20% Quality:
    Deals (1-20)% more Physical Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Base Cast time of 1.2 seconds (previously 0.8), a Mana cost of 14-36 at gem levels 1-20 (previously 10-26), and 300% Effectiveness of Added Damage at all gem levels (previously 200%). Now has a Base duration of 0.8 seconds (previously 0.6), and now deals 32 to 48 Physical Damage at gem level 1 (previously 22 to 32), scaling up to 1353 to 2030 at gem level 20 (previously 902 to 1353). Quality now provides 0-20% more Physical Damage (previously Base Duration is +0-0.2 seconds).
  • Bodyswap of SacrificeBodyswap of SacrificeMovement, Spell, AoE, Fire, Travel, Minion
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Requires Level 10Violently destroys your body and recreates it at the location of a targeted enemy or damageable minion, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise minions over enemies. If targeting a minion, the minion will also be destroyed in an explosion which deals damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.This Spell deals (3-210) to (5-315), plus 4% of your maximum Life, as base Fire Damage
    Explosion deals base Fire Damage equal to (19-29)% of the Minion's maximum Life
    +(0-0.2) metres to radius
    50% less Damage with Ailments
    200% more Area of Effect if Consuming a Minion

    Additional Effects From 1-20% Quality:
    Explosion deals base Fire Damage equal to (0.25-5)% of the Minion's maximum Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Explosion now deals base Fire Damage equal to 19-29% of the Minion's maximum Life at gem levels 1-20 (previously 15-24%). Quality now provides explosion deals base Fire Damage equal to 0-5% of the Minion's maximum Life (previously 0-4%).
  • BlightBlightSpell, Chaos, AoE, Channelling, Duration
    Level: (1-20)
    Cost: (2-5) Mana
    Cast Time: 0.30 sec
    AoE Radius: 26
    Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.Deals (5.9-421.5) Base Chaos Damage per second
    Base duration is 2.00 seconds
    Base secondary duration is 1.00 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    +(0-0.6) metres to radius
    80% reduced Movement Speed
    Debuff can have up to 20 layers of Damage

    Additional Effects From 1-20% Quality:
    Base duration is (0.04-0.8) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 5.9-421.5 Base Chaos Damage per second at gem levels 1-20 (previously 5.9-351.9).
  • Blight of AtrophyBlight of AtrophySpell, Chaos, AoE, Channelling, Duration
    Level: (1-20)
    Cost: (2-5) Mana
    Cast Time: 0.30 sec
    Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a longer secondary duration, slowing their movement and reducing their life regeneration rate. Continued channelling adds layers of damage to the debuff, each with their own duration.Deals (5.9-421.5) Base Chaos Damage per second
    Base duration is 1.00 seconds
    Base secondary duration is 3.00 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    +(0-0.6) metres to radius
    80% reduced Movement Speed
    Debuff can have up to 20 layers of Damage
    80% reduced Life Regeneration rate

    Additional Effects From 1-20% Quality:
    Base secondary duration is (0.05-1) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 5.9-421.5 Base Chaos Damage per second at gem levels 1-20 (previously 5.9-351.9).
  • Blight of ContagionBlight of ContagionSpell, Chaos, AoE, Channelling, Duration
    Level: (1-20)
    Cost: (2-5) Mana
    Cast Time: 0.25 sec
    Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration. The damaging debuff is spread by Contagion.Deals (9.7-837.6) Base Chaos Damage per second
    Base duration is 4.00 seconds
    Base secondary duration is 1.00 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    +(0-0.6) metres to radius
    80% reduced Movement Speed
    Debuff can have up to 6 layers of Damage

    Additional Effects From 1-20% Quality:
    Base duration is (0.05-1) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 9.7-837.6 Base Chaos Damage per second at gem levels 1-20 (previously 9.7-704.3). Debuff can now have up to 6 layers of Damage (previously 5).
  • Boneshatter of CarnageBoneshatter of CarnageAttack, Melee, Strike, AoE
    Level: (1-20)
    Cost: (9-12) Mana
    Attack Speed: 85% of base
    Attack Damage: (336-620)% of base
    Effectiveness of Added Damage: (336-620)%
    Requires Level 28Attack enemies with a forceful melee strike. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.25% reduced Enemy Stun Threshold
    (20-39)% chance to double Stun Duration
    Pulse has 20% increased Area of Effect per 0.1s of Stun Duration, up to 400%

    Additional Effects From 1-20% Quality:
    (1-20)% more Damage against Stunned Enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Pulse now has 20% increased Area of Effect per 0.1 second of Stun Duration, up to 400% (previously 15% increased Area of Effect). Quality now provides 0-20% more Damage against Stunned Enemies (previously Pulse has 0-5% increased Area of Effect per 0.1 second of Stun Duration, up to 400%).
  • Burning Arrow of VigourBurning Arrow of VigourAttack, Projectile, Fire, Bow
    Level: (1-20)
    Cost: (7-13) Mana
    Attack Speed: 75% of base
    Fires a burning arrow that deals fire damage and has a chance to ignite.Deals Added Fire Damage equal to (21-32)% of Maximum Life
    25% chance to Ignite enemies
    100% of Physical Damage Converted to Fire Damage

    Additional Effects From 1-20% Quality:
    (1-20)% more Damage with Ignite
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 75% Attack Speed of Base (previously 70%), and a Mana cost of 7-13 at gem levels 1-20 (previously 8-14). Now Deals Added Fire Damage equal to 21-32% of Maximum Life at gem levels 1-20 (previously 15-24%).
  • Carrion Golem of ScavengingSummon Carrion Golem of ScavengingPhysical, Minion, Spell, Golem
    Level: (1-20)
    Cost: (30-54) Mana
    Cooldown Time: 6.00 sec
    Can Store 1 Use(s)
    Cast Time: 1.00 sec
    Requires Level 34Summons a Carrion Golem. The Carrion Golem attacks with a series of slashes that increase in speed and damage, can consume corpses to heal itself and gain the ability to unleash a devastating cascade of bone spikes, and deals more damage for each of your non-golem minions near it.Maximum 1 Summoned Golem
    Golems deal 5% more Damage per Non-Golem Minion near them, up to 50%

    Additional Effects From 1-20% Quality:
    Minions Regenerate (0.15-3)% of Life per second
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Golem's Leap, Empowered Cascade and Multistrike Skills now do 20-25% more Damage. Quality now provides Minions regenerate 0-3% of Life per Second (previously 0-2%).
  • Crackling Lance of BranchingCrackling Lance of BranchingSpell, AoE, Lightning
    Level: (1-20)
    Cost: (13-25) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (240-330)%
    Requires Level 28Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.Deals (55-905) to (166-2715) Lightning Damage
    50% increased branching angle

    Additional Effects From 1-20% Quality:
    (1-20)% more Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 240-330% Effectiveness of Added Damage at gem levels 1-20 (previously 190-260%).
  • Crackling Lance of DisintegrationCrackling Lance of DisintegrationSpell, AoE, Lightning
    Level: (1-20)
    Cost: (13-25) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (260-360)%
    Requires Level 28Release a concentrated beam which deals lightning damage to enemies in a long area in front of you.Deals (59-1054) to (178-3161) Lightning Damage
    25% chance to Shock enemies
    +10% to Maximum Effect of Shock

    Additional Effects From 1-20% Quality:
    +(0.5-10)% to Maximum Effect of Shock
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 260-360% Effectiveness of Added Damage at gem levels 1-20 (previously 220-300%).
  • Cold SnapCold SnapSpell, AoE, Cold, Duration
    Level: (1-20)
    Cost: (11-28) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.85 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (220-390)%
    AoE Radius: 16
    Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Deals (34-1717) to (51-2575) Cold Damage
    Base duration is 5.00 seconds
    Deals (28.6-2259.5) Base Cold Damage per second
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Burst Base radius is 1.5 metres
    Chilled Ground Base initial radius is 1.5 metres
    Chilled Ground Base final radius is 3 metres
    25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area

    Additional Effects From 1-20% Quality:
    (1-20)% more Effect of Chill
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 220-390% Effectiveness of Added Damage at gem levels 1-20 (previously 220-320%). Now deals 34 to 51 Cold Damage at gem level 1 (unchanged), scaling up to 1717 to 2575 at gem level 20 (previously 1440 to 2160). Now deals 28.5-2259.5 Base cold Damage per second at gem levels 1-20 (previously 28.7-1895.4).
  • ContagionContagionSpell, AoE, Duration, Chaos
    Level: (1-20)
    Cost: (5-20) Mana
    Cast Time: 0.60 sec
    AoE Radius: 20
    Requires Level 4Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies.Deals (3.4-281.4) Base Chaos Damage per second
    Base duration is 5.00 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Base radius is 1.7 metres
    Spreads when affected Enemy dies

    Additional Effects From 1-20% Quality:
    Base radius is (0.01-0.2) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 3.4-281.5 Base Chaos Damage per second at gem levels 1-20 (previously 3.5-235.9).
  • Contagion of SubsidingContagion of SubsidingSpell, AoE, Duration, Chaos
    Level: (1-20)
    Cost: (7-27) Mana
    Cast Time: 0.85 sec
    Requires Level 4Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies, but each time it spreads, it only deals three quarters as much damage as before.Deals (10.1-1531.3) Base Chaos Damage per second
    Base duration is 5.00 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Base radius is 1.7 metres
    Spreads when affected Enemy dies

    Additional Effects From 1-20% Quality:
    Base radius is (0.01-0.2) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 10.1-1531.3 Base Chaos Damage per second at gem levels 1-20 (previously 10.3-1279.2).
  • Contagion of TransferenceContagion of TransferenceSpell, AoE, Duration, Chaos
    Level: (1-20)
    Cost: (9-32) Mana
    Cast Time: 0.85 sec
    Requires Level 4Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy is hit while affected by Contagion, the debuff spreads to other enemies.Deals (5.4-821.7) Base Chaos Damage per second
    Base duration is 5.00 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Base radius is 2 metres
    Spreads when affected Enemy is Hit

    Additional Effects From 1-20% Quality:
    Base radius is (0.01-0.2) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 5.4-821.7 Base Chaos Damage per second at gem levels 1-20 (previously 5.6-686.9).
  • CycloneCycloneAttack, AoE, Movement, Channelling, Melee
    Level: (1-20)
    Cost: (2-3) Mana
    Attack Speed: 300% of base
    Attack Damage: (68-125)% of base
    Effectiveness of Added Damage: (68-125)%
    AoE Radius: 1.6
    Requires Level 28Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.15% increased Area of Effect per 0.1 metre additional Melee Strike Range
    (30-20)% less Movement Speed

    Additional Effects From 1-20% Quality:
    (0.25-5)% increased Area of Effect per 0.1 metre additional Melee Strike Range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 68.2-125.1% Effectiveness of Base and Added Damage at gem levels 1-20 (previously 60.6-111.2%). Now has 30-20% less Movement Speed at gem levels 1-20 (previously 30% less at all gem levels), and 15% increased Area of Effect per 0.1 metre additional Melee Strike Range (previously 10% increased). Quality now provides 0-5% increased Area of Effect per 0.1 metre additional Melee Strike Range (previously 0-10% more Movement Speed).
  • Cyclone of TumultCyclone of TumultAttack, AoE, Movement, Channelling, Melee
    Level: (1-20)
    Cost: (4-5) Mana
    Attack Speed: 180% of base
    Attack Damage: (68-125)% of base
    Effectiveness of Added Damage: (68-125)%
    Requires Level 28Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.15% increased Area of Effect per 0.1 metre additional Melee Strike Range
    25% more Attack Speed per Stage
    Gains 1 Stage every 0.4 seconds while Channelling
    Maximum 5 Stages
    +0.1 metres to radius per Stage
    10% less Movement Speed per Stage
    Lose 1 Stage every 0.4 seconds while not Channelling

    Additional Effects From 1-20% Quality:
    (0.25-5)% more Attack Speed per Stage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a 180% Attack Speed of Base (previously 160%), and 68.2-125.1% Effectiveness of Base and Added Damage at gem levels 1-20 (previously 60.6-111.2%). Now has a Mana cost of 4 at gem level 1 (previously 5), scaling up to 5 at gem level 20 (previously 6). It also now has a maximum of 5 Stages (previously 6), 25% more Attack Speed per Stage (previously 20%), and 15% increased Area of Effect per 0.1 metre additional Melee Strike Range (previously 10%). You now gain Stages every 0.4 seconds while Channelling, and lose Stages every 0.4 seconds while not Channelling (both previously 0.5 seconds).
  • Death Aura, granted by the Death's OathDeath's Oath
    Astral Plate
    Armour: (1990-2502)
    Movement Speed: -5%
    Requires Level 62, 180 Str+(8-12)% to all Elemental ResistancesTrigger Level 20 Death Aura when Equipped
    +(40-50) to all Attributes
    (10-15)% increased Attack Speed
    (180-220)% increased Armour
    +(60-70) to maximum Life
    1% of Attack Damage Leeched as Life
    You take 450 Chaos Damage per second for 3 seconds on Kill
    Gore Footprints
    Tears of blood, aching heart,
    My dear Isildria must depart.
    Unique Body Armour: Now deals 1250 Chaos Damage per second at gem level 20 (previously 1000).
  • Detonate Dead of Chain ReactionDetonate Dead of Chain ReactionSpell, AoE, Fire
    Level: (1-20)
    Cost: (7-27) Mana
    Cast Time: 0.80 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 65%
    Requires Level 4Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with a shorter delay between each one, until it runs out of corpses or has destroyed 8 corpses. Cannot be supported by Spell Cascade.Deals (6-287) to (8-431) Fire Damage
    Explosion deals base Fire Damage equal to (4-5)% of the corpse's Maximum Life
    Base radius is (2-2.4) metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.01-0.2) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 6 to 8 Fire Damage at gem level 1 (previously 9 to 13), scaling up to 287 to 431 at gem level 20 (previously 469 to 704). It now has 65% Effectiveness of Added Damage (previously 100%).
  • Discharge of MiseryDischarge of MiserySpell, AoE, Fire, Cold, Lightning, Nova
    Level: (1-20)
    Cost: (13-25) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 7.00%
    Effectiveness of Added Damage: 210%
    Requires Level 28Discharge all the character's charges to deal elemental damage to all nearby monsters.Deals (25-234) to (75-701) base Lightning Damage per Power Charge removed
    Deals (40-374) to (60-561) base Fire Damage per Endurance Charge removed
    Deals (40-374) to (60-561) base Cold Damage per Frenzy Charge removed
    Base radius is 2 metres
    20% more Area of Effect per Charge removed

    Additional Effects From 1-20% Quality:
    (0.5-10)% chance to deal Damage without removing Charges
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 210% Effectiveness of Added Damage at all gem levels (previously 180%), and has 20% more Area of Effect per Charge removed (previously 15%). Now deals 25 to 75 Lightning Damage per Power Charge removed at gem level 1 (previously 21 to 63), scaling up to 234 to 701 at gem level 20 (previously 195 to 584). Now deals 40 to 60 Fire Damage per Endurance Charge removed at gem level 1 (previously 33 to 50), scaling up to 374 to 561 at gem level 20 (previously 311 to 467). Now deals 40 to 60 Cold Damage per Frenzy Charge removed at gem level 1 (previously 33 to 50), up to 374 to 561 at gem level 20 (previously 311 to 467).
  • Divine IreDivine IreLightning, Spell, AoE, Channelling, Physical
    Level: (1-20)
    Cost: (3-5) Mana
    Cast Time: 0.22 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 50%
    Requires Level 28Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a burst around you and a beam in front of you. Modifiers to area of effect do not affect the beam. Maximum of 10 Stages.Deals (19-253) to (29-380) Physical Damage
    50% of Physical Damage Converted to Lightning Damage
    Damages 5 nearby Enemies when you gain Stages
    Beam deals 250% more Damage with Hits per Stage after the first
    Beam deals 105% more Damage with Ailments per Stage after the first

    Additional Effects From 1-20% Quality:
    (1-20)% increased beam width
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 50% Effectiveness of Added Damage at all gem levels (previously 45%), and now deals 19 to 29 Physical Damage at gem level 1 (previously 17 to 25), scaling up to 253 to 380 at gem level 20 (previously 203 to 305). The Beam now deals 250% more Damage with Hits per Stage after the first (previously 240%), and deals 105% more Damage with Ailments per Stage after the first (previously 100%).
  • Divine Ire of DisintegrationDivine Ire of DisintegrationLightning, Spell, AoE, Channelling, Physical
    Level: (1-20)
    Cost: (4-6) Mana
    Cast Time: 0.26 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 130%
    Requires Level 28Channelling draws in energy around you to repeatedly build up stages. Release to unleash this energy in a beam in front of you. Modifiers to area of effect do not affect this skill. Maximum of 10 Stages.Deals (38-491) to (56-737) Physical Damage
    50% of Physical Damage Converted to Lightning Damage
    (0-19)% increased beam width
    Beam deals 200% more Damage with Hits per Stage after the first
    Beam deals 60% more Damage with Ailments per Stage after the first

    Additional Effects From 1-20% Quality:
    (1-20)% increased beam width
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 130% Effectiveness of Added Damage at all gem levels (previously 90%), and now deals 38 to 56 Physical Damage at gem level 1 (previously 32 to 48), scaling up to 491 to 737 at gem level 20 (previously 394 to 591). Now has a Base Cast time of 0.26 seconds (previously 0.22 seconds), and a Mana cost of 4-6 at gem levels 1-20 (previously 3-5).
  • Divine Ire of Holy LightningDivine Ire of Holy LightningLightning, Spell, AoE, Channelling, Physical
    Level: (1-20)
    Cost: (3-5) Mana
    Cast Time: 0.22 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 65%
    Requires Level 28Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a powerful burst around you. Maximum of 10 Stages.Deals (27-353) to (40-529) Physical Damage
    50% of Physical Damage Converted to Lightning Damage
    Damages (6-10) nearby Enemies when you gain Stages
    20% less Area of Effect
    Burst deals 140% more Damage with Hits per Stage after the first
    Burst deals 90% more Damage with Ailments per Stage after the first

    Additional Effects From 1-20% Quality:
    Damages (0.2-4) nearby Enemies when you gain Stages
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 65% Effectiveness of Added Damage at all gem levels (previously 60%), and now deals 27 to 40 Physical Damage at gem level 1 (previously 22 to 33), scaling up to 353 to 529 at gem level 20 (previously 271 to 406). The Beam now deals 140% more Damage with Hits per Stage after the first (previously 120%), and deals 90% more Damage with Ailments per Stage after the first (previously 80%).
  • Essence DrainEssence DrainSpell, Projectile, Duration, Chaos, AoE
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 160%
    Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Deals (12-926) to (18-1389) Chaos Damage
    Deals (42-2170.2) Base Chaos Damage per second
    Base duration is 3.80 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Regenerate 0.50% of Debuff Damage as Life

    Additional Effects From 1-20% Quality:
    Regenerate +(0.025-0.5)% of Debuff Damage as Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 12 to 18 Chaos Damage at gem level 1 (unchanged), scaling up to 926 to 1389 at gem level 20 (previously 776 to 1164). Now deals 42-2170.2 Base Chaos Damage at gem levels 1-20 (previously 42.2-1818.1).
  • Essence Drain of DesperationEssence Drain of DesperationSpell, Projectile, Duration, Chaos, AoE
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 160%
    Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You lose Life and Energy Shield equal to a portion of the debuff damage. The debuff is spread by Contagion.Deals (12-926) to (18-1389) Chaos Damage
    Deals (91.1-4726.1) Base Chaos Damage per second
    Base duration is 3.80 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Lose Life and Energy Shield equal to 0.3% of Debuff Damage

    Additional Effects From 1-20% Quality:
    Base duration is (0.02-0.4) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 12 to 18 Chaos Damage at gem level 1 (unchanged), scaling up to 926 to 1389 at gem level 20 (previously 776 to 1164). Now deals 91.14276.1 Base Chaos Damage at gem levels 1-20 (previously 91.6-3959.4).
  • Essence Drain of WickednessEssence Drain of WickednessSpell, Projectile, Duration, Chaos, AoE
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 330%
    Requires Level 12Fires a piercing projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage.Deals (22-1591) to (33-2409) Chaos Damage
    Projectiles Pierce all Targets
    Deals (26.5-1275) Base Chaos Damage per second
    Base duration is 1.00 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Regenerate 1.00% of Debuff Damage as Life

    Additional Effects From 1-20% Quality:
    Regenerate +(0.025-0.5)% of Debuff Damage as Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 330% Effectiveness of Added Damage at all gem levels (previously 310%), a Base duration of 1 second (previously 1.9), and now has regenerate 1% of Debuff Damage as Life (previously 0.5%). Now deals 22 to 33 Chaos Damage at gem level 1 (previously 20 to 30), scaling up to 1591 to 2409 at gem level 20 (previously 1409 to 2133). Now deals 26.5-1274.9 Base Chaos Damage per second at gem levels 1-20 (previously 23.5-1129.3).
  • ExsanguinateExsanguinateSpell, Chaining, Physical, Duration
    Level: (1-20)
    Cost: (16-46) Life
    Cast Time: 0.80 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (150-270)%
    Requires Level 12Releases several tendrils of blood from your character, targeting enemies in a narrow angle in front of you. The beams deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Effects which allow skills to chain can apply to these tendrils.Deals (17-1193) to (25-1789) Physical Damage
    Deals (23.4-1334) Base Physical Damage per second
    Base duration is 1.00 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Fires tendrils at up to (7-9) Targets

    Additional Effects From 1-20% Quality:
    Base duration is (0.075-1.5) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 23.4-1334 Base Physical Damage per second at gem levels 1-20 (previously 23.4-1121).
  • Exsanguinate of TransmissionExsanguinate of TransmissionSpell, Chaining, Physical, Duration
    Level: (1-20)
    Cost: (16-46) Life
    Cast Time: 0.80 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 60%
    Requires Level 12Releases a tendril of blood from your character, which will target an enemy in front of you, then chain to other enemies. The tendril deals physical damage and inflicts a physical damage over time debuff to enemies, which can stack up to 3 times.Deals (4-268) to (5-401) Physical Damage
    Deals (26.2-1494.7) Base Physical Damage per second
    Base duration is 2.00 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Chains +(6-10) Times
    Fires tendrils at up to 1 Target

    Additional Effects From 1-20% Quality:
    Base duration is (0.1-2) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 26.2-1494.7 Base Physical Damage per second at gem levels 1-20 (previously 26.2-1256.1).
  • Eye of Winter of FinalityEye of Winter of FinalitySpell, Projectile, Cold
    Level: (1-20)
    Cost: (16-30) Mana
    Cast Time: 0.90 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 80%
    Requires Level 28Fires a single eye projectile which cannot damage enemies. When the eye dissipates or collides with terrain, it releases a fast spiral of shards. The shards will deal cold damage to enemies they impact.Deals (24-361) to (36-541) Cold Damage
    Fires 16 Shard Projectiles in a Spiral when Projectile ends
    Modifiers to number of Projectiles only apply to the final Spiral
    Projectiles continuously gain Damage, up to 100% more Damage by the time they dissipate

    Additional Effects From 1-20% Quality:
    Projectiles gain up to +(1-20)% more Damage by the time they dissipate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 80% Effectiveness of Added Damage at all gem levels (previously 70%), a Base Cast time of 0.9 seconds (previously 0.8), and a Mana cost of 16-30 at gem levels 1-20 (previously 14-26). It now fires 16 Shard Projectiles in a Spiral when the Projectile ends (previously 12), and deals 24 to 36 Cold Damage at gem level 1 (previously 21 to 32), scaling up to 361 to 541 at gem level 20 (previously 315 to 473). Quality now provides Projectiles continuously gain Damage, up to 0-20% more Damage by the time they dissipate (previously +0-2 Shard Projectiles in a Spiral when Projectile ends).
  • Eye of Winter of TransienceEye of Winter of TransienceSpell, Projectile, Cold
    Level: (1-20)
    Cost: (13-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 120%
    Requires Level 28Fires a single eye projectile which releases a number shard projectiles in a spiral before dissipating. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies.Deals (37-550) to (55-825) Cold Damage
    Fires 12 Shard Projectiles in a Spiral while flying, then ends
    Modifiers to number of Projectiles only apply to the Shards
    50% more Projectile Speed

    Additional Effects From 1-20% Quality:
    Projectiles gain up to +(0.75-15)% more Damage by the time they dissipate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 120% Effectiveness of Added Damage at all gem levels (previously 100%), a Base Cast time of 0.7 seconds (previously 0.8), and a Mana cost of 13-23 at gem levels 1-20 (previously 14-26).
  • Fire TrapFire TrapTrap, Spell, Duration, AoE, Fire
    Level: (1-20)
    Cost: (8-20) Mana
    Cast Time: 1.00 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 260%
    AoE Radius: 15
    Requires Level 12Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Trap lasts 4 seconds
    Deals (27.7-2566) Base Fire Damage per second
    Base duration is 1.75 seconds
    Deals (10-915) to (15-1373) Fire Damage
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    +(0-0.8) metres to radius
    (3-286) to (5-429) added Fire Damage against Burning Enemies

    Additional Effects From 1-20% Quality:
    (4-80)% increased Trap Trigger Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 27.7-2566 Base Fire Damage per second at gem levels 1-20 (previously 32.5-3018.8).
  • Flameblast of CelerityFlameblast of CeleritySpell, AoE, Fire, Channelling
    Level: (1-20)
    Cost: (7-12) Mana
    Cast Time: 0.30 sec
    Critical Strike Chance: 5.00%
    Requires Level 28Channels to build up an explosion, which is released when you stop using the skill or automatically at maximum stages. The longer you channel, the larger the area of effect and damage of the explosion.Deals (34-443) to (50-665) Fire Damage
    220% more Spell Damage for each stage
    Base radius is 0.8 metres
    3 maximum Stages
    +0.7 metres to radius per Stage

    Additional Effects From 1-20% Quality:
    (2-40)% more Spell Damage for each stage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Base Cast time of 0.3 seconds (previously 0.25 seconds), and a Mana cost of 7-12 at gem levels 1-20 (previously 6-10). Now has +0.7 metres to radius per Stage (previously +0.5 metres), and 220% more Spell Damage for each Stage (previously 165%). Quality now provides 0-40% more Spell Damage for each stage (previously +0-0.2 metres to radius per Stage).
  • Flame Dash of ReturnFlame Dash of ReturnSpell, Movement, Duration, Fire
    Level: (1-20)
    Cost: (7-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (190-340)%
    Requires Level 10Teleport to a location, damaging enemies and leaving a trail of burning ground, then repeat the teleport in the other direction. Cannot be triggered, or used by a totem, trap or mine. Cannot be supported by Unleash.Deals (10.6-938.3) Base Fire Damage per second
    Base duration is 4.00 seconds
    Repeats once
    Deals (17-1501) to (25-2252) Fire Damage
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Reverses direction when Repeating
    (0-19)% increased maximum travel distance

    Additional Effects From 1-20% Quality:
    (1-20)% chance to Scorch Enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 190-340% Effectiveness of Added Damage at gem levels 1-20 (previously 150-270%), and now has 0-19% increased Maximum Travel Distance at gem levels 1-20. Now deals 17 to 25 Fire Damage at gem level 1 (previously 14 to 20), scaling up to 1501 to 2252 at gem level 20 (previously 1201 to 1802). It also now deals 10.6-938.3 Base Fire Damage per second at gem levels 1-20 (previously 9.4-834.1). Quality now provides 0-20% chance to Scorch Enemies (previously 0-40% increased maximum travel distance).
  • Flame Surge of CombustingFlame Surge of CombustingSpell, AoE, Fire, Duration
    Level: (1-20)
    Cost: (10-26) Mana
    Cast Time: 0.80 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 310%
    Requires Level 12Strikes enemies in front of you with a surge of flame. If this ignites an enemy a large area of burning ground will be created under them. Your damage modifiers don't apply to this burning ground.Base duration is 4.00 seconds
    Deals (44-1374) to (65-2062) Fire Damage
    25% chance to Ignite enemies
    +(0-9) to Area of Effect length
    Igniting Enemies creates Burning Ground, no more than once per second
    Burning Ground deals 50% of Fire Damage per second of inflicted Ignite

    Additional Effects From 1-20% Quality:
    Burning ground deals +(0.75-15)% of Fire Damage per second of inflicted Ignite
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 310% Effectiveness of Added Damage at all gem levels (previously 280%), and Burning Ground now deals 50% of Fire Damage per second of inflicted Ignite (previously 35%). Now deals 44 to 65 Fire Damage at gem level 1 (previously 40 to 59), scaling up to 1374 to 2062 at gem level 20 (previously 1249 to 1874). Quality now provides Burning ground deals 0-15% of Fire Damage per second of inflicted Ignite (previously 0-10%).
  • Firestorm of MeteorsFirestorm of MeteorsSpell, AoE, Fire
    Level: (1-20)
    Cost: (13-25) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (310-410)%
    Requires Level 28A large flaming bolt falls towards the targeted area. The bolt explodes when landing, dealing damage to nearby enemies.Deals (117-1824) to (176-2735) Fire Damage
    Base radius is 2.3 metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.01-0.2) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 310-410% Effectiveness of Added Damage at gem levels 1-20 (previously 280-370%), and deals 117 to 176 Fire Damage at gem level 1 (previously 107 to 160), scaling up to 1824 to 2735 at gem level 20 (previously 1658 to 2487).
  • Frost BladesFrost BladesAttack, Projectile, Melee, Strike, Cold
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (143-409)% of base
    Effectiveness of Added Damage: (143-409)%
    Projectile Speed: 2250
    Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.Fires (5-8) Projectiles
    60% of Physical Damage Converted to Cold Damage
    +(1.8-2.1) metres to Melee Strike Range
    Projectiles deal 30% less Damage with Hits and Ailments

    Additional Effects From 1-20% Quality:
    Fires +(0.1-2) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Projectiles now deal 30% less Damage with Hits and Ailments.
  • Frost Blades of KatabasisFrost Blades of KatabasisAttack, Melee, Strike, Cold, AoE, Duration
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (86-240)% of base
    Effectiveness of Added Damage: (86-240)%
    Attack enemies with greatly increased range, creating a chilling area that deals cold damage over time if it hits. Requires a Melee Weapon.Base duration is 3.00 seconds
    Deals (9.6-3344.4) Base Cold Damage per second
    This Skill's Area of Effect cannot be modified
    60% of Physical Damage Converted to Cold Damage
    +5 metres to Melee Strike Range

    Additional Effects From 1-20% Quality:
    +(0.05-1) metres to Melee Strike Range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 86% Effectiveness of Base and Added Damage at gem level 1 (previously 143%), scaling up to 240% at gem level 20 (previously 409%).
  • Forbidden Rite of Soul SacrificeForbidden Rite of Soul SacrificeSpell, AoE, Chaos, Projectile
    Level: (1-20)
    Cost: (18-45) Life
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 110%
    Requires Level 16Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your energy shield. Casting this spell damages you.Deals (15-498) to (22-747) Chaos Damage
    Deals 20% of your maximum Energy Shield as base Chaos Damage
    Take 50% of maximum Energy Shield as Chaos Damage
    Fires extra Projectiles at up to (6-7) surrounding Enemies

    Additional Effects From 1-20% Quality:
    Fires extra Projectiles at up to +(0.1-2) surrounding Enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 20% of your maximum Energy Shield as base Chaos Damage (previously 15%), and has take 50% of maximum Energy Shield as Chaos Damage (previously 40%).
  • Frost Bomb of ForthcomingFrost Bomb of ForthcomingSpell, AoE, Duration, Cold
    Level: (1-20)
    Cost: (4-16) Mana
    Cooldown Time: 4.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (200-370)%
    Requires Level 4Creates a crystal which lasts for a duration. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.Deals (9-1668) to (14-2502) Cold Damage
    Base duration is 2.50 seconds
    Deals 10% more Damage with Hits per 0.1 seconds Duration
    Deals 3% more Damage with Ailments per 0.1 seconds Duration
    Base radius is (2.6-3.3) metres

    Additional Effects From 1-20% Quality:
    Base duration is (0.025-0.5) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 200-370% Effectiveness of Added Damage at gem levels 1-20 (previously 170-310%), and deals 9 to 14 Cold Damage at gem level 1 (previously 9 to 13), scaling up to 1668 to 2502 at gem level 20 (previously 1391 to 2086).
  • Galvanic Field of IntensityGalvanic Field of IntensitySpell, AoE, Duration, Lightning, Chaining, Orb
    Level: (1-20)
    Cost: (9-18) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (210-350)%
    Requires Level 16Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning.Deals (4-203) to (79-3858) Lightning Damage
    Cannot inflict Shock
    Base duration is 6.00 seconds
    Fires a beam every 0.20 seconds
    Can target each enemy only once every 0.70 seconds
    Buff Grants 20% chance to Shock enemies
    Maximum 1 Field

    Additional Effects From 1-20% Quality:
    Buff grants +(1-20)% chance to Shock enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 210-350% Effectiveness of Added Damage at gem levels 1-20 (previously 190-320%), and deals 4 to 79 Lightning Damage at gem level 1 (previously 4 to 72), scaling up to 203 to 3858 at gem level 20 (previously 176 to 3350). It now fires a beam every 0.2 seconds (previously 0.3), and can target each enemy only once every 0.7 seconds (previously 0.8).
  • Glacial Cascade of the FissureGlacial Cascade of the FissureSpell, AoE, Cold, Physical
    Level: (1-20)
    Cost: (10-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (140-160)%
    Requires Level 28Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Deals (51-758) to (77-1137) Physical Damage
    100% of Physical Damage Converted to Cold Damage
    Causes 6 Bursts

    Additional Effects From 1-20% Quality:
    Causes +(0.1-2) Bursts
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Base Critical Strike Chance of 6% (previously 5%), and now has 140-160% Effectiveness of Added Damage at gem levels 1-20 (previously 110-130%).
  • HexblastHexblastSpell, AoE, Chaos, Hex
    Level: (1-20)
    Cost: (16-30) Mana
    Cooldown Time: 2.00 sec
    Can Store 3 Use(s)
    Cast Time: 1.00 sec
    Critical Strike Chance: 4.00%
    Effectiveness of Added Damage: (300-340)%
    Requires Level 28Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.Deals (111-1514) to (166-2271) Chaos Damage
    Base radius is 3.2 metres
    All Damage can Ignite, Freeze, and Shock
    Chaos Damage with Hits is Resisted by lowest Resistance instead
    60% more Damage with Ailments if Enemy is Hexed
    150% more Damage with Hits if Enemy is Hexed
    100% chance to remove a Hex after Damaging

    Additional Effects From 1-20% Quality:
    -(0.5-10)% chance to remove a Hex after Damaging
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a 2 second Cooldown Time, with 3 Uses. Now has a base radius of 3.2 metres (previously 2.8), and the Spell's Cast Time is no longer added to its Cooldown if Triggered. Now has 150% more Damage with Hits if Enemy is Hexed (previously 100%), and 60% more Damage with Ailments if Enemy is Hexed (previously 40%).
  • Hexblast of ContradictionHexblast of ContradictionSpell, AoE, Chaos, Hex
    Level: (1-20)
    Cost: (16-30) Mana
    Cooldown Time: 2.00 sec
    Can Store 3 Use(s)
    Cast Time: 1.00 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 340%
    Requires Level 28Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.Deals (111-1514) to (166-2271) Chaos Damage
    Base radius is 3.2 metres
    All Damage can Ignite, Freeze, and Shock
    Chaos Damage with Hits is Resisted by highest Resistance instead
    90% more Damage with Ailments if Enemy is Hexed
    240% more Damage with Hits if Enemy is Hexed
    100% chance to remove a Hex after Damaging

    Additional Effects From 1-20% Quality:
    -(0.5-10)% chance to remove a Hex after Damaging
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a 2 second Cooldown Time, with 3 Uses. Now has a base radius of 3.2 metres (previously 2.8), and the Spell's Cast Time is no longer added to its Cooldown if Triggered. Now has 240% more Damage with Hits if Enemy is Hexed (previously 150%), and 90% more Damage with Ailments if Enemy is Hexed (previously 40%).
  • Hexblast of HavocHexblast of HavocSpell, AoE, Chaos, Hex
    Level: (1-20)
    Cost: (10-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 370%
    Requires Level 28Deals chaos damage to a single enemy. If the enemy was Hexed, also deals area damage to other enemies around the target.Deals (119-1627) to (178-2440) Chaos Damage
    Base radius is 2.5 metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.01-0.2) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Base radius of 2.5 metres (previously 2.8), and 370% Effectiveness of Added Damage at all gem levels (previously 310%).
  • Holy Flame TotemHoly Flame TotemTotem, Spell, Projectile, Fire, Channelling, Physical
    Level: (1-20)
    Cost: (11-39) Mana
    Cast Time: 0.25 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 35%
    Requires Level 4Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.Deals (2-153) to (5-230) Physical Damage
    Projectiles Pierce all Targets
    Totem lasts 8 seconds
    Fires 3 Projectiles
    Summons a Totem which uses this Skill
    50% of Physical Damage Converted to Fire Damage
    Consecrated Ground grants Immunity to Curses to you and Allies

    Additional Effects From 1-20% Quality:
    (2-40)% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Can now target enemies 33% further away (to match Spell Totems).
  • Holy Flame Totem of IreHoly Flame Totem of IreTotem, Spell, Projectile, Fire, Channelling, Physical
    Level: (1-20)
    Cost: (11-39) Mana
    Cast Time: 0.18 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 35%
    Requires Level 4Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.Deals (2-153) to (5-230) Physical Damage
    Projectiles Pierce all Targets
    Totem lasts 8 seconds
    Summons a Totem which uses this Skill
    Modifiers to number of Projectiles do not apply to this Skill
    50% of Physical Damage Converted to Fire Damage
    (90-128)% more Projectile Speed
    Consecrated Ground grants Immunity to Curses to you and Allies

    Additional Effects From 1-20% Quality:
    (2-40)% increased Consecrated Ground Area
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Can now target enemies 33% further away (to match Spell Totems). Now has 90-128% more Projectile Speed at gem levels 1-20 (previously 50-88%). Quality now provides 0-40% increased Consecrated Ground Area (previously 0-40% more Projectile Speed).
  • Ice Crash of CadenceIce Crash of CadenceAttack, AoE, Cold, Slam, Melee
    Level: (1-20)
    Cost: (7-10) Mana
    Attack Damage: (249-458)% of base
    Effectiveness of Added Damage: (249-458)%
    Requires Level 28Slam the ground, damaging enemies in an area. Slams with main hand weapon deal more damage. Slams with off hand weapon have larger area of effect. Requires dual-wielding Swords, Maces, Sceptres, or Axes to use.100% of Physical Damage Converted to Cold Damage
    80% more Damage with Main Hand Weapon
    Main Hand Base radius is 1.1 metres
    Off Hand Base radius is 3.1 metres

    Additional Effects From 1-20% Quality:
    Gain (1-20)% of Physical Damage as Extra Cold Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 100% Attack Speed of Base (previously 90%), and a Mana cost of 7-10 at gem levels 1-20 (previously 8-11). Quality now provides gain 0-20% of Physical Damage as Extra Cold Damage (previously 0-15%).
  • Ice Nova of Deep FreezeIce Nova of Deep FreezeSpell, AoE, Cold, Nova
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 140%
    Requires Level 12A circle of ice expands from the caster.Deals (15-642) to (22-963) Cold Damage
    50% chance to Freeze enemies
    Base radius is (2.8-3.2) metres
    Freeze Enemies as though dealing (300-490)% more Damage

    Additional Effects From 1-20% Quality:
    Freeze Enemies as though dealing (4-80)% more Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a base radius of 2.8-3.2 metres at gem levels 1-20 (previously 2.6-3), and now Freezes Enemies as though dealing 300-490% more Damage at gem levels 1-20 (previously 200-390%). Quality now provides Freeze Enemies as though dealing 0-80% more Damage (previously +0-0.3 metres to base radius).
  • Ice Nova of FrostboltsIce Nova of FrostboltsSpell, AoE, Cold, Nova
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 130%
    Requires Level 12A circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.Deals (14-590) to (20-885) Cold Damage
    Base radius is (1.8-2.2) metres
    Deals 50% more Damage with Hits and Ailments when cast on Frostbolt
    Can expand from up to 2 Frostbolt Projectiles

    Additional Effects From 1-20% Quality:
    Base radius is (0.015-0.3) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Can now expand from up to 2 Frostbolt Projectiles (previously 4), and no longer has 25% less Area of Effect when Cast on Frostbolt. It now has a base radius of 1.8-2.2 metres at Gem levels 1-20 (previously 2.6-3 metres).
  • Incinerate of ExpanseIncinerate of ExpanseSpell, Fire, Channelling, AoE
    Level: (1-20)
    Cost: (3-5) Mana
    Cast Time: 0.25 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 50%
    Requires Level 12Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a slow-moving wave of fire damage over a very large area that will apply a powerful Ignite.Deals (3-207) to (5-311) Fire Damage
    25% more Damage with Hits and Ailments for each stage
    100% increased angle per stage, up to 300%
    Final wave always Ignites
    4 maximum Stages
    +(0.4-0.5) metres to radius per stage, up to a maximum of +(1.5-1.9) metres
    Final wave deals 700% more Damage with Hits
    Final wave deals 400% more Damage with Ignite

    Additional Effects From 1-20% Quality:
    Final wave deals +(7.5-150)% more Damage with Hits
    Final wave deals +(4-80)% more Damage with Ignite
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Base Cast time of 0.25 seconds (previously 0.3), and a Mana cost of 3-5 at gem levels 1-20 (previously 1-6). Quality now causes Final Wave to deal 0-150% more Damage with Hits (previously 0-100%), and 0-80% more Damage with Ignite (previously 0-50%).
  • Incinerate of VentingIncinerate of VentingSpell, Fire, Channelling, AoE
    Level: (1-20)
    Cost: (2-4) Mana
    Cast Time: 0.17 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 55%
    Requires Level 12Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you.Deals (3-228) to (5-342) Fire Damage
    25% more Damage with Hits and Ailments for each stage
    100% increased angle per stage, up to 300%
    15 maximum Stages
    +(0.4-0.5) metres to radius per stage, up to a maximum of +(2.4-3) metres

    Additional Effects From 1-20% Quality:
    +(0.15-3) to maximum Stages
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 55% Effectiveness of Added Damage at all gem levels (previously 50%), and a maximum of 15 Stages (previously 12). Now deals 3 to 5 Fire Damage at gem level 1 (unchanged) scaling up to 228 to 342 at gem level 20 (previously 207 to 311). Quality now provides +0-3 to maximum Stages (previously +0-2).
  • Infernal CryInfernal CryWarcry, AoE, Duration, Fire, Attack, Trigger, Melee
    Level: (1-20)
    Cost: (15-19) Mana
    Cooldown Time: 8.00 sec
    Can Store 1 Use(s)
    Use Time: 0.80 sec
    AoE Radius: 60
    Requires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants a portion of their physical damage as extra fire damage. In addition to being taunted, enemies are inflicted with a secondary debuff causing them to explode when they die, dealing fire damage in an area.Base duration is (2.50-3.40) seconds
    Base secondary duration is (2.50-3.40) seconds
    (0-38)% increased Warcry Speed
    Damage cannot be Reflected
    Counts total Power of Enemies in Range
    Explosion deals Base Fire Damage equal to 8% of the Monster's maximum Life
    Buff grants gain 5% of Physical Damage as
    Extra Fire Damage per 5 power, counting a maximum of 25 Power
    Exerts the next 6 Melee Attacks you perform
    Exerted Attacks Trigger Combust the first time they deal a Melee Hit
    60% of Physical Damage Converted to Fire Damage
    This Skill is Triggered by Attacks Exerted by Infernal Cry

    Additional Effects From 1-20% Quality:
    (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Mana Cost of 15-19 at Gem levels 1-20 (previously 7-10).
  • Lightning Conduit of the HeavensLightning Conduit of the HeavensSpell, AoE, Lightning
    Level: (1-20)
    Cost: (12-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 270%
    Requires Level 28Lightning strikes a number of enemies around a targeted location. Cannot be supported by Spell Cascade.Deals (63-749) to (189-2248) Lightning Damage
    Base radius is 4 metres
    Shocks Enemies as though dealing (20-39)% more Damage
    Hits up to (6-12) Enemies

    Additional Effects From 1-20% Quality:
    Hits up to (0.2-4) Enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now Shocks Enemies as though dealing 20-39% more Damage at gem levels 1-20.
  • Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (198-456)% of base
    Effectiveness of Added Damage: (198-456)%
    Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.50% of Physical Damage Converted to Lightning Damage
    Fires 3 Projectiles
    Projectiles deal 50% less Damage with Hits and Ailments

    Additional Effects From 1-20% Quality:
    Fires +(0.05-1) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Projectiles now deal 50% less Damage with Hits and Ailments.
  • Lightning Strike of ArcingLightning Strike of ArcingAttack, Projectile, Melee, Strike, Lightning, Chaining
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (164-377)% of base
    Effectiveness of Added Damage: (164-377)%
    Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as a projectile as you strike, flying out to hit farther-away enemies and chain between them. The projectile cannot miss if the melee attack hit a target.50% of Physical Damage Converted to Lightning Damage
    Chains +(4-7) Times
    Projectiles deal 50% less Damage with Hits and Ailments
    10% more Damage for each time this Skill has Chained

    Additional Effects From 1-20% Quality:
    Chains +(0.1-2) Times
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Projectiles now deal 50% less Damage with Hits and Ailments.
  • Lightning Tendrils of EccentricityLightning Tendrils of EccentricityCritical, Spell, AoE, Lightning, Channelling
    Level: (1-20)
    Cost: (1-5) Mana
    Cast Time: 0.23 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (30-60)%
    While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.Deals (1-33) to (2-629) Lightning Damage
    Releases a Stronger Pulse every 5 Pulses
    Stronger Pulses always Critically Strike
    Base radius is (2.4-3.1) metres
    Stronger Pulses have 150% more Area of Effect
    Stronger Pulses deal 500% more Damage with Hits and Ailments

    Additional Effects From 1-20% Quality:
    +(2-40)% to Critical Strike Multiplier
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now Releases a Stronger Pulse every 5 Pulses (previously 6).
  • Lightning Tendrils of EscalationLightning Tendrils of EscalationSpell, AoE, Lightning, Channelling
    Level: (1-20)
    Cost: (1-7) Mana
    Cast Time: 0.35 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (140-260)%
    While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a growing semicircular area in front of you.Deals (1-150) to (11-2858) Lightning Damage
    Base radius is (2.4-3.1) metres
    Gains +1 metre to radius per second while Channelling, up to a maximum of +2 metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.01-0.2) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Base Cast time of 0.35 seconds (previously 0.23), and a Mana cost of 1-7 at gem levels 1-20 (previously 1-5). Now has 150-290% Effectiveness of Added Damage at gem levels 1-20 (previously 80-150%), and deals 1 to 11 Lighting Damage at gem level 1 (previously 1 to 6), scaling up to 150 to 2858 at gem level 20 (previously 86 to 1633).
  • Molten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Strike, Fire
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (126-329)% of base
    Effectiveness of Added Damage: (126-329)%
    Projectile Speed: 750
    Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.Fires 4 Projectiles
    60% of Physical Damage Converted to Fire Damage
    Projectiles deal 60% less Damage with Hits and Ailments

    Additional Effects From 1-20% Quality:
    Projectiles deal (0.5-10)% more Damage with Hits and Ailments
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Projectiles now deal 60% less Damage with Hits and Ailments (previously 50%).
  • Molten Strike of the ZenithMolten Strike of the ZenithAttack, Projectile, AoE, Melee, Strike, Fire
    Level: (1-20)
    Cost: (7-13) Mana
    Attack Speed: 80% of base
    Attack Damage: (92-239)% of base
    Effectiveness of Added Damage: (92-239)%
    Infuses your two-handed melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land. Every fifth time you attack with this skill it fires more, high-damage projectiles.Fires 3 Projectiles
    60% of Physical Damage Converted to Fire Damage
    Projectiles deal 60% less Damage with Hits and Ailments
    Every fifth Attack fires 5 additional Projectiles
    Every fifth Attack, Projectiles deal 600% more Damage with Hits and Ailments

    Additional Effects From 1-20% Quality:
    Every fifth Attack, Projectiles deal (10-200)% more Damage with Hits and Ailments
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Projectiles now deal 60% less Damage with Hits and Ailments (previously 50%). Every fifth Attack, Projectiles now deal 600% more Damage with Hits and Ailments (previously 800%).
  • Perforate of BloodshedPerforate of BloodshedPhysical, Attack, AoE, Slam, Melee
    Level: (1-20)
    Cost: (7-13) Mana
    Attack Speed: 80% of base
    Attack Damage: (99-282)% of base
    Effectiveness of Added Damage: (99-282)%
    Smash the ground to bring forth multiple spikes from the ground in sequence, able to hit enemies multiple times.
    Requires a Sword or Axe.
    Creates 6 Spikes
    (50-88)% more Damage with Bleeding
    25% chance to cause Bleeding

    Additional Effects From 1-20% Quality:
    +(1-20)% more Damage with Bleeding
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now creates 6 Spikes (previously 5), and deals 99.2-282% Attack Damage of Base at gem levels 1-20 (previously 86.3-245%). Quality now provides 0-20% more Damage with Bleeding (previously creates +0-1 Spikes).
  • Perforate of DualityPerforate of DualityAttack, AoE, Slam, Melee
    Level: (1-20)
    Cost: (7-13) Mana
    Attack Speed: 80% of base
    Attack Damage: (218-622)% of base
    Effectiveness of Added Damage: (218-622)%
    Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.Creates 10 additional Spikes if you've changed Stance Recently
    Creates 5 Spikes
    75% less Damage while in Blood Stance
    (0-76)% more Area of Effect while in Sand Stance

    Additional Effects From 1-20% Quality:
    (0.25-5)% more Damage while in Blood Stance
    (1-20)% more Area of Effect while in Sand Stance
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now creates 5 Spikes (previously 3). Quality now provides 0-5% more Damage while in Blood Stance and 0-20% more Area of Effect while in Sand Stance (previously creates +0-2 Spikes).
  • Power SiphonPower SiphonCritical, Attack, Projectile
    Level: (1-20)
    Cost: (5-9) Mana
    Attack Speed: 150% of base
    Attack Damage: (90-105)% of base
    Effectiveness of Added Damage: (90-105)%
    Requires Level 12Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150% of their value
    Fires a Projectile at up to (4-7) targets
    Modifiers to number of Projectiles instead apply to number of targets fired at
    Culling Strike
    20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy
    10% more Critical Strike Chance per Power Charge
    +20% to Critical Strike Multiplier per Power Charge

    Additional Effects From 1-20% Quality:
    +(0.5-10)% to Critical Strike Multiplier per Power Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 90-105% Effectiveness of Added Damage at gem levels 1-20 (previously 140-159%), and now has an Attack Speed of 150% of Base (previously 115%).
  • Power Siphon of the ArchmagePower Siphon of the ArchmageAttack, Projectile, Lightning
    Level: (1-20)
    Cost: (5-9) Mana
    Attack Speed: 150% of base
    Attack Damage: 60% of base
    Effectiveness of Added Damage: 60%
    Requires Level 12Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150% of their value
    Deals Added Lightning Damage equal to (15-24)% of maximum Mana
    Fires a Projectile at up to (4-7) targets
    Modifiers to number of Projectiles instead apply to number of targets fired at
    Culling Strike
    20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy

    Additional Effects From 1-20% Quality:
    Deals Added Lightning Damage equal to (0.15-3)% of maximum Mana
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 60% Effectiveness of Added Damage (previously 100%), and now has an Attack Speed of 150% of Base (previously 115%).
  • Purifying Flame of RevelationsPurifying Flame of RevelationsFire, Spell, AoE, Duration, Physical
    Level: (1-20)
    Cost: (6-25) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.50%
    Effectiveness of Added Damage: (140-190)%
    A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.Deals (5-860) to (7-1291) Physical Damage
    Base duration is 4.00 seconds
    +(0.5-1.1) metres to radius of Consecrated Ground
    50% of Physical Damage Converted to Fire Damage
    Shockwave deals 110% more Damage

    Additional Effects From 1-20% Quality:
    Shockwave deals +(1.5-30)% more Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : No longer has +0-0.2 metres to radius. It now has +0.5-1.1 metres to radius of Consecrated Ground at gem levels 1-20 (previously +0-0.6). Shockwave now deals 110% more Damage (previously 90%). Quality now causes Shockwave to deal 0-30% more Damage (previously 0-20%).
  • Raise Spectre of TransienceRaise Spectre of TransienceSpell, Minion, Duration
    Level: (1-20)
    Cost: (11-20) Mana
    Cast Time: 0.60 sec
    Requires Level 28Raises a spectral version of a defeated foe as a temporary minion to fight for you in battle for a duration.Raised Spectres have a Base Duration of 30 seconds
    Spectres do not travel between Areas
    Maximum (4-6) Raised Spectres
    Minions have +30% to all Elemental Resistances
    55% more Minion Movement Speed
    Minion Movement Speed is Capped
    Minions have (105-776) additional Accuracy Rating
    Minions have (800-1180)% increased Critical Strike Chance
    Raised Spectres are Level (28-70)

    Additional Effects From 1-20% Quality:
    Maximum (0.05-1) Raised Spectres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Base Cast time of 0.6 seconds (previously 0.7), and a Mana cost of 11-20 at gem levels 1-20 (previously 12-23). Minions now have 800-1180% increased Critical Strike Chance at gem levels 1-20 (previously 1000% at all gem levels).
  • ReapReapSpell, Physical, AoE, Duration
    Level: (1-20)
    Cost: (25-46) Life
    Cast Time: 0.80 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (150-210)%
    Requires Level 28A bloody scythe swipes across a selected area, applying a physical damage over time debuff and hitting enemies with physical damage. If any survive, you gain a blood charge which raises the damage and cost of the skill. Players can have 5 maximum blood charges.Deals (57-943) to (86-1414) Physical Damage
    Deals (120.2-1741.3) Base Physical Damage per second
    Base duration is 1.00 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Gain a Blood Charge if this Skill Hits Enemies and none of them Die
    Lose a Blood Charge when an Enemy Dies while affected by this Skill's Debuff
    Costs 20% more Life per Blood Charge
    Deals 15% more Damage per Blood Charge

    Additional Effects From 1-20% Quality:
    Deals +(0.25-5)% more Damage per Blood Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 120.2-1741.3 Base Physical Damage per second at gem levels 1-20 (previously 120.2-1463.3).
  • Righteous Fire of Arcane DevotionRighteous Fire of Arcane DevotionSpell, AoE, Fire
    Level: (1-20)
    Cooldown Time: 0.30 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your cast speed is substantially increased while under this effect. The effect ends when you have 1 life remaining. Requires mana.Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Deals 70% of your Maximum Mana as Base Fire Damage per second
    You Burn for 90% of your Maximum Mana per second as Fire Damage
    Grants (10-24)% more Cast Speed
    Base radius is (1.8-2.3) metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.015-0.3) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now grants 15-25% more Cast Speed at gem levels 1-20.
  • Scorching RayScorching RaySpell, Fire, Duration, Channelling
    Level: (1-20)
    Cost: (2-5) Mana
    Cast Time: 0.25 sec
    Requires Level 12Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.Deals (13.4-780.7) Base Fire Damage per second
    Base duration is 1.50 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Burning Debuff can have a maximum of 8 stages
    Additional Debuff stages add 80% of Damage
    Fire Exposure applies -25% to Fire Resistance

    Additional Effects From 1-20% Quality:
    Fire Exposure applies -(0.25-5)% to Fire Resistance
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Additional Debuff stages now add 80% of Damage (previously 60%). Quality now provides Fire Exposure applies 0 to -5% to Fire Resistance (previously Additional Debuff stages add +0-10% of Damage).
  • Scorching Ray of ImmolationScorching Ray of ImmolationSpell, Fire, Duration, Channelling
    Level: (1-20)
    Cost: (2-5) Mana
    Cast Time: 0.18 sec
    Requires Level 12Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.Deals (40.1-2343.7) Base Fire Damage per second
    Base duration is 3.00 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Burning Debuff can have a maximum of 8 stages
    Additional Debuff stages add 10% of Damage

    Additional Effects From 1-20% Quality:
    Additional Debuff stages add +(0.2-4)% of Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 40.1-2343.7 Base Fire Damage per second at gem levels 1-20 (previously 32.4-1893.9).
  • Scourge ArrowScourge ArrowAttack, Projectile, Channelling, Chaos, Bow
    Level: (1-20)
    Cost: (4-5) Mana
    Attack Speed: 190% of base
    Attack Damage: (48-65)% of base
    Effectiveness of Added Damage: (48-65)%
    Requires Level 28Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be divided between those arrows.Arrows Pierce all Targets
    60% of Physical Damage Converted to Chaos Damage
    150% more Damage with Hits and Ailments per Stage
    Maximum 5 Stages
    Leaves 1 Spore Pod per Stage
    Each Spore Pod fires 9 Thorn Arrows
    Thorn Arrows deal (60-50)% less Damage

    Additional Effects From 1-20% Quality:
    Each Spore Pod fires +(0.1-2) Thorn Arrows
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 48.7-65% Effectiveness of Base and Added Damage at gem levels 1-20 (previously 39-52%). Thorn Arrows now deal 60-50% less Damage at gem levels 1-20 (previously 50% at all gem levels).
  • Shield Crush of the ChieftainShield Crush of the ChieftainAttack, AoE, Fire, Melee
    Level: (1-20)
    Cost: (8-14) Mana
    Attack Time: 0.90 sec
    Critical Strike Chance: 5.00%
    Swipe your shield, dealing area damage in three waves in front of you. Enemies can be hit by two of the waves where they overlap.(6-389) to (8-583) Base Off Hand Fire Damage
    (8-16) to (12-24) Added Fire Damage per 15 Armour on Shield
    Central wave has (50-88)% more Area of Effect

    Additional Effects From 1-20% Quality:
    Central wave has (2-40)% more Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Base Attack time of 0.9 seconds (previously 1 second), and a Mana cost of 7-12 at gem levels 1-20 (previously 9-15). Now deals 8 to 12 Added Fire Damage per 15 Armour on Shield at gem level 1 (previously 7 to 10), scaling up to 16 to 24 at gem level 20 (previously 13 to 20).
  • Siphoning TrapSiphoning TrapTrap, Spell, Duration, AoE, Cold
    Level: (1-20)
    Cost: (7-24) Mana
    Cooldown Time: 4.00 sec
    Can Store 1 Use(s)
    Cast Time: 1.00 sec
    Requires Level 10Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff beams affecting enemies.Trap lasts 4 seconds
    Base duration is 3.00 seconds
    Deals (16.5-908.2) Base Cold Damage per second
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Applies beams to the closest 10 Enemies
    Regenerate (12.7-324.4) Life per second while any Enemy is affected
    Regenerate (2.9-17.2) Mana per second while any Enemy is affected
    Regenerate (1.3-32.4) Life per second for each affected Enemy
    Regenerate (0.3-1.7) Mana per second for each affected Enemy

    Additional Effects From 1-20% Quality:
    Applies beams to the closest +(0.2-4) Enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 16.5-908.2 Base Cold Damage per second at gem levels 1-20 (previously 16.9-760.7).
  • SoulrendSoulrendChaos, Spell, AoE, Duration, Projectile
    Level: (1-20)
    Cost: (14-26) Mana
    Cast Time: 0.80 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 170%
    Requires Level 28Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.Deals (21-885) to (31-1327) Chaos Damage
    Projectiles Pierce all Targets
    Deals (180.8-3149.4) Base Chaos Damage per second
    Base duration is 0.60 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    4% of Spell Damage Leeched as Energy Shield

    Additional Effects From 1-20% Quality:
    Base duration is (0.01-0.2) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 180.9-3149.4 Base Chaos Damage per second at gem levels 1-20 (previously 180.8-2642.5).
  • Soulrend of the SpiralSoulrend of the SpiralChaos, Spell, AoE, Duration, Projectile
    Level: (1-20)
    Cost: (34-64) Mana
    Cast Time: 0.90 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 170%
    Requires Level 28Fires a series of projectiles in a spiral that turn towards enemies in front of them, damaging and piercing through those they hit, and leeching some of that damage as energy shield. As the projectiles travel, they repeatedly apply a short but powerful chaos damage over time debuff to each enemy in an area around them.Deals (21-885) to (31-1327) Chaos Damage
    Projectiles Pierce all Targets
    Deals (180.8-3149.4) Base Chaos Damage per second
    Base duration is 0.50 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Fires 5 Projectiles in a spiral

    Additional Effects From 1-20% Quality:
    Base duration is (0.01-0.2) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 180.9-3149.4 Base Chaos Damage per second at gem levels 1-20 (previously 180.8-2642.5).
  • SpellslingerSpellslingerTrigger, Spell
    Level: (1-20)
    Reservation: 20% Mana
    Cooldown Time: 0.60 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 24Reserves mana based on the supported spells to cause those spells to trigger when you fire projectiles from a wand attack.This Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modified
    Trigger Supported Spells when you fire Projectiles from a Non-Triggered Wand Attack
    Supported Skills have (0-38)% increased Cooldown Recovery Rate
    Supported Skills have Added Spell Damage equal to (60-174)% of Damage of Equipped Wand
    If two Wands are Equipped, each contributes half as much Added Damage
    Supported Skills deal (37-31)% less Damage with Hits and Ailments

    Additional Effects From 1-20% Quality:
    Supported Skills have Added Spell Damage equal to +(1-20)% of Damage of Equipped Wand
    If two Wands are Equipped, each contributes half as much Added Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a base Mana reservation of 20% at all gem levels (previously 30-25% at gem levels 1-20).
  • Splitting SteelSplitting SteelAttack, Projectile, AoE, Physical
    Level: (1-20)
    Cost: (6-11) Mana
    Attack Speed: 90% of base
    Attack Damage: (120-387)% of base
    Effectiveness of Added Damage: (120-387)%
    Fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Projectiles from this skill cannot return. Requires a Sword or Axe.Modifiers to number of Projectiles instead apply to
    the number of targets Projectile Splits towards
    Projectiles Split towards (2-5) targets
    Base radius is (0.8-1.2) metres
    40% chance to Impale Enemies on Hit
    Projectiles can Split without hitting a target

    Additional Effects From 1-20% Quality:
    (2-40)% increased Impale Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Projectiles can no longer return. Now has 120-387% Effectiveness of Base and Added Damage at gem levels 1-20 (previously 120-330%), and now has a base Radius of 0.8-1.2 metres at gem levels 1-20 (previously 0.6-1).
  • Splitting Steel of AmmunitionSplitting Steel of AmmunitionAttack, Projectile, AoE, Physical
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (120-387)% of base
    Effectiveness of Added Damage: (120-387)%
    Consume Steel Shards to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Projectiles from this skill cannot return. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.Modifiers to number of Projectiles instead apply to
    the number of targets Projectile Splits towards
    Projectiles Split towards (4-7) targets
    Base radius is (1.4-1.8) metres
    If you have no Steel Shards, Projectile counts as already having Split
    60% chance to Impale Enemies on Hit
    Projectiles can Split without hitting a target
    Consumes up to 2 Steel Shards

    Additional Effects From 1-20% Quality:
    (2-40)% increased Impale Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Projectiles can no longer return. Now has 120-387% Effectiveness of Base and Added Damage at gem levels 1-20 (previously 120-330%), and now has a base Radius of 0.8-1.2 metres at gem levels 1-20 (previously 0.6-1).
  • Storm BurstStorm BurstAoE, Spell, Lightning, Channelling, Duration, Physical
    Level: (1-20)
    Cost: (2-4) Mana
    Cast Time: 0.20 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 35%
    Requires Level 12Unleash orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.Deals (6-168) to (8-252) Physical Damage
    50% of Physical Damage Converted to Lightning Damage
    Base duration is 1.20 seconds
    +(0-0.4) metres to radius
    Orbs jump every 0.4 seconds
    Exploding Orbs deal 75% of Skill Damage for each 0.4 seconds of remaining Duration

    Additional Effects From 1-20% Quality:
    Base duration is (0.02-0.4) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Base Cast time of 0.2 seconds (previously 0.25 seconds), and a Mana cost of 2-4 at gem levels 1-20 (previously 2-5).
  • Summon Chaos GolemSummon Chaos GolemChaos, Minion, Spell, Golem
    Level: (1-20)
    Cost: (30-54) Mana
    Cooldown Time: 6.00 sec
    Can Store 1 Use(s)
    Cast Time: 1.00 sec
    Requires Level 34Summons a Chaos Golem that grants you damage over time and chaos resistance. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.Maximum 1 Summoned Golem
    Golems grant +(10-16)% to Damage over Time Multiplier
    Golems grant +17% to Chaos Resistance

    Additional Effects From 1-20% Quality:
    (1-20)% increased Buff Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Golems now grant +17% to Chaos Damage Resistance at all gem levels, replacing the 3-5% additional Physical Damage Reduction Golems previously granted at gem levels 1-20. Golems also now grant +10-16% to Damage over Time Multiplier at gem levels 1-20.
  • Summon Chaos Golem of the MaelströmSummon Chaos Golem of the MaelströmChaos, Minion, Spell, Golem
    Level: (1-20)
    Cost: (30-54) Mana
    Cooldown Time: 6.00 sec
    Can Store 1 Use(s)
    Cast Time: 1.00 sec
    Requires Level 34Summons a Chaos Golem. The Chaos Golem can cast a powerful damage over time Chaos aura that Withers enemies in addition to its melee attack.Maximum 1 Summoned Golem

    Additional Effects From 1-20% Quality:
    Minions have (1-20)% increased Effect of Withered
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Golem's Maelstrom Skill now inflicts significantly more Wither stacks to Enemies within the area. Quality now causes Minions to have 0-20% increased Effect of Withered (previously Minions have 0-20% chance to inflict Withered on Hit).
  • Summon Flame GolemSummon Flame GolemFire, Minion, Spell, Golem
    Level: (1-20)
    Cost: (30-54) Mana
    Cooldown Time: 6.00 sec
    Can Store 1 Use(s)
    Cast Time: 1.00 sec
    Requires Level 34Summons a Flame Golem that grants you increased Damage and Area of Effect. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.Maximum 1 Summoned Golem
    Golems grant (20-29)% increased Damage
    Golems grant 20% increased Area of Effect

    Additional Effects From 1-20% Quality:
    (1-20)% increased Buff Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Golems now grant 20-29% increased Damage at gem levels 1-20 (previously 15-20%), and Golems now also grant 20% increased Area of Effect at all gem levels.
  • Summon Flame Golem of the MeteorSummon Flame Golem of the MeteorFire, Minion, Spell, Golem
    Level: (1-20)
    Cost: (30-54) Mana
    Cooldown Time: 2.00 sec
    Can Store 1 Use(s)
    Cast Time: 1.00 sec
    Requires Level 34Summons a Flame Golem. When summoned, the Flame Golem attacks by falling from the sky, dealing fire damage in an area and leaving burning ground around the impact. After landing, it can cast a fire spray and a wave of fire damage.Maximum 1 Summoned Golem

    Additional Effects From 1-20% Quality:
    (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Meteor Skill now deals approximately 30% more Damage.
  • Summon Ice GolemSummon Ice GolemCritical, Cold, Minion, Spell, Golem
    Level: (1-20)
    Cost: (30-54) Mana
    Cooldown Time: 6.00 sec
    Can Store 1 Use(s)
    Cast Time: 1.00 sec
    Requires Level 34Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.Maximum 1 Summoned Golem
    Golems grant 40% increased Critical Strike Chance
    Golems grant +(132-420) to Accuracy Rating

    Additional Effects From 1-20% Quality:
    (1-20)% increased Buff Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Golems now grant 40% increased Critical Strike at all gem levels (previously 20-30% at gem levels 1-20), and Golems now also grant +132-420 to Accuracy Rating at gem levels 1-20, replacing the 20-30% increased Accuracy they previously granted.
  • Summon Lightning GolemSummon Lightning GolemLightning, Minion, Spell, Golem
    Level: (1-20)
    Cost: (30-54) Mana
    Cooldown Time: 6.00 sec
    Can Store 1 Use(s)
    Cast Time: 1.00 sec
    Requires Level 34Summons a Lightning Golem that grants you increased attack and cast speed, and mana regeneration. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies.Maximum 1 Summoned Golem
    Golems grant 10% increased Attack and Cast Speed
    Golems grant (7.3-18) Mana Regenerated per second

    Additional Effects From 1-20% Quality:
    (1-20)% increased Buff Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Golems now grant 10% increased Attack and Cast Speed at all gem levels (previously 6-9% at gem levels 1-20), and Golems now also grant 7.3-18 Mana Regenerated per Second at gem levels 1-20.
  • Summon Raging Spirit of EnormitySummon Raging Spirit of EnormitySpell, Minion, Duration, Fire
    Level: (1-20)
    Cost: (7-26) Mana
    Cast Time: 0.80 sec
    Requires Level 4Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly, converting all its physical damage to fire. Enemies will not directly engage these spirits, and can pass through them.Maximum 6 Summoned Raging Spirits
    Base duration is 5.00 seconds
    Minions have (50-88)% more Maximum Life
    Minions' Hits are always Critical Strikes
    Minions have +(40-78)% to Critical Strike Multiplier
    Minions cannot Taunt Enemies

    Additional Effects From 1-20% Quality:
    (0.5-10)% more Minion Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Minions now have +40-78% to Critical Strike Multiplier at gem levels 1-20. Quality now provides 0-10% more Minion Movement Speed (previously Minions have +0-40% to Critical Strike Multiplier).
  • Summon Reaper of EvisceratingSummon Reaper of EvisceratingPhysical, Minion, Spell
    Level: (1-20)
    Cost: (19-35) Mana
    Cast Time: 1.00 sec
    Requires Level 28Summons a powerful Reaper which passively follows you without attacking enemies. The Reaper's presence weakens your other minions, and it will consume them to temporarily empower and heal itself. Using this skill while the Reaper is already summoned causes it to dash to the targeted location and perform a powerful attack. Cannot be triggered, supported by Spell Echo or Unleash, or used by Totems, Traps, or Mines.Maximum 1 Summoned Reaper
    Minion's Attacks have 50% chance to inflict Bleeding
    Minion deals (30-87)% more Damage with Bleeding
    Reaper causes your Non-Reaper Minions to deal (20-29)% less Damage
    Reaper causes your Non-Reaper Minions to have (20-29)% less Maximum Life

    Additional Effects From 1-20% Quality:
    Minions have (2-40)% chance to Aggravate Bleeding on targets they Hit with Attacks
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Quality now causes Minions to have 0-20% chance to Aggravate Bleeding on targets they Hit with Attacks (previously 0-20% Minion's Attacks have 0-20% chance to inflict Bleeding).
  • Summon Reaper of RevenantsSummon Reaper of RevenantsMinion, Spell
    Level: (1-20)
    Cost: (15-28) Mana
    Cast Time: 0.85 sec
    Requires Level 28Summons a Reaper which uses a variety of slashing area attacks. The presence of any Reapers weakens your other non-Reaper minions, and Reapers will consume them to temporarily empower and heal themselves.Maximum (3-4) Summoned Reapers
    Minion deals 30% less Damage
    Reaper causes your Non-Reaper Minions to deal (20-29)% less Damage
    Reaper causes your Non-Reaper Minions to have (20-29)% less Maximum Life

    Additional Effects From 1-20% Quality:
    (2-40)% increased Minion Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Maximum of 3-4 Summoned Reapers at gem levels 1-20 (previously 3 at all gem levels).
  • Summon Skeletons of MagesSummon Skeletons of MagesSpell, Minion, Duration, Prismatic
    Level: (1-20)
    Cost: (5-16) Mana
    Cast Time: 0.50 sec
    Requires Level 10Summon Skeleton Mage minions of random elemental types at the targeted location. They cast projectile spells based on their element, and die after a duration.Maximum (5-7) Summoned Skeletons
    Base duration is 20.00 seconds
    Summons (2-3) Skeleton Mages

    Additional Effects From 1-20% Quality:
    +(0.05-1) to Maximum Summoned Skeletons
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Summoned Skeletal Mages now have 20% chance to inflict their respective Elemental Ailment.
  • Summon Stone GolemSummon Stone GolemMinion, Spell, Golem, Physical
    Level: (1-20)
    Cost: (30-54) Mana
    Cooldown Time: 6.00 sec
    Can Store 1 Use(s)
    Cast Time: 1.00 sec
    Requires Level 34Summons a Stone Golem that grants you life regeneration and defences. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.Maximum 1 Summoned Golem
    Golems grant (33-105) Life Regenerated per second
    Golems grant 20% increased Defences

    Additional Effects From 1-20% Quality:
    (1-20)% increased Buff Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Golems now also grant 20% increased Defences.
  • Void Sphere of RendingVoid Sphere of RendingSpell, AoE, Duration, Physical, Chaos, Orb
    Level: (1-20)
    Cost: (14-26) Mana
    Cast Time: 0.80 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: (120-190)%
    Requires Level 34Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger on enemies closer to the sphere. It also regularly releases pulses of area damage. The Void Sphere will consume the corpses of any enemies which die in its area. Can only have one Void Sphere at a time.Deals (68-860) to (101-1290) Physical Damage
    Base duration is 2.00 seconds
    Pulses every 0.25 seconds
    40% of Physical Damage Converted to Chaos Damage
    Base radius is 2.4 metres
    Enemies in range are Hindered, with up to (30-39)% reduced Movement Speed, based on distance from the Void Sphere

    Additional Effects From 1-20% Quality:
    Base duration is (0.025-0.5) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a base radius of 2.4 metres at all gem levels (previously 2.2 metres), and pulses every 0.25 seconds (previously 0.3 seconds). Quality now provides +0-0.5 seconds to base duration (previously +0-0.2 to base radius).
  • VortexVortexSpell, AoE, Cold, Duration, Nova
    Level: (1-20)
    Cost: (13-25) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (130-210)%
    AoE Radius: 2
    Requires Level 28An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.Deals (48-933) to (72-1399) Cold Damage
    Base duration is 3.00 seconds
    Deals (115.6-2772.8) Base Cold Damage per second
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Base radius is 2 metres
    Base secondary radius is 2 metres

    Additional Effects From 1-20% Quality:
    +(0.01-0.2) metres to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 130-210% Effectiveness of Added Damage at gem levels 1-20 (previously 130-170%). Now deals 48 to 72 Cold Damage at gem level 1 (previously 49 to 73), scaling up to 933 to 1399 at gem level 20 (previously 779 to 1169). Now deals 115.6-2772.8 Base Cold Damage per second at gem levels 1-20 (previously 116.1-2316.1).
  • Vortex of ProjectionVortex of ProjectionSpell, AoE, Cold, Duration, Nova
    Level: (1-20)
    Cost: (13-25) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (130-210)%
    Requires Level 28An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it. If the caster targets near their Frostbolt projectiles, it will explode from a number of those projectiles instead, destroying them.Deals (48-933) to (72-1399) Cold Damage
    Base duration is 1.50 seconds
    Deals (57.7-1386.4) Base Cold Damage per second
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    50% more Area of Effect when Cast on Frostbolt
    Base radius is 2 metres
    50% more Damage when Cast on Frostbolt
    Base secondary radius is 2 metres
    Can explode from up to 5 Frostbolt Projectiles

    Additional Effects From 1-20% Quality:
    +(0.01-0.2) metres to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 130-210% Effectiveness of Added Damage (previously 130-170%). Now deals 48 to 72 Cold Damage at gem level 1 (previously 49 to 73), scaling up to 933 to 1399 at gem level 20 (previously 779 to 1169). Now deals 57.7-1386.4 Base Cold Damage per second at gem levels 1-20 (previously 57.9-1158.1).
  • Winter OrbWinter OrbCold, Spell, Channelling, AoE, Duration, Projectile, Orb
    Level: (1-20)
    Cost: (2-4) Mana
    Cast Time: 0.25 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 80%
    Requires Level 28Channel to conjure an orb above you, which pelts nearby enemies with projectiles that impact the ground and explode. Channelling for longer builds up stages on the skill. When you stop channelling, the stages decay over a duration.Deals (39-360) to (49-450) Cold Damage
    Base duration is 1.60 seconds
    Increases and Reductions to Cast Speed also apply to Projectile Frequency
    Fires projectiles every 1.6 seconds
    30% increased Duration per Stage
    125% more Projectile Frequency while Channelling
    20% increased Projectile Frequency per Stage
    Maximum 8 Stages

    Additional Effects From 1-20% Quality:
    +(0.1-2) Maximum Stages
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 80% Effectiveness of Added Damage at all gem levels (previously 60%). It now deals 39 to 49 Cold Damage at gem level 1 (previously 30 to 37), scaling up to 360 to 450 at gem level 20 (previously 270 to 337). It now has a Maximum of 8 Stages (previously 10), with 30% increased Duration per Stage (previously 25%). It also now has 125% more Projectile Frequency while Channelling (previously 150%), and 20% increased Projectile Frequency per Stage (previously 15%).
  • Wintertide BrandWintertide BrandSpell, AoE, Cold, Duration, Brand
    Level: (1-20)
    Cost: (6-16) Mana
    Cast Time: 0.70 sec
    Requires Level 12Creates a magical brand which can attach to a nearby enemy, dealing cold damage over time and chilling them. It periodically activates while attached, gaining stages that raise the damage. When removed, a short-duration debuff dealing the same damage over time and chill is applied to each nearby enemy. The brand keeps its charges while detached.Activates every 0.25 seconds while Attached
    Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
    Deals (12.9-298.5) Base Cold Damage per second
    Can have an additional Brand Attached to an Enemy
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Can be Detached for a total Duration of 6.00 seconds
    Can be Attached for a total Duration of 2.00 seconds
    Base Debuff Duration is 1.00 seconds
    Debuff deals 20% more Damage per Stage
    Maximum 20 Stages

    Additional Effects From 1-20% Quality:
    Debuff deals +(0.25-5)% more Damage per Stage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 12.9-298.5 Base Cold Damage per second at gem levels 1-20 (previously 13.7-261.2).

Vaal Skill Changes

  • Vaal BlightVaal BlightSpell, Chaos, AoE, Duration, Vaal, Nova, Channelling
    Level: (1-20)
    Souls Per Use: 30
    Can Store 1 Use(s)
    Soul Gain Prevention: 7 sec
    Cast Time: 0.60 sec
    Apply a powerful debuff to enemies around you which deals chaos damage over time. Then applies two additional layers in a larger area, growing greatly in size each time. Enemies are also substantially hindered for a shorter secondary duration, slowing their movement.Deals (6.5-651.1) Base Chaos Damage per second
    Base duration is 6.00 seconds
    Base secondary duration is 3.00 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    +(0-0.9) metres to radius
    80% reduced Movement Speed
    Debuff can have up to 20 layers of Damage
    Hindered Enemies take 20% increased Chaos Damage

    Additional Effects From 1-20% Quality:
    Base duration is (0.04-0.8) seconds
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 6.5-778.8 Base Chaos Damage per second at gem levels 1-20 (previously 6.5-651.1).
  • Vaal Cold SnapVaal Cold SnapSpell, AoE, Duration, Vaal, Cold
    Level: (1-20)
    Souls Per Use: 35
    Can Store 1 Use(s)
    Soul Gain Prevention: 6 sec
    Cast Time: 0.85 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 350%
    Requires Level 16Creates a sudden burst of cold around you, damaging enemies. This also creates a chilling area around you which expands and deals cold damage over time to surrounding enemies in addition to chilling them. Enemies that die while in the area grant Frenzy Charges, and you will passively gain Frenzy Charges while there are enemies in the area.Deals (46-1571) to (69-2356) Cold Damage
    Base duration is 4.00 seconds
    Deals (37.8-2454.5) Base Cold Damage per second
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    Always Freezes enemies
    Base radius is 3.2 metres
    Base secondary radius is 2 metres
    Base tertiary radius is 3.6 metres
    Gain a Frenzy Charge when an Enemy Dies while in this Skill's Area
    Every second, gain a Frenzy Charge if an Enemy is in this Skill's Area

    Additional Effects From 1-20% Quality:
    (1-20)% more Effect of Chill
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 290-420% Effectiveness of Added Damage at gem levels 1-20 (previously 350% at all gem levels). Now deals 45 to 68 Cold Damage at gem level 1 (previously 46 to 69), scaling up to 1872 to 2807 at gem level 20 (previously 1571 to 2356). Now deals 37.6-2924.2 Base Cold Damage per second at gem levels 1-20 (previously 37.8-2454.5).
  • Vaal CycloneVaal CycloneAttack, AoE, Duration, Vaal, Melee, Movement, Channelling
    Level: (1-20)
    Souls Per Use: 25
    Can Store 1 Use(s)
    Soul Gain Prevention: 5 sec
    Attack Speed: 300% of base
    Attack Damage: (108-184)% of base
    Effectiveness of Added Damage: (108-184)%
    Requires Level 28Spin and attack in place, damaging nearby enemies and pulling others towards you. While using this skill, you cannot be stunned or knocked back. Cannot be supported by Ruthless.Base duration is 5.00 seconds
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    10% increased Area of Effect per 0.1 metre additional Melee Strike Range
    Can't be Evaded

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Area of Effect
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 15% increased Area of Effect per 0.1 metre additional Melee Strike Range (previously 10% increased). Quality now provides 0-5% increased Area of Effect per 0.1 metre additional Melee Strike Range (previously 0-10% increased Area of Effect).
  • Vaal Lightning StrikeVaal Lightning StrikeAttack, Melee, Strike, Duration, Vaal, Lightning, Projectile
    Level: (1-20)
    Souls Per Use: 20
    Can Store 2 Use(s)
    Soul Gain Prevention: 8 sec
    Attack Damage: (114-237)% of base
    Effectiveness of Added Damage: (114-237)%
    Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.50% of Physical Damage Converted to Lightning Damage
    Base duration is 6.00 seconds
    Fires (5-9) Projectiles
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    Can't be Evaded

    Additional Effects From 1-20% Quality:
    Fires +(0.05-1) Projectiles
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 75% Effectiveness of Base and Added Damage at gem level 1 (previously 114%), scaling up to 177% at gem level 20 (previously 237%).
  • Vaal ReapVaal ReapSpell, Physical, AoE, Duration, Vaal
    Level: (1-20)
    Souls Per Use: 25
    Can Store 1 Use(s)
    Soul Gain Prevention: 8 sec
    Cast Time: 0.80 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (310-420)%
    Requires Level 28Bloody scythes swipe around a selected area, hitting enemies with physical damage. An area of boiling blood is left beneath them for a duration which deals physical damage over time. Also gives a bonus to maximum Blood Charges for a secondary duration.Deals (115-1886) to (172-2828) Physical Damage
    Deals (179.1-2946.2) Base Physical Damage per second
    Base duration is 5.00 seconds
    Base secondary duration is 8.00 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    Effects of Boiling Blood Linger for 2 seconds
    Grants +4 to maximum Blood Charges
    Grants up to maximum Blood Charges

    Additional Effects From 1-20% Quality:
    Deals +(0.25-5)% more Damage per Blood Charge
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 300-480% Effectiveness of Added Damage at gem levels 1-20 (previously 310-420%). Now deals 114 to 171 Physical Damage at gem level 1 (previously 115 to 172), scaling up to 2160 to 3240 at gem level 20 (previously 1186 to 2828). Now deals 178.4-3375.2 Base Physical Damage per second at gem levels 1-20 (previously 179.1-2946.2).

Support Gem Changes

  • Arcane SurgeArcane Surge SupportArcane, Support, Spell, Duration
    Icon: N
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.Gain Arcane Surge after Spending a total of (15-400) Mana on
    Upfront Costs and Effects of a Supported Skill
    Arcane Surge grants 20% increased Cast Speed
    Arcane Surge grants 30% increased Mana Regeneration rate
    Arcane Surge lasts 4 seconds
    Supported Skills deal (14-35)% more Spell Damage while you have Arcane Surge

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Spell Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Supported Skills now deal 14-35% more Spell Damage while you have Arcane Surge at gem levels 1-20 (previously 10-25%). Arcane Surge now grants 30% increased Mana Regeneration rate and 20% increased Cast Speed at all gem levels (previously 30-58% and 10-20% at gem levels 1-20 respectively).
  • ArchmageArchmage SupportLightning, Arcane, Support, Spell
    Icon: ^
    Level: (1-20)
    Requires Level 31Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.Supported Skills gain Added Lightning Damage equal to (10-16)% of Unreserved Maximum Mana
    Supported Skills have added Mana Cost equal to 5% of Unreserved Maximum Mana

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Spell Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Supported Skills now gain Added Lightning Damage equal to 10-16% of Unreserved Maximum Mana (previously 10-19%).
  • Awakened Spell EchoAwakened Spell Echo SupportSpell, Support
    Icon: k
    Level: (1-5)
    Cost & Reservation Multiplier: 140%
    Requires Level 72Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.Supported Skills Repeat an additional time
    Supported Skills have (55-59)% more Cast Speed
    Final Repeat of Supported Skills has 20% chance to deal Double Damage

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Spell Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Now has a Cost and Reservation multiplier of 140% (previously 150%). No longer causes Supported Skills to deal 10% less Damage.
  • Awakened UnleashAwakened Unleash SupportSpell, Support
    Icon: q
    Level: (1-5)
    Cost & Reservation Multiplier: 140%
    Requires Level 72Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.Supported Spells gain a Seal every (0.70-0.66) seconds, to a maximum of (3-4) Seals
    Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost
    Supported Skills deal (35-33)% less Damage when Reoccurring

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Spell Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Now has a Cost and Reservation multiplier of 140% (previously 150%). Supported Skills now deal 35-33% less Damage when Reoccurring at gem levels 1-5 (previously 40-38%).
  • Decay SupportDecay SupportChaos, Support
    Icon: D
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Requires Level 38Supports any skill that hits enemies.Supported Skills inflict Decay on Hit, dealing (162-1230) Chaos Damage per second for 8 seconds

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Chaos Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Supported Skills now inflict Decay on Hit, dealing 162-1230 Chaos Damage per second for 8 seconds (previously 163-1034).
  • Greater Spell Echo: Now has a Cost and Reservation multiplier of 140% (previously 150%).
  • Infused ChannellingInfused Channelling SupportSupport, Channelling
    Icon: b
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 4Supports any channelling skill, protecting you from damage while you channel it. Cannot modify the skills of minions.Supported Skills deal (20-29)% more Damage
    While Channelling a Supported Skill, take 12% less Damage from Hits

    Additional Effects From 1-20% Quality:
    While Channelling a Supported Skill, take (0.1-2)% less Damage from Hits
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : While Channelling a Supported Skill, you now take 12% less Damage from Hits (previously 8%).
  • IntensifyIntensify SupportAoE, Spell, Support
    Icon: T
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 31Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.Supported Skills have (30-49)% increased Area of Effect
    Supported Spells lose 1 Intensity every 0.5 seconds while moving, or immediately if you teleport
    Supported Spells gain Intensity when you Cast them, to a maximum of 3
    Supported Skills deal (12-16)% more Area Damage with Hits per Intensity
    Supported Skills have 15% less Area of Effect per Intensity

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Area Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Now has a Cost and Reservation multiplier of 130% (previously 140%). Supported Skills now deal 12-16% more Area Damage with Hits per Intensity at gem levels 1-20 (previously 10-14%).
  • PinpointPinpoint SupportSupport, Projectile, Spell
    Icon: «
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 31Supports projectile spells you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.Supported Spells gain Intensity when you Cast them, to a maximum of 3
    Supported Skills fire 1 fewer Projectile per Intensity
    Supported Spells lose 1 Intensity every 0.5 seconds while moving, or immediately if you teleport
    Projectiles from Supported Skills deal 20% more Damage with Hits per Intensity
    Supported Skills always fire at least 1 Projectile
    Supported Skills fire 3 additional Projectiles
    Supported Skills deal (19-10)% less Projectile Damage

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Projectile Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Now has a Cost and Reservation multiplier of 130% (previously 140%). Supported Skills now deal 19-10% less Projectile Damage at gem levels 1-20 (previously 25-16%).
  • Pinpoint Support now has Supported Skills always fire at least 1 Projectile.
  • Returning ProjectilesReturning Projectiles SupportSupport, Projectile
    Icon: R
    Level: (1-20)
    Cost & Reservation Multiplier: 150%
    Requires Level 38Supports projectile skills.Projectiles from Supported Skills Return to you
    Projectiles from Supported Skills deal (70-66)% less Damage with Hits and Ailments while Returning
    Projectiles from Supported Skills Pierce all Targets while Returning

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.5-10)% increased Projectile Speed
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Now has Projectiles from Supported Skills deal 70-66% less Damage with Hits and Ailments while Returning at gem levels 1-20 (previously 70-61%).
  • SacrificeSacrifice SupportChaos, Support, Spell
    Icon: ^
    Level: (1-20)
    Requires Level 31Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, arcane skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.Supported Spells Sacrifice 20% of your current Life when Cast to gain added Chaos Damage equal to (35-54)% of Sacrificed Life

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Chaos Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Supported Spells now Sacrifice 20% of your current Life when Cast to gain added Chaos Damage equal to 35-54% of Sacrified Life at gem levels 1-20 (previously 25-44% of Sacrificed Life).
  • Spell EchoSpell Echo SupportSpell, Support
    Icon: k
    Level: (1-20)
    Cost & Reservation Multiplier: 140%
    Requires Level 38Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.Supported Skills Repeat an additional time
    Supported Skills have (40-54)% more Cast Speed

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Spell Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Now has a Cost and Reservation multiplier of 140% (previously 150%). No longer causes Supported Skills to deal 10% less Damage.
  • UnleashUnleash SupportSpell, Support
    Icon: q
    Level: (1-20)
    Cost & Reservation Multiplier: 140%
    Requires Level 38Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.Supported Spells gain a Seal every (0.90-0.71) seconds, to a maximum of 3 Seals
    Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost
    Supported Skills deal (45-36)% less Damage when Reoccurring

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Spell Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Now has a Cost and Reservation multiplier of 140% (previously 150%). Supported Skills now deal 45-36% less Damage when Reoccurring at gem levels 1-20 (previously 50-41%).

Ascendancy Changes

Berserker

  • The Defy Pain Ascendancy Passive Skill has been reworked. It now causes you to Gain Defiance for 10 seconds on losing Life to an Enemy Hit, no more than once every 0.3 seconds. It also causes you to Gain 3% of Missing Unreserved Life before being Hit by an Enemy per Defiance, and causes you to Lose all Defiance when you reach 10 Defiance.
  • The Blitz Ascendancy Passive Skill has been replaced with a new Notable, Gore Dancer, which grants 30% of your Life Leech is Instant. Requires Aspect of Carnage.
  • The Flawless Savagery Ascendancy Passive Skill has been replaced with a new Notable, Ancestral Fury, which causes your Strike Skills to also target the previous location they were used.

Champion

  • The Fortitude Ascendancy Passive Skill now causes you to have your Maximum Fortification (previously 15 Fortification), and Nearby Allies count as having Fortification equal to yours.
  • The Unstoppable Hero Ascendancy Passive Skill no longer causes Nearby Allies to count as having Fortification equal to yours. It now grants 3% more Armour and Evasion Rating per Fortification above 20, and 3% increased Attack Speed per Fortification above 20.
  • The Worthy Foe Ascendancy Passive Skill no longer requires Conqueror, and now has You Taunt on Hit.
  • The Conqueror Ascendancy Passive Skill has been replaced with the new Worthy Causes Notable, that grants Having a placed Banner does not prevent you gaining Valour, and Banner Skills have 50% increased Duration. Requires Inspirational.
  • The Worthy Foe Ascendancy Passive Skill now has Enemies Taunted by you take 15% increased Damage (from 20%).

Guardian

  • The Harmony of Purpose Ascendancy Passive Skill has been reworked. It now causes you to gain a random shrine buff every 10 seconds.
  • The Unwavering Faith Ascendancy Passive Skill has been reworked. It now grants 50% increased Reservation Efficiency of Skills.

Hierophant

  • The Sanctuary of Thought Ascendancy Passive Skill no longer provides 25% increased Mana Reservation Efficiency of Skills, or 50% less Mana Cost of Skills. It now provides Regenerate 1% of Mana per second.

Saboteur

Trickster

  • The Polymath Ascendancy Passive Skill now provides 2% more Damage for each different type of Mastery you have Allocated (previously 3%).
  • The Escape Artist Ascendancy Passive Skill now provides +4 to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmet (previously +5), and +1 to Maximum Energy Shield per 8 Evasion Rating on Equipped Body Armour (previously per 6).

Elementalist

  • The Shaper of Storms Ascendancy Passive Skill no longer has 25% more Effect of Lightning Ailments you inflict with Hits if the highest Damage Type is Lightning. It now has Shocks from your Hits always increase Damage taken by at least 25% (previously 15%).
  • The Shaper of Winter Ascendancy Passive Skill no longer has 50% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold, or Chills from your Hits always reduce Action Speed by at least 15%. Instead, it now causes Enemies Chilled by your Hits to lessen their Damage dealt by half of Chill Effect.
  • The Shaper of Flames Ascendancy Passive Skill no longer has 25% more Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire. Instead, it now causes Enemies Ignited by you to convert 40% of their Physical Damage to Fire.
  • The Liege of the Primordial Ascendancy Passive Skill now grants +2 to Maximum number of Summoned Golems (previously +1), and grants Summoned Golems are Immune to Elemental Damage.
  • The Elemancer Ascendancy Passive Skill has been replaced with a new Notable, Bringer of Ruin, which grants 66% increased Mana Reservation Efficiency of Herald Skills, and 66% increased Herald Skill Buff Effect. No longer requires Liege of the Primordial.

Occultist

  • The Vile Bastion Ascendancy Passive Skill no longer has "Regenerate 2% of Energy Shield per second for each Enemy you or your Minions have Killed Recently, up to 10% per second". It now grants 100 Energy Shield Regeneration per second (previously 40) and now has "Maximum Energy Shield is increased by Chance to Block Spell Damage".

Ascendant

  • Ascendant Guardian no longer has Auras from your Skills grant 3% increased Recovery Rate of Life, Mana and Energy Shield to you and Allies. Instead now has 25% increased Reservation Efficiency of Skills.
  • Ascendant Saboteur now has Hits have 20% chance to deal 50% more Area Damage (from 15%).
  • These changes apply to Ruthless versions of the Ascendancies as well.

Passive Skill Tree Changes

  • The Elemental Mastery that caused Hits to have a chance to treat Enemy Monster Elemental Resistance values as inverted now has a chance of 15% (previously 25%).
  • The Leech Passive Mastery that previously provided 10% of Leech is Instant now has a value of 5%.
  • The Link Passive Mastery that granted Elemental Ailments are inflicted on you instead of Linked targets has been replaced with a new Mastery that causes Enemies in your Link Beams to be unable to apply Elemental Ailments.
  • The Wand Passive Mastery that granted Unnerve Enemies on Hit with Wands has been replaced with a new Mastery that provides 25% increased Mana Reservation Efficiency of Skills Supported by Spellslinger.
  • A new Hasty Demise cluster has been added to the north-west of the Witch's starting location. Hasty Demise provides 30% increased Damage Over Time with Spell Skills, 8% increased Cast Speed, and 10% reduced Skill Effect Duration.
  • A new Harsh Lessons cluster has been added to the north-east of the Witch's starting location. Harsh Lessons provides +12% to Damage Over Time Multiplier with Spell Skills, and 20% reduced Duration of Ailments on You.
  • A new Arcane Retaliation cluster has been added to the north-west of the Witch's starting location. Arcane Retaliation provides 25% more Spell Damage if you've been Stunned while Casting Recently.
  • The Cold Passive Mastery that provided +1% to maximum Cold Resistance has been replaced with a new Mastery that provides +1% to Cold Damage over Time Multiplier for each 4% Overcapped Cold Resistance.
  • The Cold Passive Mastery that caused Enemies near targets you shatter to have 20% chance to be Covered in Frost has been replaced with a new Mastery that provides -30% to Fire Resistance, and +1 to level of all Cold Skill Gems.
  • The Caster Mastery that provided 25% more Spell Damage if you've been Stunned while casting Recently has been replaced with a new Mastery that causes you to Gain a Power Charge every second while Channelling a Spell.
  • The Caster Mastery that causes Final Repeat of Spells to have increased Area of Effect now has values of 40% (previously 30%).
  • The Staff Passive Mastery that provided 20% chance for Double Stun Duration has been replaced with a new Mastery that provides 5% increased maximum Mana per Blue Socket on equipped Staff, and 3% increased maximum Life per Red Socket on equipped Staff.
  • The Bannerman Notable passive skill now clarifies that only your Banner buffs linger on you when you leave the Banner area.

Unique Item Changes

  • The ActumActum
    Butcher Axe
    One Handed Axe
    Physical Damage: (141-164.5) to (261-304.5)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.30
    Weapon Range: 1.1 metres
    Requires Level 63, 149 Str, 76 DexHas no Sockets
    (200-250)% increased Physical Damage
    You have no Intelligence
    Critical Strike Chance is (30-40)% for Hits with this Weapon
    Better to act without thought
    than to think without action.
    Unique One Handed Axe now has 30-40% Critical Strike Chance for Hits with this Weapon (previously 20-30%). Existing items can be updated using a Divine Orb.
  • The AdmiralThe Admiral
    Varnished Coat
    Evasion: (851-1302)
    Energy Shield: (173-267)
    Movement Speed: -3%
    Requires Level 62, 96 Dex, 96 Int+(30-40) to Intelligence
    (120-200)% increased Evasion and Energy Shield
    +(10-20)% to all Elemental Resistances
    (10-25)% chance to Freeze, Shock and Ignite
    Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead
    The Oriathans built their empire on naval mobility, which allowed them to wage war wherever their enemy was weakest.
    Unique Body Armour now has 120-200% increased Evasion and Energy Shield (previously 100-140%) and grants 10-25% chance to Freeze, Shock and Ignite (previously 5-10%). Existing items can be updated using a Divine Orb.
  • The AllelopathyAllelopathy
    Satin Gloves
    Energy Shield: (56-72)Requires Level 41, 60 IntGrants Level 22 Blight Skill
    (100-120)% increased Energy Shield
    10% increased Area of Effect
    Blight has (20-30)% increased Hinder Duration
    You cannot be Hindered
    "Nothing is more natural than competition.
    One feasts, another starves.
    One blossoms, another withers.
    And one cannot catch the golden sunlight
    without casting a bitter shadow."
    - Cadiro Perandus
    Unique Gloves now grant level 25 Blight (previously level 22). This change automatically affects existing items, but the level will display incorrectly unless a Divine Orb is used.
  • The Replica AllelopathyReplica Allelopathy
    Satin Gloves
    Energy Shield: (56-72)Requires Level 41, 60 IntGrants Level 22 Wintertide Brand Skill
    (100-120)% increased Energy Shield
    10% increased Area of Effect
    Immune to Chill
    Wintertide Brand has (20-30)% increased Chill Effect
    "There seems to be some innate relationship between the forces of
    chaos and cold. Perhaps we should consult an occultist."
    Unique Gloves now grant level 25 Wintertide Brand (previously level 22). This change automatically affects existing items, but the level will display incorrectly unless a Divine Orb is used.
  • The Balance of TerrorThe Balance of Terror
    Cobalt Jewel
    Limited to: 1+(10-15)% to all Elemental Resistances
    <2 random curse modifiers>
    Fellshrine stood as a holy bastion opposite the
    Chamber of Sins, and all that it represented.
    For one to rise, the other must fall.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Unique Jewel's "You are Unaffected by Freeze if you've cast Frostbite in the past 10 seconds" now correctly grants Unaffected by Freeze, instead of Immunity to Freeze.
  • The Bitterbind PointBitterbind Point
    Titanium Spirit Shield
    Chance to Block: 25%
    Energy Shield: (187-246)
    Movement Speed: -3%
    Requires Level 68, 159 Int(180-220)% increased Energy Shield
    Raised Spectres have (50-100)% increased maximum Life
    Gain Arcane Surge when you deal a Critical Strike
    Your Raised Spectres also gain Arcane Surge when you do
    (50-100)% increased Spell Critical Strike Chance per Raised Spectre
    Catarina's Veiled (prefix)
    Though we live and act as individuals, in truth, we are tethered together.
    The barriers that divide us need not be broken for our spirits to become entangled.
    Unique Shield now has 50-100% increased Spell Critical Strike Chance per Raised Spectre (previously 40-50%). It no longer has 30-50% increased Spell Damage.
  • The Brain RattlerBrain Rattler
    Meatgrinder
    Two Hand Mace
    Physical Damage: (174-204) to (498-568)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.25
    Weapon Range: 1.3 metres
    Requires Level 63, 212 Str5% chance to deal Double DamageAdds (100-130) to (360-430) Physical Damage
    50% of Physical Damage Converted to Lightning Damage
    50% chance to Shock
    Hits with this Weapon Shock Enemies as though dealing 300% more Damage
    Damage Penetrates 20% Lightning Resistance
    Enemies you Shock have 30% reduced Cast Speed
    Enemies you Shock have 20% reduced Movement Speed
    The mind may have no limits, but the skull sure does.
    Unique Two Handed Mace now has 100-130 to 360-430 added Physical Damage (previously 60-80 to 270-320). Existing items can be updated using a Divine Orb.
  • The Cane of Kulemak Unique Staff can now rarely be found with 4 Veiled Modifiers.
  • The Icicle Burst skill triggered by the Cameria's AvariceCameria's Avarice
    Gavel
    One Handed Mace
    Physical Damage: (156-190.4) to (283.2-341.6)
    Critical Strike Chance: (5.75-7.00)%
    Attacks per Second: 1.15
    Weapon Range: 1.1 metres
    Requires Level 60, 212 Str15% reduced Enemy Stun ThresholdTrigger Level 20 Icicle Burst when you Hit a Frozen Enemy
    (140-180)% increased Physical Damage
    Adds (11-14) to (17-21) Physical Damage
    (15-40)% increased Critical Strike Chance
    40% increased Rarity of Items Dropped by Frozen Enemies
    (30-40)% increased Cold Damage with Attack Skills
    "Please, take whatever you want. Just don't kill me"
    "But then I wouldn't have everything I want, would I?"
    Unique One Handed Mace now has a cooldown of 0.3 seconds (from 0.5 seconds) and deals 200% of base and added damage (previously 150%).
  • The Daresso's DefianceDaresso's Defiance
    Full Dragonscale
    Armour: (1316-1731)
    Evasion: (1044-1372)
    Movement Speed: -3%
    Requires Level 63, 115 Str, 94 Dex(180-220)% increased Armour and Evasion
    +(60-90) to maximum Life
    2% of Attack Damage Leeched as Life
    You lose all Endurance Charges when Hit
    You gain an Endurance Charge on Kill
    You gain Onslaught for 5 seconds per Endurance Charge when Hit
    100% increased Effect of Onslaught on you
    "When your back is against the wall,
    And your opponent is bleeding you dry,
    There is only one appropriate response:
    Unbridled, overwhelming violence."
    - Daresso, the Sword King
    Unique Body Armour now grants 2% of Attack Damage Leeched as Life (previously only Physical Attack Damage). This change automatically affects existing items.
  • The Devouring DiademThe Devouring Diadem
    Necromancer Circlet
    Energy Shield: (154-204)Requires Level 54, 112 IntSocketed Gems have 25% increased Reservation Efficiency
    Trigger Level 15 Feast of Flesh every 5 seconds
    (180-220)% increased Energy Shield
    10% chance for Energy Shield Recharge to start when you use a Skill
    Eldritch Battery
    Catarina's Veiled (prefix)
    The spirit hungers for the flesh.
    Unique Helmet no longer provides +1 to Level of Socketed Gems.
  • The Enmity DivineThe Enmity Divine
    Imperial Staff
    Staff
    Physical Damage: (282-322) to (486-556)
    Critical Strike Chance: (11.05-11.90)%
    Attacks per Second: 1.15
    Weapon Range: 1.3 metres
    Requires Level 66, 113 Str, 113 Int+25% Chance to Block Spell Damage while wielding a StaffSocketed Gems are supported by Level 1 Chance to Bleed
    Grants Summon Harbinger of Brutality Skill
    +5% Chance to Block Attack Damage while wielding a Staff
    +(60-80)% to Damage over Time Multiplier for Bleeding from Critical Strikes
    Adds (225-265) to (315-385) Physical Damage
    (30-40)% increased Critical Strike Chance



    and Yielding MortalityThe Yielding Mortality
    Imperial Staff
    Staff
    Physical Damage: (282-322) to (486-556)
    Critical Strike Chance: (11.05-11.90)%
    Attacks per Second: 1.15
    Weapon Range: 1.3 metres
    Requires Level 66, 113 Str, 113 Int+25% Chance to Block Spell Damage while wielding a StaffSocketed Gems are supported by Level 1 Chance to Bleed
    Grants Summon Greater Harbinger of Brutality Skill
    +5% Chance to Block Attack Damage while wielding a Staff
    +(60-80)% to Damage over Time Multiplier for Bleeding from Critical Strikes
    Adds (225-265) to (315-385) Physical Damage
    (30-40)% increased Critical Strike Chance


    Unique Staves now have 225-265 to 315-385 added Physical Damage (previously 160-185 to 200-225) and +60-80% to Damage Over Time Multiplier for Bleeding from Critical Strikes (previously 30-40%). Existing items can be updated using a Divine Orb.
  • The Ephemeral EdgeEphemeral Edge
    Dusk Blade
    One Handed Sword
    Physical Damage: 19-54
    Elemental Damage: 1-75
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.30
    Weapon Range: 1.1 metres
    Requires Level 32, 57 Str, 57 Dex40% increased Global Accuracy Rating+10 to Intelligence
    50% increased Global Critical Strike Chance
    (40-50)% increased maximum Energy Shield
    25% reduced maximum Life
    Adds 1 to 75 Lightning Damage
    Attacks with this Weapon have Added Maximum Lightning Damage equal to (10-15)% of Player's Maximum Energy Shield
    In the rift between future and past,
    life passes quickly.
    Unique Sword now has Attacks with this Weapon have Added Maximum Lightning Damage equal to 10-15% of Player's Maximum Energy Shield (previously 20%). Existing versions of this item can be made worse using a Divine Orb.
  • The Divinity Buff granted by the Garb of the EphemeralGarb of the Ephemeral
    Savant's Robe
    Energy Shield: (322-435)
    Movement Speed: -3%
    Requires Level 56, 600 Str, 752 Int<1 to 3 random synthesised implicit modifiers>(180-230)% increased Energy Shield
    +600 Strength and Intelligence Requirement
    Gain a Divine Charge on Hit
    +10 to maximum Divine Charges
    You gain Divinity for 10 seconds on reaching maximum Divine Charges
    Lose all Divine Charges when you gain Divinity
    Nearby Allies' Action Speed cannot be modified to below Base Value
    Nearby Enemies cannot deal Critical Strikes
    Exceptional men and women of strong will can flicker a spark,
    but something much greater is needed to unleash the wildfire of true divine flames.
    Unique Body Armour now grants 75% more Elemental Damage (previously 50%) and 25% less Elemental Damage taken (previously 20%).
  • The Grace of the GoddessGrace of the Goddess
    Prophecy Wand
    Wand
    Physical Damage: (112-126) to (208-234)
    Critical Strike Chance: 10.00%
    Attacks per Second: 1.40
    Requires Level 68, 245 Int(36-40)% increased Spell Damage(300-350)% increased Physical Damage
    Gain (10-50)% of Physical Damage as Extra Fire Damage
    Gain (10-50)% of Physical Damage as Extra Cold Damage
    Gain (10-50)% of Physical Damage as Extra Lightning Damage
    +1 to maximum number of Sacred Wisps
    +1 to number of Sacred Wisps Summoned
    In a time of darkness, know that the Draíocht will bring you light.
    Unique Wand now grants 10-50% of Physical Damage as Extra Lightning, Cold and Fire Damage (previously 10-30%). Existing items can be updated using a Divine Orb.
  • The FacebreakerFacebreaker
    Strapped Mitts
    Evasion: (30-39)
    Energy Shield: (7-9)
    Requires Level 16+30% to Global Critical Strike Multiplier
    10% reduced Enemy Stun Threshold
    (600-1000)% more Physical Damage with Unarmed Melee Attacks
    Extra gore
    Fly like a Storm Crow, crush like a Rhoa
    Unique Gloves now grant 600-1000% more Unarmed Physical Damage (previously 600-800%).[b] Existing items can be updated using a Divine Orb.
  • The Hand of Thought and MotionHand of Thought and Motion
    Imperial Claw
    Claw
    Physical Damage: 25-65
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.60
    Weapon Range: 1.1 metres
    Requires Level 68, 131 Dex, 95 IntGrants 46 Life per Enemy Hit(8-12)% increased Dexterity
    (8-12)% increased Intelligence
    Adds 1 to 12 Lightning Damage to Attacks with this Weapon per 10 Dexterity
    5% increased Critical Strike Chance per 25 Intelligence
    Recover 1% of Life on Kill
    She carries us and nurtures us
    until we must feed upon each other.

    This item can be transformed with a Blessing of Esh
    Unique Claw now grants 1-12 added Lightning Damage per 10 Dexterity (previously 1-10). Existing items can be updated using a Divine Orb.
  • The Hand of Wisdom and ActionHand of Wisdom and Action
    Imperial Claw
    Claw
    Physical Damage: 25-65
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.60
    Weapon Range: 1.1 metres
    Requires Level 68, 131 Dex, 95 IntGrants 46 Life per Enemy Hit(8-12)% increased Dexterity
    (8-12)% increased Intelligence
    Adds 1 to 12 Lightning Damage to Attacks with this Weapon per 10 Intelligence
    1% increased Attack Speed per 25 Dexterity
    1% of Attack Damage Leeched as Life
    She thinks and we act.
    She acts and we think.
    Fragments of the whole that washes clean the skies.
    Unique Claw now grants 1-12 added Lightning Damage per 10 Intelligence (previously 1-10). Existing items can be updated using a Divine Orb.
  • The Kaom's SpiritKaom's Spirit
    Titan Gauntlets
    Armour: (242-278)Requires Level 69, 98 Str+(50-70) to maximum Life
    +(20-30)% to Fire Resistance
    (0.3-0.5)% of Physical Attack Damage Leeched as Life
    Life Recovery from Regeneration is not applied
    Regenerate 1 Rage per second for every 200 Life Recovery per second from Regeneration
    Does not delay Inherent Loss of Rage
    Who can tell when whispers are truly from a god?
    Unique Gloves now Regenerates 1 Rage per second for every 200 Life Recovery per second from Regeneration (previously for every 300). Existing items can be updated using a Divine Orb.
  • The KintsugiKintsugi
    Exquisite Leather
    Evasion: (1830-2592)
    Movement Speed: -3%
    Requires Level 62, 170 Dex(160-220)% increased Evasion Rating
    +(30-50)% to Fire Resistance
    35% less Damage taken if you have not been Hit Recently
    100% increased Evasion Rating if you have been Hit Recently
    Do not hide your flaws, your cracks,
    mend them, and display them proudly.
    For it is these that set us apart.
    Unique Body Armour now has 160-220% increased Evasion Rating (previously 120-160%). Existing items can be updated using a Divine Orb.
  • The Mark of the Doubting KnightMark of the Doubting Knight
    Platinum Kris
    Rune Dagger
    Physical Damage: (84-88.8) to (332.5-351.5)
    Critical Strike Chance: (10.20-11.05)%
    Attacks per Second: 0.96
    Weapon Range: 1.0 metres
    Requires Level 64, 76 Dex, 149 Int50% increased Global Critical Strike Chance+5% Chance to Block Attack Damage while Dual Wielding
    (250-270)% increased Physical Damage
    20% reduced Attack Speed
    20-30% increased Critical Strike Chance
    +30-40% to Global Critical Strike Multiplier
    50% chance to Cause Bleeding on Critical Strike
    50% chance to Cause Poison on Critical Strike
    Nothing is pure.
    Slice open the Innocent
    And spill a thousand Sins.
    Unique Dagger now has 20% reduced Attack Speed (previously 10%) and no longer has +6-10% to all Elemental Resistances, but now has 20-30% increased Critical Strike Chance and +30-40% to Global Critical Strike Multiplier. A Divine Orb will only change the Attack Speed of existing copies, if you're desperate to make this item worse.
  • The Mercenary's LotMercenary's Lot
    Slink Gloves
    Evasion: (322-398)Requires Level 70, 95 Dex+(80-120) to Evasion Rating
    (5-8)% increased Attack and Cast Speed
    Mark Skills have (10-15)% increased Cast Speed
    (30-50)% increased Damage with Hits and Ailments against Marked Enemy
    8% of Damage from Hits is taken from Marked Target's Life before you
    Your Mark Transfers to another Enemy when Marked Enemy dies
    The target changes, but the job's always the same.
    Unique Gloves are no longer part of the core drop pool, and can instead be found equipped to certain Mercenaries. This Unique now also has 8% of Damage from Hits is taken from Marked Target's Life before you.
  • The Nadir ModeNadir Mode
    Cobalt Jewel
    Limited to: 1(20-25)% increased Spell Damage
    Spells have (30-50)% increased Critical Strike Chance per Intensity
    Spells which have gained Intensity Recently lose 1 Intensity every 0.50 Seconds
    Indiscriminate destruction fueled by science gone mad.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Unique Jewel now causes Spells to have 30-50% increased Critical Strike Chance per Intensity (previously 30%). Existing versions of this Unique can be updated to the new values using a Divine Orb.
  • The Null's InclinationNull's Inclination
    Ranger Bow
    Bow
    Physical Damage: 56-117
    Chaos Damage: (50-80) to (130-180)
    Critical Strike Chance: 6.00%
    Attacks per Second: (1.39-1.46)
    Requires Level 60, 212 Dex, 212 IntAdds (50-80) to (130-180) Chaos Damage
    (7-12)% increased Attack Speed
    +(7-11)% to Chaos Resistance
    +212 Intelligence Requirement
    Minions deal 2% increased Damage per 5 Dexterity
    Trigger Socketed Minion Spells on Kill with this Weapon
    Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses
    The hunt continues when the prey falls.
    Unique Bow now grants Minions 2% increased Damage per 5 Dexterity (previously 1). Existing items can be updated using a Divine Orb.
  • The Nuro's HarpNuro's Harp
    Harbinger Bow
    Bow
    Elemental Damage: (180-210) to (240-280)
    Critical Strike Chance: (6.50-7.50)%
    Attacks per Second: (1.32-1.38)
    Requires Level 68, 212 Dex(30-50)% increased Critical Strike ChanceNo Physical Damage
    Adds (180-210) to (240-280) Cold Damage
    (10-15)% increased Attack Speed
    (10-30)% increased Light Radius
    15% chance to create Chilled Ground when you Freeze an Enemy
    Create Consecrated Ground when you Shatter an Enemy
    (30-50)% increased Effect of Chilled Ground
    (30-50)% increased effect of Consecrated Ground
    Night's frost becomes morning's dew
    Darkness cleansed, pure and new.
    Unique Bow now has 180-210 to 240-280 added Cold Damage (previously 120-140 to 180-210). It also now has 30-50% increased Effect of Chilled Ground (previously 40%). Existing items can receive these changes using a Divine Orb. It also now has 30-50% increased effect of Consecrated Ground, which does not affect existing items.
  • The OmeyocanOmeyocan
    Carnal Boots
    Evasion: (99-117)
    Energy Shield: (20-24)
    Requires Level 55, 52 Dex, 52 Int(15-20)% increased maximum Mana
    +(25-30)% to Lightning Resistance
    30% increased Movement Speed
    10% increased Evasion Rating per 500 Maximum Mana, up to 100%
    You have Onslaught while not on Low Mana
    Lose 7% of Mana per Second
    Only a fool seeks meaning
    in a life so fleeting.
    Unique Boots now grant 20% increased Evasion Rating per 500 Maximum Mana (previously 10% per 500). Existing items can be updated using a Divine Orb. This stat was previously described as being capped at 100% increased Evasion Rating, but was never actually capped.
  • The Primordial ChainThe Primordial Chain
    Coral Amulet
    Requires Level 34Regenerate (2-4) Life per second+3 to maximum number of Summoned Golems
    You cannot have non-Golem Minions
    25% reduced Golem Size
    Golems Deal (35-25)% less Damage
    Golems have (35-25)% less Life
    Golems have (80-100)% increased Movement Speed
    Primordial
    The leash of the lifegiver
    binds in both directions.
    Unique Amulet now causes Golems to have 35-25% less Life and deal 35-25% less Damage (previously 45-35%). Existing items can be updated using a Divine Orb.
  • The Queen's DecreeQueen's Decree
    Ornate Sword
    Two Hand Sword
    Physical Damage: 30-50
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.40
    Weapon Range: 1.3 metres
    Requires Level 27, 56 Str, 54 Dex+185 to Accuracy Rating25% increased Strength Requirement
    Minions have (30-40)% increased maximum Life
    (150-200)% increased Skeleton Duration
    Minions deal (30-40)% increased Damage
    +1 to maximum number of Raised Zombies
    +1 to maximum number of Skeletons
    +1 to maximum number of Spectres
    The nobles wanted to take her throne.
    She let the peasants take their wealth.
    The peasants wanted to take her wealth.
    She let the soldiers take their heads.
    The soldiers wanted to take her head.
    She sat on her throne and wept.
    Unique Two Handed Sword now has +1-2 to maximum Zombies, Skeletons and Spectres (previously +1). Existing items can be updated using a Divine Orb.
  • The Queen's HungerThe Queen's Hunger
    Vaal Regalia
    Energy Shield: (342-453)
    Movement Speed: -3%
    Requires Level 68, 194 IntTrigger Level 20 Bone Offering, Flesh Offering, Spirit Offering every 5 seconds in sequence
    Offering Skills Triggered this way also affect you
    (100-130)% increased Energy Shield
    (6-10)% increased maximum Life
    Catarina's Veiled (prefix)
    of the Veil (suffix)
    In their crimson nightmare, the Vaal are still sacrificing themselves to her glory and beauty.
    They stab their own hearts and cry out in ecstasy, only to rise again.
    Unique Body Armour's triggered Offering Skills are now triggered in a set order, rather than random every time. The Unique no longer provides 5-10% increased Cast Speed.
  • The Ralakesh's ImpatienceRalakesh's Impatience
    Riveted Boots
    Armour: (65-71)
    Energy Shield: (14-15)
    Requires Level 36, 35 Str, 35 Int(15-25)% increased Movement Speed
    +(15-25)% to Cold Resistance
    +(15-25)% to Chaos Resistance
    Immune to Corrupted Blood
    Count as having maximum number of <Endurance, Frenzy, or Power> Charges
    For the immortal, what is the difference
    between an age and an instant?
    Unique Boots now have one of either: Count as having maximum number of Endurance Charges, Count as having maximum number of Frenzy Charges, or Count as having maximum number of Power Charges. They now also have 15-25% increased Movement Speed, and Immune to Corrupted Blood. Existing versions of this Unique are unaffected by these changes.
  • The SporeguardSporeguard
    Saint's Hauberk
    Armour: (1329-1736)
    Energy Shield: (228-297)
    Movement Speed: -5%
    Requires Level 67, 109 Str, 94 IntTrigger Level 10 Contaminate when you Kill an Enemy
    (200-250)% increased Armour and Energy Shield
    (7-10)% increased maximum Life
    +(29-43)% to Chaos Resistance
    Enemies on Fungal Ground you Kill Explode, dealing 10% of their Life as Chaos Damage
    You have Fungal Ground around you while stationary
    Shrouded in seed, a conduit of contagion, yet the source of septicity remains unknown.This item can be anointed by Cassia
    Unique Body Armour now grants +29-43% Chaos Resistance (previously 17-23%) and causes enemies on Fungal Ground to explode for 10% of their maximum Life (previously 5%). Existing items can be updated using a Divine Orb.
  • The Shield Shatter Skill granted by the ShattershardShattershard
    Crimson Round Shield
    Chance to Block: (34-38)%
    Armour: (341-445)
    Evasion: (341-445)
    Movement Speed: -3%
    Requires Level 49, 64 Str, 64 DexTrigger Level 20 Shield Shatter when you Block
    (120-150)% increased Armour and Evasion
    +(80-100) to maximum Life
    +(8-12)% Chance to Block
    Fragile, explosive, and punishing.
    Unique Shield now deal 100% more damage but deals 40% less damage with Ailments. The lingering buff granted by the skill now grants 1-15 to 3-23 Added Spell Physical Damage per 1% Shield Quality (previously 1-10 to 2-16).
  • The SteelwormSteelworm
    Broadhead Arrow Quiver
    Requires Level 52(8-10)% increased Attack SpeedGrants Call of Steel
    (30-60)% increased Evasion Rating and Armour
    Deal no Non-Physical Damage
    Attacks that Fire Projectiles Consume up to 1 additional Steel Shard
    Skills Fire 3 additional Projectiles for 4 seconds after
    you consume a total of 12 Steel Shards
    The dance of metal and flesh never ends.
    Unique Quiver now grants additional projectiles after consuming 8 Steel Shards (previously 12). This change automatically affects existing items.
  • The Soul TakerSoul Taker
    Siege Axe
    One Handed Axe
    Physical Damage: (163.2-190.4) to (264-308)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.80-1.88)
    Weapon Range: 1.1 metres
    Requires Level 59, 119 Str, 82 Dex(140-180)% increased Physical Damage
    Adds 30 to 40 Physical Damage
    (20-25)% increased Attack Speed
    +(20-25)% to Cold Resistance
    Insufficient Mana doesn't prevent your Melee Attacks
    Your Physical Damage can Chill
    It is too easy for the soul to escape from an open heart.
    Unique One Handed Axe now has 25-35% increased Attack Speed (from 20-25%). Existing items can be updated using a Divine Orb.
  • The SoulwrestSoulwrest
    Ezomyte Staff
    Warstaff
    Physical Damage: 53-160
    Critical Strike Chance: 8.50%
    Attacks per Second: 1.25
    Weapon Range: 1.3 metres
    Requires Level 60, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a StaffTrigger Level 25 Summon Phantasm Skill when you Consume a corpse
    (100-140)% increased Spell Damage
    (25-30)% increased Cast Speed
    (80-100)% increased Mana Regeneration Rate
    Minions deal (90-102) to (132-156) additional Physical Damage
    If you Consumed a corpse Recently, you and nearby Allies Regenerate 5% of Life per second
    Death is but the start of your servitude.
    Unique Staff now triggers level 25 Summon Phantasm on corpse consumption (previously level 20). It also now grants Minions 90-102 to 132-156 additional Physical Damage (previously 45-51 to 66-78). Existing items can be updated using a Divine Orb.
  • The Void Shot Skill granted by the VoidfletcherVoidfletcher
    Primal Arrow Quiver
    Requires Level 66(20-30)% increased Elemental Damage with Attack SkillsConsumes a Void Charge to Trigger Level 20 Void Shot when you fire Arrows with a Non-Triggered Skill
    Adds (30-40) to (80-100) Cold Damage to Attacks
    +(80-120) to maximum Energy Shield
    +(20-30)% to Cold Resistance
    Gain (20-40) Mana per Enemy Killed
    30% increased Projectile Speed
    5 Maximum Void Charges
    Gain a Void Charge every 0.5 seconds
    Even emptiness may be harnessed.
    Unique Quiver now deals 100% more Area Damage (previously 25%).
  • The Warrior's LegacyWarrior's Legacy
    Ruby Ring
    Requires Level 40+(20-30)% to Fire Resistance+(30-50) to Strength
    (20-25)% increased Melee Damage
    30% chance to Avoid being Stunned
    20% less Attack Speed
    Strike Skills also target the previous location they were Used
    Make your mark on history
    Unique Ring now only requires half as much distance between you and your previous location in order to permit the spirit strike to occur. This change automatically applies to existing items.
  • The Winds of FateThe Winds of Fate
    Foul Staff
    Warstaff
    Physical Damage: (520-585) to (968-1089)
    Critical Strike Chance: 7.50%
    Attacks per Second: 1.30
    Weapon Range: 1.3 metres
    Requires Level 55, 94 Str, 94 Int+22% Chance to Block Attack Damage while wielding a Staff(700-800)% increased Physical Damage
    +100% to Global Critical Strike Multiplier
    75% of Physical Damage converted to a random Element
    25% of Physical Damage Converted to Chaos Damage
    Maximum Critical Strike Chance is 50%
    Non-Critical Strikes deal no Damage
    Life... Death...
    The whim of the cosmos.
    Unique Staff now has +100-150% to Critical Strike Multiplier (previously 100%). Existing items can be updated using a Divine Orb.
  • The Wings of EntropyWings of Entropy
    Ezomyte Axe
    Two Handed Axe
    Physical Damage: (139.2-156.6) to (209.6-235.8)
    Critical Strike Chance: 5.70%
    Attacks per Second: 1.35
    Weapon Range: 1.3 metres
    Requires Level 62, 140 Str, 86 Dex(7-10)% Chance to Block Spell Damage
    +(8-12)% Chance to Block Attack Damage while Dual Wielding
    (60-80)% increased Physical Damage
    Adds (75-100) to (165-200) Fire Damage in Main Hand
    Adds (75-100) to (165-200) Chaos Damage in Off Hand
    Counts as Dual Wielding
    Fire and Anarchy are the most reliable agents of change.
    Unique Two Handed Axe now adds 150-200 to 330-400 Fire Damage in Main Hand (previously 75-100 to 165-200) and 151-199 to 331-401 Chaos Damage in Off Hand (previously 75-100 to 165-200). Existing items can be updated using a Divine Orb.
  • The Replica Wings of EntropyReplica Wings of Entropy
    Ezomyte Axe
    Two Handed Axe
    Physical Damage: (139.2-156.6) to (209.6-235.8)
    Critical Strike Chance: 5.70%
    Attacks per Second: 1.35
    Weapon Range: 1.3 metres
    Requires Level 62, 140 Str, 86 Dex(7-10)% Chance to Block Spell Damage
    +(8-12)% Chance to Block Attack Damage while Dual Wielding
    (60-80)% increased Physical Damage
    Counts as Dual Wielding
    +(10-20)% to Off Hand Critical Strike Chance
    (50-100)% more Main Hand attack speed
    "The remarkable imbalance of Prototype #848 leads to uncommon
    power or speed when striking."
    Unique Two Handed Axe now has 50-100% more Main Hand Attack Speed (previously 50-70%) and +10-20% to Off Hand Critical Strike Chance (previously 8-10%). Existing items can be updated using a Divine Orb.
  • The Xirgil's CrankXirgil's Crank
    Coiled Staff
    Warstaff
    Physical Damage: 27-57
    Critical Strike Chance: 7.70%
    Attacks per Second: 1.30
    Weapon Range: 1.3 metres
    Requires Level 28, 43 Str, 43 Int+20% Chance to Block Attack Damage while wielding a Staff+15% Chance to Block Attack Damage while wielding a Staff
    (60-80)% increased Spell Damage
    +(70-150) to maximum Energy Shield
    +1 to Level of all Spell Skill Gems
    Reflects 1 to 150 Lightning Damage to Melee Attackers
    (25-35)% chance for Energy Shield Recharge to start when you Block
    "Since one with knowledge of machines
    might be able to bring the labyrinth to a standstill,
    Izaro had us place many boobytrapped decoys.
    But I know which switch brings the monster down."
    - Xirgil, Trapbuilder's final words.
    Unique Staff now grants +70-150 Energy Shield (previously 70-100) and a 25-35% chance for Energy Shield Recharge to start when you Block (previously 20%). Existing items can be updated using a Divine Orb.
  • The Rhoa variant of the Yriel's FosteringYriel's Fostering
    Exquisite Leather
    Evasion: (1619-2025)
    Movement Speed: -3%
    Requires Level 62, 170 DexGrants Level 20 Summon Bestial Rhoa Skill
    +(300-400) to Accuracy Rating
    (130-150)% increased Evasion Rating
    +(90-100) to maximum Life
    Projectile Attack Skills have (40-60)% increased Critical Strike Chance
    Projectiles from Attacks have 100% chance to Maim on Hit while
    you have a Bestial Minion
    (10-20)% increased Attack and Movement Speed while you have a Bestial Minion
    Feed a beast and it will not hunt.
    Protect it and it will not fight.
    Ferocity must be learned, not taught.
    It is suffering that forges the greatest warriors.
    Unique Body Armour now grants Projectile Attacks 100% chance to Maim on Hit while you have a Bestial Minion (previously 20%), and 10-20% increased Attack and Movement Speed while you have a Bestial Minion (previously 10-15%). Existing items can be updated using a Divine Orb.
  • The Ursa variant of the Yriel's FosteringYriel's Fostering
    Exquisite Leather
    Evasion: (1619-2025)
    Movement Speed: -3%
    Requires Level 62, 170 DexGrants Level 20 Summon Bestial Ursa Skill
    +(300-400) to Accuracy Rating
    (130-150)% increased Evasion Rating
    +(90-100) to maximum Life
    Projectile Attack Skills have (40-60)% increased Critical Strike Chance
    Projectiles from Attacks have 100% chance to inflict Bleeding on Hit while
    you have a Bestial Minion
    Adds (18-24) to (30-36) Physical Damage to Attacks while you have a Bestial Minion
    Feed a beast and it will not hunt.
    Protect it and it will not fight.
    Ferocity must be learned, not taught.
    It is suffering that forges the greatest warriors.
    Unique Body Armour now grants Projectile Attacks 100% chance to inflict Bleeding on Hit while you have a Bestial Minion (previously 20%), and adds 18-24 to 30-36 Physical Damage to Attacks while you have a Bestial Minion (previously 11-16 to 21-25). Existing items can be updated using a Divine Orb.
  • The Snake variant of the Yriel's FosteringYriel's Fostering
    Exquisite Leather
    Evasion: (1619-2025)
    Movement Speed: -3%
    Requires Level 62, 170 DexGrants Level 20 Summon Bestial Snake Skill
    +(300-400) to Accuracy Rating
    (130-150)% increased Evasion Rating
    +(90-100) to maximum Life
    Projectile Attack Skills have (40-60)% increased Critical Strike Chance
    Projectiles from Attacks Poison on Hit while you have a Bestial Minion
    Adds (23-31) to (37-47) Chaos Damage to Attacks while you have a Bestial Minion
    Feed a beast and it will not hunt.
    Protect it and it will not fight.
    Ferocity must be learned, not taught.
    It is suffering that forges the greatest warriors.
    Unique Body Armour now grants Projectile Attacks 100% chance to Poison on Hit while you have a Bestial Minion (previously 20%), and adds 23-31 to 37-47 Chaos Damage to Attacks while you have a Bestial Minion (previously 13-19 to 23-29). Existing items can be updated using a Divine Orb.

Item Changes

  • The Divination Scarab of PlentyDivination Scarab of PlentyStack Size: 20
    Limit: 5
    Area contains 6 to 10 additional Packs of Divination Touched Magic Monsters that
    have 1000% increased chance to drop Divination Cards
    We create a thousand futures with every action.Can be used in a personal Map Device to add modifiers to a Map.
    now causes an area to contain 3 additional Packs of Divination Touched Magic Monsters that have 1000% increased chance to drop Divination Cards (previously 800%). These additional packs now display "Divination Touched" underneath their health bar, to distinguish them from other Monsters.
  • The Titanic Scarab of LegendTitanic Scarab of LegendStack Size: 20
    Limit: 1
    Unique Monsters in Area have 2 additional Monster ModifiersPower accumulates.Can be used in a personal Map Device to add modifiers to a Map.
    now has a limit of 1 (previously 2, though only one would have applied).
  • Ambush ScarabAmbush ScarabStack Size: 20
    Limit: 3
    Area contains 3 additional StrongboxesIs it still an ambush if you're expecting it?Can be used in a personal Map Device to add modifiers to a Map.
    now has Area contains 3 additional Strongboxes (previously 5).
  • Beyond Scarab of HaemophiliaBeyond Scarab of HaemophiliaStack Size: 20
    Limit: 2
    Beyond Portals in Area have 50% increased Merging RadiusReality itself begins to bleed.Can be used in a personal Map Device to add modifiers to a Map.
    now has Beyond Portals in Area have 50% increased Merging Radius (previously 30%).
  • Apparition Shrine Buffs from the Domination Scarab of ApparitionsDomination Scarab of ApparitionsStack Size: 20
    Limit: 1
    Area contains 2 additional Apparition ShrinesSome paths to power lead only to madness.Can be used in a personal Map Device to add modifiers to a Map.
    now have a significantly lower chance for players to drop Influenced Items.
  • Breach Scarab of Resonant CascadesBreach Scarab of Resonant CascadeStack Size: 20
    Limit: 1
    Breaches in Areas open and close 10% faster for each Breach already opened
    Monsters from Breaches in Areas have increased Difficulty and Reward for
    each Breach already opened
    Reality weakens with each new wound.Can be used in a personal Map Device to add modifiers to a Map.
    now grants Breach Monsters 50% more increased Reward for each Breach already opened.
  • Breach Scarab of SnaresBreach Scarab of SnaresStack Size: 20
    Limit: 1
    Breaches in Area have 3 to 5 additional Clasped Hands
    Clasped Hands in Area are guarded by a rare Breach Monster
    Care where you step.Can be used in a personal Map Device to add modifiers to a Map.
    now has Breaches in Area have 3 to 5 additional Clasped Hands (previously 5 to 10) This change does not apply to Ruthless.
  • Cartography Scarab of RiskCartography Scarab of RiskStack Size: 20
    Limit: 5
    Area has 2 additional random ModifiersWhat we see in the mirror can only be our own reflection.Can be used in a personal Map Device to add modifiers to a Map.
    now has Area has 2 additional random Modifiers (previously 1 additional).
  • Divination Scarab of PlentyDivination Scarab of PlentyStack Size: 20
    Limit: 5
    Area contains 6 to 10 additional Packs of Divination Touched Magic Monsters that
    have 1000% increased chance to drop Divination Cards
    We create a thousand futures with every action.Can be used in a personal Map Device to add modifiers to a Map.
    now has Area contains 6 to 10 additional Packs of Divination Touched Magic Monsters (previously 3).
  • Evolving Shrine Buffs from the Domination Scarab of EvolutionDomination Scarab of EvolutionStack Size: 20
    Limit: 2
    Area contains an additional Evolving ShrineThe Atlas and Wraeclast share one terrifying secret.Can be used in a personal Map Device to add modifiers to a Map.
    now have double the chance to evolve defeated monsters.
  • Expedition Scarab of Verisium PowderExpedition Scarab of Verisium PowderStack Size: 20
    Limit: 1
    Expedition Encounters in Area have 50% increased number of Explosives
    80% increased Explosive Radius
    A properly refined pinch makes all the difference.Can be used in a personal Map Device to add modifiers to a Map.
    has Expedition Encounters in Area have 50% increased number of Explosives (previously 20%).
  • Obelisks from the Harbinger Scarab of ObelisksHarbinger Scarab of ObelisksStack Size: 20
    Limit: 1
    Harbingers in Area spawn Empowered Obelisks
    Empowered Obelisks drop Currency Shards when defeated
    They seek to establish an unknown pattern.Can be used in a personal Map Device to add modifiers to a Map.
    now drop 66% more Currency Shards on average.
  • The Scarab of Monstrous LineageScarab of Monstrous LineageStack Size: 20
    Limit: 2
    40% increased Magic Pack SizeThe bloodlines evolve faster than they can be culled.Can be used in a personal Map Device to add modifiers to a Map.
    now has a limit of 2 (previously 1).
  • Ritual Scarab of WispsRitual Scarab of WispsStack Size: 20
    Limit: 1
    Ritual Altars in Area spawn a Wildwood Wisp
    Wildwood Wisps grant 100% increased Tribute Gained to nearby Players
    Trust in the Draíocht, and you shall never be alone.Can be used in a personal Map Device to add modifiers to a Map.
    now has Wildwood Wisps grant 100% increased Tribute Gained to nearby Players (previously 70%).
  • Titanic ScarabTitanic ScarabStack Size: 20
    Limit: 1
    Unique Monsters have 1% increased Toughness, Damage, Rarity and Quantity of items dropped per 1% increased Pack Size of AreaWhat power lies in a name?Can be used in a personal Map Device to add modifiers to a Map.
    now has Unique Monsters have 1% increased Toughness, Damage, Rarity and Quantity of items dropped per 1% increased Pack Size of Area (previously 2% increased Toughness, Damage, Rarity and Quantity of items dropped).
  • Titanic Scarab of TreasuresTitanic Scarab of TreasuresStack Size: 20
    Limit: 3
    Unique Monsters in Area have an additional Reward
    Unique Monsters in Area have 30% increased Toughness
    Greed is a trap of the mind.Can be used in a personal Map Device to add modifiers to a Map.
    now has Unique Monsters in Area have an additional Reward (previously 2 additional rewards).
  • The Horned Scarab of AwakeningHorned Scarab of AwakeningStack Size: 20
    Limit: 1
    You can select one Imbued crafting option on the Map DeviceThe Atlas can be anything you want... and everything you want.Can be used in a personal Map Device to add modifiers to a Map.
    Imbued Crafting Options have also been adjusted:
    • Ambush: 300% increased chance for Strongboxes in Area to be Unique (previously 100%).
    • Breach: Area contains 3 additional Breaches (previously 2).
    • Delirium: Delirium Monsters in Area have 80% increased Pack Size.
    • Harbinger: Harbingers have a 40% chance to be replaced by a powerful Harbinger boss (previously 25%).
    • Ritual: 500% increased chance of Ritual Altars with special Rewards (previously 150%).
    • Torment: Area is haunted by 15 additional Tormented Spirits (previously 8).
  • The drop chance of Orbs of RegretOrb of RegretStack Size: 40Grants a passive skill refund pointRight click on this item to use it. has been lowered. This chance has been distributed across the other Currency Items that can drop.
  • Weapons and Armour with multiple Attribute Requirements now have a lower chance to roll Attribute modifiers.
  • Life and Mana Leech Modifiers on Equipment Items and Jewels now roll as Suffixes instead of Prefixes. This does not affect items with existing Prefix Leech Modifiers.
  • Sceptres, Staves, Rune Daggers and Wands now roll Attack Modifiers less often (Warstaves and Attack Daggers are unaffected by this change).
  • Staves now roll a higher tier of increased Mana Regeneration Rate, scaling up to 105% at the highest tier.
  • Crafting Bench modifiers for increased Mana Regeneration Rate have also been updated to be higher on Two Hand Weapons.
  • Resistance Modifiers can no longer roll or be crafted on Weapons.
  • Synthesised Implicit Resistance Modifiers no longer roll on Weapons.
  • The Redeemer's prefix modifier on Influenced Helmets for Physical Damage Taken as Cold Damage no longer has higher than expected values (compared to the Fire and Lightning equivalents on other Helmet Base Types), which also resulted in the Elevated version having lower than expected values.
  • The Veiled and Crafting Bench Modifiers that granted Area of Effect and Area Damage, Projectile Speed and Projectile Damage, and Melee Damage and Melee Strike Range can now roll on Gloves instead of Amulets. Existing items are unaffected.
  • The Veiled and Crafting Bench Modifiers that granted Area of Effect and Level of Socketed Area Gems, Projectile Pierce and Level of Socketed Projectile Gems, and Melee Strike Range and Level of Socketed Melee Gems can no longer roll on Gloves (though are still able to roll on Helmets). Existing items are unaffected.
  • The Hybrid Added Elemental Damage Veiled and Crafting Bench Modifiers can now roll on Amulets (in addition to Rings, Shields and Quivers).
  • The "Item drops on Death if Equipped by an Animated Guardian" Crafting Option has been removed. This modifier on existing items is no longer functional.

Divination Card Changes

  • The Avian PursuitAvian Pursuit31,500x Vivid Crystallised LifeforceBlazing through the night
    Longing for infinite flight
    Awaiting dawn's first light
    Divination Card now awards 1,500 Vivid LifeforceVivid Crystallised LifeforceStack Size: 50000Can be used at the Horticrafting bench in your hideout..
  • The BargainThe Bargain5Flawless BreachstoneIn the pursuit of power, as in that of wealth, anything goes. Divination Card has been re-enabled and now awards a Flawless Breachstone.
  • The MayorThe Mayor5The Light of MeaningA ruler is only as powerful as he is wealthy.
    Control the coin, control the empire.
    Divination Card has been re-enabled and now awards The Light of MeaningThe Light of Meaning
    Prismatic Jewel
    Limited to: 1
    Radius: Large
    <Random modifier that grants bonus stats to passive skills in radius>To name a thing is to give it power.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Unique Jewel.
  • The MonochromeMonochrome3Valdo's Puzzle Box"You cannot portray the world using just one colour. Together, you and I, we will paint our world into perfection."
    - Kyra, renegade thaumaturgist
    Divination Card has been re-enabled and now awards a Valdo's Puzzle BoxValdo's Puzzle BoxStack Size: 10Contains a Mysterious Map with a Foil Unique RewardI can find no method of destroying the dangerous contents within...
    perhaps, someday, you will find a way.
    Right click to open.
    .
  • The Sambodhi's WisdomSambodhi's Wisdom3Tabula Rasa
    Two-Implicit
    Corrupted
    No blade conquers sin;
    guide a sinner to virtue,
    unveil their lost sight—
    your eyes, too, see in
    everyone the inner child,
    no matter their might.
    Divination Card has been re-enabled and now awards a corrupted Tabula RasaTabula Rasa
    Simple Robe
    Movement Speed: -3%Has no Attribute Requirements or Energy Shield (Hidden)
    Has 6 Linked White Sockets (Hidden)
    with 2 implicit modifiers.
  • The Squandered ProsperitySquandered Prosperity5The Light of Meaning
    Corrupted
    "Our rulers are being ridiculous, and we are suffering."
    Divination Card has been re-enabled and now awards a Corrupted The Light of MeaningThe Light of Meaning
    Prismatic Jewel
    Limited to: 1
    Radius: Large
    <Random modifier that grants bonus stats to passive skills in radius>To name a thing is to give it power.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Unique Jewel.
  • The Underground ForestUnderground Forest410x Grand Eldritch Ichor"In the forest again... But at least I have these." Divination Card has been re-enabled and now awards 10 Grand Eldritch IchorsGrand Eldritch IchorStack Size: 10Adds a Grand Eater of Worlds implicit modifier to
    a Body Armour, Boots, Gloves or Helmet
    This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers
    Right click this item then left click a normal, magic or rare item to apply it. Cannot be used on Shaper, Elder or Elderslayer influenced items.
    .

Ruthless-specific Changes

The following notes only apply to Ruthless Leagues

  • The Syncretism Notable Atlas Passive now provides 50% increased Effect of Shrine Buffs on Players granted by Shrines in your Maps, rather than all Shrine Buffs on Players in your Maps.
  • The small Domination Shrine Duration Atlas Passives now provide 25% increased Duration of Shrine Effects on Players granted by Shrines in your Maps, rather than all Shrine Effects on Players in your Maps.
  • The Champion's Fortitude Ascendancy Passive Skill now grants "Nearby Allies count as having Fortification equal to yours".
  • The Champion's Conqueror Ascendancy Passive Skill has been replaced with the new Worthy Causes Notable that grants Having a placed Banner does not prevent you gaining Valour.
  • The Guardian's Unwavering Faith Ascendancy Passive Skill has been reworked. It now grants 30% increased Reservation Efficiency of Skills.
  • Added a new Shrapnel Specialist Ascendancy Passive Skill for the Saboteur, which causes projectiles to have a 30% chance to Return to you, and projectiles to be fired in random directions.
  • The Saboteur's Bomb Specialist Ascendancy Passive Skill now has Hits have 30% chance to deal 50% more Area Damage (previously 20% chance), and 30% chance to take 50% less Area Damage from Hits (previously 20% chance).
  • The Elementalist's Shaper of Flames Ascendancy Passive Skill no longer has 8% more Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire. Instead, it now causes Enemies Ignited by you to convert 30% of their Physical Damage to Fire.
  • The Elementalist's Elemancer Ascendancy Passive Skill has been replaced with a new Notable, Bringer of Ruin, which grants 33% increased Mana Reservation Efficiency of Herald Skills, and 33% increased Herald Skill Buff Effect.
  • The old method of Recombinating is no longer available in Ruthless leagues.

Monster Balance

  • Azmeri Monsters located around Ritual Altars can no longer drop Omens.
  • The Executioner Monster modifier's Aura once again does not prevent minions from recovering life.

Gold Balance

  • Removed penalties to gold that existed on monsters and chests in Heist.
  • Removed penalties to gold that existed on monsters and chests in Blight.
  • Increased the amount of gold given at the end of each Simulacrum wave.
  • Removed penalties to gold that existed on monsters in Delve.
  • Lowered penalties to gold on Breach monsters.
  • Lowered penalties to gold on Abyss monsters and chests.
  • Lowered penalties to gold on Delirium monsters.
  • Lowered penalties to gold on Beyond monsters.
  • Lowered penalties to gold on Legion monsters.
  • Lowered penalties to gold on Incursion monsters in maps and in temples.
  • Lowered penalties to gold on Bestiary monsters.

Kirac League Mods

  • Map Crafting Options now also grant 50% increased chance for Scarabs found in the Area to be of that type of content.
  • Added the Settlers Map Device Crafting Option which costs 3 Chaos Orbs and causes the area to contain Ore Deposits.
  • Abyss now costs 5 Chaos Orbs (previously 4) and causes the area to contain 3 additional Abysses (previously 2).
  • Ambush now costs 3 Chaos Orbs (previously 4).
  • Anarchy now costs 6 Chaos Orbs (previously 2) and causes the area to contain 7 additional Rogue Exiles (previously 3).
  • Beyond now costs 4 Chaos Orbs (previously 5).
  • Blight now costs 3 Chaos Orbs (previously 4).
  • Breach now costs 4 Chaos Orbs (previously 6).
  • Delirium now costs 6 Chaos Orbs (previously 7).
  • Essence now costs 4 Chaos Orbs (previously 6) and causes the area to contain 3 additional Imprisoned Monsters (previously 4).
  • Expedition now costs 5 Chaos Orbs (previously 6).
  • Harbinger now costs 3 Chaos Orbs (previously 4) and causes the area to contain 3 additional Harbingers (previously 2).
  • Heist now costs 6 Chaos Orbs (previously 5) and causes the area to contain 3 additional Smuggler's Caches (previously 2).
  • Legion now costs 7 Chaos Orbs (previously 5) now causes the area to contain 2 additional Legion Encounters (previously 1).
  • Ritual now costs 5 Chaos Orbs (previously 4).
  • Torment now costs 4 Chaos Orbs (previously 2) and causes the area to contain 8 additional Tormented Spirits (previously 3).
  • Ultimatum now costs 4 Chaos Orbs (previously 5).

Quest Reward Changes

  • Focused Channelling Support is now offered to the Witch and Shadow for completing A Fixture of Fate, and can be purchased from Clarissa by the Templar and Scion.

User Interface Changes

  • Your Map Device now has a small 4 by 5 Rucksack that can be used to store Maps, Map Fragments and Currency Items.
  • You can now use Ctrl + Click on options in the Crafting Bench interface to apply the craft without having to click the 'Craft' button.
  • Added quick-use Currency buttons to Strongboxes and monsters imprisoned in Essences. These buttons will only be visible if you have the currency items in your inventory.
  • Vendor interfaces will now remember any search text you've entered on a per NPC basis, until you exit to character selection.
  • Attempting to build or upgrade a Blight Tower now pauses the game when using a Controller. While paused you are able to navigate between Blight Towers and perform any build or upgrade actions.
  • When multiple league actions are bound to the same input, the game will now attempt to trigger each action in order, until one succeeds, rather than only attempting the first action bound to the input.
  • Enemy and interactable targeting is now separate when using a Controller. Items are able to be picked up while enemies are present and targeted.
  • Updated various NPC dialogue interfaces to use the same layout as more recently-added NPCs.
  • Added an option to hide offline guild members in the Guild page of the Social panel.
  • Increased the maximum character limit of search textboxes to 250 characters.
  • Reduced the text size of the Quest Tracker HUD.

Microtransaction Changes

  • The microtransaction contents of the Dawn of the Hunt Mystery Box have been enabled for use in Path of Exile. Some microtransactions have had their functionality adjusted for Path of Exile where their Path of Exile 2 functionality was not possible. The dodge roll effects are instead Quicksilver FlaskQuicksilver FlaskLasts 6.00 Seconds
    Consumes 30 of 60 Charges on use
    40% increased Movement Speed
    Requires Level 4Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    effects, while the Witchhunter and Ghoulhunter Crossbow Skins are instead Back Attachments.
  • Added a 1 second cooldown to the Azurite AlterationAzurite Alteration Extra EffectExtra EffectAdds an Azurite effect when you use an Orb of Alteration., Elder ScouringElder Scouring Extra EffectExtra EffectAdds an Elder effect when you use an Orb of Scouring., and Perandus AlchemyPerandus Alchemy Extra EffectExtra EffectAdds a Perandus effect when you use an Orb of Alchemy. Microtransaction Currency Extra Effects.
  • Enabled the existing Executioner's Guillotine Unique Finisher Effect microtransaction for use in Path of Exile.
  • Enabled the existing Honour Guard Spear Skin microtransaction for use in Path of Exile, which can be applied to Staves.
  • Enabled the existing Honour Guard Shield Skin microtransaction for use in Path of Exile.

Bug Fixes

  • Fixed a bug where InstilledInstilling OrbStack Size: 20Adds an enchantment to a utility flask that will cause
    it to be used when certain conditions are met
    Replaces any existing enchantment
    Right click this item then left click a flask to apply it.
    Flasks were not being used when their conditions were met when fighting The Trialmaster.
  • Fixed a bug where AbsolutionAbsolutionSpell, Minion, Duration, Physical, Lightning, AoE
    Level: (1-20)
    Cost: (9-26) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (180-200)%
    Requires Level 12Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.Deals (21-873) to (31-1310) Physical Damage
    Base duration is 1.00 seconds
    Base secondary duration is 10.00 seconds
    Maximum 3 Summoned Sentinels of Absolution
    +(0-0.6) metres to radius
    25% chance to Summon a Sentinel of Absolution on Hitting a Rare or Unique Enemy
    This Spell and Minions Convert 50% of Physical Damage to Lightning Damage

    Additional Effects From 1-20% Quality:
    Minions have (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Minions were unable to use Skills if the Gem was socketed into the SvalinnSvalinn
    Girded Tower Shield
    Chance to Block: 23%
    Armour: (397-437)
    Ward: (100-150)
    Movement Speed: -3%
    Requires Level 51, 123 Str+(10-20) to maximum Life(10-15)% Chance to Block Spell Damage
    +(100-150) to Ward
    -10% to maximum Chance to Block Attack Damage
    -10% to maximum Chance to Block Spell Damage
    Chance to Block is Lucky
    Trigger a Socketed Elemental Spell on Block, with a 0.25 second Cooldown
    The priests found the Great Shield the night it fell to Middengard,
    but it was the smiths who delved into the secrets it held.
    Unique Shield.
  • Fixed a bug where the Lioneye's FallLioneye's Fall
    Viridian Jewel
    Radius: MediumMelee and Melee Weapon Type modifiers in Radius are Transformed to Bow ModifiersThe shield crab does not leave his shell unless it is forced to,
    and even then, it knows to keep its distance.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Unique Jewel was not transforming Gain Rage on Melee Hit Passive Skills.
  • Fixed an issue where Chaining and Returning Projectiles starting positions could desync.
  • Fixed a bug where the Gladiator's More Than Skill Ascendancy Passive Skill was causing Lucky Blocks to be rolled an additional time.
  • Fixed a bug where you would still receive the benefits from the Magmatic Strikes Notable Passive Skill even if the Notable had been transformed by a Timeless Jewel.
  • Fixed a bug where the CorpsewalkerCorpsewalker
    Carnal Boots
    Evasion: (178-257)
    Energy Shield: (36-52)
    Requires Level 55, 52 Dex, 52 IntTriggers Level 20 Corpse Walk when Equipped
    (80-120)% increased Evasion and Energy Shield
    25% increased Movement Speed
    For each nearby corpse, 1% increased Movement Speed
    For each nearby corpse, Regenerate 8.00 Life per second
    Every glorious conquest
    stands astride innocent bones.
    Unique Boots "for each nearby corpse" modifiers did not have the appropriate modifier tags.
  • Fixed a bug where Glacial CascadeGlacial CascadeSpell, AoE, Cold, Physical
    Level: (1-20)
    Cost: (10-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 65%
    Requires Level 28Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.Deals (21-300) to (32-450) Physical Damage
    Knocks Enemies Back on Hit
    100% of Physical Damage Converted to Cold Damage
    Cannot Knockback Unique Enemies more than once per second
    Final Burst Deals 200% more Damage
    Final Burst has 100% more Area of Effect
    Final Burst cannot Knockback
    Causes 4 Bursts

    Additional Effects From 1-20% Quality:
    Final Burst Deals +(2.5-50)% more Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    would not react to changes to Area of Effect after starting the skill.
  • Fixed a bug where the Attack Speed for Blade FlurryBlade FlurryAttack, AoE, Channelling, Melee
    Level: (1-20)
    Cost: (5-6) Mana
    Attack Speed: 160% of base
    Attack Damage: (68-125)% of base
    Effectiveness of Added Damage: (68-125)%
    AoE Radius: 14 / 17 / 19
    Requires Level 28Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.25% more Damage with Hits and Ailments for each stage
    Maximum 6 Stages

    Additional Effects From 1-20% Quality:
    (1-20)% more Damage while at maximum Stages
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    was only using the Attack Speed multiplier of your off-hand weapon, even when dual wielding or using your main-hand weapon.
  • Fixed a bug where the DischargeDischargeSpell, AoE, Fire, Cold, Lightning, Nova
    Level: (1-20)
    Cost: (13-25) Mana
    Cooldown Time: 2.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.75 sec
    Critical Strike Chance: 7.00%
    Effectiveness of Added Damage: 600%
    AoE Radius: 30
    Requires Level 28Discharge all the character's charges to deal elemental damage to all nearby monsters.Deals (69-639) to (206-1918) base Lightning Damage per Power Charge removed
    Deals (110-1023) to (165-1535) base Fire Damage per Endurance Charge removed
    Deals (110-1023) to (165-1535) base Cold Damage per Frenzy Charge removed
    60% less Damage with Ailments
    Base radius is 3 metres
    15% more Area of Effect per Charge removed

    Additional Effects From 1-20% Quality:
    (0.5-10)% chance to deal Damage without removing Charges
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Skill used by Monsters had no area of effect and as a result dealt no damage.
  • Fixed a bug where the Twist of Fate Atlas Keystone Passive was not functioning correctly with Tier 17 Corrupted Maps.
  • Fixed a bug where Divine Blessing supported Auras could be animation cancelled before the contact point had been reached.
  • Fixed a bug where some Skill-specific stats were not working correctly with the Transfigured version of the Skill.
  • Fixed a bug where Tier 14+ Maps that had been converted to Blighted Maps were not being converted to Blight-Ravaged Maps when the area was affected by the Blight Scarab of BloomingBlight Scarab of BloomingStack Size: 20
    Limit: 1
    Blight Encounters in Area have up to 3 additional Unique Bosses
    Unique enemies in Blight Encounters have 100% increased life
    Tier 14+ Blighted Maps found in Area drop as Blight-Ravaged Maps instead
    Once a century, the Blight spills forth...Can be used in a personal Map Device to add modifiers to a Map.
    .
  • Fixed a bug where the Transfigured PoisonousPoisonous Concoction of BouncingAttack, AoE, Chaos, Projectile, Chaining
    Level: (1-20)
    Cost: (6-10) Mana
    Requires Level 12Throws a single bottle that releases a burst when it hits the ground, dealing unarmed attack damage in an area with a chance to poison. The skill chains, bouncing randomly to deal damage multiple times. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.(30-716) to (44-1073) Added Chaos Damage
    Modifiers to number of Projectiles instead apply to the number of times this Skill Chains
    Chains +2 Times
    40% chance to Poison on Hit
    +6% to Critical Strike Chance
    Base radius is 1.8 metres
    Projectiles can Chain when impacting the ground
    Projectiles Chain in random directions
    Consumes 8 Charges per Projectile Fired from 1 Life Flask, if possible
    Added Chaos Damage equal to (5-15)% of Flask's Recovery Amount if Charges were consumed from a Life Flask

    Additional Effects From 1-20% Quality:
    (1-20)% chance to inflict Withered for 2 seconds on Hit
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and Explosive ConcoctionExplosive Concoction of DestructionCritical, Attack, AoE, Fire, Cold, Lightning, Projectile
    Level: (1-20)
    Cost: (6-9) Mana
    Attack Speed: 115% of base
    Requires Level 28Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.(92-960) to (138-1440) Added Fire Damage
    +10% to Critical Strike Chance
    Base radius is 1.8 metres
    Can consume Charges from Ruby, Sapphire, and Topaz Flasks
    Consumes 1 Charge per Projectile Fired from 1 Flask of each valid type, if possible
    Deals (36-372) to (54-564) Added Cold Damage if Charges were consumed from a Sapphire Flask
    Deals (8-84) to (83-864) Added Lightning Damage if Charges were consumed from a Topaz Flask
    +(60-98)% to Critical Strike Multiplier if Charges were consumed from a Ruby Flask

    Additional Effects From 1-20% Quality:
    (0.75-15)% reduced Flask Charges used
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Skills were not displaying the Belt of Flasks on you.
  • Fixed a bug with the BlackflameBlackflame
    Amethyst Ring
    Requires Level 49+(17-23)% to Chaos Resistance+(8-12)% to Fire Damage over Time Multiplier
    50% reduced Ignite Duration on Enemies
    (10-15)% chance to Ignite
    Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite
    Withered does not expire on Enemies Ignited by you
    +(20-25)% to Fire and Chaos Resistances
    Beyond the veil of death, there burns a fire
    by whose light night is borne.
    Unique Ring's Ignite visual effect.
  • Fixed a bug where a modifier on the Relic of the PactRelic of the Pact
    Sage Wand
    Wand
    Physical Damage: 18-34
    Critical Strike Chance: 10.00%
    Attacks per Second: 1.40
    Requires Level 30, 119 Int(17-21)% increased Spell DamageGrants Level 1 Blood Sacrament Skill
    Your Critical Strike Chance is Lucky while on Low Life
    Crush your enemies with your essence, so that you may drink of theirs.
    Unique Wand could be scaled, and thus have the value reduced to 0 with a Tempering OrbTempering OrbStack Size: 20Adds or replaces an enchantment on a weapon
    This may reforge the weapon's sockets
    Right click this item then left click on the item you wish to modify.
    .
  • Fixed a bug where you could have inaccessible items in the 5th and 6th Map Device slots if you had left items in there when migrating your character and did not have access to the slots in the League you migrated to.
  • Fixed a bug where Ritual deferral cost could display an astronomical number when the deferral cost was reduced too much.
  • Fixed a few cases where Corrupted Unique Items were dropping Identified instead of Unidentified.
  • Fixed a bug where some Monsters weren't always receiving the correct amount of damage reduction.
  • Fixed a bug where Monster packs were able to spawn too closely to Waypoints or certain NPCs in areas.
  • Fixed a bug where Uhtred, Covetous Traitor could drop a divination card in Ruthless.
  • Fixed a bug where Kingsmarch Atlas Runner rescue portals were sometimes opened at Isla.
  • Fixed a bug where Demigod's BeaconDemigod's BeaconShield Skin was missing its visual effects.
  • Fixed a wonky visual interaction between the Ghoul Character Effects and some Skull Helmet microtransactions.
  • Fixed a bug where the Angelic ShieldAngelic ShieldShield SkinChanges the appearance of any equipped shield to the Angelic Shield. microtransaction was missing some of its effects.
  • Fixed a wonky interaction between the Redemption Shield and Paladin Weapon Effect microtransactions.
  • Fixed a bug where the eyes of the Nethermancer Helmet microtransaction were visually popped out when equipped to the Shadow.
  • Fixed a rare client crash that could occur with the Flask and Gem Stash Tabs.
  • Fixed a client crash related to Vaal Arctic ArmourVaal Arctic ArmourSpell, Duration, Cold, Vaal
    Level: (1-20)
    Souls Per Use: 50
    Can Store 1 Use(s)
    Soul Gain Prevention: 24 sec
    Cast Time: 1.00 sec
    Requires Level 16Immediately encases you in ice, protecting you for a duration or until you take damage from a number of hits, and also grants a buff once the cast time has finished. You cannot move or perform non-instant actions while in the ice. When the ice breaks, the buff is also removed.Base duration is 5.00 seconds
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    Buff grants (5-30.6) Mana Regeneration per second
    Buff grants (20-395) Energy Shield Regeneration per second
    You take 90% less Damage from Hits and count as Frozen
    Ice breaks after you take 3 Damaging Hits or Duration expires

    Additional Effects From 1-20% Quality:
    (1-20)% increased Skill Effect Duration
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Fixed a client crash that could occur on macOS.
  • Fixed two instance crashes.

Updates

Updates for 2025-06-13

New Patch Notes:

Ruthless-specific Changes

  • The old method of Recombinating is no longer available in Ruthless leagues.

Endgame Changes

  • Maps on the Atlas screen now show uncollected crafting recipes.

Sanctum Changes

  • Added the Gilded Font to the end of each Sanctum floor. This allows players to convert 50% of their current Aureus to gold. The ratio of this conversion is greater at higher levels.

Support Gem Changes

  • Pinpoint SupportPinpoint SupportSupport, Projectile, Spell
    Icon: «
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 31Supports projectile spells you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.Supported Spells gain Intensity when you Cast them, to a maximum of 3
    Supported Skills fire 1 fewer Projectile per Intensity
    Supported Spells lose 1 Intensity every 0.5 seconds while moving, or immediately if you teleport
    Projectiles from Supported Skills deal 20% more Damage with Hits per Intensity
    Supported Skills always fire at least 1 Projectile
    Supported Skills fire 3 additional Projectiles
    Supported Skills deal (19-10)% less Projectile Damage

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Projectile Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    now has Supported Skills always fire at least 1 Projectile.

Champion

  • The Worthy Foe Ascendancy Passive Skill now has Enemies Taunted by you take 15% increased Damage (from 20%).

Saboteur

Ascendant

  • Ascendant Guardian no longer has Auras from your Skills grant 3% increased Recovery Rate of Life, Mana and Energy Shield to you and Allies. Instead now has 25% increased Reservation Efficiency of Skills.
  • Ascendant Saboteur now has Hits have 20% chance to deal 50% more Area Damage (from 15%).
  • These changes apply to Ruthless versions of the Ascendancies as well.

Passive Skill Tree Changes

  • The Bannerman Notable passive skill now clarifies that only your Banner buffs linger on you when you leave the Banner area.

Item Changes

  • Apparitions granted through the Domination Scarab of ApparitionsDomination Scarab of ApparitionsStack Size: 20
    Limit: 1
    Area contains 2 additional Apparition ShrinesSome paths to power lead only to madness.Can be used in a personal Map Device to add modifiers to a Map.
    shrines now deal substantially more damage.
  • "Item drops on Death if Equipped by an Animated Guardian" no longer can appear as a Synthesized Modifier on Body Armours.
  • Physical Attack Damage Leeched as Life Modifiers on Weapons now scale from 2% to 4.5% (from 0.2-1.2). The level life leech modifiers appear on weapons has been lowered from level 50 to level 20.
  • The Physical Attack Damage Leeched as Mana Modifier on Weapons is now 2.6% to 3.2% (from 0.2-0.4%)
  • Physical Attack Damage Leeched as Life/Mana Essence Modifiers and Crafting Bench Modifiers on Weapons have been adjusted accordingly.

Gold Balance

  • Removed penalties to gold that existed on monsters and chests in Heist.
  • Removed penalties to gold that existed on monsters and chests in Blight.
  • Increased the amount of gold given at the end of each Simulacrum wave.
  • Removed penalties to gold that existed on monsters in Delve.
  • Lowered penalties to gold on Breach monsters.
  • Lowered penalties to gold on Abyss monsters and chests.
  • Lowered penalties to gold on Delirium monsters.
  • Lowered penalties to gold on Beyond monsters.
  • Lowered penalties to gold on Legion monsters.
  • Lowered penalties to gold on Incursion monsters in maps and in temples.
  • Lowered penalties to gold on Bestiary monsters.

Updates for 2025-06-12

Removed Patch Notes:

  • Horned Scarab of Glittering now grants increased Item Quantity up to 50% (previously 100%).

Updated Patch Notes:

Old:

  • Horned Scarab of Glittering now has Players in Area gain increased Item Rarity for each Monster slain recently, up to 400% (from every 4 seconds and up to 200%. No longer has Item Quantity)

New:

  • Horned Scarab of GlitteringHorned Scarab of GlitteringStack Size: 20
    Limit: 1
    Players in Area gain increased Item Rarity for each Monster
    slain, up to 400%, decaying over time
    Wealth flows to those that shine brightest.Can be used in a personal Map Device to add modifiers to a Map.
    now has Players in Area gain increased Item Rarity for each Monster slain, up to 400%, decaying over time (from up to 200%. No longer grants Item Quantity. Note the decay rate is no longer described as recently, as it was never over 4 seconds but was 20 seconds from the maximum value)

New Patch Notes:

Player Balance

  • Changed how additional party members scale the quantity and rarity of items the player finds.
  • We now drop +100% more of certain Item classes like Currency and Gold as they are valuable for all players, whereas items like Armour and Weapons scale at much lower amounts. The result of this is that when in larger parties you see less non-unique equipment, and more things you actually want.
  • We no longer increase Rarity per player in a party but we increase the number of Uniques specifically, this will result in the same number of Unique Items per party member as before.

Endgame Changes

  • The Antagonist's modifier on Tier 17 maps now grants Rare Monsters an additional Modifier (from 2 additional). This does not affect existing items
  • Reduced the amount of increased Pack Size granted by Tier 17 Map Modifiers that specifically augment Pack Size. Values have been lowered from 25% to 15%. This does not affect existing items with these modifiers.
  • Abyss Scarab of MultitudesAbyss Scarab of MultitudesStack Size: 20
    Limit: 2
    Abysses in Area spawn 50% increased MonstersThey ceaselessly sprout from the murderous earth.Can be used in a personal Map Device to add modifiers to a Map.
    now grants Abysses in Area spawn 50% increased Monsters (from 75%).
  • Horned Scarab of GlitteringHorned Scarab of GlitteringStack Size: 20
    Limit: 1
    Players in Area gain increased Item Rarity for each Monster
    slain, up to 400%, decaying over time
    Wealth flows to those that shine brightest.Can be used in a personal Map Device to add modifiers to a Map.
    now has Players in Area gain increased Item Rarity for each Monster slain recently, up to 400% (from every 4 seconds and up to 200%. No longer has Item Quantity)
  • Resplendent Tempests from the Scarab of Radiant StormsScarab of Radiant StormsStack Size: 20
    Limit: 1
    Area contains a Resplendent TempestThe great cacophony of life roars to a crescendo.Can be used in a personal Map Device to add modifiers to a Map.
    no longer grants Item Quantity bonuses and has had an increase to the Item Rarity bonus on players.
  • Corrupted Growths in Crimson Iron Ore Encounters are now Normal rarity monsters (previously Unique rarity). These were always just intended to be a monster spawner as opposed to an actual reward source.
  • Split the existing Modifier that granted increased Quantity and Rarity of Items found in Area from Cleansing and Tangle Influence Altars into two separate ones:
    • 10-20% increased Quantity of Items found in this Area
    • 15-30% increased Rarity of Items found in this Area

Sanctum Rewards Changes

  • The Sanctum room rewards which allow you to defer currency to the end of the Floor or End of the Sanctum now have a lower chance to contain high tier currency (like Divine Orbs) and on floor three those currency items no longer appear with stack sizes greater than one. The ease of completing Sanctum relative to the rewards is mismatched and this puts it more in line. We are intending to do a grander pass to the rewards and content of Sanctum in a future expansion where we will also be adding an exclusive reward to Sanctum to give it more identity instead of exclusively producing raw currency.

Recombinator Changes

  • The Recombinator, when using the now Unpredictable Recombination method will result in fewer modifiers on the item on average if the input items were using many modifiers that cannot normally roll on the item, for example Veiled Modifiers or Essence Modifiers. This should result in the very top-end becoming less optimal for creating the best items, without affecting the average use cases. This change was made after the Livestream Q&A based on feedback with the intention of bringing down the top end Recombinator power without affecting it for the majority of users, this doesn't change the maximum power it can produce, just makes it more difficult to achieve.

Updates for 2025-06-11

New Patch Notes

  • The "Item drops on Death if Equipped by an Animated Guardian" Crafting Option has been removed. This modifier on existing items is no longer functional.

Updates for 2025-06-10

New Patch Notes

  • A new Hasty Demise cluster has been added to the north-west of the Witch's starting location. Hasty Demise provides 30% increased Damage Over Time with Spell Skills, 8% increased Cast Speed, and 10% reduced Skill Effect Duration.
  • A new Harsh Lessons cluster has been added to the north-east of the Witch's starting location. Harsh Lessons provides +12% to Damage Over Time Multiplier with Spell Skills, and 20% reduced Duration of Ailments on You.
  • A new Arcane Retaliation cluster has been added to the north-west of the Witch's starting location. Arcane Retaliation provides 25% more Spell Damage if you've been Stunned while Casting Recently.
  • The Cold Passive Mastery that provided +1% to maximum Cold Resistance has been replaced with a new Mastery that provides +1% to Cold Damage over Time Multiplier for each 4% Overcapped Cold Resistance.
  • The Cold Passive Mastery that caused Enemies near targets you shatter to have 20% chance to be Covered in Frost has been replaced with a new Mastery that provides -30% to Fire Resistance, and +1 to level of all Cold Skill Gems.
  • The Caster Mastery that provided 25% more Spell Damage if you've been Stunned while casting Recently has been replaced with a new Mastery that causes you to Gain a Power Charge every second while Channelling a Spell.
  • The Caster Mastery that causes Final Repeat of Spells to have increased Area of Effect now has values of 40% (previously 30%).
  • The Staff Passive Mastery that provided 20% chance for Double Stun Duration has been replaced with a new Mastery that provides 5% increased maximum Mana per Blue Socket on equipped Staff, and 3% increased maximum Life per Red Socket on equipped Staff.

Occultist

  • The Vile Bastion Ascendancy Passive Skill no longer has "Regenerate 2% of Energy Shield per second for each Enemy you or your Minions have Killed Recently, up to 10% per second". It now grants 100 Energy Shield Regeneration per second (previously 40) and now has "Maximum Energy Shield is increased by Chance to Block Spell Damage".

Changes to existing Patch Notes:

Old: The Omeyocan Unique Boots now grant 20% increased Evasion Rating per 500 Maximum Mana, up to 200% (previously 10% per 500 up to 100%). Existing items can be updated using a Divine Orb.

New: The OmeyocanOmeyocan
Carnal Boots
Evasion: (99-117)
Energy Shield: (20-24)
Requires Level 55, 52 Dex, 52 Int(15-20)% increased maximum Mana
+(25-30)% to Lightning Resistance
30% increased Movement Speed
10% increased Evasion Rating per 500 Maximum Mana, up to 100%
You have Onslaught while not on Low Mana
Lose 7% of Mana per Second
Only a fool seeks meaning
in a life so fleeting.
Unique Boots now grant 20% increased Evasion Rating per 500 Maximum Mana (previously 10% per 500). Existing items can be updated using a Divine Orb. This stat was previously described as being capped at 100% increased Evasion Rating, but was never actually capped.

Updates for 2025-06-09

Changes to existing Patch Notes:

Old: The Shaper of Winter Ascendancy Passive Skill no longer has 50% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold, Chills from your Hits always reduce Action Speed by at least 15%, or Your Chills can reduce Action Speed by up to a maximum of 40%. Instead, it now causes Enemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect, and Enemies Chilled by your Hits have Damage taken increased by Chill Effect.

New: The Shaper of Winter Ascendancy Passive Skill no longer has 50% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold, or Chills from your Hits always reduce Action Speed by at least 15%. Instead, it now causes Enemies Chilled by your Hits to lessen their Damage dealt by half of Chill Effect.

Old: The following Divination Card has been temporarily disabled: Avian Pursuit. Existing Divination Cards cannot be turned in currently.

New: The Avian PursuitAvian Pursuit31,500x Vivid Crystallised LifeforceBlazing through the night
Longing for infinite flight
Awaiting dawn's first light
Divination Card now awards 1,500 Vivid LifeforceVivid Crystallised LifeforceStack Size: 50000Can be used at the Horticrafting bench in your hideout..

New Patch Notes:

  • Ambush ScarabAmbush ScarabStack Size: 20
    Limit: 3
    Area contains 3 additional StrongboxesIs it still an ambush if you're expecting it?Can be used in a personal Map Device to add modifiers to a Map.
    now has Area contains 3 additional Strongboxes (previously 5).
  • Beyond Scarab of HaemophiliaBeyond Scarab of HaemophiliaStack Size: 20
    Limit: 2
    Beyond Portals in Area have 50% increased Merging RadiusReality itself begins to bleed.Can be used in a personal Map Device to add modifiers to a Map.
    now has Beyond Portals in Area have 50% increased Merging Radius (previously 30%).
  • Apparition Shrine Buffs from the Domination Scarab of ApparitionsDomination Scarab of ApparitionsStack Size: 20
    Limit: 1
    Area contains 2 additional Apparition ShrinesSome paths to power lead only to madness.Can be used in a personal Map Device to add modifiers to a Map.
    now have a significantly lower chance for players to drop Influenced Items.
  • Breach Scarab of Resonant CascadesBreach Scarab of Resonant CascadeStack Size: 20
    Limit: 1
    Breaches in Areas open and close 10% faster for each Breach already opened
    Monsters from Breaches in Areas have increased Difficulty and Reward for
    each Breach already opened
    Reality weakens with each new wound.Can be used in a personal Map Device to add modifiers to a Map.
    now grants Breach Monsters 50% more increased Reward for each Breach already opened.
  • Breach Scarab of SnaresBreach Scarab of SnaresStack Size: 20
    Limit: 1
    Breaches in Area have 3 to 5 additional Clasped Hands
    Clasped Hands in Area are guarded by a rare Breach Monster
    Care where you step.Can be used in a personal Map Device to add modifiers to a Map.
    now has Breaches in Area have 3 to 5 additional Clasped Hands (previously 5 to 10) This change does not apply to Ruthless.
  • Cartography Scarab of RiskCartography Scarab of RiskStack Size: 20
    Limit: 5
    Area has 2 additional random ModifiersWhat we see in the mirror can only be our own reflection.Can be used in a personal Map Device to add modifiers to a Map.
    now has Area has 2 additional random Modifiers (previously 1 additional).
  • Divination Scarab of PlentyDivination Scarab of PlentyStack Size: 20
    Limit: 5
    Area contains 6 to 10 additional Packs of Divination Touched Magic Monsters that
    have 1000% increased chance to drop Divination Cards
    We create a thousand futures with every action.Can be used in a personal Map Device to add modifiers to a Map.
    now has Area contains 6 to 10 additional Packs of Divination Touched Magic Monsters (previously 3).
  • Evolving Shrine Buffs from the Domination Scarab of EvolutionDomination Scarab of EvolutionStack Size: 20
    Limit: 2
    Area contains an additional Evolving ShrineThe Atlas and Wraeclast share one terrifying secret.Can be used in a personal Map Device to add modifiers to a Map.
    now have double the chance to evolve defeated monsters.
  • Horned Scarab of GlitteringHorned Scarab of GlitteringStack Size: 20
    Limit: 1
    Players in Area gain increased Item Rarity for each Monster
    slain, up to 400%, decaying over time
    Wealth flows to those that shine brightest.Can be used in a personal Map Device to add modifiers to a Map.
    now grants increased Item Quantity up to 50% (previously 100%).
  • Expedition Scarab of Verisium PowderExpedition Scarab of Verisium PowderStack Size: 20
    Limit: 1
    Expedition Encounters in Area have 50% increased number of Explosives
    80% increased Explosive Radius
    A properly refined pinch makes all the difference.Can be used in a personal Map Device to add modifiers to a Map.
    has Expedition Encounters in Area have 50% increased number of Explosives (previously 20%).
  • Obelisks from the Harbinger Scarab of ObelisksHarbinger Scarab of ObelisksStack Size: 20
    Limit: 1
    Harbingers in Area spawn Empowered Obelisks
    Empowered Obelisks drop Currency Shards when defeated
    They seek to establish an unknown pattern.Can be used in a personal Map Device to add modifiers to a Map.
    now drop 66% more Currency Shards on average.
  • The Scarab of Monstrous LineageScarab of Monstrous LineageStack Size: 20
    Limit: 2
    40% increased Magic Pack SizeThe bloodlines evolve faster than they can be culled.Can be used in a personal Map Device to add modifiers to a Map.
    now has a limit of 2 (previously 1).
  • Ritual Scarab of WispsRitual Scarab of WispsStack Size: 20
    Limit: 1
    Ritual Altars in Area spawn a Wildwood Wisp
    Wildwood Wisps grant 100% increased Tribute Gained to nearby Players
    Trust in the Draíocht, and you shall never be alone.Can be used in a personal Map Device to add modifiers to a Map.
    now has Wildwood Wisps grant 100% increased Tribute Gained to nearby Players (previously 70%).
  • Titanic ScarabTitanic ScarabStack Size: 20
    Limit: 1
    Unique Monsters have 1% increased Toughness, Damage, Rarity and Quantity of items dropped per 1% increased Pack Size of AreaWhat power lies in a name?Can be used in a personal Map Device to add modifiers to a Map.
    now has Unique Monsters have 1% increased Toughness, Damage, Rarity and Quantity of items dropped per 1% increased Pack Size of Area (previously 2% increased Toughness, Damage, Rarity and Quantity of items dropped).
  • Titanic Scarab of TreasuresTitanic Scarab of TreasuresStack Size: 20
    Limit: 3
    Unique Monsters in Area have an additional Reward
    Unique Monsters in Area have 30% increased Toughness
    Greed is a trap of the mind.Can be used in a personal Map Device to add modifiers to a Map.
    now has Unique Monsters in Area have an additional Reward (previously 2 additional rewards).
  • The Horned Scarab of AwakeningHorned Scarab of AwakeningStack Size: 20
    Limit: 1
    You can select one Imbued crafting option on the Map DeviceThe Atlas can be anything you want... and everything you want.Can be used in a personal Map Device to add modifiers to a Map.
    Imbued Crafting Options have also been adjusted:
    • Ambush: 300% increased chance for Strongboxes in Area to be Unique (previously 100%).
    • Breach: Area contains 3 additional Breaches (previously 2).
    • Delirium: Delirium Monsters in Area have 80% increased Pack Size.
    • Harbinger: Harbingers have a 40% chance to be replaced by a powerful Harbinger boss (previously 25%).
    • Ritual: 500% increased chance of Ritual Altars with special Rewards (previously 150%).
    • Torment: Area is haunted by 15 additional Tormented Spirits (previously 8).
  • The ActumActum
    Butcher Axe
    One Handed Axe
    Physical Damage: (141-164.5) to (261-304.5)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.30
    Weapon Range: 1.1 metres
    Requires Level 63, 149 Str, 76 DexHas no Sockets
    (200-250)% increased Physical Damage
    You have no Intelligence
    Critical Strike Chance is (30-40)% for Hits with this Weapon
    Better to act without thought
    than to think without action.
    Unique One Handed Axe now has 30-40% Critical Strike Chance for Hits with this Weapon (previously 20-30%). Existing items can be updated using a Divine Orb.
  • The AdmiralThe Admiral
    Varnished Coat
    Evasion: (851-1302)
    Energy Shield: (173-267)
    Movement Speed: -3%
    Requires Level 62, 96 Dex, 96 Int+(30-40) to Intelligence
    (120-200)% increased Evasion and Energy Shield
    +(10-20)% to all Elemental Resistances
    (10-25)% chance to Freeze, Shock and Ignite
    Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead
    The Oriathans built their empire on naval mobility, which allowed them to wage war wherever their enemy was weakest.
    Unique Body Armour now has 120-200% increased Evasion and Energy Shield (previously 100-140%) and grants 10-25% chance to Freeze, Shock and Ignite (previously 5-10%). Existing items can be updated using a Divine Orb.
  • The AllelopathyAllelopathy
    Satin Gloves
    Energy Shield: (56-72)Requires Level 41, 60 IntGrants Level 22 Blight Skill
    (100-120)% increased Energy Shield
    10% increased Area of Effect
    Blight has (20-30)% increased Hinder Duration
    You cannot be Hindered
    "Nothing is more natural than competition.
    One feasts, another starves.
    One blossoms, another withers.
    And one cannot catch the golden sunlight
    without casting a bitter shadow."
    - Cadiro Perandus
    Unique Gloves now grant level 25 Blight (previously level 22). This change automatically affects existing items, but the level will display incorrectly unless a Divine Orb is used.
  • The Replica AllelopathyReplica Allelopathy
    Satin Gloves
    Energy Shield: (56-72)Requires Level 41, 60 IntGrants Level 22 Wintertide Brand Skill
    (100-120)% increased Energy Shield
    10% increased Area of Effect
    Immune to Chill
    Wintertide Brand has (20-30)% increased Chill Effect
    "There seems to be some innate relationship between the forces of
    chaos and cold. Perhaps we should consult an occultist."
    Unique Gloves now grant level 25 Wintertide Brand (previously level 22). This change automatically affects existing items, but the level will display incorrectly unless a Divine Orb is used.
  • The Brain RattlerBrain Rattler
    Meatgrinder
    Two Hand Mace
    Physical Damage: (174-204) to (498-568)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.25
    Weapon Range: 1.3 metres
    Requires Level 63, 212 Str5% chance to deal Double DamageAdds (100-130) to (360-430) Physical Damage
    50% of Physical Damage Converted to Lightning Damage
    50% chance to Shock
    Hits with this Weapon Shock Enemies as though dealing 300% more Damage
    Damage Penetrates 20% Lightning Resistance
    Enemies you Shock have 30% reduced Cast Speed
    Enemies you Shock have 20% reduced Movement Speed
    The mind may have no limits, but the skull sure does.
    Unique Two Handed Mace now has 100-130 to 360-430 added Physical Damage (previously 60-80 to 270-320). Existing items can be updated using a Divine Orb.
  • The Icicle Burst skill triggered by the Cameria's AvariceCameria's Avarice
    Gavel
    One Handed Mace
    Physical Damage: (156-190.4) to (283.2-341.6)
    Critical Strike Chance: (5.75-7.00)%
    Attacks per Second: 1.15
    Weapon Range: 1.1 metres
    Requires Level 60, 212 Str15% reduced Enemy Stun ThresholdTrigger Level 20 Icicle Burst when you Hit a Frozen Enemy
    (140-180)% increased Physical Damage
    Adds (11-14) to (17-21) Physical Damage
    (15-40)% increased Critical Strike Chance
    40% increased Rarity of Items Dropped by Frozen Enemies
    (30-40)% increased Cold Damage with Attack Skills
    "Please, take whatever you want. Just don't kill me"
    "But then I wouldn't have everything I want, would I?"
    Unique One Handed Mace now has a cooldown of 0.3 seconds (from 0.5 seconds) and deals 200% of base and added damage (previously 150%).
  • The Daresso's DefianceDaresso's Defiance
    Full Dragonscale
    Armour: (1316-1731)
    Evasion: (1044-1372)
    Movement Speed: -3%
    Requires Level 63, 115 Str, 94 Dex(180-220)% increased Armour and Evasion
    +(60-90) to maximum Life
    2% of Attack Damage Leeched as Life
    You lose all Endurance Charges when Hit
    You gain an Endurance Charge on Kill
    You gain Onslaught for 5 seconds per Endurance Charge when Hit
    100% increased Effect of Onslaught on you
    "When your back is against the wall,
    And your opponent is bleeding you dry,
    There is only one appropriate response:
    Unbridled, overwhelming violence."
    - Daresso, the Sword King
    Unique Body Armour now grants 2% of Attack Damage Leeched as Life (previously only Physical Attack Damage). This change automatically affects existing items.
  • The Enmity DivineThe Enmity Divine
    Imperial Staff
    Staff
    Physical Damage: (282-322) to (486-556)
    Critical Strike Chance: (11.05-11.90)%
    Attacks per Second: 1.15
    Weapon Range: 1.3 metres
    Requires Level 66, 113 Str, 113 Int+25% Chance to Block Spell Damage while wielding a StaffSocketed Gems are supported by Level 1 Chance to Bleed
    Grants Summon Harbinger of Brutality Skill
    +5% Chance to Block Attack Damage while wielding a Staff
    +(60-80)% to Damage over Time Multiplier for Bleeding from Critical Strikes
    Adds (225-265) to (315-385) Physical Damage
    (30-40)% increased Critical Strike Chance



    and Yielding MortalityThe Yielding Mortality
    Imperial Staff
    Staff
    Physical Damage: (282-322) to (486-556)
    Critical Strike Chance: (11.05-11.90)%
    Attacks per Second: 1.15
    Weapon Range: 1.3 metres
    Requires Level 66, 113 Str, 113 Int+25% Chance to Block Spell Damage while wielding a StaffSocketed Gems are supported by Level 1 Chance to Bleed
    Grants Summon Greater Harbinger of Brutality Skill
    +5% Chance to Block Attack Damage while wielding a Staff
    +(60-80)% to Damage over Time Multiplier for Bleeding from Critical Strikes
    Adds (225-265) to (315-385) Physical Damage
    (30-40)% increased Critical Strike Chance


    Unique Staves now have 225-265 to 315-385 added Physical Damage (previously 160-185 to 200-225) and +60-80% to Damage Over Time Multiplier for Bleeding from Critical Strikes (previously 30-40%). Existing items can be updated using a Divine Orb.
  • The Divinity Buff granted by the Garb of the EphemeralGarb of the Ephemeral
    Savant's Robe
    Energy Shield: (322-435)
    Movement Speed: -3%
    Requires Level 56, 600 Str, 752 Int<1 to 3 random synthesised implicit modifiers>(180-230)% increased Energy Shield
    +600 Strength and Intelligence Requirement
    Gain a Divine Charge on Hit
    +10 to maximum Divine Charges
    You gain Divinity for 10 seconds on reaching maximum Divine Charges
    Lose all Divine Charges when you gain Divinity
    Nearby Allies' Action Speed cannot be modified to below Base Value
    Nearby Enemies cannot deal Critical Strikes
    Exceptional men and women of strong will can flicker a spark,
    but something much greater is needed to unleash the wildfire of true divine flames.
    Unique Body Armour now grants 75% more Elemental Damage (previously 50%) and 25% less Elemental Damage taken (previously 20%).
  • The Grace of the GoddessGrace of the Goddess
    Prophecy Wand
    Wand
    Physical Damage: (112-126) to (208-234)
    Critical Strike Chance: 10.00%
    Attacks per Second: 1.40
    Requires Level 68, 245 Int(36-40)% increased Spell Damage(300-350)% increased Physical Damage
    Gain (10-50)% of Physical Damage as Extra Fire Damage
    Gain (10-50)% of Physical Damage as Extra Cold Damage
    Gain (10-50)% of Physical Damage as Extra Lightning Damage
    +1 to maximum number of Sacred Wisps
    +1 to number of Sacred Wisps Summoned
    In a time of darkness, know that the Draíocht will bring you light.
    Unique Wand now grants 10-50% of Physical Damage as Extra Lightning, Cold and Fire Damage (previously 10-30%). Existing items can be updated using a Divine Orb.
  • The FacebreakerFacebreaker
    Strapped Mitts
    Evasion: (30-39)
    Energy Shield: (7-9)
    Requires Level 16+30% to Global Critical Strike Multiplier
    10% reduced Enemy Stun Threshold
    (600-1000)% more Physical Damage with Unarmed Melee Attacks
    Extra gore
    Fly like a Storm Crow, crush like a Rhoa
    Unique Gloves now grant 600-1000% more Unarmed Physical Damage (previously 600-800%). Existing items can be updated using a Divine Orb.
  • The Hand of Thought and MotionHand of Thought and Motion
    Imperial Claw
    Claw
    Physical Damage: 25-65
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.60
    Weapon Range: 1.1 metres
    Requires Level 68, 131 Dex, 95 IntGrants 46 Life per Enemy Hit(8-12)% increased Dexterity
    (8-12)% increased Intelligence
    Adds 1 to 12 Lightning Damage to Attacks with this Weapon per 10 Dexterity
    5% increased Critical Strike Chance per 25 Intelligence
    Recover 1% of Life on Kill
    She carries us and nurtures us
    until we must feed upon each other.

    This item can be transformed with a Blessing of Esh
    Unique Claw now grants 1-12 added Lightning Damage per 10 Dexterity (previously 1-10). Existing items can be updated using a Divine Orb.
  • The Hand of Wisdom and ActionHand of Wisdom and Action
    Imperial Claw
    Claw
    Physical Damage: 25-65
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.60
    Weapon Range: 1.1 metres
    Requires Level 68, 131 Dex, 95 IntGrants 46 Life per Enemy Hit(8-12)% increased Dexterity
    (8-12)% increased Intelligence
    Adds 1 to 12 Lightning Damage to Attacks with this Weapon per 10 Intelligence
    1% increased Attack Speed per 25 Dexterity
    1% of Attack Damage Leeched as Life
    She thinks and we act.
    She acts and we think.
    Fragments of the whole that washes clean the skies.
    Unique Claw now grants 1-12 added Lightning Damage per 10 Intelligence (previously 1-10). Existing items can be updated using a Divine Orb.
  • The Kaom's SpiritKaom's Spirit
    Titan Gauntlets
    Armour: (242-278)Requires Level 69, 98 Str+(50-70) to maximum Life
    +(20-30)% to Fire Resistance
    (0.3-0.5)% of Physical Attack Damage Leeched as Life
    Life Recovery from Regeneration is not applied
    Regenerate 1 Rage per second for every 200 Life Recovery per second from Regeneration
    Does not delay Inherent Loss of Rage
    Who can tell when whispers are truly from a god?
    Unique Gloves now Regenerates 1 Rage per second for every 200 Life Recovery per second from Regeneration (previously for every 300). Existing items can be updated using a Divine Orb.
  • The KintsugiKintsugi
    Exquisite Leather
    Evasion: (1830-2592)
    Movement Speed: -3%
    Requires Level 62, 170 Dex(160-220)% increased Evasion Rating
    +(30-50)% to Fire Resistance
    35% less Damage taken if you have not been Hit Recently
    100% increased Evasion Rating if you have been Hit Recently
    Do not hide your flaws, your cracks,
    mend them, and display them proudly.
    For it is these that set us apart.
    Unique Body Armour now has 160-220% increased Evasion Rating (previously 120-160%). Existing items can be updated using a Divine Orb.
  • The Mark of the Doubting KnightMark of the Doubting Knight
    Platinum Kris
    Rune Dagger
    Physical Damage: (84-88.8) to (332.5-351.5)
    Critical Strike Chance: (10.20-11.05)%
    Attacks per Second: 0.96
    Weapon Range: 1.0 metres
    Requires Level 64, 76 Dex, 149 Int50% increased Global Critical Strike Chance+5% Chance to Block Attack Damage while Dual Wielding
    (250-270)% increased Physical Damage
    20% reduced Attack Speed
    20-30% increased Critical Strike Chance
    +30-40% to Global Critical Strike Multiplier
    50% chance to Cause Bleeding on Critical Strike
    50% chance to Cause Poison on Critical Strike
    Nothing is pure.
    Slice open the Innocent
    And spill a thousand Sins.
    Unique Dagger now has 20% reduced Attack Speed (previously 10%) and no longer has +6-10% to all Elemental Resistances, but now has 20-30% increased Critical Strike Chance and +30-40% to Global Critical Strike Multiplier. A Divine Orb will only change the Attack Speed of existing copies, if you're desperate to make this item worse.
  • The Null's InclinationNull's Inclination
    Ranger Bow
    Bow
    Physical Damage: 56-117
    Chaos Damage: (50-80) to (130-180)
    Critical Strike Chance: 6.00%
    Attacks per Second: (1.39-1.46)
    Requires Level 60, 212 Dex, 212 IntAdds (50-80) to (130-180) Chaos Damage
    (7-12)% increased Attack Speed
    +(7-11)% to Chaos Resistance
    +212 Intelligence Requirement
    Minions deal 2% increased Damage per 5 Dexterity
    Trigger Socketed Minion Spells on Kill with this Weapon
    Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses
    The hunt continues when the prey falls.
    Unique Bow now grants Minions 2% increased Damage per 5 Dexterity (previously 1). Existing items can be updated using a Divine Orb.
  • The Nuro's HarpNuro's Harp
    Harbinger Bow
    Bow
    Elemental Damage: (180-210) to (240-280)
    Critical Strike Chance: (6.50-7.50)%
    Attacks per Second: (1.32-1.38)
    Requires Level 68, 212 Dex(30-50)% increased Critical Strike ChanceNo Physical Damage
    Adds (180-210) to (240-280) Cold Damage
    (10-15)% increased Attack Speed
    (10-30)% increased Light Radius
    15% chance to create Chilled Ground when you Freeze an Enemy
    Create Consecrated Ground when you Shatter an Enemy
    (30-50)% increased Effect of Chilled Ground
    (30-50)% increased effect of Consecrated Ground
    Night's frost becomes morning's dew
    Darkness cleansed, pure and new.
    Unique Bow now has 180-210 to 240-280 added Cold Damage (previously 120-140 to 180-210). It also now has 30-50% increased Effect of Chilled Ground (previously 40%). Existing items can receive these changes using a Divine Orb. It also now has 30-50% increased effect of Consecrated Ground, which does not affect existing items.
  • The OmeyocanOmeyocan
    Carnal Boots
    Evasion: (99-117)
    Energy Shield: (20-24)
    Requires Level 55, 52 Dex, 52 Int(15-20)% increased maximum Mana
    +(25-30)% to Lightning Resistance
    30% increased Movement Speed
    10% increased Evasion Rating per 500 Maximum Mana, up to 100%
    You have Onslaught while not on Low Mana
    Lose 7% of Mana per Second
    Only a fool seeks meaning
    in a life so fleeting.
    Unique Boots now grant 20% increased Evasion Rating per 500 Maximum Mana, up to 200% (previously 10% per 500 up to 100%). Existing items can be updated using a Divine Orb.
  • The Primordial ChainThe Primordial Chain
    Coral Amulet
    Requires Level 34Regenerate (2-4) Life per second+3 to maximum number of Summoned Golems
    You cannot have non-Golem Minions
    25% reduced Golem Size
    Golems Deal (35-25)% less Damage
    Golems have (35-25)% less Life
    Golems have (80-100)% increased Movement Speed
    Primordial
    The leash of the lifegiver
    binds in both directions.
    Unique Amulet now causes Golems to have 35-25% less Life and deal 35-25% less Damage (previously 45-35%). Existing items can be updated using a Divine Orb.
  • The Queen's DecreeQueen's Decree
    Ornate Sword
    Two Hand Sword
    Physical Damage: 30-50
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.40
    Weapon Range: 1.3 metres
    Requires Level 27, 56 Str, 54 Dex+185 to Accuracy Rating25% increased Strength Requirement
    Minions have (30-40)% increased maximum Life
    (150-200)% increased Skeleton Duration
    Minions deal (30-40)% increased Damage
    +1 to maximum number of Raised Zombies
    +1 to maximum number of Skeletons
    +1 to maximum number of Spectres
    The nobles wanted to take her throne.
    She let the peasants take their wealth.
    The peasants wanted to take her wealth.
    She let the soldiers take their heads.
    The soldiers wanted to take her head.
    She sat on her throne and wept.
    Unique Two Handed Sword now has +1-2 to maximum Zombies, Skeletons and Spectres (previously +1). Existing items can be updated using a Divine Orb.
  • The SporeguardSporeguard
    Saint's Hauberk
    Armour: (1329-1736)
    Energy Shield: (228-297)
    Movement Speed: -5%
    Requires Level 67, 109 Str, 94 IntTrigger Level 10 Contaminate when you Kill an Enemy
    (200-250)% increased Armour and Energy Shield
    (7-10)% increased maximum Life
    +(29-43)% to Chaos Resistance
    Enemies on Fungal Ground you Kill Explode, dealing 10% of their Life as Chaos Damage
    You have Fungal Ground around you while stationary
    Shrouded in seed, a conduit of contagion, yet the source of septicity remains unknown.This item can be anointed by Cassia
    Unique Body Armour now grants +29-43% Chaos Resistance (previously 17-23%) and causes enemies on Fungal Ground to explode for 10% of their maximum Life (previously 5%). Existing items can be updated using a Divine Orb.
  • The Shield Shatter Skill granted by the ShattershardShattershard
    Crimson Round Shield
    Chance to Block: (34-38)%
    Armour: (341-445)
    Evasion: (341-445)
    Movement Speed: -3%
    Requires Level 49, 64 Str, 64 DexTrigger Level 20 Shield Shatter when you Block
    (120-150)% increased Armour and Evasion
    +(80-100) to maximum Life
    +(8-12)% Chance to Block
    Fragile, explosive, and punishing.
    Unique Shield now deal 100% more damage but deals 40% less damage with Ailments. The lingering buff granted by the skill now grants 1-15 to 3-23 Added Spell Physical Damage per 1% Shield Quality (previously 1-10 to 2-16).
  • The SteelwormSteelworm
    Broadhead Arrow Quiver
    Requires Level 52(8-10)% increased Attack SpeedGrants Call of Steel
    (30-60)% increased Evasion Rating and Armour
    Deal no Non-Physical Damage
    Attacks that Fire Projectiles Consume up to 1 additional Steel Shard
    Skills Fire 3 additional Projectiles for 4 seconds after
    you consume a total of 12 Steel Shards
    The dance of metal and flesh never ends.
    Unique Quiver now grants additional projectiles after consuming 8 Steel Shards (previously 12). This change automatically affects existing items.
  • The Soul takerSoul Taker
    Siege Axe
    One Handed Axe
    Physical Damage: (163.2-190.4) to (264-308)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.80-1.88)
    Weapon Range: 1.1 metres
    Requires Level 59, 119 Str, 82 Dex(140-180)% increased Physical Damage
    Adds 30 to 40 Physical Damage
    (20-25)% increased Attack Speed
    +(20-25)% to Cold Resistance
    Insufficient Mana doesn't prevent your Melee Attacks
    Your Physical Damage can Chill
    It is too easy for the soul to escape from an open heart.
    Unique One Handed Axe now has 25-35% increased Attack Speed (from 20-25%). Existing items can be updated using a Divine Orb.
  • The SoulwrestSoulwrest
    Ezomyte Staff
    Warstaff
    Physical Damage: 53-160
    Critical Strike Chance: 8.50%
    Attacks per Second: 1.25
    Weapon Range: 1.3 metres
    Requires Level 60, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a StaffTrigger Level 25 Summon Phantasm Skill when you Consume a corpse
    (100-140)% increased Spell Damage
    (25-30)% increased Cast Speed
    (80-100)% increased Mana Regeneration Rate
    Minions deal (90-102) to (132-156) additional Physical Damage
    If you Consumed a corpse Recently, you and nearby Allies Regenerate 5% of Life per second
    Death is but the start of your servitude.
    Unique Staff now triggers level 25 Summon Phantasm on corpse consumption (previously level 20). It also now grants Minions 90-102 to 132-156 additional Physical Damage (previously 45-51 to 66-78). Existing items can be updated using a Divine Orb.
  • The Void Shot Skill granted by the VoidfletcherVoidfletcher
    Primal Arrow Quiver
    Requires Level 66(20-30)% increased Elemental Damage with Attack SkillsConsumes a Void Charge to Trigger Level 20 Void Shot when you fire Arrows with a Non-Triggered Skill
    Adds (30-40) to (80-100) Cold Damage to Attacks
    +(80-120) to maximum Energy Shield
    +(20-30)% to Cold Resistance
    Gain (20-40) Mana per Enemy Killed
    30% increased Projectile Speed
    5 Maximum Void Charges
    Gain a Void Charge every 0.5 seconds
    Even emptiness may be harnessed.
    Unique Quiver now deals 100% more Area Damage (previously 25%).
  • The Warrior's LegacyWarrior's Legacy
    Ruby Ring
    Requires Level 40+(20-30)% to Fire Resistance+(30-50) to Strength
    (20-25)% increased Melee Damage
    30% chance to Avoid being Stunned
    20% less Attack Speed
    Strike Skills also target the previous location they were Used
    Make your mark on history
    Unique Ring now only requires half as much distance between you and your previous location in order to permit the spirit strike to occur. This change automatically applies to existing items.
  • The Winds of FateThe Winds of Fate
    Foul Staff
    Warstaff
    Physical Damage: (520-585) to (968-1089)
    Critical Strike Chance: 7.50%
    Attacks per Second: 1.30
    Weapon Range: 1.3 metres
    Requires Level 55, 94 Str, 94 Int+22% Chance to Block Attack Damage while wielding a Staff(700-800)% increased Physical Damage
    +100% to Global Critical Strike Multiplier
    75% of Physical Damage converted to a random Element
    25% of Physical Damage Converted to Chaos Damage
    Maximum Critical Strike Chance is 50%
    Non-Critical Strikes deal no Damage
    Life... Death...
    The whim of the cosmos.
    Unique Staff now has +100-150% to Critical Strike Multiplier (previously 100%). Existing items can be updated using a Divine Orb.
  • The Wings of EntropyWings of Entropy
    Ezomyte Axe
    Two Handed Axe
    Physical Damage: (139.2-156.6) to (209.6-235.8)
    Critical Strike Chance: 5.70%
    Attacks per Second: 1.35
    Weapon Range: 1.3 metres
    Requires Level 62, 140 Str, 86 Dex(7-10)% Chance to Block Spell Damage
    +(8-12)% Chance to Block Attack Damage while Dual Wielding
    (60-80)% increased Physical Damage
    Adds (75-100) to (165-200) Fire Damage in Main Hand
    Adds (75-100) to (165-200) Chaos Damage in Off Hand
    Counts as Dual Wielding
    Fire and Anarchy are the most reliable agents of change.
    Unique Two Handed Axe now adds 150-200 to 330-400 Fire Damage in Main Hand (previously 75-100 to 165-200) and 151-199 to 331-401 Chaos Damage in Off Hand (previously 75-100 to 165-200). Existing items can be updated using a Divine Orb.
  • The Replica Wings of EntropyReplica Wings of Entropy
    Ezomyte Axe
    Two Handed Axe
    Physical Damage: (139.2-156.6) to (209.6-235.8)
    Critical Strike Chance: 5.70%
    Attacks per Second: 1.35
    Weapon Range: 1.3 metres
    Requires Level 62, 140 Str, 86 Dex(7-10)% Chance to Block Spell Damage
    +(8-12)% Chance to Block Attack Damage while Dual Wielding
    (60-80)% increased Physical Damage
    Counts as Dual Wielding
    +(10-20)% to Off Hand Critical Strike Chance
    (50-100)% more Main Hand attack speed
    "The remarkable imbalance of Prototype #848 leads to uncommon
    power or speed when striking."
    Unique Two Handed Axe now has 50-100% more Main Hand Attack Speed (previously 50-70%) and +10-20% to Off Hand Critical Strike Chance (previously 8-10%). Existing items can be updated using a Divine Orb.
  • The Xirgil's CrankXirgil's Crank
    Coiled Staff
    Warstaff
    Physical Damage: 27-57
    Critical Strike Chance: 7.70%
    Attacks per Second: 1.30
    Weapon Range: 1.3 metres
    Requires Level 28, 43 Str, 43 Int+20% Chance to Block Attack Damage while wielding a Staff+15% Chance to Block Attack Damage while wielding a Staff
    (60-80)% increased Spell Damage
    +(70-150) to maximum Energy Shield
    +1 to Level of all Spell Skill Gems
    Reflects 1 to 150 Lightning Damage to Melee Attackers
    (25-35)% chance for Energy Shield Recharge to start when you Block
    "Since one with knowledge of machines
    might be able to bring the labyrinth to a standstill,
    Izaro had us place many boobytrapped decoys.
    But I know which switch brings the monster down."
    - Xirgil, Trapbuilder's final words.
    Unique Staff now grants +70-150 Energy Shield (previously 70-100) and a 25-35% chance for Energy Shield Recharge to start when you Block (previously 20%). Existing items can be updated using a Divine Orb.
  • The Rhoa variant of the Yriel's FosteringYriel's Fostering
    Exquisite Leather
    Evasion: (1619-2025)
    Movement Speed: -3%
    Requires Level 62, 170 DexGrants Level 20 Summon Bestial Rhoa Skill
    +(300-400) to Accuracy Rating
    (130-150)% increased Evasion Rating
    +(90-100) to maximum Life
    Projectile Attack Skills have (40-60)% increased Critical Strike Chance
    Projectiles from Attacks have 100% chance to Maim on Hit while
    you have a Bestial Minion
    (10-20)% increased Attack and Movement Speed while you have a Bestial Minion
    Feed a beast and it will not hunt.
    Protect it and it will not fight.
    Ferocity must be learned, not taught.
    It is suffering that forges the greatest warriors.
    Unique Body Armour now grants Projectile Attacks 100% chance to Maim on Hit while you have a Bestial Minion (previously 20%), and 10-20% increased Attack and Movement Speed while you have a Bestial Minion (previously 10-15%). Existing items can be updated using a Divine Orb.
  • The Ursa variant of the Yriel's FosteringYriel's Fostering
    Exquisite Leather
    Evasion: (1619-2025)
    Movement Speed: -3%
    Requires Level 62, 170 DexGrants Level 20 Summon Bestial Ursa Skill
    +(300-400) to Accuracy Rating
    (130-150)% increased Evasion Rating
    +(90-100) to maximum Life
    Projectile Attack Skills have (40-60)% increased Critical Strike Chance
    Projectiles from Attacks have 100% chance to inflict Bleeding on Hit while
    you have a Bestial Minion
    Adds (18-24) to (30-36) Physical Damage to Attacks while you have a Bestial Minion
    Feed a beast and it will not hunt.
    Protect it and it will not fight.
    Ferocity must be learned, not taught.
    It is suffering that forges the greatest warriors.
    Unique Body Armour now grants Projectile Attacks 100% chance to inflict Bleeding on Hit while you have a Bestial Minion (previously 20%), and adds 18-24 to 30-36 Physical Damage to Attacks while you have a Bestial Minion (previously 11-16 to 21-25). Existing items can be updated using a Divine Orb.
  • The Snake variant of the Yriel's FosteringYriel's Fostering
    Exquisite Leather
    Evasion: (1619-2025)
    Movement Speed: -3%
    Requires Level 62, 170 DexGrants Level 20 Summon Bestial Snake Skill
    +(300-400) to Accuracy Rating
    (130-150)% increased Evasion Rating
    +(90-100) to maximum Life
    Projectile Attack Skills have (40-60)% increased Critical Strike Chance
    Projectiles from Attacks Poison on Hit while you have a Bestial Minion
    Adds (23-31) to (37-47) Chaos Damage to Attacks while you have a Bestial Minion
    Feed a beast and it will not hunt.
    Protect it and it will not fight.
    Ferocity must be learned, not taught.
    It is suffering that forges the greatest warriors.
    Unique Body Armour now grants Projectile Attacks 100% chance to Poison on Hit while you have a Bestial Minion (previously 20%), and adds 23-31 to 37-47 Chaos Damage to Attacks while you have a Bestial Minion (previously 13-19 to 23-29). Existing items can be updated using a Divine Orb.

Updates for 2025-06-06

New Patch Notes:

  • HexblastHexblastSpell, AoE, Chaos, Hex
    Level: (1-20)
    Cost: (16-30) Mana
    Cooldown Time: 2.00 sec
    Can Store 3 Use(s)
    Cast Time: 1.00 sec
    Critical Strike Chance: 4.00%
    Effectiveness of Added Damage: (300-340)%
    Requires Level 28Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.Deals (111-1514) to (166-2271) Chaos Damage
    Base radius is 3.2 metres
    All Damage can Ignite, Freeze, and Shock
    Chaos Damage with Hits is Resisted by lowest Resistance instead
    60% more Damage with Ailments if Enemy is Hexed
    150% more Damage with Hits if Enemy is Hexed
    100% chance to remove a Hex after Damaging

    Additional Effects From 1-20% Quality:
    -(0.5-10)% chance to remove a Hex after Damaging
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a 2 second Cooldown Time, with 3 Uses. Now has a base radius of 3.2 metres (previously 2.8), and the Spell's Cast Time is no longer added to its Cooldown if Triggered. Now has 150% more Damage with Hits if Enemy is Hexed (previously 100%), and 60% more Damage with Ailments if Enemy is Hexed (previously 40%).
  • Hexblast of ContradictionHexblast of ContradictionSpell, AoE, Chaos, Hex
    Level: (1-20)
    Cost: (16-30) Mana
    Cooldown Time: 2.00 sec
    Can Store 3 Use(s)
    Cast Time: 1.00 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 340%
    Requires Level 28Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.Deals (111-1514) to (166-2271) Chaos Damage
    Base radius is 3.2 metres
    All Damage can Ignite, Freeze, and Shock
    Chaos Damage with Hits is Resisted by highest Resistance instead
    90% more Damage with Ailments if Enemy is Hexed
    240% more Damage with Hits if Enemy is Hexed
    100% chance to remove a Hex after Damaging

    Additional Effects From 1-20% Quality:
    -(0.5-10)% chance to remove a Hex after Damaging
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a 2 second Cooldown Time, with 3 Uses. Now has a base radius of 3.2 metres (previously 2.8), and the Spell's Cast Time is no longer added to its Cooldown if Triggered. Now has 240% more Damage with Hits if Enemy is Hexed (previously 150%), and 90% more Damage with Ailments if Enemy is Hexed (previously 40%).
  • The Executioner Monster modifier's Aura once again does not prevent minions from recovering life.

We really hope you enjoy Path of Exile: Secrets of the Atlas. Thanks for your support!

Hotfixes

The following hotfixes were deployed after the 3.26.0 patch.

Hotfix 1

These are the patch notes for hotfix 1.[2]

  • Fixed disconnections affecting players when trying to login.

Hotfix 2

These are the patch notes for hotfix 2.[3]

  • Fixed a bug where Smoulderstrike Mercenaries failed to spawn with Unique Weapons equipped correctly.
  • Fixed a client crash related to the King of the Faridun Armour Set.
  • Fixed the DLSS option not being available on Steam.

Hotfix 3

These are the patch notes for hotfix 3.[4]

  • Changed DirectX12 to be the default Renderer, which also helps players who were experiencing device errors under DirectX11. Clients on DirectX11 will automatically switch to this if supported but can change back if needed. The "(default)" text next to this will be updated in a later patch.
  • Fixed an bug where vendor windows would not save the search filter after clearing the textbox.
  • Fixed a client crash on the Steam login screen.

You will need to restart your client to receive the client changes in this hotfix.

Hotfix 4

These are the patch notes for hotfix 4.[5]

  • Added Opt-In Party Member UI to Mercenary Encounters.
  • Prevented the Fallen Reverend Mercenary from summoning far too many spectres when encountered.
  • Lowered damage significantly on Greater Shock Nova and Vaal Flameblast Mercenary Skills. Greater Shock Nova reduction will only apply to enemy Mercenaries. Vaal Flameblast reduction will apply both when allied and when an enemy.
  • Fixed a bug where a legacy chance to Suppress Spell Damage modifier could roll on Veiled Body Armours and a legacy increased Critical Strike Chance during Flask Effect modifier could roll on Cinderswallow Urn.
  • Fixed a deserialise packet packet crash that could occur on the login screen.
  • Fixed a client crash related to the Phrecian Magistrate Character Effect.
  • Fixed two instance crashes.

You will need to restart your client to receive the client changes in this hotfix.

Hotfix 5

These are the patch notes for hotfix 5.[6]

  • Re-enabled progression in Kirac's Vault Pass.
  • Fixed a "GetAdapterInfo" client crash that could occur when launching the game.

Hotfix 6

These are the patch notes for hotfix 6.[7]

  • Fixed a bug that could stop the Incarnation of Dread fight from being completed during the collect roses phase.

Changes not included in the patch notes

Notes

  1. There is a typo here. It should read, "Equipment Items with Rarity dropped by Possessed Monsters in your Maps have 5% chance to be converted to Thaumaturgic Dust."
  2. Facebreaker received a numerical change only. The description "more Unarmed Physical Damage" refers to the stat #% more Physical Damage with Unarmed Melee Attacks.

References

  1. Community_Team (June 13, 2025). "Content Update 3.26.0 -- Path of Exile: Secrets of the Atlas". Official Path of Exile Forums. Retrieved June 13, 2025.
  2. Kieren_GGG (June 13, 2025). "3.26.0 Hotfix". Official Path of Exile Forums. Retrieved June 14, 2025.
  3. Kieren_GGG (June 14, 2025). "3.26.0 Hotfix 2". Official Path of Exile Forums. Retrieved June 14, 2025.
  4. Kieren_GGG (June 14, 2025). "3.26.0 Hotfix 3". Official Path of Exile Forums. Retrieved June 14, 2025.
  5. Kieren_GGG (June 14, 2025). "3.26.0 Hotfix 4". Official Path of Exile Forums. Retrieved June 14, 2025.
  6. Kieren_GGG (June 14, 2025). "3.26.0 Hotfix 5". Official Path of Exile Forums. Retrieved June 14, 2025.
  7. Kieren_GGG (June 15, 2025). "3.26.0 Hotfix 6". Official Path of Exile Forums. Retrieved June 15, 2025.