Version 2.5.0d

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Version History
2.5.0c
December 9, 2016
2.5.0d
December 14, 2016
2.5.1
December 21, 2016

Patch notes

These are the official patch notes for version 2.5.0d released by Grinding Gear Games.[1]

  • Introduced new microtransactions: The Lunaris Armour Set, the Golden Parakeet Pet, the Hydra Back Attachment and the Ghostflame Back Attachment.
  • Various improvements have been made to the default Item Filter.
  • Vaal Molten ShellVaal Molten ShellSpell, AoE, Duration, Fire, Physical, Vaal, Guard
    Level: (1-20)
    Cooldown Time: 0.50 sec
    Can Store 1 Use(s)
    Souls Per Use: 50
    Can Store 1 Use(s)
    Soul Gain Prevention: 14 sec
    Cast Time: Instant
    Requires Level 4Applies a buff that raises your armour, and takes some of the damage from hits for you before being depleted. Each second, the skill deals reflected damage to surrounding enemies based on the damage taken by the buff in that second. When the buff is removed, the skill deals reflected damage to enemies around you based on the total damage that was taken by the buff. You cannot have the buff at the same time as any other Guard skill.Base duration is 9.00 seconds
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    Buff grants +(50-858) to Armour
    (35-39)% of Damage from Hits is taken from the Buff before your Life or Energy Shield
    Buff can take Damage equal to 20% of your Armour, up to a maximum of 10000
    Reflects (300-9000)% of Damage taken from Buff as Fire Damage each second,
    or when Buff expires or is depleted

    Additional Effects From 1-20% Quality:
    (1-20)% increased Skill Effect Duration
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now correctly rolls for determining if it would critically strike for every hit.
  • Divination Stash Tab settings are now saved on the client.
  • Cooldowns are now displayed when mousing over skills on the Skill Bar.
  • Cast time is no longer displayed when mousing over triggered skills on the Skill Bar.
  • Further fixes to resolution changing have been made for DX9 and DX9 Ex DirectX modes.
  • Fixed a bug where Rogue Exiles possessed by a Tormented Seditionist would not drop maps.
  • Fixed a bug with Scorching RayScorching RaySpell, Fire, Duration, Channelling
    Level: (1-20)
    Cost: (2-5) Mana
    Cast Time: 0.25 sec
    Requires Level 12Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.Deals (13.4-780.7) Base Fire Damage per second
    Base duration is 1.50 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Burning Debuff can have a maximum of 8 stages
    Additional Debuff stages add 60% of Damage
    Fire Exposure applies -25% to Fire Resistance

    Additional Effects From 1-20% Quality:
    Additional Debuff stages add +(0.5-10)% of Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Totems where the effects would not line up correctly on Predictive mode.
  • Fixed a bug where Reminder Text was causing item display hovers to widen.
  • Fixed a bug where text could sometimes appear in the wrong colour.
  • Fixed a bug with mousing over socketed gems in the Premium Quad Stash Tab.
  • Fixed a bug where the minion damage for each active Spectre granted by the Femurs of the SaintsFemurs of the Saints
    Primordial Staff
    Staff
    Physical Damage: 55-165
    Critical Strike Chance: 6.20%
    Attacks per Second: 1.15
    Weapon Range: 1.3 metres
    Requires Level 58, 99 Str, 99 Int+18% Chance to Block Attack Damage while wielding a Staff+2 to Level of Socketed Minion Gems
    Minions deal (60-80)% increased Damage
    +1% Chance to Block Attack Damage per Summoned Skeleton
    2% increased Attack and Cast Speed per Summoned Raging Spirit
    Regenerate 0.6% of Life per second for each Raised Zombie
    30% increased Mana Regeneration Rate per Raised Spectre
    "They spent a lifetime in the service of God,
    only to spend eternity in the service of me."
    - Kadavrus, Surgeon to the Umbra
    unique item was granting more than intended.
  • Fixed a bug where the Divination Stash Tab showed unobtainable Divination Cards.
  • Fixed a bug where Raging Spirits summoned by the AshcallerAshcaller
    Carved Wand
    Wand
    Physical Damage: 9-17
    Elemental Damage: (20-24) to (38-46)
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.50
    Requires Level 12, 47 Int(11-15)% increased Spell Damage25% chance to Trigger Level 10 Summon Raging Spirit on Kill
    Adds (20-24) to (38-46) Fire Damage
    Adds (20-24) to (38-46) Fire Damage to Spells
    10% chance to Cover Enemies in Ash on Hit
    "We do not command fire.
    Ngamahu lends it, and Hinekora returns it."
    - Lavianga, advisor to Kaom
    unique still had a limit of 50 active Raging Spirits.
  • Fixed a bug where SunderSunderAttack, AoE, Slam, Melee
    Level: (1-20)
    Cost: 8 Mana
    Attack Speed: 75% of base
    Attack Damage: (220-325)% of base
    Effectiveness of Added Damage: (220-325)%
    Requires Level 12Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.(0-19)% more Area of Effect
    Shockwaves deal 40% less Damage
    Wave causes Shockwaves from up to 5 Enemies in each Area
    Wave has (0-25)% reduced delay between Areas
    Wave Damages 5 Areas
    Wave cannot stop before Damaging 2 Areas
    Wave gains +0.2 metres to radius with each Area in the Sequence

    Additional Effects From 1-20% Quality:
    Wave gains +(0.005-0.1) metres to radius with each Area in the Sequence
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    was doing too many evasion checks as the wave passed through enemies.
  • Fixed a bug with the Hungry AbyssHungry Abyss
    Viridian Jewel
    Limited to: 1With 5 Corrupted Items Equipped: Life Leech recovers based on your Chaos Damage insteadCorruptedDarkness can never be sated.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    unique Jewel where it was granting too much Life Leech when converting from generic sources of Life Leech.

The following hotfix was deployed after the 2.5.0d patch:[2]

The error caused when the game failed to open a Shader Cache file should no longer open a message box. This lead to disrupted gameplay and we apologize for this issue.

References

  1. Qarl (December 14, 2016). "2.5.0d Patch Notes". Official Path of Exile Forums. Retrieved December 14, 2016.
  2. GGG_Neon (December 16, 2016). "2.5.0d Hotfix". Official Path of Exile Forums. Retrieved December 16, 2016.