User:Xkomachi/armour base

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==Unique items==
===Notable Armour Rating===

Unique items that can potentially grant upwards of 1,000 Armour rating.

{{SMW item table
|conditions=[[Has rarity::Unique]] [[Has armour range maximum::>999]]
|large=1
|level=1
|ar=1
}}

===Global Armour increases===

Unique items that grant increased global Armour rating.

{{Query unique items
|extra_conditions=[[Has subobject::<q>
 [[Has stat id::~*physical_damage_reduction_rating_+%*]]
 [[Has stat id::!~*local*]]
</q>]]
|large=1
|stat=1
|level=1
|stat_column1_header=+% to global Armour Rating
|stat_column1_format=%s%%
|stat_column1_stat_format=add
|stat_column1_stat1_id=physical_damage_reduction_rating_+%
|q_sort=Has item class, Has level requirement
}}

===Global flat Armour===

Unique items that grant a flat bonus to global Armour rating.

{{Query unique items
|extra_conditions=[[Has subobject::<q>
 [[Has stat id::~*base_physical_damage_reduction_rating*]]
 [[Has stat id::!~*local*]]
</q>]]
|large=1
|stat=1
|level=1
|stat_column1_header=+ to Armour rating
|stat_column1_stat_format=add
|stat_column1_stat1_id=base_physical_damage_reduction_rating
|q_sort=Has item class, Has level requirement
}}


local inc armour


{{Query unique items

|extra_conditions=[[Has subobject::<q>[[Has explicit stat id::~*local_physical_damage_reduction_rating_+%*]]</q>]]
|large=1
|stat=1
|level=1
|stat_column1_header=+% to local Armour Rating
|stat_column1_format=%s%%
|stat_column1_stat_format=add
|stat_column1_stat1_id=local_physical_damage_reduction_rating_+%
|q_sort=Has item class, Has level requirement
}}




===Unique Items With Chaos Resistance===

{{Query unique items
|extra_conditions=[[Has subobject::<q>[[Has explicit stat id::~*base_chaos_damage_resistance*]]</q>]]
|large=1
|stat=1
|level=1
|stat_column1_header=+% to Chaos Resistance
|stat_column1_format=%s%%
|stat_column1_stat_format=add
|stat_column1_stat1_id=base_chaos_damage_resistance_%
|q_sort=Has item class, Has level requirement
}}

{{Query unique items
|extra_conditions=[[Has subobject::<q>[[Has explicit stat id::~*spell_damage*]]</q>]]
|large=1
|stat=1
|level=1
|stat_column1_header=+% to Chaos Resistance
|stat_column1_format=%s%%
|stat_column1_stat_format=add
|stat_column1_stat1_id=spell_damage_+%
|q_sort=Has item class, Has level requirement
}}










===Damage taken as Physical Damage===

Unique items that convert [[damage taken]] to physical damage.

{{Query unique items
|extra_conditions=[[Has subobject.Has stat id::~*taken_%_as_physical*]]
|level=1
|stat_column1_header=Fire %
|stat_column1_format=%s%%
|stat_column1_stat_format=add
|stat_column1_stat1_id=fire_damage_taken_%_as_physical
|stat_column1_stat2_id=elemental_damage_taken_%_as_fire 
|stat_column1_stat3_id=local_unique_flask_physical_damage_taken_%_as_physical_while_healing
|stat_column2_header=Light %
|stat_column2_format=%s%%
|stat_column2_stat_format=add
|stat_column2_stat1_id=lightning_damage_taken_%_as_physical
|stat_column2_stat2_id=elemental_damage_taken_%_as_physical
|stat_column2_stat3_id=local_unique_flask_lightning_damage_taken_%_as_physical_while_healing
|stat_column3_header=Cold %
|stat_column3_format=%s%%
|stat_column3_stat_format=add
|stat_column3_stat1_id=cold_damage_taken_%_as_physical 
|stat_column3_stat2_id=elemental_damage_taken_%_as_physical
|stat_column3_stat3_id=local_unique_flask_fire_damage_taken_%_as_physical_while_healing
|stat_column4_header=Chaos %
|stat_column4_format=%s%%
|stat_column4_stat_format=add
|stat_column4_stat1_id=chaos_damage_taken_%_as_physical
|stat_column4_stat2_id=local_unique_flask_chaos_damage_taken_%_as_physical_while_healing 
}}