User:Xkomachi/armour base
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==Unique items== ===Notable Armour Rating=== Unique items that can potentially grant upwards of 1,000 Armour rating. {{SMW item table |conditions=[[Has rarity::Unique]] [[Has armour range maximum::>999]] |large=1 |level=1 |ar=1 }} ===Global Armour increases=== Unique items that grant increased global Armour rating. {{Query unique items |extra_conditions=[[Has subobject::<q> [[Has stat id::~*physical_damage_reduction_rating_+%*]] [[Has stat id::!~*local*]] </q>]] |large=1 |stat=1 |level=1 |stat_column1_header=+% to global Armour Rating |stat_column1_format=%s%% |stat_column1_stat_format=add |stat_column1_stat1_id=physical_damage_reduction_rating_+% |q_sort=Has item class, Has level requirement }} ===Global flat Armour=== Unique items that grant a flat bonus to global Armour rating. {{Query unique items |extra_conditions=[[Has subobject::<q> [[Has stat id::~*base_physical_damage_reduction_rating*]] [[Has stat id::!~*local*]] </q>]] |large=1 |stat=1 |level=1 |stat_column1_header=+ to Armour rating |stat_column1_stat_format=add |stat_column1_stat1_id=base_physical_damage_reduction_rating |q_sort=Has item class, Has level requirement }} local inc armour {{Query unique items |extra_conditions=[[Has subobject::<q>[[Has explicit stat id::~*local_physical_damage_reduction_rating_+%*]]</q>]] |large=1 |stat=1 |level=1 |stat_column1_header=+% to local Armour Rating |stat_column1_format=%s%% |stat_column1_stat_format=add |stat_column1_stat1_id=local_physical_damage_reduction_rating_+% |q_sort=Has item class, Has level requirement }} ===Unique Items With Chaos Resistance=== {{Query unique items |extra_conditions=[[Has subobject::<q>[[Has explicit stat id::~*base_chaos_damage_resistance*]]</q>]] |large=1 |stat=1 |level=1 |stat_column1_header=+% to Chaos Resistance |stat_column1_format=%s%% |stat_column1_stat_format=add |stat_column1_stat1_id=base_chaos_damage_resistance_% |q_sort=Has item class, Has level requirement }} {{Query unique items |extra_conditions=[[Has subobject::<q>[[Has explicit stat id::~*spell_damage*]]</q>]] |large=1 |stat=1 |level=1 |stat_column1_header=+% to Chaos Resistance |stat_column1_format=%s%% |stat_column1_stat_format=add |stat_column1_stat1_id=spell_damage_+% |q_sort=Has item class, Has level requirement }} ===Damage taken as Physical Damage=== Unique items that convert [[damage taken]] to physical damage. {{Query unique items |extra_conditions=[[Has subobject.Has stat id::~*taken_%_as_physical*]] |level=1 |stat_column1_header=Fire % |stat_column1_format=%s%% |stat_column1_stat_format=add |stat_column1_stat1_id=fire_damage_taken_%_as_physical |stat_column1_stat2_id=elemental_damage_taken_%_as_fire |stat_column1_stat3_id=local_unique_flask_physical_damage_taken_%_as_physical_while_healing |stat_column2_header=Light % |stat_column2_format=%s%% |stat_column2_stat_format=add |stat_column2_stat1_id=lightning_damage_taken_%_as_physical |stat_column2_stat2_id=elemental_damage_taken_%_as_physical |stat_column2_stat3_id=local_unique_flask_lightning_damage_taken_%_as_physical_while_healing |stat_column3_header=Cold % |stat_column3_format=%s%% |stat_column3_stat_format=add |stat_column3_stat1_id=cold_damage_taken_%_as_physical |stat_column3_stat2_id=elemental_damage_taken_%_as_physical |stat_column3_stat3_id=local_unique_flask_fire_damage_taken_%_as_physical_while_healing |stat_column4_header=Chaos % |stat_column4_format=%s%% |stat_column4_stat_format=add |stat_column4_stat1_id=chaos_damage_taken_%_as_physical |stat_column4_stat2_id=local_unique_flask_chaos_damage_taken_%_as_physical_while_healing }}