This article is about the variant of Underground River Map from the most recent map series in which it appeared. For other variants, see § Map variants.
Underground River MapMap Level: 82 Map Tier: 15 Guild Character: 9Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Acquisition Drop level: 81Metadata Item class: Map Metadata ID: Metadata/Items/Maps/MapWorldsUndergroundRiver
The WolfThe Wolf5Rigwald ItemThe largest beasts cannot be overpowered. The Greatwolf teaches us to use guile, not strength, to probe for the soft flesh and strike deep.
45
The WolverineThe Wolverine4Claw CorruptedClaw them from the bottom, you'll be glad that you have got 'em, claw them from the top, you'll never want to stop.
23
Item acquisition
Underground River Map can drop anywhere.
Recipes
Underground River Map can be created from the following recipes:
Amount
Part
Description
Meta
8
Lost WorldsLost Worlds8Map Map Tier:15"There are worlds that lie beyond the edge of my page, the edge of my understanding. Worlds of wonder. Worlds of terror." Aramil - Cartographer to Emperor Chitus
Random tier 15 map
A
7
The TrialThe Trial7Map Map Tier:15 CorruptedYou cannot journey to new lands until you have the courage to leave the safety of home.
Random corruptedtier 15 map
A
2
The Easy StrollThe Easy Stroll2Map Map Tier:15 Modifiers:8 Corrupted"I'm going for a walk. I'll be back soon."
- Blonca's last words
Random corruptedtier 15 map with 8 modifiers
A
5
The Price of ProtectionThe Price of Protection5Elder Guardian Occupied Map Map Tier:14 to 16 Modifiers:8 CorruptedTo protect her mansion, she would cut a deal with anyone. Anything.
Something answered.
Random corruptedtier 14–16 map with 8 modifiers and occupied by an Elder Guardian
A
4
Boundless RealmsBoundless Realms4MapBoundless is the distance between where we start and where we start again.
A Dusty MemoryA Dusty Memory5Item Item Level:100 FracturedIn the oldest halls of my mind, at the end of a rarely used passage, lies my greatest treasure: one moment of happiness and innocence, pure and untouchable.
Random fractured item level 100 item
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Map variants
Item
Map tier
Map level
Map series
Underground River MapUnderground River MapMap Level: 82 Map Tier: 15 Guild Character: 9Travel to this Map by using it in a personal Map Device. Maps can only be used once.
15
82
Keepers
Underground River MapUnderground River MapMap Level: 77 Map Tier: 10 Guild Character: ÉTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
10
77
Atlas of Worlds
Shaped Underground River MapShaped Underground River MapMap Level: 82 Map Tier: 15 Guild Character: ÉTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
15
82
Atlas of Worlds
Underground River MapUnderground River MapMap Level: 72 Map Tier: 5 Guild Character: ÉTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
5
72
The Awakening
Underground River MapUnderground River MapMap Level: 70 Map Tier: 5 Guild Character: ÁTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
5
70
Original
Unique versions
The following unique items are derived from this base type.
Item
Drop level
Drop enabled
Caer Blaidd, Wolfpack's DenCaer Blaidd, Wolfpack's Den Underground River MapMap Level: 82 Map Tier: 15 Guild Character: æ Item Quantity: +150% Item Rarity: +150%Unique Boss drops 4 additional Maps (20-50)% increased Magic Monsters (20-50)% increased number of Rare Monsters 25% more MonsterLife 30% increased MonsterDamageHowls and laughter They hide in the day They smell you, they watch you They track their new preyTravel to this Map by using it in a personal Map Device. Maps can only be used once.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.