Legion

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For league, see Legion league.
A player fighting two combatting legions.

Legions are ancient armies frozen in the midst of battle. They can be encountered by touching a Timeless Monolith, which breaks out the Legions and gives the player a window of time to defeat them. This encounter is considered Extra Content and has a baseline 8% chance to appear in any non-unique map area.

Overview

A purple indicator on an activated Legion Monolith pointing in the direction of a Legion General, as well as the Legion timer.
The Schism progress bar during a Legion encounter.

Players can find a Legion by interacting with a Timeless Monolith. Monoliths have a base greater than 8% chance to spawn in a map.

Monoliths can also be found via other sources:

Interacting with the Monolith will reveal a battle between two Legion factions that are in stasis. A timer will start once the Monolith is activated. During this phase, the enemies can be "killed", breaking them out of stasis and allowing them to be fought when the timer ends for rewards. The timer can range from 14 to 20 seconds (or more with Atlas passives), with a longer timer in lower-level zones. Once the timer runs out, all the enemies that were broken out of stasis will remain and start attacking. Enemies that didn't get broken out will disappear.

Schism: Alternatively, taking the Timeless Conflict keystone will disable the Legion timer. Instead, breaking out monsters and chests from stasis will contribute progress towards a Schism, as shown by a progress bar. Once the progress bar is full, the Schism will occur and the Legion encounter will begin. Breaking out monsters and chests with rewards or more powerful monsters will contribute more progress towards the Schism.[1]

Some Legion enemies have a symbol above their heads, indicating an additional reward type they will drop. Chests and War Hoards can also spawn, which can be destroyed and opened after the timer runs out. Destroying a Chest or War Hoard will free all nearby enemies without symbols in a radius around it. The general of each Legion can occasionally spawn, always spawning in the far rear of the formation. If a general spawns, the monolith will display a wave of purple on the bottom in the direction of the general.

Generally, rarer, more rewarding spawns will spawn further away from the monolith. Therefore, it's advised to move deep into a formation as quickly as possible if you are looking for rare spawns.

Items

There are two types of currency associated with monoliths; each are specific to the legion.

Splinters

Main page: Splinter

Legion enemies can drop Splinters of their Legion. 100 Splinters of the same type can be combined into an Emblem.

ItemDrop
Level
Stack
Size
Tab
Stack
Size
Help Text
Timeless Eternal Empire SplinterTimeless Eternal Empire SplinterStack Size: 100Combine 100 Splinters to create a Timeless Eternal Emblem.11005000Combine 100 Splinters to create a Timeless Eternal Emblem.
Timeless Karui SplinterTimeless Karui SplinterStack Size: 100Combine 100 Splinters to create a Timeless Karui Emblem.11005000Combine 100 Splinters to create a Timeless Karui Emblem.
Timeless Maraketh SplinterTimeless Maraketh SplinterStack Size: 100Combine 100 Splinters to create a Timeless Maraketh Emblem.11005000Combine 100 Splinters to create a Timeless Maraketh Emblem.
Timeless Templar SplinterTimeless Templar SplinterStack Size: 100Combine 100 Splinters to create a Timeless Templar Emblem.11005000Combine 100 Splinters to create a Timeless Templar Emblem.
Timeless Vaal SplinterTimeless Vaal SplinterStack Size: 100Combine 100 Splinters to create a Timeless Vaal Emblem.11005000Combine 100 Splinters to create a Timeless Vaal Emblem.

Emblems

Main page: Emblem

Emblems are obtained from combining Splinters. They can be put into a map device in order to open a portal to the Domain of Timeless Conflict. You must use at least two Emblems of different Legions to open a portal to the Domain. A fifth slot for the Map Device can be unlocked by completing the Domain of Timeless Conflict with at least four factions present, allowing all 5 Emblems to be used (commonly called a 5 way). Unrelenting Emblems occasionally drop as a reward from the Domain of Timeless Conflict when all five factions are present.

ItemDrop
Level
Help Text
Timeless Eternal EmblemTimeless Eternal EmblemPlace two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once.75Place two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once.
Timeless Karui EmblemTimeless Karui EmblemPlace two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once.75Place two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once.
Timeless Maraketh EmblemTimeless Maraketh EmblemPlace two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once.75Place two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once.
Timeless Templar EmblemTimeless Templar EmblemPlace two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once.75Place two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once.
Timeless Vaal EmblemTimeless Vaal EmblemPlace two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once.75Place two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once.
Unrelenting Timeless Eternal EmblemUnrelenting Timeless Eternal EmblemMonsters gain 10% increased Maximum Life each time they are Revived
Monsters gain 50% increased Critical Strike Chance each time they are Revived
Monsters gain 3% additional Critical Strike Multiplier each time they are Revived
10% increased Experience Gain
10% improved Rewards
Place two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once.
75Place two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once.
Unrelenting Timeless Karui EmblemUnrelenting Timeless Karui EmblemMonsters gain 10% increased Maximum Life each time they are Revived
Monsters Regenerate 1% of Life per second for each time they have been Revived
Monsters gain +20% chance to Avoid being Stunned for each time they are Revived
10% increased Experience Gain
10% improved Rewards
Place two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once.
75Place two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once.
Unrelenting Timeless Maraketh EmblemUnrelenting Timeless Maraketh EmblemMonsters gain 10% increased Maximum Life each time they are Revived
Monsters gain 10% increased Attack and Cast Speed each time they are Revived
Monsters gain 10% increased Movement Speed each time they are Revived
10% increased Experience Gain
10% improved Rewards
Place two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once.
75Place two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once.
Unrelenting Timeless Templar EmblemUnrelenting Timeless Templar EmblemMonsters gain 10% increased Maximum Life each time they are Revived
Monsters gain 4% additional Physical Damage Reduction each time they are Revived
Monsters gain 4% additional Resistances each time they are Revived
10% increased Experience Gain
10% improved Rewards
Place two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once.
75Place two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once.
Unrelenting Timeless Vaal EmblemUnrelenting Timeless Vaal EmblemMonsters gain 10% increased Maximum Life each time they are Revived
Monsters Penetrate 4% of Enemy Resistances for each time they have been Revived
Monsters Overwhelm 4% of Physical Damage Reduction for each time they have been Revived
10% increased Experience Gain
10% improved Rewards
Place two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once.
75Place two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once.

Timeless jewels

The following unique timeless jewels drop exclusively in the Domain of Timeless Conflict.

ItemBase ItemRequired levelStats
Brutal RestraintBrutal Restraint
Timeless Jewel
Limited to: 1 Historic
Radius: Large
Denoted service of (500-8000) dekhara in the akhara of (Asenath-Balbala-Nasima)
Passives in radius are Conquered by the Maraketh
Historic
They believed themselves the most ordered, but that tradition turned their forests to salt.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Timeless Jewel1Denoted service of (500-8000) dekhara in the akhara of (Asenath-Balbala-Nasima)
Passives in radius are Conquered by the Maraketh
Historic
Elegant HubrisElegant Hubris
Timeless Jewel
Limited to: 1 Historic
Radius: Large
Commissioned (2000-160000) coins to commemorate (Cadiro-Caspiro-Victario)
Passives in radius are Conquered by the Eternal Empire
Historic
They believed themselves better than the past, but that confidence brought about nightmare.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Timeless Jewel1Commissioned (2000-160000) coins to commemorate (Cadiro-Caspiro-Victario)
Passives in radius are Conquered by the Eternal Empire
Historic
Glorious VanityGlorious Vanity
Timeless Jewel
Limited to: 1 Historic
Radius: Large
Bathed in the blood of (100-8000) sacrificed in the name of (Ahuana-Doryani-Xibaqua)
Passives in radius are Conquered by the Vaal
Historic
They believed themselves the pinnacle of civilisation, but that height toppled their empire.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Timeless Jewel1Bathed in the blood of (100-8000) sacrificed in the name of (Ahuana-Doryani-Xibaqua)
Passives in radius are Conquered by the Vaal
Historic
Lethal PrideLethal Pride
Timeless Jewel
Limited to: 1 Historic
Radius: Large
Commanded leadership over (10000-18000) warriors under (Akoya-Kaom-Rakiata)
Passives in radius are Conquered by the Karui
Historic
They believed themselves the greatest warriors, but that savagery turned upon their own.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Timeless Jewel1Commanded leadership over (10000-18000) warriors under (Akoya-Kaom-Rakiata)
Passives in radius are Conquered by the Karui
Historic
Militant FaithMilitant Faith
Timeless Jewel
Limited to: 1 Historic
Radius: Large
Carved to glorify (2000-10000) new faithful converted by High Templar (Avarius-Dominus-Maxarius)
Passives in radius are Conquered by the Templars
Historic
<two random mods of devotion>
They believed themselves the utmost faithful, but that conviction became oppression.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Timeless Jewel1Carved to glorify (2000-10000) new faithful converted by High Templar (Avarius-Dominus-Maxarius)
Passives in radius are Conquered by the Templars
Historic
<two random mods of devotion>
Regenerate 0.6 Mana per Second per 10 Devotion
3% increased Effect of non-Damaging Ailments on Enemies per 10 Devotion
4% increased Area Damage per 10 Devotion
1% increased effect of Non-Curse Auras per 10 Devotion
4% increased Brand Damage per 10 Devotion
Channelling Skills deal 4% increased Damage per 10 Devotion
4% reduced Duration of Curses on you per 10 Devotion
4% reduced Elemental Ailment Duration on you per 10 Devotion
4% increased Elemental Damage per 10 Devotion
+2% to all Elemental Resistances per 10 Devotion
Minions have +60 to Accuracy Rating per 10 Devotion
1% increased Minion Attack and Cast Speed per 10 Devotion
1% reduced Mana Cost of Skills per 10 Devotion
3% increased Defences from Equipped Shield per 10 Devotion
4% increased Totem Damage per 10 Devotion

Legions

There are a total of five different legions. The Eternal Empire, Karui, and Vaal are the most common, with the Templar Legion being rarer, and the Maraketh Legion being the rarest.

Legion Formation Splinters/Emblems General
Vaal Random Timeless Vaal SplinterTimeless Vaal SplinterStack Size: 100Combine 100 Splinters to create a Timeless Vaal Emblem.
Timeless Vaal EmblemTimeless Vaal EmblemPlace two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once.
Viper Napuatzi
Karui Random Timeless Karui SplinterTimeless Karui SplinterStack Size: 100Combine 100 Splinters to create a Timeless Karui Emblem.
Timeless Karui EmblemTimeless Karui EmblemPlace two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once.
Queen Hyrri Ngamaku
Eternal Empire Orderly Timeless Eternal Empire SplinterTimeless Eternal Empire SplinterStack Size: 100Combine 100 Splinters to create a Timeless Eternal Emblem.
Timeless Eternal EmblemTimeless Eternal EmblemPlace two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once.
General Marceus Lioneye
Templar Orderly Timeless Templar SplinterTimeless Templar SplinterStack Size: 100Combine 100 Splinters to create a Timeless Templar Emblem.
Timeless Templar EmblemTimeless Templar EmblemPlace two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once.
Cardinal Sanctus Vox
Maraketh Random Timeless Maraketh SplinterTimeless Maraketh SplinterStack Size: 100Combine 100 Splinters to create a Timeless Maraketh Emblem.
Timeless Maraketh EmblemTimeless Maraketh EmblemPlace two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once.
Aukuna, the Black Sekhema

Related Atlas passive skills

NameStats
Eternal Legion Chance
Legion Encounters in your Maps have 90% increased chance to include an Eternal Empire army [1]
Karui Legion Chance
Legion Encounters in your Maps have 90% increased chance to include a Karui army [1]
Legion Chest Duplicate Splinter Chance
Splinters contained in Legion Chests in your Maps have 10% chance to be Duplicated [1]
Legion Duplicate Splinter Chance
Splinters dropped by Legion Monsters or contained in Legion Chests in your Maps have 5% chance to be Duplicated [1] [2] [3]
Legion Duration
Legion Encounters in your Maps have 20% increased Duration [1]
Legion General Chance
Legion Encounters in your Maps are 20% more likely to include a General [1] [2]
Legion Monolith Chance
Your Maps have +4% chance to contain a Legion Encounter [1] [2] [3] [4] [5] [6] [7] [8]
Your Maps have +8% chance to contain a Legion Encounter [10] [11] [12] [13] [14] [15] [16] [17] [18]
Legion Monster Duplicate Splinter Chance
Splinters dropped by Legion Monsters in your Maps have 10% chance to be Duplicated [1]
Legion Sergeant Reward Chance
Legion Sergeants in your Maps have 6% additional chance to have Rewards [1]
Legion Sergeant Reward Chance and Duration
Legion Encounters in your Maps have 10% increased Duration
Legion Sergeants in your Maps have 3% additional chance to have Rewards [1] [2]
Legion Timeless Emblem Chance
0.2% chance for Timeless Splinters to drop as Timeless Emblems instead in your Maps [1] [2]
Maraketh Legion Chance
Legion Encounters in your Maps have 55% increased chance to include a Maraketh army [1]
Templar Legion Chance
Legion Encounters in your Maps have 60% increased chance to include a Templar army [1]
Timeless Conflict
Legion Encounters in your Maps have no Timer
Breaking out Monsters and Chests that are in stasis progressively causes a Schism
Legion Encounters in your Maps begin once the Schism has occurred [1]
Vaal Legion Chance
Legion Encounters in your Maps have 75% increased chance to include a Vaal army [1]
Chain of Command
Legion Encounters in your Maps contain 2 additional Sergeants
Legion Sergeants in your Maps have 20% additional chance to have Rewards [1]
Constant Battle
Your Maps have +16% chance to contain a Legion Encounter [1]
Emblematic
0.6% chance for Timeless Splinters to drop as Timeless Emblems instead in your Maps [1]
Face Off
Legion Encounters in your Maps are 60% more likely to include a General
Legion Encounters with a General in your Maps have both Generals [1]
Logistical Support
Legion Monsters in your Maps which have Rewards have 10% chance to gain two additional Rewards, and if not have 20% chance to gain one additional Reward
Legion Monsters in your Maps gain 50% more Life for each additional Reward they have [1]
Monumental
Your Maps have +16% chance to contain a Legion Encounter [1]
Pillaged Treasures
Legion Chests in your Maps contain an additional Random Reward [1]
Protracted Battle
Legion Encounters in your Maps have 40% increased Duration
Legion Monsters in your Maps take 50% increased Damage while in Stasis [1]
War Supplies
Each Legion in your Maps contains an additional War Hoard
Legion Chests released from Stasis in your Maps release other Monsters and Chests with 100% increased Range [1]

Related Scarabs

ItemEffect(s)
Legion ScarabLegion ScarabStack Size: 20Area contains an additional Legion EncounterWhat good is peace to a warrior?Can be used in a personal Map Device to add modifiers to a Map.Area contains an additional Legion Encounter
Legion Scarab of CommandLegion Scarab of CommandStack Size: 20Legion Factions in Area are accompanied by a GeneralCut off the head and the snake will perish.Can be used in a personal Map Device to add modifiers to a Map.Legion Factions in Area are accompanied by a General
Legion Scarab of Eternal ConflictLegion Scarab of Eternal ConflictStack Size: 20Legion Monsters in Area can be broken out of Stasis multiple times
Legion Monsters in Area gain increased Difficulty and Reward for each time they are broken out
An eternity of blood. Glorious.Can be used in a personal Map Device to add modifiers to a Map.
Legion Monsters in Area can be broken out of Stasis multiple times
Legion Monsters in Area gain increased Difficulty and Reward for each time they are broken out
Legion Scarab of OfficersLegion Scarab of OfficersStack Size: 20Legion Factions in Area have 5 additional SergeantsEven a battlefield has middle management.Can be used in a personal Map Device to add modifiers to a Map.Legion Factions in Area have 5 additional Sergeants
Legion Scarab of The SekhemaLegion Scarab of The SekhemaStack Size: 20Legion Encounters in Area always contain the Maraketh FactionStorms of blood-stained sand will drown the enemies of the Maraketh.Can be used in a personal Map Device to add modifiers to a Map.Legion Encounters in Area always contain the Maraketh Faction

Version history

Version Changes
3.23.0
3.20.0
  • We want to improve on the concept that the Atlas Tree allows players to invest into leagues that they enjoy, and have added new clusters to the passive tree for league content that can be blocked through Atlas Passive Skills. We've also increased the chances for such league content to appear.
3.18.1
  • Time-frozen Legion monsters can no longer be empowered by Sentinels.
3.13.1
  • Legion monsters are no longer revived in Ritual encounters.
3.14.0
3.8.0
  • You can now encounter Legion in the following ways:
    • As a new possible Incursion room, with each tier increasing the potential value of the Legion encounter in the eventual Temple of Atzoatl.
    • As a rare Delve encounter.
    • As a random encounter within the Atlas (10% chance in each Map).
    • In addition to the above ways of encountering Legion monoliths, you can now find Legion uniques in chests that award league-restricted items.
  • Vagan now awards various Legion-related items in Betrayal Safehouses. In Transportation Safehouses he awards Legion Splinters. In Research he awards Incubators. In Intervention he awards Legion Scarabs. In Fortification he awards a set of chests that can be found in Legion encounters.
  • Unique items that can be found exclusively from Legion encounters as of 3.7.0 can still only be found from Legion encounters and the related reward sources above.
  • Time-frozen Legion monsters who are afflicted by a proliferating Ignite, and similar lingering effects, will no longer remove that Ignite upon being broken out.
3.7.0
  • Introduced to the game.

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