The Taming: Revision history

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5 August 2023

18 January 2023

12 January 2023

1 January 2023

29 August 2022

25 July 2022

17 July 2022

9 October 2021

3 September 2021

30 June 2021

  • curprev 06:4306:43, 30 June 2021Vinifera7 talk contribsm 3,896 bytes 0 Grammar – The plural form of "artwork" is still "artwork", unless you are referring to specific types of artworks.
  • curprev 06:4306:43, 30 June 2021>Vinifera7m 3,896 bytes 0 Grammar – The plural form of "artwork" is still "artwork", unless you are referring to specific types of artworks.
  • curprev 06:4306:43, 30 June 2021>Vinifera7m 3,896 bytes 0 Grammar – The plural form of "artwork" is still "artwork", unless you are referring to specific types of artworks.
  • curprev 06:4306:43, 30 June 2021>Vinifera7m 3,896 bytes 0 Grammar – The plural form of "artwork" is still "artwork", unless you are referring to specific types of artworks.
  • curprev 06:4306:43, 30 June 2021>Vinifera7m 3,896 bytes −2 Grammar – The plural form of "artwork" is still "artwork", unless you are referring to specific types of artworks.
  • curprev 06:3306:33, 30 June 2021Vinifera7 talk contribs 3,898 bytes 0 Drop restricted
  • curprev 06:3306:33, 30 June 2021>Vinifera7 3,898 bytes 0 Drop restricted

1 May 2021

19 November 2020

18 October 2020

2 May 2020

  • curprev 01:4501:45, 2 May 2020>Killodoggy 3,621 bytes 0 I added a mechanics title. I added an explanation for the maximum number of active ignites, shocks and freezes applying to enemies. This should prevent confusion, since enemies can have multiple ignites, but not multiple active ignites.
  • curprev 01:4501:45, 2 May 2020>Killodoggy 3,621 bytes +261 I added a mechanics title. I added an explanation for the maximum number of active ignites, shocks and freezes applying to enemies. This should prevent confusion, since enemies can have multiple ignites, but not multiple active ignites.

17 February 2020

21 October 2019

8 September 2019

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