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Terrace Map (War for the Atlas)

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"Terrace Map" redirects here. For other uses, see Terrace Map (disambiguation).

Terrace MapMap Level: 80
Map Tier: 13
Guild Character: ð
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Terrace Map (War for the Atlas) inventory icon.png
Acquisition
Area level: 80
DROP DISABLED
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapWorldsTerrace

Terrace Map (War for the Atlas) is a map area.

Layout

The map was a linear map with steps that connect to a large square on the top of the terrace. At the far end of the square was the boss arena.

Encounters

Boss

The boss, Varhesh, Shimmering Aberration, is based on Yugul, Reflection of Terror of the High Gardens area in the Act 8.

Boss video

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Unique versions

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Other versions

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Version history

Version Changes
3.11.0
  • Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier. Unique maps have not moved or changed tiers.
3.9.0
  • The Atlas of Worlds has been reworked. You now start at the centre and will work your way outwards as you explore a new storyline.
  • Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
  • (Not in patch note) Renamed from High Gardens Map to Terrace Map. The old Terrace Map was renamed to Gardens Map.
2.4.0
  • Introduced to the game.

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ru:Карта террасы (Война за Атлас)