Talk:Corrupted

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This talk page is for discussing the article Corrupted.

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Table images and formatting

Someone Please change the images to Text and the sorting to (+) and (-) for have and not have. The images needs to be in text. I don't know how to reformat the table to do so. Also someone needs to reorganize the table to weapons on left and armours on right then jewelery, rings, belts.

- BLOOBERRY_ Teamspeak: 192.227.251.61 —The preceding unsigned comment was added by 1BLOOBERRY (talkcontribs) 11:20, 5 August 2014‎ (UTC)

Seriously, can the images be any smaller? Holy! The 'label' field is twice as wide as it needs to be, for starters. entranced (talk) 22:40, 04 April 2014 (UTC)

References

What is the 2nd reference for? It does help nothing for the content of the page. Maybe it should be https://www.pathofexile.com/forum/view-thread/812290 Lord joshi (talk) 02:42, 30 March 2014 (UTC)

I can't see a second reference anywhere, are you still seeing it? Iamacyborg (talk) 20:02, 30 August 2015 (UTC)
Derp. Iamacyborg (talk) 20:05, 30 August 2015 (UTC)

Corrupted Divination Card Rewards

Should corrupted divination card rewards be added to the list of ways a corrupted item can be found? Also, do corrupted items from divination cards like Romira's Banquet generate as though they were dropped and identified normally, then had a Vaal Orb used on them? In other words is the Corrupted modifier on some divination card items present only to prevent further modification, or does it actually apply a random Corruption effect too? Adalace (talk) 20:22, 29 August 2015 (UTC)

They should be added to the list. I'll do that in a sec. Corrupted unique items from divination cards get a random corruption effect, but it can never turn into a rare. So for example: Romira's Banquet from The Feast can either just have the corrupted property (with no other changes), or the corrupted property and a vaal implicit mod. --Climmels aka SirProblematique (talk) 07:48, 30 August 2015 (UTC)

Can we finally move corruption effects to this page?

It's just ridiculous to keep them at Vaal Orb page. Yes, it's the major source but not the one and only. Whenever I want to see table to see with corrupted modifiers I come to this page and find nothing *facepalm*Freeeeez aka TheFrz – 04:57, 21 June 2016 (UTC)

Why is it ridiculous? The list is on the Vaal Orb article because those are the effects produced by using a Vaal Orb. This has already been discussed as well. —Vini (t|c) 05:10, 21 June 2016 (UTC)
You can get corrupted items through divination cards and these do not have anything to do with vaal orbs. I mean this wasn't the case back then, but it is the case now. I believe the best solution is to simply use List_of_item_corrupted_mods and transclude that page into both pages. Or the non data version - It's a bit prettier right now since it's ortable by item type while the other only has the spawn weight, it's something I have to code. --OmegaK2 (t|c) 05:47, 21 June 2016 (UTC)
Good point. Noted. —Vini (t|c) 06:52, 21 June 2016 (UTC)
Because they are not Vaal Orb implicit modifiers, they are corrupted implicit modifiers. We don't list all modifiers from all items on the Exalted Orb page simply because of the fact this orb adds them to items. The same thing with Vaal Orbs. As I said they are the major source of corruption but there are others ways to obtain items with corrupted implicit mods such as corrupted strongboxes and divination cards. — Freeeeez aka TheFrz – 05:58, 21 June 2016 (UTC)

Unique Items?

Shouldn't this page also list items that interact with other corrupted items? Voll's and Maligaro's hats come to mind! - VonBoomslang54040 (talk)

Modifiers, modifier pool

Please make it [even] clearer that corrupted items does not have larger modifier pool (regarding the explicit modifiers). [If I think right.] In the case of corrupted maps, they can have 8 affixes, but all 8 are from the normal pool. So, corruption can roll new -- normal-pool -- mods, can roll even up to 8 -- normal-pool -- mods, but cannot add/mean any non-normal explicit mod. [If I guess right.]

Also possibly it can be made clearer that corrupted items have a 1-bit flag: "Corrupted" (True|False), and if this flag is True then, occupying the "implicit" modifier container/slot (not allowing oher implicit modifiers), the item can have 0 (zero), 1 (one) or 2 (two) implicit modifiers - from the special "corrupted mods" pool (which is disjoint with/to the normal pool). [Are other implicits excluded (forbidden) even when there are zero (0) corrupted-mods?] -- Or this container (for corrupted mods) is a seperate container? (Allowing "normal" implicit modifiers.)

For me, also, it is not 100% clear at the moment that is any difference between a ground-pickedup corrupted item and a vaalorb-corrupted item? (Regarding the possible item properties.)

Nmbaply (talk) 01:06, 3 December 2021 (UTC)

first paragraph: i don't see any reason why anyone would believe that corrupted items would have a greater explicit modpool. technically all "corrupted" does is make the item unmodifiable: nothing more. i think the lead makes that clear.
second paragraph: the way you are phrasing it is extremely confusing and not really how it works at all. all being corrupted does is make the item (mostly) unmodifiable. the implicits stuff you're talking about is a product of the process of corruption, which just happens to add the "corrupt" tag. when an item is corrupted, if the "add implicits" option occurs, 1 implicit (or two if double corrupt) will be randomly removed of all the implicits (if there are none this step is redundant) and for each implicit removed a new implicit is generated from that item's corrupted implicit modpool. this meansm for example, if we start with an item with two non-corruption implicits and hit that with a vaal orb, the corruption might replace one of the normal implicits with a vaal implicit and keep the other. there are no "container[s] (for corrupted mods)", other implicit are not "forbidden", and there is no cap the number of implicits, corrupted or otherwise.(by no cap i mean no hardcap: practically, you can only get so many.)
third paragraph: your question is not exactly clear. when an item drops corrupted, it goes through the exact same process as if someone had hit it with a vaal orb. there are no exclusive properties to either method of corruption.
Bloonpauper (talk) 01:59, 2 February 2024 (UTC)