Synthesised item
Synthesised items were introduced in Synthesis league, in which they could be crafted by combining three fractured items in the Synthesiser. The resulting item was a new item base with special implicit mods based on the mods of the items used.
How to Obtain
Currently, there are a few ways to acquire synthesised items as core game mechanic:
- An item can be Synthesised via a Harvest craft, giving random Synthesis implicits. Costs 5000 Vivid Lifeforce and 1 Sacred Crystallised Lifeforce.
- Cannot be applied to synthesised, fractured, or influenced items.
- Can be applied to items with the Split tag.
- Can be applied to items with Eldritch implicit modifiers, but this may overwrite the implicits.
- During Harvest league, this craft was datamined to have a 75% chance for 1 implicit, 19% for 2, and 6% for 3.[1]
- Uber Venarius can drop 3 Rare items with 3 less common Synthesised implicit
Maven's Invitation: The ForgottenMaven's Invitation: The ForgottenThe Maven must Witness:
Rewritten Distant Memory,
Augmented Distant Memory,
Altered Distant Memory,
Twisted Distant Memory
Modifiers to Item Quantity will affect the number of encounter rewards droppedFor those who must not endure it,
there may be found a perverse joy
in watching the struggle for survival.Open portals to The Maven's Crucible by using this item in a personal Map Device.and
Maven's Invitation: The FearedMaven's Invitation: The FearedThe Maven must Witness:
Cortex,
Chayula's Domain,
The Alluring Abyss,
The Shaper's Realm,
Absence of Value and Meaning
Modifiers to Item Quantity will affect the number of encounter rewards droppedFor those who must not endure it,
there may be found a perverse joy
in watching the struggle for survival.Open portals to The Maven's Crucible by using this item in a personal Map Device.may have a chance to drop Synthesised items.
- Heists can drop synthesised rare items from various chests
- Purchasable from a Ritual encounter
- Rarely obtainable from generic, weapon, armour, and jewellery reward chests
Mechanics


Physical Damage: 24-94
Critical Strike Chance: 5.00%
Attacks per Second: 1.45Requires Level 50, 161 Dex(20-24)% increased Elemental Damage with Attack Skills

- Synthesised items are items with one to three synthesised implicit modifiers. Except the implicit, a synthesised item has the same defences, APS Attacks per Second or damage values as the normal base, as well as attribute requirements. They also have "Synthesised" as a prefix of their name, as well as
symbol in front and at the back of their name.
- Synthesised items can be enchanted which doesn't affect implicits. However, corrupted implicits may replace synthesised implicit modifiers after corrupting an item.
- A normal synthesised item cannot be turned into a unique item using an
Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack.. Synthesised unique items are dropped from Synthesis unique maps only.
- It is impossible to create influenced synthesised items. For example, players cannot use Elderslayer's Exalted Orb on synthesised items.
- Synthesised items cannot have a fractured modifier. The fracturing a mod harvest crafting recipe, has prevented to use synthesised item as ingredient
- Synthesised items can have eldritch implicit modifiers. Eldritch currency can be used on synthesised item, but will delete the synthesised implicit mod and replaced by eldritch implicit modifier. The prefix "Synthesised" is retained in the basetype item name, however.
- Synthesised items used in a vendor recipe which modifies the item, e.g. by adding a fixed modifier, will have the synthesised implicit mod removed.
- Synthesised items cannot be split.
- Synthesised items can have Imprints applied to them. It is even possible to roll back synthesising the item, if the imprint was created before the Harvest synthesis craft was performed.
Synthesised implicit modifiers
Synthesised implicit modifiers replace any implicit modifiers that items have normally.
Synthesis process
Current
Harvesting Namharim, Born of Night allows crafting which transforms items into Synthesised items: the original base changes into corresponding Synthesised base, random Synthesis implicits are added and if any implicits were present on the original item they are removed. Synthesised items cannot have influences.
Synthesis league

This article describes historical game content.
This section details the synthesised item creation process in the Synthesis league.
To create a synthesised item, players needed to use three Rare/Unique fractured items in the Synthesiser. The Synthesiser would then create a synthesised item with implicit modifiers based on all the modifiers of the items used, not just the fractured mods.
- The item base will be one of the three items used, chosen randomly. If a unique item is used, that one will be used as the base item.
- The item level of the base will the equal to the highest item level of the fractured items.
- Total quality of the synthesised item will be the average of all three fractured items.
Synthesized implicits can be targeted:
- The number of implicit mods is based on the number of fractured mods. It selects from the range of the number of implicit mods on the items and chooses randomly.
- Example A: [1+2+2]: Lowest fracture mod count is 1. Highest fracture mod count is 2. This means the final item can have 1 or 2 implicits.
- Example B: [1+1+3]: Lowest fracture mod count is 1. Highest fracture mod count is 3. This means the final item can have 1, 2, or 3 implicits.
- Every mod on each item contributes to the new implicit, including corrupted mods. This also includes hybrid mods, where each modifier will weigh in towards the implicit.
- Multiple tiers of thresholds result in different implicit outcomes and item base type.
- Ex. The #% increased Light Radius explicit mods results in an 10% increased Light Radius implicit if the sum of all #% increased Light Radius is 1 to 20. At 21 to 30, it results in a 12% increased Light Radius implicit. At 36 to 100, for one-handed weapons, it can result in either 15% increased Light Radius or Killed Enemies Explode, dealing 3% of their Life as Physical Damage. For helmets, it can result in either 15% increased Light Radius or +1 to Level of Socketed Gems.
- Identical synthesised mods from different sources exclude each other. This can be used to generate a guaranteed implicit from purely non-fractured mod sources.
- Example: #% increased Movement Speed and You have Onslaught during Soul Gain Prevention both generate the #% increased Movement Speed implicit. If there are three boots with both of these as fractured mods, you could craft +# to maximum Life on the fractured boots to get up +19 to maximum Life as second implicit on the synthesized boots.
Unique synthesised items
Item | Stats | ||
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Circle of Anguish![]() Ruby RingRequires Level 52<One to three random Synthesis implicit modifiers>+(20-30) to Strength Adds (20-25) to (26-35) Fire Damage +(20-30)% to Fire Resistance <Two Random Herald of Ash modifier>I condemned an innocent man to the pyres, but to admit this mistake is to condemn myself. My only choice is to strive harder. ![]() | <One to three random Synthesis implicit modifiers>+(20-30) to Strength Adds (20-25) to (26-35) Fire Damage +(20-30)% to Fire Resistance
| ||
Circle of Fear![]() Sapphire RingRequires Level 52<One to three random Synthesis implicit modifiers>+(20-30) to Dexterity Adds (20-25) to (26-35) Cold Damage +(20-30)% to Cold Resistance <Two Random Herald of Ice modifiers>My subordinates circled me eternally, attuned to the slightest weakness, ready to tear me apart for their own gains. ![]() | <One to three random Synthesis implicit modifiers>+(20-30) to Dexterity Adds (20-25) to (26-35) Cold Damage +(20-30)% to Cold Resistance
| ||
Circle of Guilt![]() Iron RingRequires Level 52<One to three random Synthesis implicit modifiers>+(10-20) to all Attributes Adds (8-10) to (13-15) Physical Damage +(350-400) to Armour <Two Random Herald of Purity modifiers>I feel the moral weight of what I must to do to protect Wraeclast. I accept my guilt without shame. It is my gift to humanity. ![]() | <One to three random Synthesis implicit modifiers>+(10-20) to all Attributes Adds (8-10) to (13-15) Physical Damage +(350-400) to Armour
| ||
Circle of Nostalgia![]() Amethyst RingRequires Level 52<One to three random Synthesis implicit modifiers>+(10-20) to all Attributes Adds (15-20) to (21-30) Chaos Damage +(17-23)% to Chaos Resistance <Two Random Herald of Agony modifiers>I was a happy child, before the cruel truth was revealed to me. I fight so that the children may remain ignorant. ![]() | <One to three random Synthesis implicit modifiers>+(10-20) to all Attributes Adds (15-20) to (21-30) Chaos Damage +(17-23)% to Chaos Resistance
| ||
Circle of Regret![]() Topaz RingRequires Level 52<One to three random Synthesis implicit modifiers>+(20-30) to Intelligence Adds 1 to (48-60) Lightning Damage +(20-30)% to Lightning Resistance <Two Random Herald of Thunder modifiers>I sacrificed a life of love for one of responsibility, so that she, and others like her, might be kept safe.Combine this item with two Rare Fractured items of the same item class at the Synthesiser in the Memory Nexus ![]() | <One to three random Synthesis implicit modifiers>+(20-30) to Intelligence Adds 1 to (48-60) Lightning Damage +(20-30)% to Lightning Resistance
| ||
Garb of the Ephemeral![]() Savant's RobeEnergy Shield: (322-435) Movement Speed: -3%Requires Level 56, 600 Str, 752 Int<One to three random Synthesis implicit modifiers>(180-230)% increased Energy Shield +600 Strength and Intelligence Requirement Gain a Divine Charge on Hit +10 to maximum Divine Charges You gain Divinity for 10 seconds on reaching maximum Divine Charges Lose all Divine Charges when you gain Divinity Nearby Allies' Action Speed cannot be modified to below base value Nearby Enemies cannot deal Critical StrikesExceptional men and women of strong will can flicker a spark, but something much greater is needed to unleash the wildfire of true divine flames. ![]() | <One to three random Synthesis implicit modifiers>(180-230)% increased Energy Shield +600 Strength and Intelligence Requirement Gain a Divine Charge on Hit +10 to maximum Divine Charges You gain Divinity for 10 seconds on reaching maximum Divine Charges Lose all Divine Charges when you gain Divinity Nearby Allies' Action Speed cannot be modified to below base value Nearby Enemies cannot deal Critical Strikes | ||
Mask of the Tribunal![]() Magistrate CrownArmour: (400-567) Energy Shield: (82-117)Requires Level 58, 64 Str, 64 Int<One to three random Synthesis implicit modifiers>+(25-30) to all Attributes (150-200)% increased Armour and Energy Shield Nearby Allies have 1% Chance to Block Attack Damage per 100 Strength you have Nearby Allies have +(6-8)% to Critical Strike Multiplier per 100 Dexterity you have Nearby Allies have (2-4)% increased Cast Speed per 100 Intelligence you have 2% increased Mana Reservation Efficiency of Skills per 250 total AttributesThe judge determines worthiness by comparison to the paragon: himself. ![]() | <One to three random Synthesis implicit modifiers>+(25-30) to all Attributes (150-200)% increased Armour and Energy Shield Nearby Allies have 1% Chance to Block Attack Damage per 100 Strength you have Nearby Allies have +(6-8)% to Critical Strike Multiplier per 100 Dexterity you have Nearby Allies have (2-4)% increased Cast Speed per 100 Intelligence you have 2% increased Mana Reservation Efficiency of Skills per 250 total Attributes | ||
Nebulis![]() Void SceptreSceptre Physical Damage: 50-76 Critical Strike Chance: 6.20% Attacks per Second: 1.25 Weapon Range: 11.0 metresRequires Level 68, 104 Str, 122 Int<One to three random synthesis implicit modifiers>(15-20)% increased Cast Speed (15-20)% increased Cold Damage per 1% Cold Resistance above 75% (15-20)% increased Lightning Damage per 1% Lightning Resistance above 75%The vastness of the cosmos holds energies beyond comprehension, should one have the fortitude to grasp them. ![]() | <One to three random synthesis implicit modifiers>(15-20)% increased Cast Speed (15-20)% increased Cold Damage per 1% Cold Resistance above 75% (15-20)% increased Lightning Damage per 1% Lightning Resistance above 75% | ||
Offering to the Serpent![]() Legion GlovesArmour: (257-363) Energy Shield: (52-75)Requires Level 57, 44 Str, 44 Int<One to three random Synthesis implicit modifiers>+(15-25) to all Attributes (150-200)% increased Armour and Energy Shield 50% reduced Maximum Recovery per Life Leech (6-10)% increased Attack and Cast Speed (15-25)% increased Damage while Leeching Life Leech effects are not removed when Unreserved Life is Filled"You covet the strength of your peers, mortal? Perhaps it can be yours, if you are willing to make an offering of their blood..." - Vaal Myth of the Third Snake ![]() | <One to three random Synthesis implicit modifiers>+(15-25) to all Attributes (150-200)% increased Armour and Energy Shield 50% reduced Maximum Recovery per Life Leech (6-10)% increased Attack and Cast Speed (15-25)% increased Damage while Leeching Life Leech effects are not removed when Unreserved Life is Filled | ||
Perepiteia![]() Ezomyte Spiked ShieldChance to Block: 25% Evasion: (724-1045) Energy Shield: (148-215) Movement Speed: -3%Requires Level 62, 85 Dex, 85 Int<One to three random synthesis implicit modifiers>+(1-3) to Level of Socketed Lightning Gems Triggers Level 20 Lightning Aegis when Equipped (1-20)% increased Attack Speed (1-20)% increased Cast Speed (300-400)% increased Evasion and Energy Shield +(1-75) to maximum Mana (1-20)% increased Movement SpeedSomething within the machine never stops moving, but Oriathan scholars dare not open it to find out why. ![]() | <One to three random synthesis implicit modifiers>+(1-3) to Level of Socketed Lightning Gems Triggers Level 20 Lightning Aegis when Equipped (1-20)% increased Attack Speed (1-20)% increased Cast Speed (300-400)% increased Evasion and Energy Shield +(1-75) to maximum Mana (1-20)% increased Movement Speed | ||
Storm's Gift![]() Assassin's MittsEvasion: (364-492) Energy Shield: (73-100)Requires Level 58, 45 Dex, 45 Int<One to three random Synthesis implicit modifiers>(20-30)% increased Damage over Time (250-300)% increased Evasion and Energy Shield +(20-30)% to Lightning Resistance Enemies you kill are Shocked Shocks you inflict spread to other Enemies within a Radius of 15The power of lightning is a power best shared. ![]() | <One to three random Synthesis implicit modifiers>(20-30)% increased Damage over Time (250-300)% increased Evasion and Energy Shield +(20-30)% to Lightning Resistance Enemies you kill are Shocked Shocks you inflict spread to other Enemies within a Radius of 15 | ||
Rational Doctrine![]() Cobalt Jewel<Three random synthesis implicit modifiers>You have Consecrated Ground around you while stationary if Strength is your highest Attribute 25% chance to create Profane Ground on Critical Strike if Intelligence is your highest Attribute Effects of Consecrated Ground you create Linger for 4 seconds Effects of Profane Ground you create Linger for 4 secondsLogic wanes in shining faith, and in rationalism, ardour dims Thus, the cynic and the zealot are divided But can they not be one and the same?Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | <Three random synthesis implicit modifiers>You have Consecrated Ground around you while stationary if Strength is your highest Attribute 25% chance to create Profane Ground on Critical Strike if Intelligence is your highest Attribute Effects of Consecrated Ground you create Linger for 4 seconds Effects of Profane Ground you create Linger for 4 seconds |
Version history
Version | Changes |
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3.21.0 |
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3.17.0 |
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3.15.0 |
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