View table: spawn_weights

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Table structure:

  1. ordinal - Integer
  2. tag - String
  3. weight - Integer

This table has 1,201 rows altogether.

Recreate data.

Page ordinal tag weight
Area:1~1~1 (edit) 1 sentinel_drone 0
Area:1~1~1 (edit) 2 default 1,000
Area:1~Labyrinth~AirlockClean (edit) 1 high_level_map 0
Area:1~Labyrinth~AirlockClean (edit) 2 default 1,000
Area:1~Labyrinth~boss~1 (edit) 1 high_level_map 0
Area:1~Labyrinth~boss~1 (edit) 2 default 1,000
Area:1~Labyrinth~boss~1~end (edit) 1 high_level_map 0
Area:1~Labyrinth~boss~1~end (edit) 2 default 1,000
Area:1~Labyrinth~boss~2 (edit) 1 high_level_map 0
Area:1~Labyrinth~boss~2 (edit) 2 default 1,000
Area:1~Labyrinth~boss~2~end (edit) 1 high_level_map 0
Area:1~Labyrinth~boss~2~end (edit) 2 default 1,000
Area:1~Labyrinth~boss~3 (edit) 1 high_level_map 0
Area:1~Labyrinth~boss~3 (edit) 2 default 1,000
Area:1~Labyrinth~boss~3~end~ (edit) 1 high_level_map 0
Area:1~Labyrinth~boss~3~end~ (edit) 2 default 1,000
Area:1~Labyrinth~C~branch (edit) 1 high_level_map 0
Area:1~Labyrinth~C~branch (edit) 2 default 1,000
Area:1~Labyrinth~C~branch~bottleneck~1 (edit) 1 high_level_map 0
Area:1~Labyrinth~C~branch~bottleneck~1 (edit) 2 default 1,000
Area:1~Labyrinth~C~branch~bottleneck~2 (edit) 1 high_level_map 0
Area:1~Labyrinth~C~branch~bottleneck~2 (edit) 2 default 1,000
Area:1~Labyrinth~C~branch~door (edit) 1 high_level_map 0
Area:1~Labyrinth~C~branch~door (edit) 2 default 1,000
Area:1~Labyrinth~C~end (edit) 1 high_level_map 0
Area:1~Labyrinth~C~end (edit) 2 default 1,000
Area:1~Labyrinth~C~end~bottleneck (edit) 1 high_level_map 0
Area:1~Labyrinth~C~end~bottleneck (edit) 2 default 1,000
Area:1~Labyrinth~C~quad (edit) 1 high_level_map 0
Area:1~Labyrinth~C~quad (edit) 2 default 1,000
Area:1~Labyrinth~C~quad~bottleneck (edit) 1 high_level_map 0
Area:1~Labyrinth~C~quad~bottleneck (edit) 2 default 1,000
Area:1~Labyrinth~C~quad~door (edit) 1 high_level_map 0
Area:1~Labyrinth~C~quad~door (edit) 2 default 1,000
Area:1~Labyrinth~C~straight (edit) 1 high_level_map 0
Area:1~Labyrinth~C~straight (edit) 2 default 1,000
Area:1~Labyrinth~C~straight~bottleneck (edit) 1 high_level_map 0
Area:1~Labyrinth~C~straight~bottleneck (edit) 2 default 1,000
Area:1~Labyrinth~DG~branch (edit) 1 high_level_map 0
Area:1~Labyrinth~DG~branch (edit) 2 default 1,000
Area:1~Labyrinth~DG~branch~bottleneck~1~ (edit) 1 high_level_map 0
Area:1~Labyrinth~DG~branch~bottleneck~1~ (edit) 2 default 1,000
Area:1~Labyrinth~DG~branch~bottleneck~2 (edit) 1 high_level_map 0
Area:1~Labyrinth~DG~branch~bottleneck~2 (edit) 2 default 1,000
Area:1~Labyrinth~DG~branch~door (edit) 1 high_level_map 0
Area:1~Labyrinth~DG~branch~door (edit) 2 default 1,000
Area:1~Labyrinth~DG~end (edit) 1 high_level_map 0
Area:1~Labyrinth~DG~end (edit) 2 default 1,000
Area:1~Labyrinth~DG~end~bottleneck~ (edit) 1 high_level_map 0
Area:1~Labyrinth~DG~end~bottleneck~ (edit) 2 default 1,000
Area:1~Labyrinth~DG~quad (edit) 1 high_level_map 0
Area:1~Labyrinth~DG~quad (edit) 2 default 1,000
Area:1~Labyrinth~DG~quad~bottleneck (edit) 1 high_level_map 0
Area:1~Labyrinth~DG~quad~bottleneck (edit) 2 default 1,000
Area:1~Labyrinth~DG~quad~door (edit) 1 high_level_map 0
Area:1~Labyrinth~DG~quad~door (edit) 2 default 1,000
Area:1~Labyrinth~DG~straight (edit) 1 high_level_map 0
Area:1~Labyrinth~DG~straight (edit) 2 default 1,000
Area:1~Labyrinth~DG~straight~bottleneck (edit) 1 high_level_map 0
Area:1~Labyrinth~DG~straight~bottleneck (edit) 2 default 1,000
Area:1~Labyrinth~EH~block~branch (edit) 1 high_level_map 0
Area:1~Labyrinth~EH~block~branch (edit) 2 default 1,000
Area:1~Labyrinth~EH~branch (edit) 1 high_level_map 0
Area:1~Labyrinth~EH~branch (edit) 2 default 1,000
Area:1~Labyrinth~EH~branch~bottleneck~1 (edit) 1 high_level_map 0
Area:1~Labyrinth~EH~branch~bottleneck~1 (edit) 2 default 1,000
Area:1~Labyrinth~EH~branch~bottleneck~2 (edit) 1 high_level_map 0
Area:1~Labyrinth~EH~branch~bottleneck~2 (edit) 2 default 1,000
Area:1~Labyrinth~EH~branch~door (edit) 1 high_level_map 0
Area:1~Labyrinth~EH~branch~door (edit) 2 default 1,000
Area:1~Labyrinth~EH~end (edit) 1 high_level_map 0
Area:1~Labyrinth~EH~end (edit) 2 default 1,000
Area:1~Labyrinth~EH~end~bottleneck (edit) 1 high_level_map 0
Area:1~Labyrinth~EH~end~bottleneck (edit) 2 default 1,000
Area:1~Labyrinth~EH~quad (edit) 1 high_level_map 0
Area:1~Labyrinth~EH~quad (edit) 2 default 1,000
Area:1~Labyrinth~EH~quad~bottleneck (edit) 1 high_level_map 0
Area:1~Labyrinth~EH~quad~bottleneck (edit) 2 default 1,000
Area:1~Labyrinth~EH~quad~door~ (edit) 1 high_level_map 0
Area:1~Labyrinth~EH~quad~door~ (edit) 2 default 1,000
Area:1~Labyrinth~EH~straight~ (edit) 1 high_level_map 0
Area:1~Labyrinth~EH~straight~ (edit) 2 default 1,000
Area:1~Labyrinth~EH~straight~bottleneck (edit) 1 high_level_map 0
Area:1~Labyrinth~EH~straight~bottleneck (edit) 2 default 1,000
Area:1~Labyrinth~OH~branch (edit) 1 high_level_map 0
Area:1~Labyrinth~OH~branch (edit) 2 default 1,000
Area:1~Labyrinth~OH~branch~bottleneck~1 (edit) 1 high_level_map 0
Area:1~Labyrinth~OH~branch~bottleneck~1 (edit) 2 default 1,000
Area:1~Labyrinth~OH~branch~bottleneck~2 (edit) 1 high_level_map 0
Area:1~Labyrinth~OH~branch~bottleneck~2 (edit) 2 default 1,000
Area:1~Labyrinth~OH~branch~door (edit) 1 high_level_map 0
Area:1~Labyrinth~OH~branch~door (edit) 2 default 1,000
Area:1~Labyrinth~OH~end (edit) 1 high_level_map 0
Area:1~Labyrinth~OH~end (edit) 2 default 1,000
Area:1~Labyrinth~OH~end~bottleneck (edit) 1 high_level_map 0
Area:1~Labyrinth~OH~end~bottleneck (edit) 2 default 1,000
Area:1~Labyrinth~OH~quad~ (edit) 1 high_level_map 0
Area:1~Labyrinth~OH~quad~ (edit) 2 default 1,000
Area:1~Labyrinth~OH~quad~bottleneck (edit) 1 high_level_map 0
Area:1~Labyrinth~OH~quad~bottleneck (edit) 2 default 1,000

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