Scavenger (ascendancy class)

From Path of Exile Wiki
Jump to navigation Jump to search
Scavenger
This Scion has happened upon a heap of 'trash', discarded by other exiles, but for what reason? What exile could look at these curios and think they weren’t incredibly valuable? Well it is hers now, just to decide which to take as she can't carry them all.
?

The Scavenger is a Legacy of Phrecia ascendancy class for the Scion. It is exclusive to the Legacy of Phrecia event, replacing the Ascendant.

Overview

The Scavenger integrates the effects of various Unique items into herself. Each major node provides a choice of one of five or six passives based on various unique items, allowing for up to three unique item effects from each of a body armour, weapon, and jewellery. She also gains additional passive skill points, up to 5 normally, or up to 6 by forgoing a jewellery notable.

Note that unlike the Ascendant, the Scavenger is unable to also start from other class's starting areas.

Passive skills

Scavenger armour and jewellery passives
Scavenger wand passives
Scavenger weapon passives

Minor skills

This class has the following minor passive skills:

Skill Stats
Passive Point
Passive Point
Grants 1 Passive Skill Point

Notable skills

This class has the following notable passive skills:

Passive
category
Skill Modifiers Prerequisite Preceding Passive
Scavenged
Armour
Stasis Prison 50% of Damage taken Recouped as Life
Debuffs on you expire 50% faster
Passive Point
Passive Point
Cloak of Flame 40% of Physical Damage from Hits taken as Fire Damage Passive Point
Passive Point
Foxshade 20% increased Movement Speed when on Full Life
Damage of Enemies Hitting you is Unlucky while you are on Full Life
80% increased Global Evasion Rating while on Full Life
Passive Point
Passive Point
Shavronne's Wrappings Chaos Damage taken does not bypass Energy Shield Passive Point
Passive Point
Blunderbore 40% increased Effect of Shrine Buffs on you
You have Lesser Brutal Shrine Buff
You have Lesser Massive Shrine Buff
Passive Point
Passive Point
Scavenged
Caster
Weapon
Midnight Bargain +3 to maximum number of Summoned Phantasms
+1 to maximum number of Spectres
+2 to maximum number of Raised Zombies
+2 to maximum number of Skeletons
+3 to maximum number of Summoned Raging Spirits
Scavenged Armour Passive Point
Passive Point
Obliteration Enemies you Kill have a 30% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage Scavenged Armour Passive Point
Passive Point
Cerberus Limb 0.5% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block
+1 to Maximum Energy Shield per 5 Armour on Equipped Shield
+5 to Armour per 5 Evasion Rating on Equipped Shield
+20 to Evasion Rating per 5 Maximum Energy Shield on Equipped Shield
Scavenged Armour Passive Point
Passive Point
Void Battery +1 to Maximum Power Charges
25% increased Spell Damage per Power Charge
Scavenged Armour Passive Point
Passive Point
Nycta's Lantern 50% increased Light Radius
Battlemage
Scavenged Armour Passive Point
Passive Point
The Fulcrum 25% of Physical Damage Converted to Fire Damage
25% of Physical Damage Converted to Cold Damage
25% of Physical Damage Converted to Lightning Damage
Elemental Ailments you inflict are Reflected to you
Scavenged Armour Passive Point
Passive Point
Scavenged
Martial
Weapon
Sinvicta's Mettle 2% increased Area of Effect per 25 Rampage Kills
Gain a Frenzy Charge on every 50th Rampage Kill
Rampage
Scavenged Armour Passive Point
Passive Point
Tawhoa's Felling Trigger Level 20 Tawhoa's Chosen when you Attack with a Non-Vaal Slam or Strike Skill near an Enemy Scavenged Armour Passive Point
Passive Point
Soul Taker Insufficient Mana doesn't prevent your Melee Attacks
Your Physical Damage can Chill
Scavenged Armour Passive Point
Passive Point
Starforge Your Physical Damage can Shock
20% increased Area of Effect for Attacks
Scavenged Armour Passive Point
Passive Point
Doomfletch Gain 20% of Weapon Physical Damage as Extra Damage of each Element Scavenged Armour Passive Point
Passive Point
Oro's Sacrifice Culling Strike against Burning Enemies
Gain a Frenzy Charge if an Attack Ignites an Enemy
Scavenged Armour Passive Point
Passive Point
Scavenged
Jewellery
Tainted Pact Taking Chaos Damage over Time heals you instead while Leeching Life Scavenged Caster Weapon or Scavenged Martial Weapon Passive Point
Fury Valve Modifiers to number of Projectiles instead apply to the number of targets Projectiles Split towards
Skills fire 2 additional Projectiles
Scavenged Caster Weapon or Scavenged Martial Weapon Passive Point
Zerphi's Heart Chaos Damage can Ignite, Chill and Shock Scavenged Caster Weapon or Scavenged Martial Weapon Passive Point
Doedre's Tongue Cursed Enemies cannot inflict Elemental Ailments on You Scavenged Caster Weapon or Scavenged Martial Weapon Passive Point
Leadership's Price You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal
Cannot Ignite, Chill, Freeze or Shock
Scavenged Caster Weapon or Scavenged Martial Weapon Passive Point
Death Rush Gain Adrenaline for 5 seconds on Kill Scavenged Caster Weapon or Scavenged Martial Weapon Passive Point

Version history

Version Changes
3.25.3d
  • Introduced to the game.