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Public stash tab API
| This page contains development information and is intended for developers and not regular end users. |
Public stash tab API is a basic JSON interface to obtain information relevant for general trade using Premium Stash Tabs for PC clients. Basically the interface serves global update information (considerable as an update-"stream") on any public stash tabs recognized by the game servers.
API doesn't contain any historical data and always returns the current state of stash tabs.[1]
Using ajax from a browser got blocked by CORS, you need to setup a basic proxy to fetch it.
URL
http://www.pathofexile.com/api/public-stash-tabs
Pagination
The JSON data is prefixed with the field "next_change_id" If you want the next page of update information append the next_change_id to the URL:
For example: http://www.pathofexile.com/api/public-stash-tabs?id=220-1652-744-1341-230
Rate Limit
curl -XGET -s -D - http://www.pathofexile.com/api/public-stash-tabs | grep -i 'x-rate-limit'
Docs
JSON
The subsections follow the format of the json.
| Key | Value description | Type |
|---|---|---|
| next_change_id | string | |
| stashes | See below | array[assoc] |
stashes
| Key | Value description | Type |
|---|---|---|
| accountName | account name the stash linked to. Can be null. | string/null |
| lastCharacterName | last character name of the player. Can be null. | string/null |
| id | unique stash id | string |
| stash | stash name. Can be null | string/null |
| stashType | NormalStash/PremiumStash/QuadStash/EssenceStash/CurrencyStash/MapStash/FragmentStash/DivinationCardStash | string |
| items | See below, items included in this stash | array[assoc] |
| public | public or not | bool |
| league | Standard/Hardcore/ | string/null |
items
items array may empty if user make stash private or league end.
| Key | Value description | Type | Key always present |
|---|---|---|---|
| abyssJewel | bool | no | |
| additionalProperties | See properties | array[assoc] | no |
| artFilename | Divination Card | string | no |
| category | maps, currency, jewels, gems, cards, flasks or category object (explained below) | string/array[assoc] | yes |
| corrupted | bool | no | |
| cosmeticMods | string array | no | |
| craftedMods | master mods | string array | no |
| descrText | description text | string | no |
| duplicated | bool | no | |
| elder | item was dropped in elder map | bool | no |
| enchantMods | labyrinth mods | string array | no |
| explicitMods | Mods under the line | string array | no |
| flavourText | string array | no | |
| frameType | See below | integer | yes |
| h | slot height | integer | yes |
| icon | item picture art url | string | yes |
| id | item id, will NOT change if you use currency on it | string | yes |
| identified | bool | yes | |
| ilvl | item level | integer | yes |
| implicitMods | Mods above the line | string array | no |
| inventoryId | slot. 'Stash25', 'Stash3', etc. | string | no |
| isRelic | bool | no | |
| league | Standard/Hardcore/ | string | yes |
| lockedToCharacter | bool | no | |
| maxStackSize | integer | no | |
| name | unique name | string | yes |
| nextLevelRequirements | See requirements | array[assoc] | no |
| note | Mostly item price | string | no |
| properties | See below | array[assoc] | no |
| prophecyDiffText | prophecy difficulty text | string | no |
| prophecyText | string | no | |
| requirements | See below | array[assoc] | no |
| secDescrText | second description text | string | no |
| shaper | item was dropped in shaper map | bool | no |
| socketedItems | See items | array[assoc] | no |
| sockets | See below, array of sockets | array[assoc] | no |
| stackSize | integer | no | |
| support | bool | no | |
| talismanTier | integer | no | |
| typeLine | item base type, mixed with affix name for magic/rare | string | yes |
| utilityMods | flask utility mods | string array | no |
| verified | bool | yes | |
| w | slot width | integer | yes |
| x | stash position x | integer | yes |
| y | stash position y | integer | yes |
| '^[\\s]RaceReward$' | Rare flag for race reward items. There can be few of them, so key is 'regular expression', instead of string | bool | no |
category
Each array contains only one string.
| Key | Value description | Type |
|---|---|---|
| accessories | amulet, belt or ring | array[string] |
| armour | helmet, gloves, chest, shield, quiver, boots | array[string] |
| jewels | abyss | array[string] |
| weapons | twosword, bow, dagger, staff, claw, onesword, wand, oneaxe, twoaxe, sceptre, onemace, twomace | array[string] |
sockets
| Key | Value description | Type |
|---|---|---|
| group | group id | integer |
| attr | S, I, D, G, false (type is boolean for abyss). Stands for str, int, dex, generic?. G - white socket. | string/boolean |
| sColour | G, W, R, B, A. Stands for: green, white, red, blue, abyss (though not a colour but type). | string |
properties/requirements
| Key | Value description | Type |
|---|---|---|
| name | string | |
| values | array[0] is value, array[1] is valueTypes | array |
| displayMode |
|
integer |
| type | properties type | integer |
| progress | additionalProperties's Experience | integer |
valueTypes
| Key | Value description |
|---|---|
| 0 | white, or physical |
| 1 | blue for modified value |
| 4 | fire |
| 5 | cold |
| 6 | lightning |
| 7 | chaos |
frameType
| Key | Value description |
|---|---|
| 0 | normal |
| 1 | magic |
| 2 | rare |
| 3 | unique |
| 4 | gem |
| 5 | currency |
| 6 | divination card |
| 7 | quest item |
| 8 | prophecy |
| 9 | relic |
Further information and reading
https://www.reddit.com/r/pathofexiledev/comments/48i4s1/information_on_the_new_stash_tab_api/
Latest ID
If you want the most recent data you'll have to start from the end of the river.
Version history
| Version | Changes |
|---|---|
| 2.2.0 |
|
References
- ↑ Novynn (October 4, 2016). "Development Manifesto: 2.3.0 Balance". Path of Exile Dev subreddit. Retrieved October 4, 2016.
- ↑ -Dargs (July 29, 2017). "The public-stash-tabs api is a good interim solution to trading problems, but it is lacking in a one thing... documentation". Path of Exile subreddit. Retrieved March 19, 2020.