We are currently in the processing of bringing this to 100% working functionality. Any help would be greatly appreciated. Find out more in the Community Portal.

Poorjoy's Asylum (Betrayal)

From Path of Exile Wiki
Jump to navigation Jump to search

Lua error in Module:Item2 at line 2490: Base item could not be found in the database. Check for spelling mistakes or whether the base item page exists on the wiki. If the base item page exists on the wiki, but it can not be found please null-edit the page..

Poorjoy's Asylum is a unique Module Error: Item link: No results found for search parameter "Temple Map (Betrayal)"..

Map Type

Indoors. Based on The Lunaris Temple Level 1 (Act 3).

Boss

Modifiers

The <Item Class> placeholder is replaced by one of 22 possible item classes, chosen randomly: Amulets, belts, body armours, boots, bows, claws, daggers, gloves, helmets, one-handed axes, one-handed maces, one-handed swords, one-handed thrusting swords, quivers, rings, sceptres, shields, staves, two-handed axes, two-handed maces, two-handed swords, and wands.[1] For example, a Poorjoy's Asylum could roll with Unique Boss drops (10 to 15) additional Rare Amulets. Using a Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
Shift click to unstack.
will change the item class.

Strategy

Due to the massive bonus to monster damage, the risk of getting killed in a fraction of a second in this map is severe. Enemies to beware of include:

  • Whipping Miscreations can deal upwards of 2000 damage per hit in this map, more if they are able to curse you with VulnerabilityVulnerabilitySpell, AoE, Duration, Curse, Physical, Hex
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    Radius: 22
    Requires Level 24Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.Per 1% Quality:1Superior2Anomalous3DivergentAttacks Hits against Cursed Enemies have 0.5% chance to inflict Bleeding0.5% increased Effect of CurseAttack Hits have 0.5% chance to Maim Cursed Enemies for 4 secondsBase duration is (9-10.9) seconds
    Cursed enemies take (30-39)% increased Physical Damage
    Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
    Ailments inflicted on Cursed Enemies deal Damage 20% Faster
    Curse gains 10 Doom per second if you Cast this Spell yourself
    +(0-10) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vulnerability skill icon.png
    beforehand or have damage-increasing affixes. Try not to be attacked by more than one at a time.
  • Burned Miscreations deal upwards of 2000 damage per second with their Unrighteous Fire.

Item acquisition
Questionmark.png

This item is drop disabled.

Items found in this area

There are currently no items that have a drop table specific to this area.

Supporter attribution

Poorjoy's Asylum was created by supporter PoorJoy.[citation needed]

Legacy variants

Poorjoy's Asylum has legacy variants.

Version Discontinued Base Item Modifiers
2.4.0 Temple Map
Map Level: 73
(140 to 160)% increased Monster Life
(140 to 160)% increased Monster Damage
25% increased Monster Movement Speed
25% increased Monster Attack Speed
25% increased Monster Cast Speed
250% increased Rarity of Items found in this Area
Area is a Large Maze
150% increased Experience gain
Unique Boss drops (10 to 15) additional Rare <Item Class>
2.0.0 Temple Map
Map Level: 71
(140 to 160)% increased Monster Life
(140 to 160)% increased Monster Damage
25% increased Monster Movement Speed
25% increased Monster Attack Speed
25% increased Monster Cast Speed
250% increased Rarity of Items found in this Area
Area is a Large Maze
150% increased Experience gain
Unique Boss drops (10 to 15) additional Rare <Item Class>

Version history

Version Changes
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
0.11.5
  • Introduced to the game.

References

  1. Mark_GGG (Sep 6, 2013). "Unique Item List". Official Path of Exile Forums. Retrieved Sep 6, 2013.