Modifier:LifeGainPerTargetImplicit2Claw1

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Mod IDLifeGainPerTargetImplicit2Claw1
Name
GroupsLifeGainPerTarget
Mod typeLifeGainPerTargetLocal
Mod domainItem (1)
Generation typeIntrinsic (3)
Req. level1
EffectGrants 3 Life per Enemy Hit
Granted buff ID
Granted buff value
Granted skill
Tagsresource, life, attack
Tier Text
Stats
#Stat IDMinimumMaximum
1local_life_gain_per_target33
Spawn weights
#TagWeight
Generation weights
#TagWeight
Modifier sell price
#Item
1Alteration Shard

LifeGainPerTargetImplicit2Claw1 is the internal ID of an unnamed modifier.

Items

This modifier is used by the following items.

Item
Last ResortLast Resort
Nailed Fist
Claw
Physical Damage: (10.8-12) to (37.8-42)
Critical Strike Chance: 6.20%
Attacks per Second: 1.60
Weapon Range: 1.1 metres
Grants 3 Life per Enemy Hit25% increased Attack Speed when on Low Life
(80-100)% increased Physical Damage
Adds 2 to 10 Physical Damage
100% increased Claw Physical Damage when on Low Life
100% increased Accuracy Rating when on Low Life
Desperate times demand desperate measures.
Nailed FistNailed FistClaw
Physical Damage: 4-11
Critical Strike Chance: 6.20%
Attacks per Second: 1.60
Weapon Range: 1.1 metres
Grants 3 Life per Enemy Hit
Replica Last ResortReplica Last Resort
Nailed Fist
Claw
Physical Damage: (7.2-8) to (19.8-22)
Critical Strike Chance: 6.20%
Attacks per Second: 1.60
Weapon Range: 1.1 metres
Grants 3 Life per Enemy Hit25% increased Attack Speed when on Low Life
(80-100)% increased Physical Damage
100% increased Accuracy Rating when on Low Life
200% increased Damage with Claws while on Low Life
Deal no Damage when not on Low Life
"An absurdly vicious weapon in the hands of our test subjects. It seems to
channel the desperate will to live. Intriguing."
- Researcher Olesya
Scar of FateScar of Fate
Nailed Fist
Claw
Physical Damage: 6-17
Critical Strike Chance: 6.20%
Attacks per Second: 1.60
Weapon Range: 1.1 metres
Grants 3 Life per Enemy HitSocketed Gems have 50% reduced Mana Cost
Grants Level 20 Hatred Skill
Adds 2 to 6 Physical Damage
Gain 3 Life per Enemy Hit with Spells
Into darkness, horror, madness...
So goes the descent.